Paragon Protectors

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Revision as of 04:56, 30 January 2014 by imported>Felderburg (historical) (→‎Minions: Added an MIA)
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Overview

File:Badge crey set 01.png
The Paragon Protectors are a hero organization, backed by Crey. Their distinctive blue and yellow uniforms, similar to that of Crey's own Crey Protectors, they are said to have a 24-hour watch over the city to protect it from evil. However, also like the Crey Protectors, these helmeted heroes have never removed their masks in public, keeping themselves anonymous from the people they serve. Additionally, there are rumors from the deepest corners that this heroic group may not be entirely what they seem to be.

Villain types

Minions

7th Generation Paragon Protector

Picture MIA

Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical attributes to make mincemeat of his or her opponent.

Powers

Flight TravelFlight.png Flight Self fly
Crey Cloned Heroes can Fly!

Claws ClawsSwipe.png Swipe Melee, Lethal, Low Damage
A fast Claw attack that shreds your opponent.

Claws Slash.png Slash Melee Lethal, Foe -Defense
A Slash attack deals high damage, and reduces the target's Defense.

Claws SpinningClawsAttack.png Spin Melee, Area of Effect, Lethal
The Crey Cloned Hero spins aroundwith claws extended, slicing up all the nearby enemies.

Claws Focus.png Focus (Ranged) Area of Effect, Lethal, Foe Knockback
The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes.

Claws Evicerate.png Eviscerate Melee, Cone, Lethal, Very High Damage, Special
The Crey Cloned Hero spins and slashes around violently, attacking all nearby foesin a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage!

SuperReflexes FocusedFighting.png Focused Fighting Self, +Defense
The Crey Cloned Hero can Focus his mind to evade many attacks.

Invulnerability Unstoppable.png Unstoppable Self, +Resistances (Disorient, Sleep, Hold, Immobilize, All Damage but Psionics)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. Recharge: Very Long.

7th Generation Paragon Protector

The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes.

Powers

Flight TravelFlight.png Flight Self fly
Crey Cloned Heroes can Fly!

Quills Swipe.png Barb Swipe Melee, Minor Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge
Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast.

Quills Lunge.png Lunge (Melee, Lethal) Damage over Time (toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized.

Quills Impale.png Impale Ranged, High Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge, Immobilize
You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate.

Quills BoneSword.png Ripper (Melee, Cone) Damage Over Time, Toxic, Foe -Speed, -Recharge
Your attack and movement speed are reduced by the spines. The Toxins may leave you immobilized.

Quills QuillThrowing.png Spine Throwing Ranged, Point Blank Area of Effect, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal a moderate damage and poison any target close to you. Spine poison Slows affected foes. Damage: Moderate; Recharge: Slow.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.

SuperReflexes Elude.png Elude Self +Defense, Special
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. Recharge: Slow.

7th Generation Paragon Protector

No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain is their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations.

Powers

Flight TravelFlight.png Flight Self fly
Crey Cloned Heroes can Fly!

PowerBlast PowerBolts.png Power Bolt Ranged, Energy, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, Energy/Smash, Foe Knockback
A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast EnergyTorrent.png Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy thatknocks foes back.

PowerPunch EnergyPunch.png Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent! .

SuperStrength Haymaker.png Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.

PowerPunch Flurry.png Whirling Hands Melee Area of Effect Smash/Energy
Launches a dizzying attack against everything in a nearby area.

SuperStrength FootStomp.png Foot Stomp Point Blank Area Effect, Moderate Damage (smash), Knockback
The Crey Cloned Hero shakes the very earth itself with a super Foot Stomp, attacking everything in a nearby area.

Regeneration DullPain.png Dull Pain Self Special
A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time.

Regeneration MomentOfGlory.png Moment of Glory Self +Resistances (All Damage but Psionics), -Hit Points
When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects. Recharge: Very Long.

Lieutenants

7th Generation Paragon Protector

Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent.

