Mercedes Sheldon

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Revision as of 21:33, 8 December 2008 by imported>Stormy Weather (historical) (→‎Crown of Glory)
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Overview

Mercedes Sheldon
File:Mercedes sheldon1.jpg
Member of the Midnight Squad
Zone Midnighter Club
Coordinates (-492.8, -18.2, -165.6)[Copy]
Level Range 20-25, 30-35
Enemy Groups
v  d  e

Mercedes Sheldon is a hero and villain contact in Midnighter Club at coordinates (-492.8, -18.2, -165.6)[Copy] .

Mercedes Sheldon's location is in Steel Canyon's Midnighter Club entrance. She was first introduced as a contact in Issue 13.

The hero story arcs, The Dirge of Chaos, The Magic Man and Crown of Glory is listed in Flashback as level 25-29, though Heroes can start the story arcs normally from level 20-25.

The villain story arc, The Dead Man's Deck, is listed in Flashback as level 35-39, though Villains can start the story arc normally from level 30-35.

Introductions

Information

Mercedes Sheldon was born in the upper crust social elite of Great Britain. Like her father, Thomas Sheldon, Mercedes continued the family practice of antique acquisition and auction. From her father she inherited the curious ability to sense and read magic auras, thus enabling her to identify the more useful artifacts from otherwise mundane trinkets.

When Mercedes moved to Paragon City it wasn't long before she was approached by Montague Castanella and invited to join the Midnight Squad. Mercedes accepted, finding the opportunity to use her knowledge of the occult and arcane for more than personal gain to be an exciting proposition. Though Mercedes is a recent addition to the exclusive Midnighter Club, she has experience and contacts from her previous years dealing with the cutthroat world of artifact trading.

Prior to Introduction

needs data

Contact Unlocked

Mercedes Sheldon has contacted you...

Hello, Character. I am a member of the Midnight Squad. Montague Castanella/Ashley McKnight gave me your number. I require your assistance in the Midnighter Club as soon as possible.

This contact has now been added to the active tab of your Contact window.

Note: The contact who gave Mercedes Sheldon your number depends on if your character is a Hero or Villain.

Initial Contact

Hello. My name is Mercedes Sheldon. Welcome to the Midnighter Club.

Trust Earnt

I think we work well together. Here is my number. Call on me whenever you fancy.

Mission Overflow

needs data

No More Missions

For now, I have nothing more for you.

Store

Need data


Story Arc (Hero)

The Dirge of Chaos

As you look over the ruined cassette tape you took from Amanda Gates you're reminded of the evens you've come to know as

The Dirge of Chaos

Mercedes Sheldon sent you to check out a Troll Rave in Skyway City that was crashed by the Freakshow. When you arrived the place was overrun by freaks brawling with the trolls and holding a handful of ravers hostage. You beat down the freaks, rescued the hostages, and questioned everyone involved.

You discovered that the Freakshow were working with a punk show organizer from Talos Island named Amanda Gates, and in her possession was a magic cassette player that apparently drove people into a rage.

Ms. Sheldon informed you that her suspicions had been confirmed. The magic cassette player was infact an artifact that was stolen from her called the Dirge of Chaos. She explained that it needed to be recovered before more damage was done.

You hit the streets and questioned the Freakshow on Talos Island about Amanda Gates' whereabouts. You learned that she was holed up in a Freakshow hideout run by a freak named Killdozer.

Busting into the hideout you found that you were too late to catch Amanda, but you discovered enough clues to realize that she was taking the Dirge of Chaos to WNRK 'Anarchy' Radio and planned to broadcast the music to all of Paragon City.

Without a moment to lose, you raced over to WNRK 'Anarchy' Radio, battled through the Freakshow, and ultimately defeated the Dirge of Chaos and it's daemonic minions, taking Amanda Gates into custody.

With the Dirge of Chaos safely back in the hands of Mercedes Sheldon and the Midnight Squad you realized just how close Paragon City came to annihilation. But thanks to your efforts, the city was saved.


