Independents
Overview
The uniques and the loners. Those, human or not, who follow their path by themselves for one reason or another, with no army or gang to support them other that temporarily, be it in the Rogue Isles or in Paragon City.
(Note: This is *not* a faction de per se, but one I have created just to group beings under their own faction, rather than spamming the index with more and more factions)
Villains
Malaise (archvillain)
It seems that Azuria's spell to return Sister Psyche to her own body has had unexpected effects. Sister Psyche's mental hold over her protegee, Malaise, has been broken. Malaise is a villain once more!
Powers
Mass Hypnosis (Psionic) Targeted Area of Effect, Foe Sleep
Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence.
Total Domination (Psionic) Targeted Area of Effect, Foe Hold
Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves.
Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.
Octopus (giant monster)
Lusca
This giant octopus threathens the waters of Independence Port. No one is certainhow the beast got so large, though some have placed the blame on the polluting tendencies of Crey Technologies.
Powers
Ink (Ranged, Toxic) Damage over Time, Toxic, Foe -Fly, -Accuracy
This toxic ink continues to burn at you and prevents you from flying! The Ink has also left you with a reduced accuracy.
No Melee attacks No Hand to Hand
Lusca doesn´t have any Melee attacks at all
Tentacle
These wild tentacles protect the giant octopus' head from attack.
Powers
Tentacle Smash Melee, Smash
Smash with self.
No Ranged attacks No Hand to Hand
Lusca tentacles don´t have any ranged attacks at all