Hit Points

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Revision as of 07:34, 20 June 2008 by imported>Eabrace (historical) (adding VEAT base HP)
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Overview

Each Archetype has a base number of Hit Points that can be increased through Accolade Powers, Invention Set Bonuses, and powers such as Dull Pain and Frostwork. However, the number of Hit Points cannot be increased past a cap, which is again set by Archetype.

The following table lists the Base and Maximum Hit Points for every archetype at level 50:

Archetype Base HP Max HP
Archetypeicon blaster.png Blaster 1204.8 1606.4
Archetypeicon controller.png Controller 1017.4 1606.4
Archetypeicon defender.png Defender 1017.4 1606.4
Archetypeicon scrapper.png Scrapper 1338.6 2409.5
Archetypeicon tanker.png Tanker 1874.1 3212.7
Archetypeicon peacebringer.png Peacebringer 1070.9 2409.5
Archetypeicon warshade.png Warshade 1070.9 2409.5
Archetypeicon sentinel.png Sentinel {{{Sentinel}}}
V archetypeicon brute.png Brute 1499.3 3212.7
V archetypeicon stalker.png Stalker 1017.4 1606.4
V archetypeicon mastermind.png Mastermind 803.2 1606.4
V archetypeicon dominator.png Dominator 1017.4 1606.4
V archetypeicon corruptor.png Corruptor 1070.9 1606.4
V archetypeicon arachnos widow.png Arachnos Widow 1070.9 ??
V archetypeicon arachnos soldier.png Arachnos Soldier 1070.9 ??

How to Calculate

In order to calculate how many Hit Points an Archetype will have at a specific level, first locate the Level Modifier and Base HP numbers in the following table:

Level Level Modifier Level HP
1 0.2 100.0000
2 0.21 110.5000
3 0.23 121.7997
4 0.25 133.9275
5 0.27 146.9091
6 0.3 160.7676
7 0.35 175.5225
8 0.4 191.1898
9 0.45 207.7812
10 0.5 225.3041
11 0.55 243.7607
12 0.6 263.1478
13 0.65 283.4566
14 0.7 304.6722
15 0.75 326.7734
16 0.8 349.7323
17 0.85 373.5140
18 0.9 398.0770
19 0.95 423.3724
20 1 449.3441
21 1 475.9290
22 1 503.0570
23 1 530.6509
24 1 558.6270
25 1 586.8953
Level Level Modifier Level HP
26 1 615.3598
27 1 643.9188
28 1 672.4658
29 1 700.8901
30 1 729.0768
31 1 756.9086
32 1 784.2654
33 1 811.0261
34 1 837.0691
35 1 862.2729
36 1 886.5175
37 1 909.6852
38 1 931.6613
39 1 952.3353
40 1 971.6017
41 1 989.3612
42 1 1005.5210
43 1 1019.9950
44 1 1032.7080
45 1 1043.5910
46 1 1052.5850
47 1 1059.6440
48 1 1064.7290
49 1 1067.8130
50 1 1070.8970


Next, locate the Archetype Modifier in the following table:

Archetype Base HP Max HP
Archetypeicon blaster.png Blaster 1.125 1
Archetypeicon controller.png Controller 0.95 1
Archetypeicon defender.png Defender 0.95 1
Archetypeicon scrapper.png Scrapper 1.25 1.5
Archetypeicon tanker.png Tanker 1.75 2
Archetypeicon peacebringer.png Peacebringer 1 1.5
Archetypeicon warshade.png Warshade 1 1.5
Archetypeicon sentinel.png Sentinel {{{Sentinel}}}
V archetypeicon brute.png Brute 1.4 2
V archetypeicon stalker.png Stalker 1.125 1
V archetypeicon mastermind.png Mastermind 0.75 1
V archetypeicon dominator.png Dominator 0.95 1
V archetypeicon corruptor.png Corruptor 1 1
V archetypeicon arachnos widow.png Arachnos Widow 1 ??
V archetypeicon arachnos soldier.png Arachnos Soldier 1 ??

Base HP

Level HP - (Level HP * Level Modifier * (1 - Base HP Archetype Modifier))

Example: The Base HP for a Level 50 Controller is: 1070.8970-(1070.8970*1*(1-0.95)).

For the math challenged: first you would solve 1-0.95, leaving you with 1070.8970-(1070.8970*1*0.05).
Then you solve 1070.8970*1*0.05, leaving you with 1070.8970-53.54485.
The answer is 1017.35215, capped to one decimal.

Maximum HP

1.5 * (Level HP - (Level HP * Level Modifier * (1 - Max HP Archetype Modifier)))

Example: The Maximum HP for a Level 50 Tanker is: 1.5*(1070.8970-(1070.8970*1*(1-2))).

For the math challenged: first you would solve 1-2, leaving you with 1.5*(1070.8970-(1070.8970*1*-1)))
Then you solve 1070.8970*1*-1, leaving you with 1.5*(1070.8970-(-1070.8970)). Since subtracting a negative number is the same as adding, that means 1.5*(1070.8970+1070.8970).
Then you solve 1070.8970+1070.8970, leaving you with 1.5*2141.794
The answer is 3212.691, capped to one decimal.

External Links

Power Data Standardization v2.0 (Issue 7) by iakona.