Minds of Mayhem Trial/List of Enemies
Overview
This is a list of enemies found in the Minds of Mayhem Trial. Special named enemies may or may not have the same powers as their traditional factional group versions.
Enemies
Minions
Mother Mayhem Minion
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Powers
Mental Blast -Recharge
Mother Mayhem's minion has blasted you with a Mental Blast and has slowed your attack speed.
Telekinetic Blast Ranged Smash/Psionic, Knockback
Blasts a targeted foe, tossing him like a rag doll.
Resistance Self Auto, Resistance
Mother Mayhem's minion are resistant to Psionics.
Nightmares
Adamastor
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Powers
Frigid Blast Ranged Cone, Moderate DMG (Cold), Minor DoT (Negative Energy), -DMG(Foe; All)
You strike your opponent with a frigid blast of death, causing them cold and negative energy damage while also reducing their damage output.
Shockwave Stomp PBAoE, High DMG (Smashing), Knockback(Foe), Stun(Foe)
You stomp the ground with a single foot, causing a massive shockwave that deals smashing damage while also causing enemies to be knocked back and stunned.
Blast of Decay Ranged, High DMG(Cold), Minor DoT(Negative Energy), -DMG(Foe; All)
You strike your opponent with a frigid blast of death, causing them cold and negative energy damage while also reducing their damage output.
Earthen Prison Ranged, Moderate DoT (Smashing), Hold(Foe), -DEF(Foe; All), -Fly(Foe)
You encase your target in a prison of stone. This slowly crushes them while also reducing their defense, resistance to being knocked around and their ability to fly.
Residual Memory +DMG (All), +Res (Knockback)
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Aura Aura
You are merely a reflection.
Avatar of Hamidon
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Powers
Crush DMG (Smash/Toxic)
You have been crushed
Devour Foe DMG (Negative), Self +ToHit, +DMG
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit. Damage: Moderate, Recharge: Very Long
Cripple Cripple
The Avatar's ectoplasmic fluid has the ability to drain the energy out of an individual. The affected target is drained of all Endurance and receives a debuff to Recharge Rate and Recovery for 15s. Though this can be devastating, Cripple can be avoided, as it can only affect targets in a narrow cone in front of it.
Residual Memory +DMG (All), +Res (Knockback)
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Aura Aura
You are merely a reflection.
Babbage
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Powers
Lightning Bolt Ranged, Moderate DMG (Energy), -End(Foe)
You strike your target with a beam of electrical energy. This causes energy damage and endurance drain.
Shock Ranged, Moderate DMG(Energy), Minor DoT(Energy), -End(Foe)
You shock your opponent with a massive burst of electricty. This causes instant energy damage, as well as energy damage over time, and drains the target's endurance.
Short Circuit PBAoE, Moderate DoT(Energy), -End(Foe), -Recovery(Foe)
You unleash a burst of electrical energy around you, shocking all nearby foes. This burst deals energy damage over time, drains endurance and prevents recovery of endurance.
Lightning Field Toggle PBAoE, Minor DMG(Energy), -End(Foe)
You surround yourself with a pulsating field of electrical energy. This causes energy damage and endurance loss to enemies caught within it.
Ball Lightning TAoE, Moderate DMG(Energy), -End(Foe)
You hurl a highly charged ball of lightning that explodes on contact. The explosion causes energy damage over time and endurance loss after the initial energy burst.
Residual Memory +DMG (All), +Res (Knockback)
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Aura Aura
You are merely a reflection.
Bat'Zul
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Powers
Fire Blast Ranged, Moderate DMG (Fire), Minor DoT (Fire)
You unleash a blast of fire at your target, causing fire damage and setting them ablaze.
Fire Ball TAoE, Moderate DMG (Fire), Moderate DoT (Fire)
You unleash a ball of fire at your target, causing fire damage and setting them ablaze.
