Anton Sampson

From Homecoming Wiki
Jump to navigation Jump to search

Overview

Anton Sampson
Anton Sampson.jpg
Research Technician
Zone Founders Falls
Coordinates (4680, 0, 3352.5)[Copy]
Level Range 35-39
Introduced By == Level 30-34 ==
Neal Kendrick
Tina Chung
== Level 35-39 ==
Cadao Kestrel
Colleen Nelson
Steven Sheridan
Gordon Stacy
Ginger Yates
Introduces == Level 35-39 ==
Cadao Kestrel
Colleen Nelson
Steven Sheridan
Gordon Stacy
Ginger Yates
== Level 40-45 ==
Maxwell Christopher
Enemy Groups
v  d  e

Anton Sampson is a hero contact in the Liberty Town neighborhood of Founders' Falls at coordinates (4680, 0, 3352.5)[Copy] Anton Sampson is a Technology origin contact. His level range is 35-39.

Introductions

Contact Introduced By

Level 30-34

Level 35-39

Contact Introduces

Multiple contact options
Some of my contacts are interested in speaking to you.
Single contact option
An associate of mine asked me to send you around.

Level 35-39

Don't listen to the rumors about Cadao Kestrel. He would never use his mastery of voodoo for any dark purpose, and he has excellent information on the Circle of Thorns. He loves to work with magic heroes and can provide Relic and Focus Enhancements.

Kestrel is a man of peace, Character. He will help you fight the Circle of Thorns menace.

Colleen Nelson is a top notch lawyer who recently joined the district attorney's office. She has dedicated herself to bringing down the Council. She usually works with mutants and can provide Focus and Genetic Alteration Enhancements.

Colleen is a rising star in the legal world. I think you two will work well together.

Dr. Steven 'Science' Sheridan has asked to speak with you. He has more information on the Rikti than anyone in Paragon City. He also has Relic, Focus, Gadget, Invention, and Genetic Alteration enhancements.

Most people say that Doc Science is the smartest man on the planet. You will learn a lot working with him.

Captain Gordon Stacy could really use your help. He has made himself unpopular by investigating Crey, and I'm sure he'd appreciate some back up. He works mostly with natural heroes and can offer Gadget and Relic Enhancements.

Crey is a very dangerous opponent, Character. Be ready for anything.

Ginger Yates is an ecologist who lost her family to the Devouring Earth. She's pretty grim, but her information is the best. She likes working with science heroes, and she has access to Invention and Generic Alteration Enhancements.

She has faced great adversity and is still fighting. Don't be put off by her brusque manner.

If you are looking for someone who has information on Nemesis, you should speak to Maxwell Christopher. He is a high level FBSA agent. Maxwell has access to Invention and Gadget enhancements.

Mister Christopher is a good agent, even if he is a bit gruff.

Level 40-45

If you are looking for someone who has information on Nemesis, you should speak to Maxwell Christopher. He is a high level FBSA agent. Maxwell has access to Invention and Gadget enhancements.

Mister Christopher is a good agent, even if he is a bit gruff.

Information

Research Technician

Anton Sampson used to be one of the leading researchers in the field of nanotechnology, but he's fallen on hard times. Just as he was nearing a breakthrough in his latest project, his laboratory was ransacked by Nemesis agents. The attack left his equipment in a shambles and Anton in a full body cast for several months. Since then he's dedicated himself to collecting information about their activities and feeding it to the heroes of Paragon City. No one is certain what became of the project Anton was working on, and he hasn't spoken about it since the day of the Nemesis attack.

Wrong Side

I don't talk to villains, Character.

Prior to Introduction

We are not acquainted. Go speak with Active Contact.

Initial Contact

With groups like Nemesis around, the greatest achievements in the world can be wiped away in an instant. I hope you will help me put a stop to them.

Greeting

Too Busy

I appreciate your passion for your work, but, Character, there's no need to take on so much!

No More Missions

I have no more tasks for you. It may be time for me to go back to my research.

Store

  • Inspirations (Luck, Catch a Breath, Enrage)
  • Level 35 Natural/Technology Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 35 Technology/Science Dual Origin Enhancements (100% base costs) (Power 10 only)

Thank you for all your help, friend. I think these new Enhancements may show you how grateful I am. I want you to call if i can ever assist you.

  • Inspirations (all)
  • Level 40 Natural/Technology Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 40 Technology/Science Dual Origin Enhancements (100% base costs) (Power 10 only)

I know I can trust your discretion, Character. These new Enhancements should help you keep fighting the good fight.