Investigate the Troll Rave in Skyway City.

The Dirge of Chaos
Part One

Briefing

Character, I've heard all about you. It is a pleasure to make your acquaintance. But enough with the pleasantries, let's get down to business, shall we?

A troll rave in Skyway City just exploded into unimaginable violence, more so than usual. Even more intriguing is that the Freakshow seem to be involved, if not directly responsible. I want you to head over to Skyway City and defeat the Freakshow.

Mission Acceptance

Normally such street ruffians are beneath the notice or concern of the Midnight Squad, but I have my reasons for being interested in this particular incident.

Once the situation is calm you should question everyone. I want to know exactly what happened in there.

Unnecessary Solicitation

Have you determined what transpired at the rave? The Freakshow must know something, any scrap of information could prove vitally important.

Mission Objective(s)

If there are still innocent people in here, you'd better make sure they get to safety.

  • Investigate the Troll Rave
    • 5 Ravers to Rescue
    • 3 Freak Leaders to Defeat

You questioned one of the ravers
Looks like you've figured out who is responsible for this mess and it doesn't sound good. Return to Mercedes Sheldon to report what you have found.

Enemies

Freakshow

Notable NPCs

You questioned one of the ravers

Clue
Raver Tip

The rave's DJ had this to say:

"This is insanity, man. These freaks just barged in and pushed me out of the DJ booth. Then this local punk show organizer named Amanda Gates came in and hooked up some shabby old cassette player to the sound system. The moment she pressed play everyone just went completely insane. It was pandemonium. I must have blacked out for a bit 'cause when I came to the music had stopped and so had the fighting. Most of the freaks stuck around, but Amanda and the cassette player were gone."

Debriefing

It is as I suspected, Character. This must be the Dirge of Chaos. Allow me to explain.

My family owns many antiques, relics and artifacts, some of which are magical in origin. When I joined the Midnight Squad a few months ago I had planned to move the most powerful artifacts to the Midnighter Club for safe keeping. However, before I could do so, they were stolen.

The Dirge of Chaos is one of these artifacts. I count us lucky that it has wound up in the possession of such magically inept individuals as the Freakshow, but even in their hands it could cause unimaginable damage. I need your assistance in recovering the artifact from them.


Interrogate Freakshow on Talos Island.

Interrogate Freakshow on Talos Island.

The Dirge of Chaos
Part Two

Briefing

We need to find the Dirge of Chaos, Character. So far our best lead is the woman seen with the Freakshow. According to the freaks at the rave Amanda is from Talos Island. I think the only option is to force the Freakshow where Amanda Gates is hiding out.

Head over to Talos Island and get the Freakshow to talk.

Mission Acceptance

Look for the Freakshow around Argo Highway and New Thebes.

Be careful, Character. The Freakshow may not be very bright, but my intuition tells me that Amanda Gates has something larger in store for us than crashing troll raves. The Dirge of Chaos is capable of destruction on a much larger scale, and it is only a matter of time before she realizes this.

Unnecessary Solicitation

Have you had any luck with getting the Freakshow to tell you Amanda's location?

Mission Objective(s)

  • Interrogate Freakshow on Talos Island
    • Defeat 20 Freakshow

You got the location of the Freakshow hideout!

Clue
Freakshow Hideout

The last freak finally ponies up the info you've been looking for. Amanda Gates is holed up with a freak named Killdozer at his hideout here on Talos Island. He gives you the address and then promptly passes out.


Find Amanda Gates

Unnecessary Solicitation

Search the Freakshow hideout. You must stop Amanda before she does greater damage.

I feel that with you I have met a true friend and ally, Character. Together we will do great things.

Mission Objective(s)

Whoa. This place has been completely trashed. Looks like you're on the right track.

  • Find Amanda Gates
    • Defeat Killdozer
      • 4 Clues Remaining

You put the clues together and realize that Amanda Gates and the Freakshow must be heading to WNRK 'Anarchy' Radio!

