Archvillain
Archvillains are extremely powerful entities. They con +5 to their level. Their HP are usually in the 10's of thousands (whereas bosses are around 1000-2000). Approach with extreme caution and about 7 buddies.
Archvillains are most noteworthy for having, in addition to massive hit points and regeneration and near-immunity to mez two thirds of the time, a significant resistance to many debuffs that scales by level. That resistance, as of Issue 9, applies to -RunSpeed, -Recharge, -Endurance, -ToHit, -Defense, -Perception, -Regeneration, and -Recovery.
Level | AV Res Mod |
---|---|
1 | 0.6 |
2 | 0.6 |
3 | 0.61 |
4 | 0.61 |
5 | 0.62 |
6 | 0.63 |
7 | 0.63 |
8 | 0.64 |
9 | 0.64 |
10 | 0.65 |
11 | 0.65 |
12 | 0.66 |
13 | 0.66 |
14 | 0.67 |
15 | 0.67 |
16 | 0.68 |
17 | 0.68 |
18 | 0.69 |
19 | 0.69 |
20 | 0.7 |
21 | 0.7 |
22 | 0.71 |
23 | 0.71 |
24 | 0.72 |
25 | 0.72 |
26 | 0.73 |
27 | 0.73 |
28 | 0.74 |
29 | 0.74 |
30 | 0.75 |
31 | 0.75 |
32 | 0.76 |
33 | 0.76 |
34 | 0.77 |
35 | 0.77 |
36 | 0.78 |
37 | 0.78 |
38 | 0.79 |
39 | 0.79 |
40 | 0.8 |
41 | 0.8 |
42 | 0.81 |
43 | 0.81 |
44 | 0.82 |
45 | 0.82 |
46 | 0.83 |
47 | 0.83 |
48 | 0.84 |
49 | 0.84 |
50 | 0.85 |
51 | 0.85 |
52 | 0.86 |
53 | 0.86 |
54 | 0.87 |
55 | 0.87 |
So, for example, while it might seem as though a Defender's Radiation Infection should be valuable against Captain Mako in the Statesman Task Force, to deal with his Elude, it is in fact heavily resisted. 3-slotted, it would do -61% Defense, which should cripple him, but as it's against a +4 enemy it is at half strength (-61 * .5 = -30.5), and as it's against a level 54 Archvillain a further 87% of that is resisted (-30.5 * (1 - .87) = -3.965%), leaving the net effect approximately a third as useful at bypassing defense as an Insight inspiration. Likewise, even against an even-con AV, a 50's Lingering Radiation's mighty -500% Regen debuff will be dropped to approximately -65%.