Incarnate Trial

From Homecoming Wiki
Revision as of 19:34, 18 December 2011 by imported>Lexicon (historical) (→‎Trials)
Jump to navigation Jump to search

Overview

This feature required a VIP subscription, but is now available to everyone.

Incarnate Trials were introduced as part of the Incarnate System in Issue 20. Participation in these trials unlocks Incarnate Slots via Incarnate Experience, and awards Incarnate Components and Incarnate Merits to create Incarnate Abilities.

Trials

Badge
Awarded
Incarnate Trial Name League
Size
Astral
Merits
Empyrean
Merits
Incarnate
Experience
Issue
Release
Notes
Badge it baf complete.png
Behavioral Adjustment Facility Trial 12-24 4-9 1 per 20 hrs Psychic 20
Badge it lambda complete.png
Lambda Sector Trial 8-16 3-6 1 per 20 hrs Physical 20
Badge it keyes complete.png
Keyes Island Reactor Trial 12-24 4-9 1 per 20 hrs Psychic, Physical 20.5 Higher chance to gain one Rare or Very Rare Incarnate Component upon completion.
Badge it underground complete.png
The Underground Trial 12-24 1-6? 2 per 20 hrs Psychic, Physical 21 Guaranteed one Rare or Very Rare Incarnate Component upon completion if present the whole trial.
Badge it tpn complete.png
TPN Campus Trial 12-24 2-7? 2 per 20 hrs Physical 21.5 60 bonus Incarnate Threads are awarded for completing phase 3, regardless of outcome.
Badge it mom complete.png
Minds of Mayhem Trial 8-16 1-6? 2 per 20 hrs Psychic 21.5