Medicine

From Homecoming Wiki
Revision as of 00:23, 24 May 2006 by imported>Konoko (historical)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Overview

Medicine is one of the powersets. It is one of the sets of Pool Powers available to all heros and villains. These powers grant very limited healing abilities

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Aid Other 6 Close, Ally Heal
Stimulant 6 Close, Ally +Res(mez)
Aid Self 14 Self Heal, Res(Disorient)
Resuscitate 20 Close, Ally Rez

Powers

The following are powers in the Medicine powerset.

Medicine Aid.png Aid Other

Heals a single targeted ally. This power is interruptable

Recharge 10 seconds
Minimum Level 6 (All Archetypes)
Effects Close
Ally Heal
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Heal
Reduce Interrupt Time

Medicine SelfAdministration.png Aid Self

Allows you to heal yourself, you will also be wide awake and resistant to Disorient. This power is interuptible. You must be at least level 14 and have Aid Other or Stimulant before selecting Aid Self. This power is interuptable

Recharge 20 seconds
Minimum Level 14 (All Archetypes)
Effects Self Heal
+Resist (Disorient)
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Heal
Reduce Interrupt Time

Medicine SmellingSalts.png Resuscitate

Revives a fallen ally, leaving him with full Hit Points, but no Endurance. The Resuscitated target will be protected from XP Debt for 15 seconds. This power is interruptible. You must be at least level 20 and have two other Medicine Powers before selecting Resuscitate.

Recharge 3 minutes
Minimum Level 20 (All Archetypes)
Effects Close
Ally Rez
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Heal
Reduce Interrupt Time

Medicine Stimulant.png Stimulant

Frees and ally from any Immobilization, Sleep, Disorient, Hold, Fear or Confuse effects and leaves them resistant to such effects for a brief time. Protection will improve with Multiple applications and as you advance in level. This power is interruptible.

Recharge 20 seconds
Minimum Level 6 (All Archetypes)
Effects Close
Ally +Res(Immob, Sleep, Disorient, Hold, Fear, Confuse)
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Reduce Interrupt Time