Enemies

Freakshow

Notable NPCs

Paragon City is gonna burn!

Clue
Amanda Is Gone

Killdozer told you that Amanda Gates has already left to destroy the city and there is nothing you can do to stop her. Before you can coerce him to tell you where she went his vocal amplifier shorts out rendering him mute. You'd better look around for some clues.

You found a punk show flyer on the bulletin board with Amanda's name on it.

Clue
Punk Show Flyer

This flyer is for a punk show called 'Tear down the walls'. Amanda Gates' name appears on the flyer as the show coordinator.

The laptop's browser is open to a local radio station webpage.

Clue
Radio Station Webpage

Once roused from hobernation mode, the laptop's browser is currently open to the WNRK Radio Station webpage.

You find a crumpled up print out of a map of Talos Island with a few locations circled and crossed out.

Clue
Printed Out Map of Talos Island

In the trash can you find a crumpled up print out of a map of Talos Island. Several locations are circled with Xs through all but one.

You see a simple three step plan detailed on the white board.

Clue
White Board Plan

On the white board you see a simple bullet point plant that goes something like this. 1.) Raid the station 2.) Hook up the tape player to the broadcast antennae 3.) Rock Paragon City into rubble.


Clue
WNRK 'Anarchy' Radio

You put together the clues and realize that Amanda Gates and the Freakshow are heading to the WNRK 'Anarchy' Radio Station here on Talos Island.

Debriefing

A radio station? In the name of...! Character, she must be planning to play the Dirge of Chaos over the airwaves!


Stop Amanda Gates.

The Dirge of Chaos
Part Finale

Briefing

We haven't got much time, Character. Get down to WNRK radio on Talos Island and stop Amanda Gates before she takes over the station. If she plays the Dirge of Chaos over the airwaves then the people of Paragon City will go into a rage just like everyone did at the troll rave.

The city will tear itself apart!

Mission Acceptance

Character, the Dirge of Chaos is not to be underestimated. It is a daemon of immense power whose destiny is the herald the end times. It may have had enough time to manifest itself on this plane of existence. If it has, you'll need to destroy the manifestation before you have any hope of stopping the cassette player.

You may want to bring a few friends.

Unnecessary Solicitation

Character, you must stop Amanda Gates before it is too late.

Mission Objective(s)

You enter WNRK 'Anarchy' Radio just as the pandemonium outside begins.

  • Stop Amanda Gates!
    • Apprehend Amanda Gates!
      • Haul Amanda Gates Outside

You've stopped Amanda Gates and saved Paragon City from the Dirge of Chaos.

Upon Exit of Mission

With The Dirge of Chaos defeated the city is returning to normal.

Enemies

Freakshow

Notable NPCs

Clue
Amanda Gates in Custody!

You've glad Amanda Gates doesn't have any powers beyond being in a perpetually foul mood. With her cassette tape ruined and the daemons driven off, Amanda grudgingly gives herself up to the authorities.

Clue
The Dirge is Recovered

The Dirge of Chaos, a shabby looking cassette player in its current incarnation, shudders with rage in your hands. Without a tape to play, the artifact is powerless, and you can sense the evil within is not at all happy about its recent defeat at your hands.

Debriefing

Great job, Character! With the Dirge of Chaos safely back in Midnighter hands we can all sleep a little easier.

The only question that remains to be answered is how did Amanda Gates get her hands on the Dirge of Chaos in the first place? I suspect that she may hold the key to recovering the other artifacts that were stolen from my family. If answers are forthcoming I may call on you sooner than later.

Thanks, Character. I don't know what the world would do without you.


