List of Powers that use Confuse

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Powers that use Confuse

Confuse.png Most confuse powers use a variation of the this icon, the bust of a character surrounded by small bubbles.

Power

Ranged Cone, -ToHit, Sleep (Mag 2), Confuse (Mag 2), -Perception.

This power will reliabily either confuse or sleep minion and underling targets when it hits, and this power will stack with other player's sleeps/confuses. This power is availible to Stalkers from the Ninjitsu secondary power set at level 35, as well as indirectly to Masterminds through the Jounin in Ninjas after their Kuji In Zen upgrade.

Power

Toggle: PBAOE Confuse (Mag 3), Fear, -Speed, -Recharge, -Stealth.

While this power is active, you are surrounded in a fog of Arctic Air that dramatically slows the attack and movement speed of nearby foes. The chill of the Arctic Air is so bitter that many foes are forced to flee, albeit very slowly, from the immediate area. Others may attack their own allies, as the fog from the Arctic Air is thick and can cause much confusion. The cold air can also reduce the stealth capability of affected foes. Available to Controllers and Dominators through the primary power set Ice Control as early as level 6.

Power

Ranged Cone, Confusion (Mag 3)

You throw a handful of seeds from a rare Baffle plant at your foes. The seeds spread out in a wide cone and release a dusty chaff that contain a number of alkaloids and hallucinogenic compounds. Foes that come into contact with these seeds become violently confused and will turn and attack each other, ignoring you and all your allies. A confusion AoE available to Controllers and Dominators through the primary power set Plant Control as early as level 8.

Power

Range, Target Confuse (Mag 3)

You can Deceive an enemy into believing their friends are not who they appear to be. If successful, the enemy will ignore you and attack their own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. A single target power available to Controllers through the primary power set Illusion Control as early as level 2.

Power

Range, Target Confuse (Mag 3)

You can Confuse an enemy, forcing him to believe his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Confuse someone before he has noticed you, your presence will continue to be masked. A single target power available to Arachnos Widows who have undertaken the Fortunata path. It is available via the secondary power set Fortunata Teamwork from level 28.

Power

Ranged, Target Confuse (Mag 3)

You can Confuse an enemy, forcing that foe to believe their friends are not who they appear to be. If successful, the enemy will ignore you and attack their own allies. If you Confuse someone before they have noticed you, your presence will continue to be masked. This power is available to Controllers and Dominators through the Mind Control primary power set as early as level 6.

Power

Ranged Targeted AoE, Foe Confuse (Mag 3)

You can cause Mass Confusion within a group of foes, creating chaos. All affected foes within the area will turn and attack each other, ignoring all your allies. If you Confuse your foes before they noticed you, your presence will continue to go unnoticed. This power is available to Controllers and Dominators through the Mind Control primary power set at level 32.

Power

Toggle: PBAOE Confuse (Mag 2), Minor Psionic Damage

This toggle powers allows you to cause psionic damage and cause confusion within a group of foes, creating chaos. The chance of confusing an enemy is lower than then chance of damaging them, and it may take multiple hits to affect stronger opponents. All affected foes within the area will turn and attack each other, ignoring all heroes. You will not receive any Experience Points for foes defeated by Confused enemies. Recharge: Moderate. This power is available to Blasters through the Mental Domination secondary power set at level 28 and to Defenders through the Psychic Mastery ancillary pool at level 44.