Flash Stomp PBAoE, Moderate DMG(Fire), Minor DoT(Fire), Knockback(Foe)
You stomp the ground around your targets, knocking some back while causing fire damage to all those affected and setting them ablaze.
Fire Breath Ranged Cone, High DoT (Fire)
Bat'Zul's Fire Breath has set you on Fire.
Fire Smash Melee Heavy Smash, Fire
Fire punch attack
Fire Swipe Melee Heavy Lethal/Fire
Bat'Zul claw attacks
Residual Memory +DMG (All), +Res (Knockback)
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Aura Aura
You are merely a reflection.
Caleb
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Powers
Life Drain -Recharge, -SPD
Caleb taps the powers of the netherworld to steal some of your life and slowing your movement and attack speed.
Gloom High DoT(Negative/Cold), -Recharge, -SPD
Caleb is slowly draining your life and slowing your movement and attack speed with his Gloom attack.
Tenebrous Tentacles DoT(Negative/Cold), Immobilize, -ACC
You have been enveloped in Tenebrous Tentacles. You are Immobilized and your attack speed is slowed as you are crushed.
Dark Regeneration Ranged Negative, Self +HP
Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself.
Soul Drain PBAoE Moderate DMG(Negative), Self +DMG, +ACC
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy. Damage: Moderate, Recharge: Very Long
Blackstar Close (AoE), Extreme DMG(Negative/Cold), Foe -Speed
You can unleash a devastating blast of Cold and Negative Energy around yourself, dealing massive damage and slowing the movement and attack speed of foes.
Residual Memory +DMG (All), +Res (Knockback)
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Aura Aura
You are merely a reflection.
Crystal Titan
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Powers
Pummel Melee Heavy Smash
Devouring Earth brawling attacks
Crystal Shards Ranged Smash/Lethal
The Crystal Beast can fling Crystal Shards dealing smashing and lethal damage.
Prism Blast Ranged(Cone) Energy/Special
The Giant Crystal Titan can focus light into an primordial energy blast that can only be resisted by those few who know its secrets.
Foot Stomp AoE Smash, Knockback
The Giant Crystal Titan shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Salt Crystals Sleep, -DEF
The Giant Crystal Titan has encrusted you in Salt Crystals. You cannot use any powers, your defense is reduced, and you need help to break free.
Residual Memory +DMG (All), +Res (Knockback)
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Aura Aura
You are merely a reflection.
Deathsurge
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Powers
Lightning Bolt Ranged, Moderate DMG (Energy), -End(Foe)
You strike your target with a beam of electrical energy. This causes energy damage and endurance drain.
Ball Lightning TAoE, Moderate DMG(Energy), -End(Foe)
You hurl a highly charged ball of lightning that explodes on contact. The explosion causes energy damage over time and endurance loss after the initial energy burst.
Short Circuit PBAoE, Moderate DoT(Energy), -End(Foe), -Recovery(Foe)
You unleash a burst of electrical energy around you, shocking all nearby foes. This burst deals energy damage over time, drains endurance and prevents recovery of endurance.
Shock Ranged, Moderate DMG(Energy), Minor DoT(Energy), -End(Foe)
You shock your opponent with a massive burst of electricty. This causes instant energy damage, as well as energy damage over time, and drains the target's endurance.
Thunderous Blast -Recovery
Deathsurge's Thunderous Blast has temporarily halted your Endurance Recovery.
Thunder Stomp Disorient
Deathsurge has Disoriented you.
Residual Memory +DMG (All), +Res (Knockback)
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Aura Aura
You are merely a reflection.
Eochai
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Powers
Pumpkin DoT(Fire)
You continue to burn from the Flaming Pumpkin.
Pumpkin Bomb DoT(Fire)
You continue to burn from the Flaming Pumpkin Bomb.
Rain of Fire DoT(Fire)
Eochai has set you ablaze with his Fire Stomp.
Fire Ball DoT(Fire)
The Fireball has set you on Fire.
