Hit Points
Overview
Each Archetype has a base number of Hit Points that can be increased through Accolade Powers, Invention Set Bonuses, and powers such as Dull Pain and Frostwork. However, the number of Hit Points cannot be increased past a cap, which is again set by Archetype.
The following table lists the Base and Maximum Hit Point Caps for every archetype at level 50:
Archetype | Base HP | Max HP Cap |
---|---|---|
Blaster | 1204.8 | 1606.4 |
Controller | 1017.4 | 1606.4 |
Defender | 1017.4 | 1606.4 |
Scrapper | 1338.6 | 2409.5 |
Tanker | 1874.1 | 3534 |
Peacebringer | 1070.9 | 2409.5 |
Warshade | 1070.9 | 2409.5 |
Sentinel | {{{Sentinel}}} | |
Brute | 1499.3 | 3212.7 |
Stalker | 1204.8 | 1606.4 |
Mastermind | 803.2 | 1606.4 |
Dominator | 1017.4 | 1606.4 |
Corruptor | 1070.9 | 1606.4 |
Arachnos Widow | 1070.9 | 2409.5 |
Arachnos Soldier | 1070.9 | 2409.5 |
How to Calculate
In order to calculate how many Hit Points an Archetype will have at a specific level, first locate the Level Modifier and Base HP numbers in the following table:
Level | Level Modifier | Level HP |
---|---|---|
1 | 0.2 | 100.0000 |
2 | 0.21 | 110.5000 |
3 | 0.23 | 121.7997 |
4 | 0.25 | 133.9275 |
5 | 0.27 | 146.9091 |
6 | 0.3 | 160.7676 |
7 | 0.35 | 175.5225 |
8 | 0.4 | 191.1898 |
9 | 0.45 | 207.7812 |
10 | 0.5 | 225.3041 |
11 | 0.55 | 243.7607 |
12 | 0.6 | 263.1478 |
13 | 0.65 | 283.4566 |
14 | 0.7 | 304.6722 |
15 | 0.75 | 326.7734 |
16 | 0.8 | 349.7323 |
17 | 0.85 | 373.5140 |
18 | 0.9 | 398.0770 |
19 | 0.95 | 423.3724 |
20 | 1 | 449.3441 |
21 | 1 | 475.9290 |
22 | 1 | 503.0570 |
23 | 1 | 530.6509 |
24 | 1 | 558.6270 |
25 | 1 | 586.8953 |
Level | Level Modifier | Level HP |
---|---|---|
26 | 1 | 615.3598 |
27 | 1 | 643.9188 |
28 | 1 | 672.4658 |
29 | 1 | 700.8901 |
30 | 1 | 729.0768 |
31 | 1 | 756.9086 |
32 | 1 | 784.2654 |
33 | 1 | 811.0261 |
34 | 1 | 837.0691 |
35 | 1 | 862.2729 |
36 | 1 | 886.5175 |
37 | 1 | 909.6852 |
38 | 1 | 931.6613 |
39 | 1 | 952.3353 |
40 | 1 | 971.6017 |
41 | 1 | 989.3612 |
42 | 1 | 1005.5210 |
43 | 1 | 1019.9950 |
44 | 1 | 1032.7080 |
45 | 1 | 1043.5910 |
46 | 1 | 1052.5850 |
47 | 1 | 1059.6440 |
48 | 1 | 1064.7290 |
49 | 1 | 1067.8130 |
50 | 1 | 1070.8970 |
Next, locate the Archetype Modifier in the following table:
Archetype | Base HP | Max HP Cap |
---|---|---|
Blaster | 1.125 | 1 |
Controller | 0.95 | 1 |
Defender | 0.95 | 1 |
Scrapper | 1.25 | 1.5 |
Tanker | 1.75 | 2.2 |
Peacebringer | 1 | 1.5 |
Warshade | 1 | 1.5 |
Sentinel | {{{Sentinel}}} | |
Brute | 1.4 | 2 |
Stalker | 1.125 | 1 |
Mastermind | 0.75 | 1 |
Dominator | 0.95 | 1 |
Corruptor | 1 | 1 |
Arachnos Widow | 1 | 1.5 |
Arachnos Soldier | 1 | 1.5 |
Base HP
( ( (Base HP Archetype Modifier - 1) * Level Modifier) + 1) * Level HP
Example: The Base HP for a Level 16 Mastermind is: (((0.75-1)*0.8)+1)*349.7323.
- Solving from left to right:
- First you would solve 0.75-1, leaving you with ((-0.25*0.8)+1)*349.7323.
- Second you would solve -0.25*0.8, leaving you with (-0.2+1)*349.7323.
- Third, you would solve -0.2+1, leaving you with 0.8*349.7323.
- Finally, you would solve 0.8*349.7323.
- The answer is 279.78584, capped to one decimal.
- Note that at level 20 and beyond, Base HP simplifies further to:
- Base HP Archetype Modifier * Level HP
Maximum HP Cap
( ( (Max HP Cap Archetype Modifier - 1) * Level Modifier) + 1) * 1.5 * Level HP
Example: The Maximum HP Cap for a Level 10 Tanker is: (((2-1)*0.5)+1)*1.5*225.3041.
- Solving from left to right:
- First you would solve 2-1, leaving you with ((1*0.5)+1)*1.5*225.3041.
- Second you would solve 1*.5, leaving you with (0.5+1)*1.5*225.3041.
- Third, you would solve 1+.5, leaving you with 1.5*1.5*225.3041.
- Fourth, you would solve 2*1.5, leaving you with 2.25*225.3041.
- Finally, you would solve 2.25*225.3041.
- The answer is 506.934225, capped to one decimal.
- Note that at level 20 and beyond, the equation simplifies further to:
- Max HP Cap Archetype Modifier * 1.5 * Level HP