The Magic Man

As you look at the multiple parts of MIckey Maloney's brass knuckles you remember a story you like to call,

The Magic Man

Amanda Gates ratted out her accomplice, the Magic Man, so you went over to Independence Port to question the Tsoo, figuring the Magic Man must be one of their leaders. As it turned out, the Tsoo were clueless, so you went after one of their leaders, a man by the name of Black Dragon. You infiltrated Black Dragon's illegal superadine shipping operation and forced him to tell you everything he knew about the Magic Man. According to him, the Magic Man was in the Family and worked for a man known as Jimmy the Preacher.

You went over to Jimmy the Preacher's office to ask him some questions. After busting through Jimmy's buttonmen you made him talk. He told you that the Magic Man used to just be a buttonman named Mickey Maloney until he started taking down the Tsoo like they were nothing. Jimmy promoted him and that's how he earned the nickname of the Magic Man.

You checked out the cargo ship that Jimmy the Preacher told you the Magic Man was headed to and walked into a gang war between the Family and the Tsoo. The ship was rigged with bombs, which you quickly disarmed, and then you took down the Family members to question them about where the Magic Man had gone.

Big Tony, the next highest guy in the Family pecking order, revealed that the Magic Man went over to a warehouse on Talos Island. He also told you about the Magic Man's ability to disappear. This was all the information Mercedes Sheldon needed in order to determine that the Magic Man had an artifact of hers called The Devil's Timepiece.

You snuck into the warehouse that the Magic Man had taken refuge inside only to find it crawling with Warriors. You fought through the Warriors and confronted the Magic Man, but soon realized the power of the Devil's Timepiece. No matter how many times you knocked the Magic Man down he kept coming back.

Ultimately the Magic Man defeated himself by going back in time to the same moment numerous times to create duplicates of himself. This caused a temporal paradox and rendered the magic of the Devil's Timepiece inert. You took down the Magic Man and recovered the artifact for Mercedes Sheldon. Your efforts saved many, but the most important thing you saved was the soul of Mickey Maloney.


Question Tsoo

Question Tsoo

The Magic Man
Part One

Briefing

I'm sure you remember Amanda Gates, Character. It would seem she's ratted out one of her accomplices, someone in Independence Port called the Magic Man. Some of my sources indicate that the Tsoo have been dropping that name lately.

Mission Acceptance

According to Amanda she never met the Magic Man in person. She received The Dirge of Chaos in a package from him.

Whoever he is he definitely went through some effort to hide his identity and this is what has me worried. If the Magic Man has my family's artifacts and is doling them out to unscrupulous individuals we might have a serious problem on our hands.

Unnecessary Solicitation

needs data

Mission Objective(s)

  • Question Tsoo
    • Defeat 10 Tsoo

The Tsoo direct you to their boss, Black Dragon.

Clue
Black Dragon

The Tsoo tell you that they don't know anything about the Magic Man, but they have heard their boss, Black Dragon, mention him before. They tell you about a warehouse where Black Dragon is at right now.


Interrogate Black Dragon

Unnecessary Solicitation

Interrogate Black Dragon. He'll know more than his lackeys.

Mission Objective(s)

You notice a few carefully placed symbols near the doorway indicating this is indeed a Tsoo safehouse.

  • Interrogate Black Dragon
    • Interrogate Black Dragon

According to Black Dragon, the Magic Man is a member of the Family.

Enemies

Tsoo

Notable NPCs

  • Black Dragon (Tsoo) (Boss)

You have defeated Black Dragon.

Clue
The Magic Man is Family

Black Dragon gladly informs you that the Magic Man works for Jimmy the Preacher, a Family Consigliere who has been giving the Tsoo a lot of trouble in Independence Port lately.

Debriefing

The Family? Well, I'm glad I'm not a betting woman.

Now that we know who the Magic Man works for it shouldn't be too tough to track him down. Though, I must admit, I am a little concerned with why he is called the Magic Man. He must have my family's artifacts.


Get Answers From The Family

The Magic Man
Part Two

Briefing

According to Black Dragon, the Magic Man works for Jimmy the Preacher. He has an office in Steel Canyon.