Cinders PBAoE, Foe Hold
Incapacitates foes around the caster by whirling Cinders around them. The targets are left helpless, choking on the soot. Recharge: Very Long
Residual Memory +DMG (All), +Res (Knockback)
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Aura Aura
You are merely a reflection.
Jack in Irons
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Powers
Sweeping Blow Melee, Extreme DMG(Lethal), Foe Knockback
This is a tremendous sweeping blow with your club. It will send most foes flying and crush many enemies. Damage: Extreme, Recharge: Slow
Overhead Smash Melee, Extreme DMG(Lethal), Foe Knockback, -DEF
This is a massive overhead smash with your club. It will knock the target to the ground. Damage: Extreme, Recharge: Slow
Skull Stare Ranged (Cone), Foe Fear, -ACC
The stare of the skull has terrified you and reduced your Accuracy.
Dry Heave -DAM
Jack's Skull Heave has weakened you and reduced your damage.
Howling Skull Ranged Cone, Medium DMG(Smashing)
A short range, but powerful sonic attack. Damage: High, Recharge: Slow
Residual Memory +DMG (All), +Res (Knockback)
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Aura Aura
You are merely a reflection.
Jade Spider
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Powers
Venom Burst Moderate Energy DMG, DoT(Toxic)
The poison on the venomous barb is slowly damaging you, slowing your attacks as well as your movement speed. Your defenses are reduced.
Venom Bolt Moderate Energy DMG, DoT (Toxic), -Fly
The poison is coursing through your system, making it difficult to fly.
Disruptor Blast DoT(Energy)
The Disruptor Blast is continuing to damage you.
Disruptor Bolt Ranged, High DMG(Energy), Foe -End
Your Endurance has been drained.
Telekinetic Blast Ranged, Moderate DMG(Smash/Psionic), Foe Knockback
The Telekinetic Blast has damaged you.
Mental Blast -Recharge
The Mental Blast has slowed your Attack rate.
Mind Scream -Recharge
The Mind Scream has reduced your Attack rate.
Residual Memory +DMG (All), +Res (Knockback)
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Aura Aura
You are merely a reflection.
Jurassik
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Powers
Fault Disorient
Jurassik has Disoriented you.
Jurassik Club Disorient
Jurassik has Disoriented you.
Foot Stomp AoE Smash, Knockback
Jurassik shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Stone Shards Cone Lethal, Med Damage, Knockback
Jurassik can throw a bunch of Thorns in a narrow cone arc and impale a group of foes. Impaled foes may be knocked down.
Hurl Boulder Ranged Smash, Knockback
Jurassik can rip a Boulder out of the ground and Hurl it a moderate distance. The Hurled Boulder deals medium damage and can Knockback foes.
Residual Memory +DMG (All), +Res (Knockback)
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Aura Aura
You are merely a reflection.
Kronos Titan
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Powers
Foot Stomp AoE Smash, Knockback
Kronos Titans shake the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Plasma Blast -Regeneration
Titan Plasma burns are hard to heal. The burns have halted your Regeneration rate.
Swarm Missile Ranged AoE Lethal, +KB
Kronos Titans can launch a pack of 16 Swarm missiles.
Incendiary Swarm Missiles Ranged AoE Lethal, +Burn
Kronos Titans can launch a pack of 16 Incendiary Swarm missiles.
Gas Swarm Missiles Ranged AoE Lethal, +Hold
Kronos Titans can launch a pack of 16 Gas Swarm missiles.
Quad Power Blast -Regeneration
Titan Plasma burns are hard to heal. The burns have halted your Regeneration rate.
Residual Memory +DMG (All), +Res (Knockback)
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Aura Aura
You are merely a reflection.
Lanaru the Mad
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Powers
Ion Burst Ranged Energy, -End
Sends a large blast of charged particles at a foe. Deals good damage and also drains some Endurance.
Ion Pulse Minor DoT(Energy)
You are taking some energy damage just being near Lanaru!
