List of Powers that use Sleep
Overview
Below is a list that utilizes the sleep mechanic somehow: causing it or protecting/resisting it.
Powers That Cause Sleep
Ranged Hold, +Special (Targeted AoE) Foe Sleep Mag 3
The second power in the Illusion Control powerset.
Ranged (Cone) Foe Sleep Mag 1
This power will reliabily either confuse or sleep minion and underling targets when it hits, this power will stack with other player's sleeps/confuses. This power is availible to Stalkers from the Ninjitsu secondary.
Melee Foe Sleep Mag 2
This power is found in the Electrical Melee powerset available to Brutes. As well as in the Blaster Electricity Manipulation secondary.
Ranged (Targeted AoE) Foe Sleep Mag 3
This power is found in the Ice Control powerset available to Controllers and Dominators.
PBAoE Foe Sleep Mag 2
The final power in the Ice Manipulation powerset.
PBAoE Foe Sleep Mag 2
The final power in the Ice Melee powerset. Only works on minions and underlings.
Melee Foe Sleep Mag 2
This power is found in the Electrical Melee powerset available to Brutes, as well as in the Blaster Electricity Manipulation secondary.
Melee (Cone) Foe Sleep Mag 2
This power is found in the Electrical Melee powerset available to Brutes.
Ranged (Targeted AoE) Foe Sleep Mag 3
The fifth power in the Mind Control powerset.
Ranged Foe Sleep Mag 3.5
The first power in the Mind Control powerset.
Ranged (Placed AoE) Foe Sleep Mag 3
This power is found in the Poison powerset available to Masterminds.
Ranged (Targeted AoE) Foe Sleep Mag 2
This power is found in the Trick Arrow powerset available to Defenders, Controllers, and Masterminds.
PBAoE Foe Sleep Mag 3
This power is found in the Earth Control powerset available to Controllers and the Earth Mastery powerset available to Tankers.
Ranged (Cone) Foe Sleep Mag 2
This power is found in the Sonic Attack powerset available to Defenders, Corruptors, and Blasters.
Ranged (Targeted AoE) Foe Sleep Mag 3
This power is found in the Munitions Mastery Ancillary Power Pool available to Blasters.
Ranged Foe Sleep Mag 2
This power is an Origin Powers given to characters with Science origin.
Powers Against Sleep
Protecting Self
Click Resistance+Protection, Self
Part of the Shield Defense powerset available to Tankers, Brutes, and Scrappers. Provides resistance to Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback, Hold and Defense Debuff effects for a short duration
Toggle Resistance+Protection, Self
Part of the Energy Aura powerset available to Brutes and Stalkers. Provides resistance to Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, and DeBuff Defense.
Auto Resistance, Self
Part of the Fitness power pool available to all archetypes. Provides resistance to Sleep.
Toggle Resistance+Protection, Self
Part of the Willpower powerset available to Brutes, Scrappers, Stalkers, and Tankers. Provides defense to Psionic damage and resistance to Disorient, Hold, Sleep, Fear, Confusion, Knockback.
Toggle Resistance+Protection, Self
Part of the Psionic Mastery Ancillary pool available to Controllers. Provides defense to Psionic damage and resistance to Sleep, Fear, Hold, and Disorient.
Toggle Resistance+Protection, Self
Part of the Ninjitsu powerset available to Stalkers. Provides resistance to Sleep, Fear, Hold, Immobilize, Confuse, and Disorient.
Toggle Resistance+Protection, Self
Part of the Dark Armor powerset available to Brutes, Scrappers, and Stalkers. Provides resistance to Psionic damage, Sleep, Fear, Hold, and Disorient.
Click Resistance+Protection, Self
Part of the Shield Defense powerset available to Brutes, Scrappers, and Tankers. Provides strong resistance against most types of damage and also to Disorient, Immobilization, Hold, Knockback, Repel and Sleep effects.
Toggle Resistance+Protection, Self
Part of the Fiery Aura powerset available to Tankers and Brutes. Provides resistance to Sleep and Hold effects.
Toggle Resistance+Protection, Self
Part of the Super Reflexes powerset available to Scrappers and Stalkers. Provides resistance to Knockback, Disorient, Hold, Sleep, and Immobilize effects.
Click Resistance+Protection, Self
Part of the Electric Armor powerset available to Brutes. Provides resistance to Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and Enemy Teleportation.
Toggle Resistance+Protection, Self
Part of the Stone Armor powerset available to Brutes. Provides resistance to Knockback, Sleep, Hold, Disorient and Endurance Drain effects, increases Regeneration, but reduces speed and prevents super speed, jumping and flight.
Toggle Resistance+Protection, Self
Part of the Electric Armor powerset available to Brutes. Provides resistance to Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation.
Click Resistance+Protection, Self
Final power of the Willpower powerset available to Brutes, Scrappers, Stalkers, and Tankers. Provides resistance to Disorient, Sleep, Hold, Immobilize, Knockback, and All Damage.
Click Resistance+Protection, Self
Part of the Invulnerability powerset available to Tankers, Brutes, and Scrappers. Provides resistance to Disorient, Sleep, Hold, Immobilize, and Knockback.
Toggle Resistance+Protection, Self
Part of the Invulnerability powerset available to Tankers, Brutes, and Scrappers. Provides resistance to Disorient, Hold, Sleep, Slow, and Knockback.
Toggle Resistance+Protection, Self
Part of the Ice Armor powerset available to Tankers. Provides resistance to Defense Debuffs, Disorient, Immobilization, Hold, Sleep, Slow and Knockback effects.
Click Resistance, Team
Part of the Leadership power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback.
Auto Resistance, Self
You have minor resistance to Sleep effects for the next 1 hour.
Protecting Ally
Click Resistance+Protection, Ally
Part of the Poison powerset available to Masterminds. Provides resistance to Disorient, Hold, Sleep, Immobilize, Slow, Cold, and Toxic.
Click Resistance+Protection, Ally
Part of the Sonic Resonance powerset available to Controllers, Corruptors, and Defenders. Frees an ally from and provides resistance to Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception.
Click Resistance+Protection, Ally
Part of the Empathy powerset available to Controllers and Defenders. Frees an ally from and provides resistance to Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception.
Click Resistance+Protection, Ally
Part of the Pain Domination powerset available to Corruptors and Masterminds. Frees an ally from any Disorient, Hold, Sleep, Fear, Confuse and Immobilize effects and leaves them resistant to such effects for a good while. Also, grants target clearer Perception to see hidden foes, and a minor recharge and movement speed boost.
Click Resistance+Protection, Ally
Part of the Storm Summoning powerset available to Controllers and Defenders. Provides resistance to Sleep, Disorient, and Endurance Drain.
Click Resistance+Protection, Ally
Second power in the Medicine pool. Frees an ally from and provides resistance to Immobilize, Sleep, Disorient, Hold, Fear, and Confuse.
Click Resistance, Team
Part of the Leadership power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback.
Inspirations Against Sleep
Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Resistance, Self
This inspiration provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.