Malta Operatives
Overview
Villain types
Minions
Tactical Operative
These are the backbone of the military presence of the Malta Group. The Tac Ops cells are trained to operate independently and are almost never aware of each other's activity. Machine guns, grenades of varying kinds and other modern weaponary are their stock in trade.
Powers
Adv Assault Rifle Ranged, Lethal, Foe Knockback
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.
Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.
Web Grenade (Ranged) Foe Immobilize, -Fly, -Recharge
The Malta Tactical Ops soldier has snared you in his web grenade. You cannot move or fly and your attack speed is reduced.
Taser (Melee, Energy) Foe Disorient
The Malta Tactical Ops soldier has Disoriented you with his Taser.
Brawl Melee, Smash
When all else fails, use your own 2 fists.
Kevlar Auto, Self +Resistance: Lethal,Smashing
Op Teams wear Kevlar Vests that protect them from Lethal and Smashing damage.
Operation Engineer
The Engineers of the Tac Ops cells are masters of technology. They maintain and repair all the equipment used by their comrades. In adittion to these responsabilities the Engineers are known to drop turrets in the fields, turning every battle with their cell into a killing field.
Powers
Auto Turret Build Turret
Places a stationary Auto Turret on the ground. The Auto Turret has an extremely fast fire rate and is equipped with a customized tracking system. Once locked on, the Turret will continue to unload a volley of lead into the target until it is destroyed or is out of range. The Turret is armored, but can be destroyed. Damage: Heavy, Recharge: Very Long.
Adv Assault Rifle Ranged, Lethal, Foe Knockback
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.
Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.
Web Grenade (Ranged) Foe Immobilize, -Fly, -Recharge
The Malta Tactical Ops soldier has snared you in his web grenade. You cannot move or fly and your attack speed is reduced.
Taser (Melee, Energy) Foe Disorient
The Malta Tactical Ops soldier has Disoriented you with his Taser.
Brawl Melee, Smash
When all else fails, use your own 2 fists.
Kevlar Auto, Self +Resistance: Lethal,Smashing
Op Teams wear Kevlar Vests that protect them from Lethal and Smashing damage.
Sapper
It has not yet been fully determined how the Bio Energy Feedback Inducer utilized by the Malta Sappers work, but it certainly does so efficiently it is clear this weapon was designed specifically for hunting down and neutralizing super powered beings of all sorts. Heroes in combat with them should be very wary.
Powers
Flight Self, Fly
Sappers can Fly!
Sapper Overload (Ranged) Foe -Endurance
Sapper is draining you of your Endurance.
Sapp Stick (Melee) Foe Hold, -Endurance
Sapper is draining you of your Endurance and you are Held, writhing in agony!
Tech Armor Auto, Self, +Resistance: Lethal, Smashing, Energy. Resist: Endurance Drain
Sappers wear Tech Armor that protect them from Lethal, Smashing and Energy damage, as well as Endurance drain.
Lieutenants
Gunslinger
Some of the most deadly Operatives in the Malta Group have been given the nickname Gunslingers. This name came into common usage not only because the agents use firearms, but because they also tend to have the same kind of cocky attitude and cow boy mentality that one associates with gunslingers in the old west.
Powers
Teleport Self Teleport
Gunslingers can Teleport long distances
Rapid Fire Ranged, Cone, Moderate Damage, Lethal/Smash, Foe Knockback
The Gunslinger can fire off a quick burst of lead in a wide cone.
Incendiary Round (Ranged, Lethal) Damage over Time
The Gunslinger Incendiary Round has ignited you.
Explosive Tip Ranged, (Targeted Area of Effect,) Moderate Damage, Smash/Lethal, Foe Knockback
Explosive Tip rounds can affect foes in a small area. The force of the explosion can knock down foes.
Liquid Nitrogen Round (Ranged) Foe Hold
The Gunslinger Liquid Nitrogen Round has frozen you solid!
No Melee attacks No Hand to Hand
This operative doesen´t have any Melee attacks at all
Vest Auto, Self +Resistances: All but Psionics
Gunslinger wears an advanced Vest that protects him from all damage except Psionics.
Operation Officer
These are the backbone of the military presence of the Malta Group. The Tac Ops cells are trained to operate independently and are almost never aware of each other's activity. Machine guns, grenades of varying kinds and other modern weaponary are their stock in trade.
Powers
Adv Assault Rifle Ranged, Lethal, Foe Knockback
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.
Stun Grenades (Ranged, Targeted Area of Effect) Foe Disorient
The Malta Tactical Ops soldier has Disoriented you with his Stun Grenade.
Frag Grenade Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.
Taser (Melee, Energy) Foe Disorient
The Malta Tactical Ops soldier has Disoriented you with his Taser.
Brawl Melee, Smash
When all else fails, use your own 2 fists.
Kevlar Auto, Self +Resistance: Lethal,Smashing
Op Teams wear Kevlar Vests that protect them from Lethal and Smashing damage.
