Lars Hansen

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Revision as of 01:40, 2 July 2006 by imported>Snorii (historical) (→‎Infiltrate the Council communication hub: added entrance message, clue)
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Overview

Lars Hansen is a hero contact in the Bonny Morass neighborhood of Striga Isle Lars Hansen is a Mutation origin contact. His level range is 24-29.

Introductions

Contact Introduced By

Tobias Hansen

New Contact(s)

Ernesto Hess (

Information

Light Keeper

Lars Hansen has been the light keeper on Striga Isle for longer than most of his neighbors have been alive. He remembers what the island used to be like before the Council moved in: a little seedy, perhaps, but lively and full of hope. Nowadays, no one ventures near the lighthouse that is Lars' home, and he gets a little lonely from time to time. To stave away his sorrows, Lars bides his time by keeping a watch on Council activities. No one on Striga Isle knows more about their activities.

Initial Contact

My brother tells me you can do some good for Striga Isle. I hope he's right.

Store

  • Inspirations
  • Level 25 Mutation Single Origin Enhancements
  • Level 30 Mutation Single Origin Enhancements

Missions

Confirm Zenith Mech Man presence

Briefing

I've heard reports that the Council is stepping up production of its Zenith Mech Men. If this is true, it could mean that they're gearing up for a major offensive. I need you to go to the Bonny Morass, where the Council keeps many of its Mech Men on patrol. See if you can confirm the existence of an unusual number of Zenith Mech Men. While you're there, see if you can thin out the Council presence a little.

Mission Acceptance

I'm getting worried about the Council. All signs point to a possible plot in the works.

Mission Objective(s)

  • Confirm build up in Morass
    • Defeat 25 Council

You have confirmed the Council's build up in the Bonny Morass

Debriefing

So it's true. The Council is cementing their grip on the Bonny Morass and all of Striga Isle. Something wicked is afoot. I only hope we can figure out what.

Seek hidden Council supply depots

Briefing

Until we can figure out what the Council is planning, we'd do well to try to limit their capabilities. I want you to head into the Bog and see if you can locate any Council supply depots hidden among the weeds. If you do, take them out.

Mission Acceptance

Anything you can learn about the Council's plans will be valuable.

Mission Objective(s)

The floor bears many recent tracks; it seems the Council's supply masters have been working overtime.

  • Confiscate Council supplies
    • 5 supply crates to confiscate

You have confiscated the Council's supplies.

Debriefing

From your description, I'd say we should prepate for the worst. It looks as though the Council is getting ready for something big.

You should keep some of these supplies you found. These grenades, for instance. I'll bet they come in handy.

Temporary Power

Power

Ranged (Targeted Area of Effect) Minor Damage (Energy) Special Damage vs. Robots

TThese Electromagnetic Grenades, found in a Council base, generate a massive pulse of electromagnetic energy that is especially effective against robots. You have 30 grenades.

Clear the Wolf's Throat

Briefing

Do you know of the secret tunnel that leads to the Council's innermost reaches? The locals have taken to calling it the Wolf's Throat. It'll be a dangerous task, but I'd like you to clear the Wolf's Throat. We need to keep a closer eye on the Council, and the Throat is the best access point.

Mission Acceptance

I wouldn't go in there alone. Not if I were you.

Mission Objective(s)

  • Clear the Wolf's Throat
    • Defeat 10 Council

You have lowered the Council presence in the Wolf's Throat.

Debriefing

I'm glad to see you made it back in one piece. The Wolf's Throat is a dangerous piece of territory. Of course, it's nothing compared to the Council base itself.

Take out three turrets

Briefing

I'd like to send you into the Council's main facility on Striga, but first you'll need to take out some of their perimeter defenses first. That should disorient them, and make it easier for you to slip inside. You think you could take out three of the turrets protecting the Council from heroes like you?

Mission Acceptance

Those things are dangerous. I'd take some friends with you, if I were you.

Mission Objective(s)

You decreased the Council's base defenses.

Debriefing

Good work. Good work indeed. You've lowered the Council's defenses and perhaps even frightened them. They've learned that their precious Mount Richardson isn't impregnable at all. Not to the likes of you!

Infiltrate the Council communication hub

Briefing

All the signs point to a massive Council strike in the works, but we've got no details whatsoever. Fortunately, I've located a Council base that has been operating as a communications hub for the last several months. If you infiltrate that base, I'm sure we can learn something. In fact, we may learn more than we want to know.

Mission Acceptance

The Council's secrets are dark ones. It's up to us to bring them to light.

Mission Objective(s)

This base is deadly quiet.

  • Infiltrate communications hub

You found some information on the Council plot.

Clues

  • You found a map of Family assets on Striga Isle.
  • You found evidence that several city politicians have been compromised.
  • You found a list of the Council's current ciphers.
  • You found dossiers on several heroes, including yourself
  • You found an intriguing memo.

Clue: An intriguing memo

This memo, found in a Council base, reads:

'My new creation is so great, it would dwarf Atlas himself!'

It is signed, 'Archon Johathan Burkholder.'

Notable Enemies

  • Archon Landy (Vortex Cor Leonis Archon)

Debriefing

Looks like you found what you were looking for, and more. I'll get some of this information over to some people I know in Paragon City; they'll know what to do with it. As for that memo from Archon Burkholder, well, that's what's got me really concerned.

You see, Jon Burkholder, he's a madman. They say he's obsessed with robotics, obsessed to a dangerous degree. He was part of the old regime that was subsumed into the Council when the Center decided to extend his power. Burkholder managed to keep his position, but no one knows how he did it. Knowing the Council as I do, I have to assume it was through some extreme measure of devotion to his new leaders.

Take on patrols inside Mount Richardson base

Briefing

Ok, you've done the prep work, now the real task is ahead. You've got to go into the Mount Richardson base itself! I need info, kid, and I hope you can find it. Take on some of the patrols inside the base and see if you can learn anything about this plan of Archon Burkholder's.

I don't expect this task to be a cake walk, and neither should you. Go prepared, and don't go alone.

Mission Objective(s)

  • Objective 1
  • Objective 2

Clue: Council Orders

You found some written orders on one of the Council agents.

These orders, found on a Council agent, read:

'The extra parts are to be delivered to Archon Brukholder's base of operations'

There is also a set of coordinates.

Mission Objective(s)

  • Defeat base commander and his men

Clue: A strange note

After defeating Archon Parson, you found a note in your pocket.

You found this note in your pocket after infiltrating Archon Burkholder's base. Although you can't say for sure who placed it there, you're intrigued by the message:

'I have info for you, if you are brave enough to come for it. I halve served the Council for years, but now I'm ready to help you tear it down.'

It is signed Ernesto Hess.

Notable Enemies

  • Archon Parson

Debriefing

Well, you didn't nab Burkholder, but that note you found may be the key to catching him. We may have to make a call on this Ernesto Hess. But take my advice: don't trust this man too far. He says he's been working with the Council for years; that means he's done some pretty wicked things. Listen to him, but be on your guard.

Speak to Ernesto Hess

Briefing

That not you found has got me wondering. Who is this Ernesto Hess? Why does he want to betray the Council, if he's truly served in it for years? I don't understand any of this, but I think we have to take the chance that he's telling the truth. Will you go speak to this Ernesto Hess?

Missing acceptance text

Mission Objective(s)

  • Missing objective

Debriefing Ernesto Hess

So, you don't know whether to belive me, huh? Guess I can't blame you. But you're going to have to make a decision: either you trust me or you don't. Either way, I'll take care of myself.

Debriefing

Well, I still don't know about this Hess character. I guess he's right though: you have to decide whether you can work with him or not.

External Links