  • Level 35 Technology Single Origin Enhancements (200% base costs)
  • Level 40 Technology Single Origin Enhancements (200% base costs)

Urgent Mission

When this contact has an urgent mission available, this contact only offers urgent missions, and not any other missions.

Check the warehouse for anything that might hint at Nemesis' next plan (35-40)

Briefing

I've got a mission for you, Character, very hush-hush. I just got word that a local warehouse is storing a bunch of arms and equipment for the Nemesis Army. I've spoken to the foreman, and he's agreed to let you take a quick look around. If we can figure out what Nemesis' next big move is, it'll go a long way toward preventing it. I need you to check that warehouse for anything that might hint at Nemesis' plans.

We still don't know for certain that this new Nemesis is the real 'Prussian Prince of Automatons' who's terrorized the world for nearly 200 years. Whether this new Nemesis and his army is the original or some kind of impostor, they're extremely dangerous. Be careful on this one, Character.

Mission Acceptance

If you find anything interesting, report back to me at once.

Seek clues to Nemesis' plan

Unnecessary Solicitation

We have only a limited window of opportunity here. If Nemesis moves that stuff, our chance will be gone.

Mission Objective(s)

You hear the marching of soldiers' feet. Nemesis' men are here!

  • Seek clues to Nemesis' plan
    • 5 crates to search, Prevent release of gas

After calling your contact, you receive instructions to talk to Phillipa Meraux, the counter-terrorism specialist.

Clue
Gas masks

You found these gas masks in a warehouse, awaiting delivery to Nemesis. In the 1940's Nemesis almost seized control of America by releasing a special nerve gas in dozens of cities and then holding the country ransom for the cure. His robotic armies were only barely defeated on the streets of Washington DC by a coalition of heroes and a cure for the gas was synthesized in time, but the memory of his nearly successful plot still strikes fear in the hearts of many Americans.

Clue
Canisters of gas

These canisters of gas are marked in several places with black and orange hazard warnings. You wonder if the gas in these cylinders could be related to the same neurotoxin the original Nemesis used in his 1945 attempt to take over the United States.

Editor's Note:

Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.

Notes

  • Though it's not specifically stated, there is also a Gas Tank object that the Nemesis soldiers attempt to destroy during this mission. It is not necessary to keep the tanks from being destroyed in order to successfully complete the mission.
  • After completing and exiting this mission, a character or team will be ambushed by Nemesis.

Enemies

Nemesis

Ambush! Upon exiting this mission you will be ambushed by Nemesis soldiers.

Talk to Phillipa Meraux

Unnecessary Solicitation

Phillipa knows a lot about the original Nemesis' first attempt to gas the U.S. If he's at it again, she's the one to look to for help.

Mission Objective(s)

  • Talk to Phillipa Meraux

Briefing

Sure, I can tell you all about Nemesis' first attempt to gas the United States. Not that it'll help. See, Character, I just don't believe he's actually playing the same tune again. That's not how the classic Nemesis operated. He was dangerously cunning, capable of running multiple interlocking plans at once, and he'd never try the same plan twice. From what I've seen of Nemesis this time, whether it's the original or not, I think he's just as capable and just as devious. You may not want to hear this, Character, but that whole warehouse mission was staged.

That's right, staged. I've done some digging on my own to confirm my suspicions, and lo and behold, the whole operation is gone. No foreman, no workers, nada. Face it, Nemesis was trying to get you and Anton Sampson so wrapped up in this fake plot, you'd never guess his real intentions.

Luckily, I've got another lead you can follow up. I don't know if this is something we can trust, but I heard that there's a lot of activity in a nearby Nemesis base. If you'll check that out, I'll bet we find he's on to a whole different scheme.

Notes

  • After completing this mission, a character or team will be ambushed by Nemesis.

Check out Nemesis base

Unnecessary Solicitation

Phillipa may be right about that base; you should check it out.

Mission Objective(s)

The high-tech machinery of this base all bears the stamps of Nemesis' manufacture. It boggles the mind to imagine a man so gifted in so many sciences, yet so resolutely evil.

  • Check out Nemesis base
    • Seek clues to Nemesis' plans

You defeated the villains and discovered that Nemesis has portal technology.

Editor's Note:

Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.