Hercules Class Titan
The Hercules Class is the smallest Titan unit employed by Malta. It is believed that the technology used to create them came to this covert villain group sometime during or after the fall of the Soviet Union. It has not yet been determined if the Titans are simply robots, or something more. Their offensive capabilities are many and varied.
Powers
Swarm Missiles Ranged, Area of Effect, Lethal, Foe Knockback
Hercules Titans can launch a pack of 8 Incendiary Swarm Missiles
Incendiary Swarm Missiles Ranged, Area of Effect, Lethal, +Burn
Hercules Titans can launch a pack of 8 Incendiary Swarm Missiles
Burn (Targeted Area of Effect, Damage over Time, Fire) Burn
Anyone that passes through these flames will be burned.
Gas Swarm Missiles Ranged, Area of Effect, Lethal, Foe Hold
Hercules Titans can launch a pack of 8 Gas Swarm Missiles
Sleep Gas (Targeted Area of Effect) Hold
Anyone that passes through this gas will take damage from the fumes.
Plasma Blast (Ranged) Foe -Regeneration
Titan plasma burns are hard to heal. The burns have halted your Regeneration rate.
Pummel Melee, Cone, Heavy Smash
Titan Brawling attacks.
Merge Special
Two Hercules class Titans can combine together to form a Zeus Titan!
Resistance Auto, Self +Resistances (All). Resist: Sleep, Fear
Hercules Titans are resistant to all damage. Since they are machines, they are immune to Sleep and Fear powers.
Bosses
Gunslinger
Any Gunslinger has might be able to take down a super powered being, especially the experienced ones. Their mastery of the deadly weaponry and technology given to them by the Malta Group is complete. They complete the tasks assigned to them, taking pleasure in violence, especially when they get the chance to take down some heroes in the process.
Powers
Teleport Self Teleport
Gunslingers can Teleport long distances
Rapid Fire Ranged, Cone, Moderate Damage, Lethal/Smash, Foe Knockback
The Gunslinger can fire off a quick burst of lead in a wide cone.
Incendiary Round (Ranged, Lethal) Damage over Time
The Gunslinger Incendiary Round has ignited you.
Explosive Tip Ranged, (Targeted Area of Effect) Moderate Damage, Smash/Lethal, Foe Knockdown
Explosive Tip rounds can affect foes in a small area. The force of the explosion can knock down foes.
Narcotic Dart (Ranged, Lethal) Foe Sleep, -Regeneration
This Dart was filled with a deadly Narcotic. You are poisoned and unable to Regenerate your wounds. You probably will pass out.
Liquid Nitrogen Round (Ranged) Foe Hold
The Gunslinger Liquid Nitrogen Round has frozen you solid!
No Melee attacks No Hand to Hand
This operative doesen´t have any Melee attacks at all
Vest Auto, Self +Resistances: All but Psionics
Gunslinger wears an advanced Vest that protects him from all damage except Psionics.
Tac Ops Commander
The Tac Ops Commanders are the only members of their cell to have any contact with the upper echelons of the Malta Group. Secrecy and maintaining their cover identity is the primary directive for these agents.
Powers
Adv Assault Rifle Ranged, Lethal, Foe Knockback
Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle.
Stun Grenades (Ranged, Targeted Area of Effect) Foe Disorient
The Malta Tactical Ops soldier has Disoriented you with his Stun Grenade.
Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.
Taser (Melee, Energy) Foe Disorient
The Malta Tactical Ops soldier has Disoriented you with his Taser.
Brawl Melee, Smash
When all else fails, use your own 2 fists.
Kevlar Auto, Self, +Resistances: Lethal, Smashing
Op Teams wear Kevlar Vests that protect them from Lethal and Smashing damage.
Zeus Class Titan
The middle class of the Titans used by the Malta Group are even more deadly than their younger brothers. This stands to reason since they are two Hercules class units combined into a deadly enemy. They are equiped with the standard fragmentation, incendiary and gas missiles. In addition, the Zeus units combined plasma generators are extremely potent, firing multiple blast simultaneously.
Powers
Swarm Missiles Ranged, Area of Effect, Lethal, Foe Knockback
Zeus Titans can launch a pack of 16 Incendiary Swarm Missiles
Incendiary Swarm Missiles Ranged, Area of Effect, Lethal, +Burn
Zeus Titans can launch a pack of 16 Incendiary Swarm Missiles
Burn (Targeted Area of Effect, Damage over Time, Fire) Burn
Anyone that passes through these flames will be burned.
Gas Swarm Missiles Ranged, Area of Effect, Lethal, Foe Hold
Zeus Titans can launch a pack of 16 Gas Swarm Missiles
Sleep Gas (Targeted Area of Effect) Foe Hold
Anyone that passes through this gas will take damage from the fumes.
Quad Plasma Blast (Ranged, Energy) Foe -Regeneration
Titan plasma burns are hard to heal. The burns have halted your Regeneration rate.
Plasma Blast (Ranged) Foe -Regeneration
Titan plasma burns are hard to heal. The burns have halted your Regeneration rate.
