Limits
Overview
Several player and critter characteristics are restricted to certain limits. Buffs and debuffs beyond those points produce no additional effects.
Resistance
Maximum
Maximum total Resistance is different for each Archetype.
Archetype | Maximum Resistance |
---|---|
Tanker, Brute | 90% |
Kheldian, Dwarf form only | 80% |
all others | 75% |
Critters may not have a maximum.
Minimum
Damage Buffs
Maximum
Maximum total Damage is different for each Archetype.
Archetype | Maximum Damage |
---|---|
Brute | 800% |
Blaster, Scrapper | 500% |
all others | 400% |
Notes on this table:
- Attacks do 100% damage to start with (i.e. base, or 1x normal), not 0%. The amount of Damage bonus needed to reach the cap is 100 less than the cap itself.
- These maximums apply only to effects that increase the amount of damage an attack delivers. Reductions to an enemy's Resistances can cause it to suffer damage beyond these maximums. So can effects that cause attacks to deliver damage more than once, such as Containment, Scourge, and Critical Hit.
Minimum
Players have a minimum total Damage of 25%.
Defense/ToHit
There are no maximum or minimum limits to any player or critter's Defense or ToHit. However, no attack can have a chance of hitting less than 5% or greater than 95%. (Autohit powers are an obvious exception.)
Magnitude Protection
There is no upper limit to how much magnitude protection a character or critter can have to status effects.
Movement Speed
Maximum
There are hard limits to maximum run, flight, and jump speeds. See Travel Powers for more info.
Minimum
Runspeed cannot be debuffed below -90%.