Powers

Flight TravelFlight.png Flight Self fly
Crey Cloned Heroes can Fly!

Claws ClawsSwipe.png Swipe Melee, Lethal, Low Damage
A fast Claw attack that shreds your opponent.

Claws ClawsStrike.png Strike Melee, Lethal
Claw Strike is a standard Claw attack against a targeted foe.

Claws Slash.png Slash Melee Lethal, Foe -Defense
A Slash attack deals high damage, and reduces the target's Defense.

Claws SpinningClawsAttack.png Spin Melee, Area of Effect, Lethal
The Crey Cloned Hero spins aroundwith claws extended, slicing up all the nearby enemies.

Claws Focus.png Focus (Ranged) Area of Effect, Lethal, Foe Knockback
The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes.

Claws Evicerate.png Eviscerate Melee, Cone, Lethal, Very High Damage, Special
The Crey Cloned Hero spins and slashes around violently, attacking all nearby foesin a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage!

SuperReflexes FocusedFighting.png Focused Fighting Self, +Defense
The Crey Cloned Hero can Focus his mind to evade many attacks.

Invulnerability Unstoppable.png Unstoppable Self, +Resistances (Disorient, Sleep, Hold, Immobilize, All Damage but Psionics)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. Recharge: Very Long.


7th Generation Paragon Protector

No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain is their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations.

Powers

Flight TravelFlight.png Flight Self fly
Crey Cloned Heroes can Fly!

PowerBlast PowerBolts.png Power Bolt Ranged, Energy, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, Energy/Smash, Foe Knockback
A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast EnergyTorrent.png Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy thatknocks foes back.

PowerPunch EnergyPunch.png Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent! .

SuperStrength Haymaker.png Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.

PowerPunch Flurry.png Whirling Hands Melee Area of Effect Smash/Energy
Launches a dizzying attack against everything in a nearby area.

SuperStrength FootStomp.png Foot Stomp Point Blank Area Effect, Moderate Damage (smash), Knockback
The Crey Cloned Hero shakes the very earth itself with a super Foot Stomp, attacking everything in a nearby area.

PowerPunch TotalFocus.png Total Focus Melee, Extreme damage, Smash/Energy, Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long

Regeneration DullPain.png Dull Pain Self Special
A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time.

Regeneration MomentOfGlory.png Moment of Glory Self +Resistances (All Damage but Psionics), -Hit Points
When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects. Recharge: Very Long.

7th Generation Paragon Protector

The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes.

Powers

Flight TravelFlight.png Flight Self fly
Crey Cloned Heroes can Fly!

Quills Swipe.png Barb Swipe Melee, Minor Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge
Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast.

Quills Lunge.png Lunge (Melee, Lethal) Damage over Time (toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized.

Quills Impale.png Impale Ranged, High Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge, Immobilize
You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate.

Quills BoneSword.png Ripper (Melee, Cone) Damage Over Time, Toxic, Foe -Speed, -Recharge
Your attack and movement speed are reduced by the spines. The Toxins may leave you immobilized.

Quills QuillThrowing.png Spine Throwing Ranged, Point Blank Area of Effect, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal a moderate damage and poison any target close to you. Spine poison Slows affected foes. Damage: Moderate; Recharge: Slow.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.

SuperReflexes Elude.png Elude Self +Defense, Special
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. Recharge: Slow.

Bosses

7th generation Paragon Protector

Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent.


7th generation Paragon Protector

No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain is their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations.

7th generation Paragon Protector

The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes.


Named Enemies

Quantum Paragon Protector (Minion)

Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent.

Powers

AssaultWeapons ShotgunBuckShot.png Quantum Array Gun (Ranged, Negative) Foe -Recharge, -Speed
Your attack and Movement rate have been slowed by the Quantum Array Gun.

SuperReflexes FocusedFighting.png Focused Fighting Self, +Defense
The Crey Cloned Hero can Focus his mind to evade many attacks.