Ice Shard Ranged, Minor DMG(Cold/Smash), Foe -Recharge, -SPD
Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage. Damage: Minor, Recharge: Fast
Ice Storm Minor DoT(Cold), -Recharge, -SPD
The Ice Storm is reducing your movement and attack speeds. You are also taking cold damage over time.
- Ice Storm Cold/Lethal
All foes that pass through this Storm will be shredded with shards of falling ice.
Freezing Rain Minor DoT(Cold), -Speed, -Recharge, -DEF -RES
The Freezing Rain is chilling you, reducing your Resistance, movement speed and attack speed. You are taking damage over time.
Residual Memory +DMG (All), +Res (Knockback)
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Aura Aura
You are merely a reflection.
Lichen-Infested War Walker
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Powers
Particle Lance Narrow Ranged Cone, Moderate DMG(Energy), Foe -Regen, -Res(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Particle Burst Ranged, Moderate DMG(Energy), Foe -Regen, -Res(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Sweeping Laser Ranged Cone, High DMG(Energy), Foe -Regen, -Res(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Foot Stomp PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Disorient
The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.
Smash Melee, Moderate DMG(Smash), Knockback
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.
Pummel Melee, High DMG(Smash), Knockback
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.
Residual Memory +DMG (All), +Res (Knockback)
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Aura Aura
You are merely a reflection.
Lord Winter
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Powers
Dawn Strike -DEF
The Dawn Strike has reduced your Defenses.
Foot Stomp AoE Smash, Knockback
The Winter Lord shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.
Greater Ice Sword -Recharge, -SPD
The Winter Lord has slowed your attack and movement speed.
Ice Blast -Recharge, -SPD
The Winter Lord has slowed your attack and movement speed.
Freeze Ray Hold
You are Held in a block of ice.
Blizzard Extreme DoT(Cold), -ACC, -Speed, -Recharge
The Blizzard is slowing you as it rips you to sheds. Get out!
- Blizzard Cold/Lethal, -Speed, -Recharge, Knockdown
All foes that pass through this Storm will be Slowed Knocked Down, and pummeled with wind, cold, and shards of falling ice.
Residual Memory +DMG (All), +Res (Knockback)
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Aura Aura
You are merely a reflection.
Paladin
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Powers
Lightning Bolt Ranged, Moderate DMG (Energy), -End(Foe)
You strike your target with a beam of electrical energy. This causes energy damage and endurance drain.
Shock Ranged, Moderate DMG(Energy), Minor DoT(Energy), -End(Foe)
You shock your opponent with a massive burst of electricty. This causes instant energy damage, as well as energy damage over time, and drains the target's endurance.
Lightning Storm Toggle PBAoE, Minor DMG(Energy), -End(Foe)
You surround yourself with a pulsating field of electrical energy. This causes energy damage and endurance loss to enemies caught within it.
Ball Lightning TAoE, Moderate DMG(Energy), -End(Foe)
You hurl a highly charged ball of lightning that explodes on contact. The explosion causes energy damage over time and endurance loss after the initial energy burst.
Mace Disorient
Paladin has Disoriented you with his massive Mace.
Residual Memory +DMG (All), +Res (Knockback)
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Aura Aura
You are merely a reflection.
Ruladak the Strong
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Powers
Hand Clap Disorient
Ruladak has Disoriented you with his Hand Clap.
Total Focus Disorient
Ruladak has Disoriented you with his power of Total Focus!
Power Blast Ranged Energy/Smash, Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Explosive Blast Targeted AoE Smash/Energy, Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Nova PBAoE, Extreme DMG(Energy/Smash), Foe Knockback
You can explode in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover any Endurance for a while. Damage: Extreme, Recharge: Very Long
Residual Memory +DMG (All), +Res (Knockback)
Nightmares are really just residual memories pulled from your mind, but imbued with a new level of power by their summoner, Malaise.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Aura Aura
You are merely a reflection.
