Necromancy

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Revision as of 02:47, 14 February 2006 by imported>TonyV (historical) (Fixed bottom border of table)
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Overview

Necromancy is one of the powersets. It is a Mastermind primary power set in City of Villains.

Power Tables

Mastermind

The Necromancy powerset is available as a primary powerset for Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
[[#Dark Blast|Dark Blast]] 1 Ranged, Moderate Damage (Negative), Foe -Accuracy
[[#Zombie Horde|Zombie Horde]] 1 Summon Zombies
[[#Gloom|Gloom]] 2 Ranged, High Damage over Time (Negative)
[[#Enchant Undead|Enchant Undead]] 6 Ranged, Enchant Undead Henchman
[[#Life Drain|Life Drain]] 8 Ranged, Moderate Damage (Negative), Target -Accuracy, Self +Hit Points
[[#Grave Knight|Grave Knight]] 12 Summon Grave Knight
[[#Soul Extraction|Soul Extraction]] 18 Summon Ghost (Special)
[[#Lich|Lich]] 26 Summon Lich
[[#Dark Empowerment|Dark Empowerment]] 32 Ranged, Empower Undead Henchman

Powers

The following are powers in the Necromancy powerset.

Necromancy DarkBlast.png Dark Blast

A long range blast of dark energy. Deals moderate negative energy damage and reduces the target's accuracy.

Damage:         Moderate
Recharge:       Fast
Minimum Level:  1 (Mastermind)

Effects:        Ranged
                Moderate Damage (Negative)
                Foe -Accuracy

Enhancements:   Reduce Endurance Cost
                Enhance Range
                Enhance Recharge Speed
                Enhance To Hit Debuffs
                Enhance Damage
                Enhance Accuracy

Necromancy DarkEmpowerment.png Dark Empowerment

Dark Empowerment will permanently bestow the most powerful and darkest new powers and abilities to one undead henchman. The empowered undead will gain new abilities and powers. The powers gained are unique and dependent upon the target undead henchman that is empowered. Dark Empowerment only works on your undead henchmen and you can only empower any given undead henchman once.

Recharge:       Very Slow
Minimum Level:  32 (Mastermind)

Effects:        Ranged
                Empower Undead Henchman

Necromancy EnchantUndead.png Enchant Undead

Enchant Undead will permanently bestow new powers and abilities to one undead henchman. The powers gained are unique and dependent upon the target undead henchman that is Enchanted. Enchant Undead only works on your undead henchmen and you can only Enchant any given undead henchman once.

Recharge:       Medium
Minimum Level:  6 (Mastermind)

Effects:        Ranged
                Enchant Undead Henchman

Necromancy Gloom.png Gloom

Gloom slowly drains a target of life, while reducing his accuracy. Slower than Dark Blast, but deals more damage over time.

Damage:         High (Damage over Time)
Recharge:       Moderate
Minimum Level:  2 (Mastermind)

Effects:        Ranged
                High Damage over Time (Negative)

Enhancements:   Reduce Endurance Cost
                Enhance Range
                Enhance Recharge Speed
                Enhance To Hit Debuffs
                Enhance Damage
                Enhance Accuracy

Necromancy SummonSkeletonWarrior.png Grave Knight

You can summon one to two powerful Grave Knights (depending on your level) to do your bidding. Grave Knights come well equipped with several attack powers and can be empowered with even more. You may only have two Grave Knights under your control at any given time. If you attempt to summon more Grave Knights, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Recharge:       Very Long
Minimum Level:  12 (Mastermind)

Effects:        Summon Grave Knight

Necromancy SummonLitch.png Lich

Summons a dark and powerful Lich. The Lich is an undead entity that, when alive, possessed many dark powers of his own. Perhaps it was a dark wizard, or powerful archvillain. Perhaps it was even a Necromancer. Now it only hungers for the souls of the living, and is quite good at feeding itself. The Lich specializes in dark control and draining powers. You may only have one Lich under your control at any given time. If you attempt to summon another Lich, the power will fail.

Recharge:       Very Long
Minimum Level:  26 (Mastermind)

Effects:        Summon Lich

Necromancy LifeDrain.png Life Drain

You can tap the power of the Netherworld to steal some life from a target foe and reduce his accuracy. Some of that stolen life is transferred to you in the form of hit points.

Damage:         Moderate
Recharge:       Slow
Minimum Level:  8 (Mastermind)

Effects:        Ranged
                Moderate Damage (Negative)
                Target -Accuracy
                Self +Hit Points

Necromancy SoulExtraction.png Soul Extraction

You can extract the soul from one of your defeated undead henchmen and summon its spectral essence to do your bidding. The power of the soul is dependent upon the type of undead henchman you extract it from; however, it will always be one level lower than you. Unlike your other henchmen, the extracted soul is only loosely bound to your control and will eventually more on to the next world. The soul cannot gain new powers with Enchant Undead or Dark Empowerment.

Recharge:       Very Long
Minimum Level:  18 (Mastermind)

Effects:        Summon Ghost (Special)

Necromancy CallZombieHorde.png Zombie Horde

Summons one to three Zombies (depending on your level) to do your bidding. Zombies are very tough but can be slow and stupid. They start out with only rudimentary melee attacks, but can be empowered with range and even life draining powers. You may only have three Zombies under your control at any given time. If you attempt to summon more Zombies, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Recharge:       Very Long
Minimum Level:  1 (Mastermind)

Effects:        Summon Zombies

Enhancements:   Reduce Endurance Cost
                Enhance Heal
                Enhance To Hit Debuffs
                Enhance Damage
                Enhance Accuracy