Limits
Overview
Several player and critter characteristics are restricted to certain limits. Buffs and debuffs beyond those points produce no additional effects.
Damage Resistance
Maximum
Maximum total Resistance is different for each Archetype.
Archetype | Maximum Resistance |
---|---|
Tanker, Brute | 90% |
Kheldian, Dwarf form only | 80% |
all others | 75% |
Critters may not have a maximum.
Minimum
Players and critters have a minimum Resistance of -400%.
Damage Buffs
Maximum
Maximum total Damage is different for each Archetype.
Archetype | Maximum Damage |
---|---|
Brute | 850% |
Blaster, Scrapper | 500% |
all others | 400% |
Notes on this table:
- Attacks do 100% damage to start with (i.e. base, or 1x normal), not 0%. The amount of Damage bonus needed to reach the cap is 100 less than the cap itself.
- These maximums apply only to effects that increase the amount of damage an attack delivers. Reductions to an enemy's Resistances can cause it to suffer damage beyond these maximums. So can effects that cause attacks to deliver damage more than once, such as Containment, Scourge, and Critical Hit.
Minimum
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Defense/ToHit
Players have a maximum Defense of approximately +340%.
More importantly, no attack can have a chance of hitting less than 5% or greater than 95%. (Autohit powers are an obvious exception.)
Magnitude Protection
There is no upper limit to how much magnitude protection a character or critter can have to status effects.
Recharge Rage
Maximum
Players and critters have a maximum recharge rate bonus of 300%, which cuts recharge time to 1/4th of normal.
Minimum
Players and critters have a maximum recharge rate penalty of -75%, which increases recharge time to 4x normal.
Movement Speed
Maximum
There are hard limits to maximum run, flight, and jump speeds. See Travel Powers for more info.
Minimum
Players and critters have a minimum runspeed of 10%.