Archvillains
Malaise
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Powers
Damage Resistance Resistance
Malaise is resistant to some forms of damage.
Spectral Wounds Ranged, High DMG (Psionic/Lethal), DoT(Psionic)
The target is made to believe that they are suffering from real, bleeding wounds, but the effects are initially only in their mind. Only at the end are the wounds made real in a burst of lethal damage.
Flash PBAoE, Hold(Foe), -To Hit(Foe)
You unleash a thunderous blast of light that stuns your targets momentarily, holding them in place. After the flash ends, the targets also suffer a reduced chance to hit.
Spectral Wounds Ranged, High DMG (Psionic/Lethal), DoT(Psionic)
The target is made to believe that they are suffering from real, bleeding wounds, but the effects are initially only in their mind. Only at the end are the wounds made real in a burst of lethal damage.
Flash PBAoE, Hold(Foe), -To Hit(Foe)
You unleash a thunderous blast of light that stuns your targets momentarily, holding them in place. After the flash ends, the targets also suffer a reduced chance to hit.
Induced Horror TAoE, High DMG (Psionic), -DoT(Lethal), Hold(Foe), -End(Foe), -Regen(Foe), -Rec(Foe), -Rech(Foe)
You create horrifying visions within the minds of your target and those around them. These foes are held in fear as bleeding wounds manifest on their bodies. When the visions end, the targets suffer reduced regeneration, recovery and recharge rate.
Lost in Dreams PBAoE, High DMG (Psionic), Minor DoT (Psionic), Stun/Fear/Confuse(Foe)
You induce a dream state in all nearby targets around you while also dealing continuous psionic damage. These dreams can manifest as nightmares, lucid dreams or deep sleep, which manifest as fear, confusion or stun.
Mental Blast Ranged, Moderate DMG(Psionic), -To Hit(Foe), -Rech(Foe)
You fire a blast of mental energy at your target, clouding their mind and dealing psionic damage. The cloudiness results in decreased chance to hit and recharge rate.
Total Domination Ranged, Moderate DMG(Psionic), Sleep(Foe), -Rec(Foe)
You attempt to exert full control over the mind of a single target. The target suffers psionic damage, reduced recovery and may be put to sleep.
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Malaise (Dreamlike)
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Powers
Damage Resistance Resistance
Malaise is resistant to some forms of damage.
Spectral Wounds Ranged, High DMG (Psionic/Lethal), DoT(Psionic)
The target is made to believe that they are suffering from real, bleeding wounds, but the effects are initially only in their mind. Only at the end are the wounds made real in a burst of lethal damage.
Flash PBAoE, Hold(Foe), -To Hit(Foe)
You unleash a thunderous blast of light that stuns your targets momentarily, holding them in place. After the flash ends, the targets also suffer a reduced chance to hit.
Mental Blast Ranged, Moderate DMG(Psionic), -To Hit(Foe), -Rech(Foe)
You fire a blast of mental energy at your target, clouding their mind and dealing psionic damage. The cloudiness results in decreased chance to hit and recharge rate.
Total Domination Ranged, Moderate DMG(Psionic), Sleep(Foe), -Rec(Foe)
You attempt to exert full control over the mind of a single target. The target suffers psionic damage, reduced recovery and may be put to sleep.
Lost in Dreams PBAoE, High DMG (Psionic), Minor DoT (Psionic), Stun/Fear/Confuse(Foe)
You induce a dream state in all nearby targets around you while also dealing continuous psionic damage. These dreams can manifest as nightmares, lucid dreams or deep sleep, which manifest as fear, confusion or stun.
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Mother Malaise
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Powers
Spectral Wounds Ranged, High DMG (Psionic/Lethal), DoT(Psionic)
The target is made to believe that they are suffering from real, bleeding wounds, but the effects are initially only in their mind. Only at the end are the wounds made real in a burst of lethal damage.
