Imperial Defense Force
Overview
The Imperial Defense Force is the most advanced and loyal combat unit in Emperor Cole's military. Heroes encounter them in the Praetorian missions assigned by Tina Macintyre and Maria Jenkins.
Enemy Types
Minions
Assault Trooper
Tyrant's Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Assault Troopers are equipped with an upgraded Plasma Glove and Power Armor with jump boosters, making them resistant to all types of damage.
Powers
Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Plasma Vortex Melee AoE Smash/Energy
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
IDF Armor Resistance
+30% Resistance(All)
Battle Orb Mk I
Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.
Powers
Deploy Stimulant Ally Heal, Res Effects
Heals a single targeted ally of some Hit Points and frees an ally from any status effects and leaves them resistant to such effects for a brief time.
Plasma Blast Ranged, Minor DMG(Energy), Foe -Regen
The Battle Orb's blast deals minor damage, but will reduce its target's regeneration rate.
Shield Generator Team AoE Toggle, +16% Def(All), +Res(Immobilize, disorient)
Creates a large bubble which protects all allies inside. While active, the Shield Generator gives all allies within increase defense to all attacks. The Force Field Generator also protects allies inside from Immobilization, and Disorient effects.
Battle Orb Mk II
Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.
Powers
Plasma Blast Ranged, Minor DMG(Energy), Foe -Regen
The Battle Orb's blast deals minor damage, but will reduce its target's regeneration rate.
Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe -Regen
The Battle Orb's Plasma Spray deals moderate damage in a large cone and reduces targets' regeneration rates.
Sonic Augmentation Team AoE Toggle +12% Dmg(All) +8% ToHit
Creates a large bubble which protects all allies inside. While active, the Force Field Generator gives all allies within increase defense to all attacks except psionic. The Force Field Generator also protects allies inside from Immobilization, Disorient and Hold effects.
Battle Orb Mk III
Battle Orbs are equipped with a wide variety of equipment loads. Some units serve a defensive and support oriented role, while others are more about bringing additional suppressive fire and offense.
Powers
Plasmatic Immobilizer Ranged Cone, Minor DoT(Energy), Foe Immobilize
The Plasmatic Taser fired by the Battle Orb is capable of immobilizing and damage foes in a large ranged cone in front of it.
Plasmatic Stunner Ranged, Minor DMG(Energy), Foe Disorient
The Battle Orb is capable of setting its plasma weapons to stun its target for a short time.
Resuscitator Ally Rez, Special
The Battle Orb's Resuscitator is capable of reviving an ally with a good amount of health and endurance.
Lieutenants
Elite Ranger
Tyrant's Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Elite Rangers are terrifying foes to engage. Their weaponry is far more advanced than the PPD Shock Glove, and they are decked out in nearly impenetrable power
Powers
Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Burst Ranged, High DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Burst Ranged, High DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe Knockdown
The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.
Summon Battle Orb Summon Battle Orb
IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.
IDF Armor Resistance
+30% Resistance(All)
Heavy Trooper
Tyrant's Imperial Defense Force troopers are the most advanced soldiers in his arsenal. The IDF Heavy Troopers wear heavy Power Armor with jump boosters as well as shoulder mounted rocket launchers that are capable of delivering a powerful nerve gas that
Powers
EMP Rockets Ranged (Targeted AoE), Light DMG(Lethal/Fire), Foe -Regen, -Recovery, -Endurance
These missiles deal light fire and lethal damage and emit a constant EMP pulse which will drain endurance from their targets as well as reducing their regeneration for a short time.
Missile Barrage Ranged (Targeted AoE), High DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown
The Heavy Trooper showers the battlefield with several micro missiles dealing high lethal and fire damage as well as inflicting minor toxic damage over time. Some targets of this attack may be knocked off of their feet.
Missile Volley Ranged, Moderate DMG(Lethal/Fire), Foe Minor DoT(Toxic), Knockdown
The Heavy Trooper fires a barrage of micro missiles at its target dealing moderate lethal and fire damage. Targets struck by this attack will also suffer toxic damage over time and may be knocked off their feet.
Nerve Gas Rockets Ranged (Targeted AoE), Minor DMG(Lethal/Fire), Foe Hold, Moderate DoT(Toxic)
The Heavy Trooper's rocket packs are armed with micro missiles loaded with nerve gas. These missiles cause minor lethal and fire damage immediately and may hold their targets. Targets struck by this attack will suffer toxic damage over time.
Summon Battle Orb Summon Battle Orb
IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.
IDF Armor Resistance
+30% Resistance(All)
Bosses
Commander
Tyrant's Imperial Defense Force troopers are the most advanced soldiers in his arsenal. IDF Commanders lead the IDF Forces to war offering a frightening array of plasma weaponry. They have little need of bulky powered armor, their innate superior genetic
Powers
Plasma Burst Ranged, High DMG(Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Plasma Spray Ranged Cone, Moderate DMG(Energy), Foe Knockdown
The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.
Plasma Vortex Melee AoE Smash/Energy
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Total Focus Melee, Superior DMG(Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Summon Battle Orb Summon Battle Orb
IDF Lieutenants and Bosses are capable of summoning a Mk 1, 2 or 3 Battle Orb.
IDF Armor Resistance
+30% Resistance(All)
Elite Bosses
Olympian Guard
These soldiers are said to be the recipients of the most advanced genetic and bio-engineering Praetoria has to offer. Only Tyrant and his Praetors are more powerful than the mighty Olympian Guard.
Powers
Beam Sweep Ranged Cone, High DMG(Energy), Foe -DEF
The Olympian Guard are capable of firing a concentrated beam of energy from their visor. This beam causes high damage and reduces the target's defense.
Eye Beam Ranged, High DMG(Energy), Foe -DEF
The Olympian Guard are capable of firing a concentrated beam of energy from their visor. This beam causes high damage and reduces the target's defense.
Incarnate Foot Stomp PBAoE, Moderate DMG(Energy/Smash), Foe Disorient
The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.
Incarnate Hand Clap Melee, Minor DMG(Energy/Smash), Foe Disorient
The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.
Incarnate Haymaker Melee, High DMG(Energy/Smash), Foe Disorient
The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.
Incarnate Knockout Blow Melee, Extreme DMG(Energy/Smash), Foe Disorient
The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.
Incarnate Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
The Olympian Guard wields a large portion of the power of Tyrant. These super soldier clones are capable of crushing their foes in close quarters with energy melee attacks.
Mighty Roar PBAoE, Superior DMG(Energy/Smash), Foe Disorient
The
Dull Pain Self +HP
The Olympian Guard is able to shrug off wounds that would kill a normal person. Dull Pain not only increases their maximum hit points, but it will also heal them for a large portion of their health.
Unstoppable Self, +Res(Disorient, Sleep, Hold, Immobilize, All DMG but Psionics)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of half of your Endurance. Recharge: Very Long