Archetype Enhancements
Overview
Archetype Enhancements (ATEs or AEs) are all-unique and attuned enhancements. There are two sets per standard archetype, while Epic Archetypes have two sets total for both archetypes. All of the enhancements can only be slotted by a single archetype (or "set of archetypes" for EATs) depending on the name of the set. Each set contains a special enhancement tailored to that AT's role (Stalkers have a chance for hide, Kheldians get a changing bonus based on current form). Archetype Enhancements are also called Archetype Specific Enhancements (ASEs), Archetype Origin Enhancements (ATOs or AOs), or are referred to by the actual archetype (for instance, Blaster Enhancements).
Each enhancement has a level 10 minimum requirement, but as an attuned enhancement, the enhancement portion will increase as the character's level increases. The enhancement portion is affected by exemplar as normal. Set bonuses for standard and superior enhancements will operate down to level 1. All Archetype Enhancements are slotted in click damage attacks, melee or ranged as appropriate for the archetype, except for the Controller and Dominator sets slotting in mez powers and the Mastermind set slotting in pet powers.
Note that Archetype Enhancements are not Inventions: they do not need to be crafted.
Players can both trade and email all Archetype Enhancements.
Availability
Archetype Enhancements are available from the following sources:
- As Rare or Very Rare items in Super Packs.
- On the Auction House.
- Reward Merit Vendors for 100 Reward Merits, although this is unlikely to be the cheapest option compared to buying something in high demand with the Merits, selling that on the AH, and buying the ATOs there.
Superior Enhancements
Enhancement Catalysts can be applied to the standard enhancements to raise them up into "Superior" versions with higher enhancement values, bigger set bonuses, and a better special enhancement bonus. However, catalyzing an ATE will also increase the minimum level requirement to 50, similar to Purple IOs. To catalyze a whole standard set into a Superior set, a player must have six Enhancement Catalysts, as each piece must be catalyzed separately.
Standard and Superior enhancements of the same type are mutually exclusive; a character cannot slot both Blaster's Wrath: Accuracy/Damage and Superior Blaster's Wrath: Accuracy/Damage. This means that set bonuses are limited; a character can get the first and second set bonuses twice (by slotting three standard pieces and three Superior pieces), or the first set bonus twice and the second and third set bonus once (by slotting two and four pieces), but cannot get the third, fourth, and fifth bonuses from both sets. Note that the set bonuses for the standard and Superior versions are different; the Superior version grants higher bonuses.
Enhancement Listing
The following table lists each archetype's enhancement sets, and includes the archetype-specific bonus that the special enhancement grants and the maximum number of times the effect can stack. The final column is the average times per minute the proc chance has to fire (Procs Per Minute, or PPM); if nothing is listed, it functions more like a global effect.
Note that damage and heal/hitpoint numbers are derived from Level 50 characters. Lower level characters will see lower numbers.
Archetype | Enhancement Set Name | Special Enhancement Bonus | Stacks | PPM |
---|---|---|---|---|
Blaster | Blaster's Wrath | 71.8 [107]* fire damage** by the slotted power | - | 4/min [5/min]* |
Defiant Barrage | increase confuse/hold/terrorize/immobilize/stun/sleep protection by mag 1 when attacking with the slotted power (20% status resistance in pvp) |
- | 3/min [4/min]* | |
Brute | Brute's Fury | gain 5 [7]* Fury when attacking with the slotted power | - | 4/min [5/min]* |
Unrelenting Fury | increase regen by 15% [20%]* and gain a 5% [6.65%]* endurance discount when attacking with the slotted power |
5 | 6/min [7/min]* | |
Controller | Will of the Controller | 71.8 [107]* psionic damage** by the slotted power | - | 4/min [5/min]* |
Overpowering Presence | create an energy font, which will damage and stun your foes, when attacking with the slotted power | - | 1/min [2/min]* | |
Corruptor | Malice of the Corruptor | 71.8 [107]* negative energy damage** by the slotted power | - | 4/min [5/min]* |
Scourging Blast | 5% [7.5%]* endurance and 66.93 [100.40]* heal PBAoE when attacking with the slotted power | - | 2/min [3/min]* | |
Defender | Defender's Bastion | 72HP [107HP]* PBAoE heal*** when attacking with the slotted power | - | 4/min [5/min]* |
Vigilant Assault | 5% [7.5%]* PBAoE absorb when attacking with the slotted power | - | 4/min [5/min]* | |
Dominator | Ascendency of the Dominator | 14.19% [21.25%]* damage buff when attacking with the slotted power | 3 | 3/min [3/min]* |
Dominating Grasp | create a fiery orb, which will damage and stun your foes, when attacking with the slotted power | - | 1/min [2/min]* | |
Mastermind | Command of the Mastermind | 40' radius buff that increases henchmen AOE defense by 10% [15%]* | - | - |
Mark of Supremacy | 40' radius buff that increases henchmen damage resist by 10% [15%]* and regen by 100% [150%]* | - | - | |
Scrapper | Scrapper's Strike | increases base chance to critically hit for all primary powers by 2% minions/4% others [3%/6%]* | - | - |
Critical Strikes | gain a 50% chance to critically hit for a short time when attacking with the slotted power | - | 2/min [3/min]* | |
Sentinel | Sentinel's Ward | moderate [higher]* amount of absorb for 30 seconds when attacking with the slotted power, and reduce the slotted powers recharge time | - | 2/min |
Opportunity Strikes | gain 147.5 [210]* Opportunity when attacking with the slotted power | - | 1/min | |
Stalker | Stalker's Guile | 20% [33%]* chance to hide when attacking with the slotted power | - | 4/min [5/min]* |
Assassin's Mark | gives most damaging powers a 4% [5%]* chance to recharge Build Up | - | - | |
Tanker | Might of the Tanker | increase damage resistance by 5% [6.7%]* when attacking with the slotted power | 3 | 5/min [6/min]* |
Gauntleted Fist | small [moderate]* amount of absorb for 20 seconds when attacking with the slotted power | - | 2/min [3/min]* | |
Hero EAT | Kheldian's Grace |
Human form: 3% [5%]* enhanced damage resistance |
- | - |
Essence Transfer | gives most damaging powers a 12% [18%]* chance for a 53.54 [69.61]* heal | - | - | |
Villain EAT | Dominion of Arachnos | cause terrorize and 10% [15%]* damage debuff when attacking with the slotted power | - | 4/min [5/min]* |
Spider's Bite | gives most damaging powers a 8% [12%]* chance for minor toxic damage | - | - |
* Purple numbers inside square brackets indicate the Superior version's special enhancement bonus.
** The damage dealt by these procs are not affected by set bonuses and will not inherit any click buffs.
*** The heal in Defender's Bastion is not affected by set bonuses but will inherit any click buffs.
Inconsistency
While Archetype Enhancements typically state they can be slotted into a broad selection of powers, in practice they appear to be limited to Primary and/or Secondary power selections. It has been shown through testing, that despite qualifying as acceptable powers, most Ancillary Power Pool powers, Power Pool powers and powers from the Patron Power Pools seem unable to accept the slotting of Archetype Enhancements. Whether this is a bug or working as intended has not been verified by a developer at this time.