Nemesis Ally

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Revision as of 15:59, 28 June 2011 by imported>Supa Troll (historical) (moved User:Supa Troll/Nemesis Ally to Nemesis Ally)
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Incarnate Lore IDF Common.png

Overview

Nemesis Ally is one of the abilities that can be used with the Lore Slot, part of the Incarnate System. This ability is Common.

Description

Draws forth an essence of a vanquished Nemesis Colonel from the Well of the Furies to serve you for 5 minutes.

Recharge 15 min
Effects Summon Colonel Essence

Summoned Entities

Colonel Essence

This Nemesis Essence has been conjured out of the mists of the Well of the Furies, a study of an enemy made substance and brought to heel.

Powers

SuperReflexes Lucky.png Lore Evasion Auto: +DEF(AoE), +Res(All)
Lore Allies have very high defense versus area of effect attacks and moderate damage resistance.

Jump LongJump.png Super Leap Self Leap
These essences are capable of Super Leaping.

AssaultWeapons SniperRifle.png Lance Rifle Sniper Lethal/Fire, AoE Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance Disorient
You are Disoriented.

Temporary PVP BuffDefense.png Resistance Resistance
Reflections Resistance

How to Get

Nemesis Ally is created with the following Incarnate Components:

1 Meditation Techniques
1 Biomorphic Goo
1 Enchanted Sand

Used In

Template:IncarnateListCommonAbility

See Also