Lost in Dreams PBAoE, High DMG (Psionic), Minor DoT (Psionic), Stun/Fear/Confuse(Foe)
You induce a dream state in all nearby targets around you while also dealing continuous psionic damage. These dreams can manifest as nightmares, lucid dreams or deep sleep, which manifest as fear, confusion or stun.
Mental Blast Ranged, Moderate DMG(Psionic), -To Hit(Foe), -Rech(Foe)
You fire a blast of mental energy at your target, clouding their mind and dealing psionic damage. The cloudiness results in decreased chance to hit and recharge rate.
Telekinetic Blast Ranged, Moderate DMG (Smashing/Psionic), Knockback(Foe)
You fire a burst of energy from your mind with such force that it can knock enemies back.
Psionic Crush Ranged, DoT (Psionic), -Endurance(Foe), Hold(Foe)
You imprison your target in a field of collapsing psionic energy. They are held in place and suffer continuous damage and endurance loss.
Psionic Blast Ranged, High DMG (Psionic), -Rech(Foe)
You fire a psionic burst at the target, causing damage and increasing recharge time.
Will Domination Ranged, High DMG (Psionic), Sleep(Foe)
You attempt to dominate the will of an enemy, causing them psionic damage and potentially causing them to be put to sleep.
No Regeneration No Regeneration
Anti-matter is unable to regenerate himself while attempting to control the reactors.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Mother Mayhem
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Powers
Psionic Blast Ranged, High DMG (Psionic), -Rech(Foe)
You fire a psionic burst at the target, causing damage and increasing recharge time.
Psionic Crush Ranged, DoT (Psionic), -Endurance(Foe), Hold(Foe)
You imprison your target in a field of collapsing psionic energy. They are held in place and suffer continuous damage and endurance loss.
Subdue Ranged, High DMG (Psionic), Immobilize(Foe)
You lash out in an effort to subdue the weaker mind of your foes. This causes psionic damage and has the potential to immobilize your foes.
Will Domination Ranged, High DMG (Psionic), Sleep(Foe)
You attempt to dominate the will of an enemy, causing them psionic damage and potentially causing them to be put to sleep.
Psionic Storm PBAoE, Extreme DMG(Psionic), Stun(Foe), -Rech(Foe)
Psionic Storm is a devastating attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left stunned.
Portal Disintegration Special
Mother Mayhem's control over Aurora's mind is nearly absolute. One of the ways this manifests is in her ability to continuously the tenuous links to Aurora's mind. Each portal Aurora opens will be disintegrated by Mother Mayhem quickly if left unattended.
Psionic Suffering Special
A single target is condemned to suffer severe psychic trauma.
- Suffer in Silence Special
A single foe is condemned to suffer psychic pain alone. Should the target remain near allies, they will spread their pain to others, causing major damage.
- Shared Suffering Special
A single foe is condemned to suffer psychic pain, but they must not do so alone. Allies must collapse around the affected target in order to share the otherwise lethal damage amongst each other.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Mother Yin
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Powers
Psionic Lightning Ranged, High DMG(Psionic), -End(Foe)
You cause a bolt of psionic energy to strike your foe, dealing heavy damage. These bolts also have a chance to drain the enemy's endurance.
Psionic Blast Ranged, High DMG (Psionic), -Rech(Foe)
You fire a psionic burst at the target, causing damage and increasing recharge time.
Psionic Pulse PBAoE, Moderate DMG (Psionic, Smashing), Knockup(Foe)
You unleash a powerful psionic shockwave that ripples through the air around you, dealing Psionic and Smashing damage to any hit by the wave. The shockwave also has a chance to knockback its targets.
Mass Levitation Ranged, Moderate DMG(Smash), Knockup(Foe), -Fly(Foe)
You can send multiple targets violently into the air, then slam them to the ground for smashing damage. This power can bring flying foes to the ground.
Psionic Tornado TAoE, Moderate DoT (Psionic), Knockup(Foe), -Rech(Foe)
You unleash a whirling vortex of psionic energy at your target, causing the target and those near them to be afflicted with moderate damage over time. Additionally, all affected targets are knocked into the air and suffer reduced recharge rate.
