Hit Points
Overview
Each Archetype has a base number of Hit Points that can be increased through Accolade Powers, Invention Set Bonuses, and powers such as Dull Pain and Frostwork. However, the number of Hit Points cannot be increased past a cap, which is again set by Archetype.
The following table lists the Base and Maximum Hit Points for every archetype at level 50:
Archetype | Base HP | Max HP |
---|---|---|
Blaster | 1204.8 | 1606.4 |
Controller | 1017.4 | 1606.4 |
Defender | 1017.4 | 1606.4 |
Scrapper | 1338.6 | 2409.5 |
Tanker | 1874.1 | 3212.7 |
Peacebringer | 1070.9 | 2409.5 |
Warshade | 1070.9 | 2409.5 |
Sentinel | {{{Sentinel}}} | |
Brute | 1499.3 | 3212.7 |
Stalker | 1017.4 | 1606.4 |
Mastermind | 803.2 | 1606.4 |
Dominator | 1017.4 | 1606.4 |
Corruptor | 1070.9 | 1606.4 |
Arachnos Widow | {{{Arachnos Widow}}} | |
Arachnos Soldier | {{{Arachnos Soldier}}} |
How to Calculate
In order to calculate how many Hit Points an Archetype will have at a specific level, first locate the Level Modifier and Base HP numbers in the following table:
Level | Level Modifier | Level HP |
---|---|---|
1 | 0.2 | 100.0000 |
2 | 0.21 | 110.5000 |
3 | 0.23 | 121.7997 |
4 | 0.25 | 133.9275 |
5 | 0.27 | 146.9091 |
6 | 0.3 | 160.7676 |
7 | 0.35 | 175.5225 |
8 | 0.4 | 191.1898 |
9 | 0.45 | 207.7812 |
10 | 0.5 | 225.3041 |
11 | 0.55 | 243.7607 |
12 | 0.6 | 263.1478 |
13 | 0.65 | 283.4566 |
14 | 0.7 | 304.6722 |
15 | 0.75 | 326.7734 |
16 | 0.8 | 349.7323 |
17 | 0.85 | 373.5140 |
18 | 0.9 | 398.0770 |
19 | 0.95 | 423.3724 |
20 | 1 | 449.3441 |
21 | 1 | 475.9290 |
22 | 1 | 503.0570 |
23 | 1 | 530.6509 |
24 | 1 | 558.6270 |
25 | 1 | 586.8953 |
26 | 1 | 615.3598 |
27 | 1 | 643.9188 |
28 | 1 | 672.4658 |
29 | 1 | 700.8901 |
30 | 1 | 729.0768 |
31 | 1 | 756.9086 |
32 | 1 | 784.2654 |
33 | 1 | 811.0261 |
34 | 1 | 837.0691 |
35 | 1 | 862.2729 |
36 | 1 | 886.5175 |
37 | 1 | 909.6852 |
38 | 1 | 931.6613 |
39 | 1 | 952.3353 |
40 | 1 | 971.6017 |
41 | 1 | 989.3612 |
42 | 1 | 1005.5210 |
43 | 1 | 1019.9950 |
44 | 1 | 1032.7080 |
45 | 1 | 1043.5910 |
46 | 1 | 1052.5850 |
47 | 1 | 1059.6440 |
48 | 1 | 1064.7290 |
49 | 1 | 1067.8130 |
50 | 1 | 1070.8970 |
Next, locate the Archetype Modifier in the following table:
Archetype | Base HP | Max HP |
---|---|---|
Blaster | 1.125 | 1 |
Controller | 0.95 | 1 |
Defender | 0.95 | 1 |
Scrapper | 1.25 | 1.5 |
Tanker | 1.75 | 2 |
Peacebringer | 1 | 1.5 |
Warshade | 1 | 1.5 |
Sentinel | {{{Sentinel}}} | |
Brute | 1.4 | 2 |
Stalker | 0.95 | 1 |
Mastermind | 0.75 | 1 |
Dominator | 0.95 | 1 |
Corruptor | 1 | 1 |
Arachnos Widow | {{{Arachnos Widow}}} | |
Arachnos Soldier | {{{Arachnos Soldier}}} |
Base HP
Level HP - (Level HP * Level Modifier * (1 - Base HP Archetype Modifier))
Example: The Base HP for a Level 50 Controller is: 1070.8970-(1070.8970*1*(1-0.95)).
- For the math challenged: first you would solve 1-0.95, leaving you with 1070.8970-(1070.8970*1*0.05).
- Then you solve 1070.8970*1*0.05, leaving you with 1070.8970-53.54485.
- The answer is 1017.35215, capped to one decimal.
Maximum HP
1.5 * (Level HP - (Level HP * Level Modifier * (1 - Max HP Archetype Modifier)))
Example: The Maximum HP for a Level 50 Tanker is: 1.5*(1070.8970-(1070.8970*1*(1-2))).
- For the math challenged: first you would solve 1-2, leaving you with 1.5*(1070.8970-(1070.8970*1*-1)))
- Then you solve 1070.8970*1*-1, leaving you with 1.5*(1070.8970-(-1070.8970)). Since subtracting a negative number is the same as adding, that means 1.5*(1070.8970+1070.8970).
- Then you solve 1070.8970+1070.8970, leaving you with 1.5*2141.794
- The answer is 3212.691, capped to one decimal.