Enemies

Nemesis

Debriefing

So, Nemesis had a portal generator! No wonder he led us on a wild goose chase; he couldn't risk the possibility that we would learn he has portal technology. Not only is that highly illegal, it's also very, very worrisome. I hesitate to imagine the plots Nemesis might be concocting. Is he planning to bring in troops from an alternate dimension? To spread his army into another world? Maybe this new Nemesis is from another world? Or maybe the original Nemesis hid on another world during the Rikti War? There are an infinite number of possibilities, and I'm sure Nemesis is hard at work selecting the most sinister one. We'll have to be doubly on our guard from now on.


Story Arc

Merit Rewards: This activity awards 47 Reward Merits.

Mass Duplicity (35-39)

Souvenir

Nemesis battle suit blueprints

These blueprints remind you of the fantastic pieces of machinery you took down in an adventure you've come to think of as:

Mass Duplicity

When you hit a warehouse to stop a shipment of dangerous weapons technology, you didn't expect to come face to face with Nemesis soldiers. In the battle that ensued, you discovered an encoded set of shipping logs.

The shipping logs were written in code, so a cryptographer named Lisa Colbert was called in to decrypt them. But Nemesis forces caught up with Lisa, and you had to rescue her. The decoded logs listed a series of front companies being used by Nemesis. They also contained an ominous reference to a new prototype.

You went to investigate one of the front companies, and were attacked by sophisticated automatons that looked like office workers. You fought your way through, but found no information on the prototype.

Your next lead was another front company, but this time you were ready for Nemesis's deadly duplicate automatons. You also fought Nemesis troops, and discovered the location of a warehouse that might hold the prototype you sought.

You struck the warehouse, battling through Nemesis troops and automatons. The clues you found made the battle worthwhile. You learned that the prototype was some kind of new robotic weapon. You also learned of a central records storehouse, which might contain information about the prototype's new location.

The attack on the records center yielded more than you'd hoped for. You found a complete listing of all Nemesis automatons currently impersonating city figures, as well as the prototype's new location. The same documents also told you that the prototype you sought was a new Nemesis battle suit suitable for mass production.

You attacked the lab where the prototype was being assembled, but came away with only a set of assembly blueprints and a testing schedule.

The weapon was already being tested against the Rikti. You traveled to their lair and took on the fearsome machine, destroying it before about it could be unleashed on the city streets.

Intercept the weapons shipment

Briefing

Character, I have a mission for you. It seems that a shipment of illegal weapons technology is coming into the city soon. My own contacts have given me a pretty good idea of where it's going to be stored, but no one knows who's going to be waiting to receive it. Could you intercept that weapons shipment?

Mission Acceptance

All I've been able to learn is that the team sent to pick up the shipment is being led by a person named 'Lemleigh.' Try and arrest him, if you can.

Unnecessary Solicitation

You'll need to move quickly if you want to intercept that weapons shipment.

Mission Objective(s)

Vehicle tracks on the floor show that a lot of material has recently come through this warehouse.

  • Defeat Lemleigh and his crew
    • Find weapons shipment

You have shut down the warehouse and found information on the weapons shipment.

Clue
Shipping ledgers

These ledgers are written in code, but their size tells you that a large number of shipments have recently come through this warehouse.

Notable NPCs

Enemies

Nemesis

Debriefing

Well, they got away with the shipment, but at least the armies of Nemesis won't be shipping any more illegal parts through that warehouse. Those shipping logs you found could help us track them down, if we can just break the code. I'll talk to a cryptographer I know and see if she can make anything of them.

Retrieve the ledger from Lisa Colbert

Briefing

I took that coded ledger you found to a cryptographer named Lisa Colbert. It didn't take her long to crack the Nemesis code, but I'm afraid it might have gotten her into trouble. She just called me in a panic. She says she's being followed, and she thinks the perps are Nemesis' men! She's trying to avoid them, and would really like to get the ledger out of her hands. Will you go retrieve the ledger from Lisa Colbert?

Mission Acceptance

Hurry, Character. I'd hate to see anything happen to Lisa.

Unnecessary Solicitation

If you don't hurry, the armies of Nemesis may catch up with Lisa. Then there's a good chance we'll never see her, or the ledger, again.

Mission Objective(s)

These old offices used to belong to a government agency. Old memos marked 'Top Secret' are scattered on the floor.

  • Defeat all soldiers in office
    • Rescue Lisa Colbert
    • Take Lisa to ledgers

You have rescued Lisa Colbert and retrieved the ledger.