Go down to Jimmy's office and get some answers.

Mission Acceptance

Jimmy the Preacher is a powerful man, Character. But I know the Family, they'll sacrifice their lieutenants to save their own skins.

Unnecessary Solicitation

If anyone can give us The Magic Man, it's his boss, Jimmy the Preacher.

Mission Objective(s)

This is Jimmy's legitimate business front. Security out front seemed lacking, but you have a feeling that inside is another issue all together.

  • Get Answers From The Family
    • Question Jimmy the Preacher

Jimmy the Preacher told you that Mickey 'the Magic Man' Maloney went to a cargo ship anchored off Striga Island.

Upon Exit of Mission

As you leave Jimmy's office you see a note taped to the door addressed to you.

'Character. Do you remember the first time we met? I didn't think so, and I'd like to keep it that way. Rest assured that I'll be seeing you soon, but you'll never be seeing me.'

-The Magic Man

Enemies

The Family

Notable NPCs

You have defeated Jimmy the Preacher.

Clue
Mickey "The Magic Man" Maloney

Jimmy the Preacher tells you that the Magic Man and some Family goons are heading to a cargo ship in Independence Port with the intention of blowing it up.

Jimmy also tells you that the Magic Man used to be just another punk in a cheap suit who did dirty jobs for the Family, back when he was just known as Mickey Maloney. But when Maloney started taking down the Tsoo with regularity, though, he earned the nickname of 'the Magic Man'.

Ambush! After Jimmy the Preacher is defeated, you will be ambushed by 2 spawns of Family.
"Let's plug this punk!"

Debriefing

Good job Character. While we don't have enough dirty on Jimmy the Preacher to put him away, other than trying to kill you, you did find out who the Magic Man is and more importantly, where to find him.

I'm worried about the note he left for you outside of Jimmy's office though. It sounds ilke the Magic Man is toying with you, but I wonder...


Check out the Cargo Ship

The Magic Man
Part Three

Briefing

According to Jimmy the Preacher, Mickey 'The Magic Man' Maloney is heading to a cargo ship anchored in Independence Port with the intention of blowing it up. That cargo ship belongs to a shipping company that is run by the Tsoo. I'm sure you can imagine how bad this situation would get. Get on that ship and stop the Magic Man

Mission Acceptance

Character, remember that there is a good chance that the Magic Man has some of my artifacts. I'm not sure which ones, but be on your guard, he might be more dangerous than he looks.

Unnecessary Solicitation

Character, have you checked the ship for The Magic Man?

Mission Objective(s)

Somebody nearby yells something about explosives.

  • Check Out The Cargo Ship
    • 4 bombs to disarm, Defeat Family Boss

You disarmed the bombs and saved the ship, but the Magic Man got away.

Mission Exit

You find another note taped to the door and signed by the Magic Man.

'Character, I didn't have time to plant the fifth bomb this time, so I'm sure you're happy about that. You're welcome. I'm sure Big Tony spilled his guts, again, so I'll see you on Talos Island, only this time, we end this dance.'

-The Magic Man

Enemies

Tsoo
The Family

Notable NPCs

Clue
Big Tony's Clue

After rousing Big Tony from his forcefully induced nap you ask him a few hard questions. It doesn't take him long to spill his guts about the Warriors hideout on Talos Island where the Magic Man ran off to. He also tells you that the Magic Man can jump through time thanks to his magic stop watch.

Debriefing

Good job disarming those explosives, Character! With what Big Tony said and the notes that the Magic Man has been leaving for you I have no doubt that he has the Devil's Timepiece.

The Devil's Timepiece is an old pocket watch that my great grandfather bought in a Bombay flea market sometime before the turn of the century. He didn't know it at the time, but the pocket watch had the ability to shift the wearer through time. It wasn't until my father, Thomas Sheldon, found the watch in an old cabinet drawer that he discovered it had magical properties.

