Mercy Island

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Revision as of 18:19, 31 May 2007 by imported>GreyDog (historical) (removed links for the Arbiters.)
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Mercy Island
Map
Villain City Zone (1-8)
No updated MoreMaps4U map available

Overview

Mercy Island is the first place a villain goes after escaping from the Breakout tutorial zone. As a beginner-level zone, most of the enemies are levels 1 - 6.

Contacts

MapIcon Contact01.png  Kalinda
MapIcon Contact02.png  Mongoose
MapIcon Contact03.png  Seer Marino

Important Locations

MapIcon Monument.png  Monument or plaque
MapIcon ArachHQ.png  Arachnos Headquarters
MapIcon DiffAdjustor.png  The Fortunata Fateweaver who adjusts a villain's notoriety in this zone is located under the clocktower at the Darwin's Landing marker, close to the center of the zone.

Neighborhoods

  • Darwin's Landing, the large neighborhood that forms most of the northern part of the zone.
  • Fort Cerberus, the small Arachnos fort in the southeastern part of the zone. Ghost Widow's tower is located in this zone.
  • Fort Darwin, the area where a villain starts his career in the Rogue Isles and that contains Kalinda and Arbiter Diaz.
  • Mercy, the neighborhood south of the wall that, along with Darwin's Landing, forms most of the neighborhood.

Exploration Badges

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Stores

  • Kalinda sells level 1 and 5 training enhancements.
  • The Quartermasters in Mercy Island sell level 5, 10, and 15 training enhancements.

Transfer Points

  • There is a ferry south of the Mercy neighborhood that takes a villain to the Port Oakes zone.
  • The Black Helicopter line, located in the Fort Cerberus neighborhood, takes villains to Cap Au Diable.
  • There is also a helicopter in the Fort Darwin zone close to Kalinda that will allow a villain to move between Mercy Island instances, if there is more than one.

Villain Groups

Notes

See Also