Kinetic Melee

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Revision as of 20:34, 30 July 2010 by imported>Rigel Kent (historical) (→‎Powers: temporary icons)
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Template:GoingRogue

Overview

Kinetic Melee is a primary powerset for Brutes, Scrappers, and Stalkers, and a secondary powerset for Tankers, that was announced as a feature for Going Rogue. It is thought that Kinetic Melee powers increase your damage with each hit, as well as decreasing the damage of enemies. This is supported by info found in the game for a "Kinetic Strike" power owned by the Syndicate enemy group in Going Rogue.

Powers

The following are powers in the Kinetic Melee power set.[1]

File:KineticMelee BodyBlow.GIF Body Blow

File:KineticMelee Burst.GIF Burst

File:KineticMelee ConcentratedStrike.GIF Concentrated Strike

File:KineticMelee Confront.GIF Confront

File:KineticMelee FocusedBurst.GIF Focused Burst

File:KineticMelee PowerSiphon.GIF Power Siphon

File:KineticMelee QuickStrike.GIF Quick Strike

File:KineticMelee RepulsingTorrent.GIF Repulsing Torrent

File:KineticMelee SmashingBlow.GIF Smashing Blow

Developer Comments

In a forum post, Castle made the following cryptic remark:

[quoted] Shouldn't Kinetic Melee have an inherent power that makes your attacks stronger the more you are hit?
Powersets don't tend to get Inherent powers. Archetypes do.
That said...you are on the right track, aside from that.

External Links