Limits

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Revision as of 20:13, 28 March 2007 by imported>Corebreach (historical)
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Overview

Several player and critter characteristics are restricted to certain limits. Buffs and debuffs beyond those points produce no additional effects.


Resistance

Maximum

Maximum total Resistance is different for each Archetype.

Archetype Maximum Resistance
Tanker, Brute 90%
Kheldian, Dwarf form only 80%
all others 75%

Critters may not have a maximum.

Minimum

Players and critters have a minimum Resistance of -400%.


Damage Buffs

Maximum

Maximum total Damage is different for each Archetype.

Archetype Maximum Damage
Brute 800%
Blaster, Scrapper 500%
all others 400%

Notes on this table:

  1. Attacks do 100% damage to start with (i.e. base, or 1x normal), not 0%. The amount of Damage bonus needed to reach the cap is 100 less than the cap itself.
  2. These maximums apply only to effects that increase the amount of damage an attack delivers. Reductions to an enemy's Resistances can cause it to suffer damage beyond these maximums. So can effects that cause attacks to deliver damage more than once, such as Containment, Scourge, and Critical Hit.

Minimum

Players have a minimum total Damage of 25%.


Defense/ToHit

There are no maximum or minimum limits to any player or critter's Defense or ToHit. However, no attack can have a chance of hitting less than 5% or greater than 95%. (Autohit powers are an obvious exception.)


Magnitude Protection

There is no upper limit to how much magnitude protection a character or critter can have to status effects.


Movement Speed

Maximum

There are hard limits to maximum run, flight, and jump speeds. See Travel Powers for more info.

Minimum

Players and critters have a minimum runspeed of 10%.