The Devil's Timepiece is evil, Character. For every moment it shifts you through time it takes a toll on your soul, twisting you to do evil. If the Magic Man has the watch, then it explains why he has been able to avoid you. You've probably run into him countless times only to have him jump back and make different choices to avoid a confrontation that he loses.

The only question that remains is, if he fled to a Warriors hideout on Talos Island, why did he want you to know about it?


Find 'The Magic Man'

The Magic Man
Finale

Briefing

The Devil's Timepiece explains how the Magic Man escaped from the ship. You must have caught him before and he used the artifact to rewind time to before you arrived and then jumped ship.

Big Tony said he fled to a Warriors hideout on Talos Island. I wonder what the story is behind that. At any rate, it sounds like the Magic Man is afraid of you, Character. I'm guessing that he doesn't have anywhere else to go and figures the Warriors might deter you from following. You should get over to Talos Island before the Magic Man disappears again.

Mission Acceptance

Remember, The Devil's Timepiece will enable the Magic Man to shift through time. I imagine he will not be easy to defeat.

Also, be careful with the Warriors, their weapons aren't for show.

Unnecessary Solicitation

Note: There is no response given when prompted. Possibly a bug.

Mission Objective(s)

You hear the clash of steel against steel and excited voices further inside.

  • Find 'The Magic Man'
    • Defeat The Magic Man

You defeated the Magic Man and recovered the Devil's Timepiece

Enemies

Warriors

Notable NPCs

  • Mickey 'The Magic Man' Maloney (Family) (Boss)

Debriefing

You have it! You've recovered the Devil's Timepiece!

It would seem that Mickey Maloney had never heard of a paradox before. Using the watch to go back to a time and place where he already existed created a temporal paradox, which stopped the Devil's Timepiece when he needed it most.

You've removed a dangerous artifact from the hands of someone who was too short sighted to understand its power, and in doing so, probably saved Mickey Malone's soul. Perhaps after some time in a prison cell Maloney might reveal how he got his hands on one of my family heirlooms.

Character, I thank you for all you have done for myself, my family, and the Midnight Squad.

Crown of Glory

etc etc

Crown of Glory

etc etc


Go to the hideout

Crown of Glory
Part One

Briefing

I'm concerned, Character, deeply concerned. Mickey Maloney only had one of my artifacts, and he gave another one to Amanda Gates. I've got a sinking feeling that the Warriors are pulling the strings. The Warriors have a hideout nearby, I want you to go put pressure on them and figure out if they've got the rest of my artifacts.

Mission Acceptance

I know it's not much of a start, but my theory with the Warriors is that if you go bash enough heads, someone's bound to tell you something.

Unnecessary Solicitation

Someone in that warehouse has got to know something.

Mission Objective(s)

Time to question some Warriors in the only language they know: violence

  • Fight the Warriors

You've done what Mercedes asked of you. Return to her for further instructions.

Enemies'

Warriors

Notable NPCs

Clue
Civil War

Menelaus tells you that there's a war brewing within the ranks of the Warriors, best to get off of Talos Island while you still can.

Ambush! Towards the end of the map, Menelaus and his party will ambush the player.

Debriefing

Menelaus told you that a civil war is brewing within the ranks of the Warriors? This is not good, Character. I think whoever is behind this might have the Crown of Glory.

The Crown of Glory gifts the wearer with unparalleled strategic insight and tactical savvy. Religious texts make brief mention of such a crown being used by a marshal of hell to lead fallen angels against the gates of heaven.

Regardless of whether or not that is true, the crown does possess potent magical powers. Whoever has the crown needs to be stopped before it's too late.

Take Down Hector's Generals

Briefing

Crown of Glory
Part Two

I just got the strangest call. You know Odysseus? Yeah, the leader of the Warriors. Well he just called to tell me to call you off of his men.

Let me finish. Odysseus told me that a renegade warrior named Hector has what I'm looking for. He even gave me the location of a cave system on Talos Island that Hector's men are currently meeting at. Take them out.