Clue
Decrypted ledgers

According to Lisa Colbert, the cryptographer, these ledgers record a large number of sealed shipments from Europe. Most of them contained robotic supplies. In order to divert suspicion, the shipments were sent to several different Nemesis front companies.

One very recent shipment is labeled 'Prototype.' The final destination of that shipment is not recorded.

Notable NPCs

  • Lisa Colbert (Captive)

Enemies

Nemesis

Debriefing

Lisa is safe at home, thanks to you. Her decryption of that ledger was very interesting. It looks like the Nemesis armies have been bringing in shipments from Europe for a while. The entry that really worries me is this last one, the prototype. It could be anything: a new weapon, some new armor, anything!

There's been a lot of debate about whether or not the armies of Nemesis are being led by Nemesis himself, or a copy cat. Finding a new prototype of Nemesis technology might answer that question for good.

Investigate Lovewest Trading

Briefing

According to that ledger you found, the Nemesis armies have been moving their shipments through a number of front companies. If we can figure out which one was the final destination of this mysterious prototype, we may get a good idea of what those soldiers are planning. The first company on the list is an import/export business called Lovewest Trading. Would you investigate the company for me?

Mission Acceptance

If the prototype is on site, you'll have to confiscate it.

Unnecessary Solicitation

I need to know about this prototype the Nemesis armies are working on.

Mission Objective(s)

This office seems well ordered. Perhaps too well ordered.

  • Investigate Lovewest Trading

There's nothing left to find at Lovewest Trading.

Clue
Empty files

These files are completely empty. It seems likely that this company has never performed any real business at all; it is merely a shell for the schemes of the Nemesis army.

Clue
Nemesis automatons

Though the employees at Lovewest Trading looked completely human, they were in fact mechanical automatons. It seems that this entire office had been staffed with these robotic impostors.

Enemies

Nemesis Automatons

Debriefing

Lovewest Trading was filled with killer robots? You know, Nemesis used to use robotic duplicates to replace important people in business or politics. There minds weren't that sophisticated, but the could pass as human for a while. They were key in his 1946 attempt to take over America.

Either this copy cat is good, or we're dealing with the true Nemesis himself! If it's the latter, we've got to find that Nemesis prototype. Nemesis' inventions may be diverse, but they all have one thing in common: they're incredibly dangerous.

Find a clue to the prototype's location

Briefing

I've got a lead on that Nemesis prototype we're searching for. According to my sources, it seems likely that the prototype was sent to a Nemesis shell company called Gordonless Imports. Gordonless owns a lot of warehouses though, and we need to check out their main office to learn which warehouse has the prototype. I've got to warn you, there's a good chance this office will be filled with those fighting automatons you encountered at Lovewest. If you're ready to tangle with them again, then you might be able to find a clue to the prototype's location.

Mission Acceptance

I'm certain that prototype was sent to one of Gordonless Imports' warehouses. Character, we're really getting close.

Unnecessary Solicitation

There's got to be something at Gordonless Imports to tell us where Nemesis is storing that prototype!

Mission Objective(s)

The pictures hang perfectly straight. The vacuum marks on the carpet line up exactly. Even the footprints you see have a certain mathematical precision.

  • Defeat squad leader, his men
    • Seek clues to prototype's location

You defeated the Nemesis squad leader and found a clue.

Clue
Automaton shipping slip

You found this shipping slip in a box containing a disassembled Nemesis automaton. While the slip is written in a cipher, the code seems to match the one Ms. Colbert broke earlier.

Notable NPCs

Enemies

Nemesis
Nemesis Automatons

Debriefing

This shipping note you found looks like it's in the same cipher that Lisa Colbert broke earlier. I guess the Nemesis army hasn't had time to update their codes. I'll get it deciphered. It seems pretty likely that this shipment came from the same warehouse that's housing Nemesis' new prototype.

Raid Gordonless Import warehouse

Briefing

I've had Lisa Colbert decrypt that packing slip you found at the Nemesis front company, Gordonless Imports. It pinpoints the warehouse that the Nemesis automatons are coming from. I really feel like we're closing in on that strange prototype we've been tracking. If you're ready, this is the time to raid the place.

Mission Acceptance

I'm really worried about this prototype, Character. The Nemesis armies already have such amazing technology! What's next?

Unnecessary Solicitation

We need to find that prototype!

Mission Objective(s)

This looks like a normal warehouse from the outside. But with Nemesis, looks can be very deceptive indeed.

  • Raid Gordonless warehouse
    • 2 clues to find

You shut down the warehouse and found some strong leads.