Untouchable Untouchable
You are untouchable.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Shalice Tilman's Mind
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Powers
Aura of Psychosis High DMG (Psionic), Special
Shalice Tilman's disembodied mind projects a powerful aura than can drive enemies insane.
Grant Aura of Pain Summon
You acquire the Aura of Pain!
- Aura of Pain -Res(Foe; Psionic), -Def(Foe; AoE, Psionic), Special
Shalice Tilman's disembodied mind projects a powerful aura that can weaken her enemies to further psionic attacks. This attack also renders enemies affected by it susceptible to the secondary effects of Aura of Psychosis.
Phase Resistance Resistance
Shalice Tilman cannot be phased.
Resistance Resistance
Shalice Tilman has powerful resistance to all status effects. However, she is susceptible to interference which causes this aura to be temporarily disabled.
Intangible Intangible
You are intangible and able to pass through other entities.
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Shalice Tilman
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Powers
Psionic Blast Ranged, High DMG (Psionic), -Rech(Foe)
You fire a psionic burst at the target, causing damage and increasing recharge time.
Psionic Lightning Ranged, High DMG(Psionic), -End(Foe)
You cause a bolt of psionic energy to strike your foe, dealing heavy damage. These bolts also have a chance to drain the enemy's endurance.
Psionic Tornado TAoE, Moderate DoT (Psionic), Knockup(Foe), -Rech(Foe)
You unleash a whirling vortex of psionic energy at your target, causing the target and those near them to be afflicted with moderate damage over time. Additionally, all affected targets are knocked into the air and suffer reduced recharge rate.
Psionic Break Melee, Minor DMG (Psionic), DoT (Lethal), -Regen(Foe)
You slash at your target, mentally injuring them. The target takes psionic damage and experiences reduced regeneration. Their mind makes the pain of the slash real, causing the target to also suffer lethal damage as they start to bleed.
Psionic Pulse PBAoE, Moderate DMG (Psionic, Smashing), Knockup(Foe)
You unleash a powerful psionic shockwave that ripples through the air around you, dealing Psionic and Smashing damage to any hit by the wave. The shockwave also has a chance to knockback its targets.
Psionic Siphon Ranged, High DoT (Psionic), Heal Self, -Heal(Foe)
You hold your target in judgement with your whip, preventing them from moving. While they helplessly tremble under your gaze, you are healed while they suffer damage and are healed less effectively.
Psionic Storm PBAoE, Extreme DMG(Psionic), Stun(Foe), -Rech(Foe)
Psionic Storm is a devastating attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left stunned.
Aura of Psychosis High DMG (Psionic), Special
Shalice Tilman's disembodied mind projects a powerful aura than can drive enemies insane.
Aura of Pain High DMG (Psionic), -Res(Foe; Psionic), -Def(Foe; AoE, Psionic), Special
Shalice Tilman's disembodied mind projects a powerful aura that can cause damage and weaken her enemies to further psionic attacks. This attack also renders enemies affected by it susceptible to the secondary effects of Aura of Psychosis.
Morale -Damage(All, Special)
You are deep within the recesses of Mother Mayhem's mind! Her terrifying presence drains the morale out of you as you stand and face her - weaken her to regain your confidence!
Fly Flight
Some members of the Talons of Vengeance have grown wings and are capable of flight.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Miscellaneous
Annihilation
Mind Annihilation Mind Annihilation
The longer foes of Mother Mayhem remain within the Seer Network, the stronger her influence becomes over their mind. Eventually, she will take over and rip her foe's minds apart, killing them.
Psionic Typhoon
Psionic Typhoon Psionic Typhoon
The network node at which Penelope Yin's mind resides is engulfed in a massive storm of psychic energy, due to the continual conflict between her and Shalice Tilman. Any foe caught in this area will suffer continual environmental damage.