Lt. Chalmers

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Revision as of 06:16, 22 June 2006 by imported>Yakovlev (historical) (→‎Missions: added mission (incomplete))
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Overview

Lt. Chalmers is a villain contact in the Port Recluse neighborhood of Sharkhead Isle Lt. Chalmers is a Mutation origin contact. His level range is 20-24.

Introductions

Contact Introduced By

Information

Sky Raider Lieutenant

Lieutenant Heathcliff Chalmers is a recent Sky Raider recruit, joining them from the ranks of the British SAS. It's rumored that he was originally part of a unit attempting to capture the leader of the Sky Raiders, Colonel Virgil Duray, but that once he learned more about the high-flying mercenaries, switched sides. Chalmers' organizational skill was soon recognized, and he's been tasked with organizing operations with freelance villains to achieve the Sky Raiders' goals.

Initial Contact

Well, as I believe you're aware, my name is Lieutenant Heathcliff Chalmers, Sky Raiders. The majority of my duties here on Sharkhead Isle are to work with freelancers such as yourself to best effect. It's quite a good piece of luck that you came by when you did, as I should have several things going on right now in need of due attention. Let me see...

Store

Lieutanant Chalmers sells the following to villains:

  • Inspirations
  • All level 20 dual-origin magic/mutation enhancements
  • All level 25 dual-origin magic/mutation enhancements
  • All level 25 single-origin mutation enhancements

Lieutanant Chalmers does not buy enhancements or inspirations.

Story Arcs

Kings of the Sky

Souvenir: Ballista helmet


This is the broken helmet of one of Longbow's elite Ballista soldiers. You kept it as a memento of a job you did to remember as:

Kings of the sky

The Sky Raiders knew that Longbow was planning some action against their new base in Sharkhead Isle, and had their suspicions confirmed when Wyvern agents kidnapped their air defense coordinator. That was when Lt Chalmers of the Sky Raiders brought you in as an independent contractor to recover their man and learn what Longbow was up to. When you rescued him, you discovered the location of an underwater Longbow base where they were planning their attack.

You entered the underwater base by mini-sub and trashed the place. You stole computer files, defeated their leader and planted bombs. Chalmers was happy with your work. Unfortunately you also discovered that Longbow was moving up their time-table on the attack.

The battle over and around the floating fortress was intense, but with your help the Sky Raiders were able to defeat the Longbow attack. All in a bad days work.


Operation Skyhook

Souvenir: Council Archon Insignia


You captured this Council Archon's insignia in battle, and have kept it as a memento of the exploit when you were a part of the Council for a very short time, or at least it looked like if you were You remember it as:

Operation Skyhook

The Sky Raiders had a new scheme in mind to steal data on the Council's new robot design to incorporate into their own Jumpbots, but can't let the Council know it was their operation. In order to do that, they want to pin the whole thing on Wyvern, and in order to do that, they need an independent contractor to handle it. The first step was stealing a prototype holographic disguise system from Arachnos.

The next step was to get Wyvern angry enough to attack the Council by making them think the Council had attacked them first. You visited Dr. Shelly Percey, a scientist who had developed a way to give you temporary Nictus powers. Using these powers and the holographic disguise, you went to try and kidnap a Council defector Wyvern was trying to keep safe.

In the resulting chaos, you used the developing battle to steal the data from the Council, with neither side the wiser. The Sky Raiders will get their new robots, and you got your pay.

Missions

Recover air defense coordinator

Briefing

If you're ready, let's get started.

My fellow Sky Raiders are having a spot of bother with Longbow. It seems that Longbow has taken some exception to the new stagging facility we've built here in Sharkhead Isle, and are planning to cause us no end of bother. We simply cannot allow ourselvas to lose our new facility, and so we must be ready for them. However, if they find out that we're aware of their plans against us, they'll surely change them. That is where independant contractors such as yourself can be useful. The first step in Longbow's plans was to hire Wyvern mercenaries to catch one of our men, our primary Air Defense Coordinator. Well, we simply cannot let that stand. So, I am prepared to offer you a tidt sum to get our Air Defense Coordinator back.

Mission acceptance

Glad to hear it. We've learned where they're holding our man, but if you break him out now, it might tip our hand about what we know. So it's up to you when to get him out.

Oh, and do be careful. Longbow will likely be sending re-enforcements to help Wyvern.

Mission objective(s)

  • Rescue Coordinator (Non-combatant NPC, must be escorted to mission exit)

Debriefing

External Links