Mercy Island
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Overview
Mercy Island is the first place a villain goes after escaping from the Breakout tutorial zone. As a beginner-level zone, most of the enemies are levels 1 - 6.
Contacts
Important Locations
Monument or plaque
Arachnos Headquarters
The Fortunata Fateweaver who adjusts a villain's notoriety in this zone is located under the clocktower at the Darwin's Landing marker, close to the center of the zone.
Neighborhoods
- Darwin's Landing, the large neighborhood that forms most of the northern part of the zone.
- Fort Cerberus, the small Arachnos fort in the southeastern part of the zone. Ghost Widow's tower is located in this zone.
- Fort Darwin, the area where a villain starts his career in the Rogue Isles and that contains Kalinda and Arbiter Diaz.
- Mercy, the neighborhood south of the wall that, along with Darwin's Landing, forms most of the neighborhood.
Exploration Badges
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Stores
- Kalinda sells level 1 and 5 training enhancements.
- The Quartermasters in Mercy Island sell level 5, 10, and 15 training enhancements.
Transfer Points
- There is a ferry south of the Mercy neighborhood that takes a villain to the Port Oakes zone.
- The Black Helicopter line, located in the Fort Cerberus neighborhood, takes villains to Cap Au Diable.
- There is also a helicopter in the Fort Darwin zone close to Kalinda that will allow a villain to move between Mercy Island instances, if there is more than one.
Villain Groups
Notes
- This and other City of Villains maps are available as downloadable in-game maps.
- This map was created using graphic resources from VidiotMaps City of Heroes map Web site.
See Also
- Map of Bloody Bay zone
- Map of Breakout zone
- Map of Cap Au Diable zone
- Map of Port Oakes zone
- Map of Sharkhead Isle zone