Leadership
Overview
Leadership is a power pool accessible to all Archetypes. The Leadership powers grant various bonuses to you and to all teammates, including pets, that are within range and in line-of-sight of the center of the effect. The first three powers are toggle PBAoEs centered on the character using them. The final power is a click AoE centered on a defeated teammate.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Maneuvers | 6 | Toggle PBAoE Ally +DEF |
Assault | 6 | Toggle PBAoE Ally +DMG +RES(Placate, Taunt) |
Tactics | 14 | Toggle PBAoE Ally +ACC +Perception |
Vengeance | 20 | Click PBAoE Ally +ACC +DEF +DMG +RES(Status Effects) |
Powers
Maneuvers
Maneuvers grants a defense bonus to you and any ally within range.
Minimum Level | 6 (All Archetypes) |
Recharge | Slow |
Effects | Toggle |
Point Blank Area of Effect (60 feet radius) | |
Teammate +Defense | |
Enhancements | Reduce Endurance Cost |
Enhance Defense Buffs | |
Increase Attack Rate |
Assault
Assault grants you and your allies a bonus to damage, as well as a resistance to Placate and Taunt effects.
Minimum Level | 6 (All Archetypes) |
Recharge | Slow |
Effects | Toggle |
Point Blank Area of Effect (60 feet radius) | |
Teammate +Damage, Resist(Placate, Taunt) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate |
Tactics
Tactics grants you and your allies a bonus to Accuracy. It also adds a bonus to you and your ally's Perception and Resistance to Fear.
Minimum Level | 14 (All Archetypes) |
Recharge | Slow |
Effects | Toggle |
Point Blank Area of Effect (60 feet radius) | |
Teammate +ToHit, +Perception, Protect(Confuse), | |
Resist(Confuse, Fear, -Perception) | |
Enhancements | Reduce Endurance Cost |
Enhance ToHit Buff | |
Increase Attack Rate |
Vengeance
Vengeance is a click power and can only be used on defeated teammates. When Vengeance is used, teammates in range of the caster are healed, given massive boosts to Accuracy, Damage, and Defense, as well as resistance to most status effects (Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, Knockback).
Vengeance cannot target defeated pets. Vengeance is unique in that its buffs will not apply to a character who already has a Vengeance buff active. (Its heal is not a buff and always applies.)
Minimum Level | 20 (All Archetypes) |
Recharge | Very Slow |
Duration | 2 minutes |
Effects | Click |
Area of Effect (60 feet range, 100 feet radius) | |
Teammate +Defense, +ToHit, +Damage, Heal, | |
Protect(Fear, Knockback, Knockup, Repel), | |
Resist(Fear, Disorient, Sleep, Immobilize, Hold, Confuse, Taunt, Placate) | |
Enhancements | Enhance ToHit Buff |
Enhance Defense Buffs | |
Enhance Heal | |
Enhance Range |
Archetype Differences
As with many pools, the effects of the different Leadership powers vary in strength depending on the Archetype of the character using them. The Leadership pool has more variance than any other pool, though, especially for Vengeance.
Archetype | Maneuvers | Assault | Tactics |
---|---|---|---|
Defender | 3.500% Def | 18.75% Dmg | 12.5% ToHit |
Controller, Corruptor | 2.625% Def | 15.00% Dmg | 10.0% ToHit |
Peacebringer, Warshade | 2.625% Def | 13.50% Dmg | 9.0% ToHit |
Dominator, Mastermind | 2.625% Def | 11.25% Dmg | 7.5% ToHit |
Blaster, Brute, Scrapper, Stalker, Tanker |
2.275% Def | 10.50% Dmg | 7.0% ToHit |
Archetype | Defense | Damage | ToHit | Resist | Heal |
---|---|---|---|---|---|
Blaster | 17.5% | 43.75% | 26.25% | 55.36% | lowest |
Brute, Stalker | 18.75% | 35% | 35% | 69.2% | lowest |
Controller, Mastermind | 22.5% | 28% | 28% | 55.36% | moderate |
Corruptor | 21.25% | 29.75% | 29.75% | 55.36% | lowest |
Defender | 25% | 35% | 35% | 55.36% | highest |
Dominator | 21.25% | 29.75% | 29.75% | 55.36% | moderate |
Peacebringer, Warshade | 18.75% | 31.5% | 31.5% | 62.28% | lowest |
Scrapper | 18.75% | 43.75% | 35% | 69.2% | lowest |
Tanker | 25% | 35% | 35% | 86.5% | lowest |
External Links
Leadership Pool at City of Data v2.0