Pummel Melee, Cone, Heavy Smash
Titan Brawling attacks.
Resistance Auto, Self +Resistances (All). Resist: Sleep, Fear
Zeus Titans are resistant to all damage. Since they are machines, they are immune to Sleep and Fear powers.
Jump Jets Self Auto, +Jump, +Speed
Zeus Class Titans are equipped with Jump Jets.
Giant Monsters
Kronos Class Titan
The mammoth Kronos Class Titan are the pinnacle of the Titan Project. Fortunately they are prohibitively expensive to manufacture. If the Malta Group can find a cost effective way of manufacturing these monsters, their terror will felt around the globe.
Powers
Swarm Missiles Ranged, Area of Effect, Lethal, Foe Knockback
Kronos Titans can launch a pack of 16 Incendiary Swarm Missiles
Incendiary Swarm Missiles Ranged, Area of Effect, Lethal, +Burn
Kronos Titans can launch a pack of 16 Incendiary Swarm Missiles
Burn (Targeted Area of Effect, Damage over Time, Fire) Burn
Anyone that passes through these flames will be burned.
Gas Swarm Missiles Ranged, Area of Effect, Lethal, Foe Hold
Kronos Titans can launch a pack of 16 Gas Swarm Missiles
Sleep Gas (Targeted Area of Effect) Hold
Anyone that passes through this gas will take damage from the fumes.
Plasma Blast (Ranged) Foe -Regeneration
Titan plasma burns are hard to heal. The burns have halted your Regeneration rate.
Foot Stomp (Point Blank) Area Effect, Foe Knockback
Kronos Titans shake the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Resistance Auto, Self
Monster Class Resistances
Others
Turret (Pet)
The Engineers of the Tac Ops team has constructed this Turret. Its defenses are surely formidable.
Powers
Gatling Gun Ranged, Lethal
The Auto Turret can fire at an extremely fast rate.
No Melee attacks No Hand to Hand
Turrets don´t have any Melee attacks at all
Immobile Self Immobilize
Turrets are immobile.
??? +Perception
Turrets can see through Stealth
Named enemies
- A Titan Called Joe (Zeus Titan)
- Aegis Ocher Beta (Gunslinger)
- Aegis Ocher Echo (Gunslinger)
- Agent Gator (Sapper)
- Agent Ice Cold (Gunslinger (Lieutenant))
- Agent Tomahawk (Gunslinger)
- Agent Tulip (Operation Engineer)
- Agent Umber Tango (Gunslinger)
- Agent Wildfire (Gunslinger)
- Arc Light Black Ultra (Gunslinger)
- Babel Blue 9-6 (Gunslinger)
- Babel Green 2-4 (Gunslinger)
- Babel Red 8-7 (Gunslinger)
- Babel Red Alpha (Gunslinger)
- Babel Red Beta (Gunslinger)
- Belfry Black 4-5-1 (Gunslinger)
- Belfry Black 4-5-4 (Gunslinger)
- Belfry Blue 2-2-1 (Gunslinger)
- Circuit Red Alpha (Gunslinger)
- Circuit Red Omega (Gunslinger)
- D.R. Support Unit 41 (Zeus Titan)
- D.R. Support Unit 42 (Zeus Titan)
- Death Chant Tango (Gunslinger)
- Echo Red Eta (Gunslinger)
- Helix Black 08-08 (Gunslinger)
- Helix Black 0-9-0 (Gunslinger)
- Heretic Green Epsilon (Gunslinger)
- Ice Cold Panther (Gunslinger)
- Jack Firenze, Director 17 (Gunslinger)
- K.R. Support Unit 02 (Zeus Titan)
- Kingdom Red 1-0-1 (Gunslinger)
- Kingdom Red 2-0-2 (Gunslinger)
- Kitty Kat Bravo (Gunslinger)
- Knight Blue 1-0 (Gunslinger)
- Knight Red 0-1 (Gunslinger)
- Lantern Black Ultra (Gunslinger)
- Nile Fire 9-7 (Gunslinger)
- O.R. Support Unit 01 (Zeus Titan)
- O.R. Support Unit 21 (Zeus Titan)
- O.R. Support Unit 23 (Zeus Titan)
- O.R. Support Unit 24 (Zeus Titan)
- O.R. Support Unit 25 (Zeus Titan)
- Ocelot Alpha Male (Gunslinger)
- Omnivore Red 7-7-0 (Gunslinger)
- Opal Blue (Gunslinger)
- Paradox Black Alpha (Gunslinger)
- Paradox Black Beta (Gunslinger)
- Paradox Black Delta (Gunslinger)
- Paradox Black Epsilon (Gunslinger)
- Paradox Black Gamma (Gunslinger)
- Paradox Black Omega (Gunslinger)
- Paradox Dancer (Gunslinger)
- Silhouette Azure Alpha (Gunslinger)
- Vital Gold 1-2-1 (Gunslinger)
- Wesley Strauss (Gunslinger)