Mission Acceptance

Odysseus and I agree that it would be in everyone's best interest if we took Hector down for him. It avoids a civil war in the ranks of the Warriors from spilling out across Paragon City and we get the Crown of Glory back. Everyone wins. Well, everyone but Hector.

Unnecessary Solicitation

You need to take down Hector's generals.

Mission Objective(s)

As you enter the cavern you hear the echo of Warriors chanting 'Hector! Hector! Hector!'

  • Take down Hector's Generals
    • 5 of Hector's generals to defeat

You've defeated Hector's generals, time to return to your contact.

Enemies

Warriors

Notable NPCs

Clue
Hector's Location

After beating down Hector's generals you learn from them that he has made a cargo ship anchored at Talos Island into his command center.

Debriefing

Excellent work, Character! You've seriously weakened Hector's forces by taking down his generals.

Briefing

Recover The Crown Of Glory

Bug! Currently bugged. You can end up not being able to Complete Mission, despite everyone in the map being defeated.

Crown of Glory
Finale

According to Hector's generals, Hector has set up his base of operations on a cargo vessel anchored at Talos Island. Without his generals he will be hard pressed to prevent an assault. I want you to take down Hector and recover the Crown of Glory, Character.

Mission Acceptance

Remember, Character, the Crown of Glory empowers the wearer with incredible leadership capabilities. I imagine even without his generals that Hector will be a powerful adversary. Stay alert, I have a feeling that Odysseus might make a play for the crown as well.

Unnecessary Solicitation

Hector still has the crown, he must be stopped.

Mission Objective(s)

You get the feeling that you're arrival was not only expected, but counted on.

  • Recover The Crown of Glory
    • Defeat Hector

needs data

Enemies

Warriors

Notable NPCs

Clue
Crown of Glory

You've recovered the Crown of Glory.

Ambush! Shortly after entering, Glaucus and a group of Warriors will ambush.
"Now Warriors! Ambush Character!"

Ambush! Halfway through the map, Sarpedon and a group of Warriors will ambush.
"Warriors! Spring the ambush now!"

Debriefing

needs data

Story Arc (Villain)

The Dead Man's Deck

etc etc

The Dead Man's Deck

etc etc


Give me the details.

'Persuade' Longbow on Nerva

The Dead Man's Deck
Part One

Briefing

I know you are busy, Character, so I'll make this quick and to the point.

An artifact of mine was stolen some months ago and I want you to get it back for me. My family is quite wealthy, so I'm sure I could make it worth your while. What do you say?

Mission Acceptance

My sources indicate that the artifact, a magical deck of cards known as the Dead Man's Deck, has been purchased by a member of Longbow. As you can imagine, this makes the situation a bit delicate for me. I can't just go over to Nerva and accuse Longbow personnel of purchasing illegally trafficked magic items, so I am forced to maneuver outside of my normal channels to get what I want. That's where you come in.

I need you to, oh, let me pick the words carefully, 'persuade' a few members of Longbow to give you some information. Go to the Crimson Cove on the Nerva Archipelago and question some Longbow regarding who purchased my megical card deck.

Unnecessary Solicitation

Keep at it, Character, somebody in Longbow knows something about that deck of cards.

Mission Objective(s)

  • 'Persuade' Longbow on Nerva
    • Defeat 10 Longbow

You've defeated enough Longbow to tell you who bought the deck and what he plans to do with it.

Clue
Poker Game Location

You finally 'persuade' someone in Longbow to talk to you like a civilized person. They tell you that their platoon leader, Officer Martins, was boasting that they were going to win it big at the Hook and Anchor card tournament thanks to a special card deck. The tournament is going on right now.

Get The Dead Man's Deck

Unnecessary Solicitation

You need to get that card deck back for me.

Mission Objective(s)

Sounds like they're playing your song.

  • Get The Dead Man's Deck

Enemies

Longbow
The Family
Security Guards