Editor's Note:

This mission requires finding a desk, files, and defeating all enemies in Sgt. Billings' room.

Clue
Notes

These handwritten notes refer to a central information storehouse that contains records on every organization successfully infiltrated by Nemesis' lifelike automatons. If these records could be recovered, it would doubtless set back Nemesis' plans.

Clue
Shipment list

These files list the items recently shipped through the Gordonless Imports warehouse. The last shipment on the list reads 'Prototype mass-production robotic weapon (disassembled).' Its final destination isn't shown.

Notable NPCs

Enemies

Nemesis
Nemesis Automatons

Debriefing

You shut down Gordonless Imports hard, Character. I think your next step should be this central information storehouse you learned of. Maybe there's something there that will lead us to the final destination of the prototype. I have to say, I really don't like the sound of this 'prototype mass-production robotic weapon.' Especially the 'mass-production' part.

Investigate the Nemesis records storehouse

Briefing

I've been able to pin down the location of the Nemesis records storehouse. This could be big, Character. There's a good chance that place contains information that can shut down a lot of nefarious Nemesis plots throughout the city. And it might just help us find that new weapon prototype they've developed. Are you ready to investigate that storehouse?

Mission Acceptance

It's imperative that we find that weapon prototype as soon as possible. Anything you can learn will be a help.

Unnecessary Solicitation

I'm counting on you to find something that will lead us to that prototype weapon!

Mission Objective(s)

The moment you enter, you can hear the distinctive hiss of Nemesis' steam technology.

  • Defeat all soldiers in office
    • 2 clues to find

You found a clue to the prototype's location.

Clue
Prototype transfer orders

Written on parchment with Nemesis letterhead, these are orders to ship a Nemesis battle suit to a hidden lab for final assembly and field trials. Though the lab's location is encoded in a cipher, it's a code that's been broken.

Clue
Infiltration records

These thick books are written in code, but you can tell that there are hundreds of entries. It seems likely that each one represents an automaton that has infiltrated Paragon City's government or business world. With the help of the cryptographer Lisa Colbert, this book should be a windfall in the battle against Nemesis.

Notable NPCs

Enemies

Nemesis

Debriefing You've just won a huge battle in the war against Nemesis, Character. These records you found should shut down a lot of the infiltration ops going on in the city. But I think what you've learned about that prototype may be even more important.

We knew it was a weapon, but I didn't think it would be a Nemesis battle suit! Nemesis often used duplicates of his own armor as heavy support troops for his soldiers. Though they were never as powerful as Nemesis himself, they were still one of the big terrors of his old army. The only reason he never fielded more of them was that they were too expensive to produce, even by his standards. If they've found a way to mass produce them, then there may be no stopping the Nemesis armies!

Stop the soldiers from assembling the prototype

Briefing

According to those transfer orders you found, the Nemesis armies plan to assemble their prototype Nemesis battle suit at a hidden lab. Lisa Colbert once again cracked the code and it looks like it's off to the sewers for you! Get over to that lab and stop the soldiers from assembling that prototype!

Mission Acceptance

In days of old, the fake Nemesis did a great deal of damage. I hear it was often hard for heroes to tell the difference between the real Nemesis and his hollow constructions.

Unnecessary Solicitation

You'll have to move quickly if you expect to stop those soldiers from assembling their Nemesis battle suit!

Mission Objective(s)

This secret facility has been cleverly hidden in an offshoot of the sewer system.

  • Defeat all soldiers in lab
    • 2 clues to find

You have defeated the Nemesis forces and found some important information.

Clue
Assembly blueprints

These are assembly instructions for a copy of Nemesis' battle suit. While not as powerful as Nemesis' own suit, it does appear to be heavily armored and extremely dangerous. Several of the complexities of the original suit have been trimmed away, making it possible for this version to be mass produced.

Clue
Prototype test schedule

These notes detail a schedule of attacks on the city and on other villain groups. It seems these attacks have been planned as trial runs for the Nemesis battle suit.

Enemies

Nemesis

Debriefing

It looks like they've already assembled the battle suit, and they're getting ready to test it! If you can make certain those tests fail, Character, maybe they'll scrap the new battle suit as a failure.

You should know that heroes have already started rounding up the Nemesis automatons who have infiltrated the city. It seems there were hundreds in place already! If you hadn't found those records, I have no doubt that they would have done irrevocable harm to this town.

Take on the false Nemesis

Briefing

Nemesis forces are about to launch an attack against a Rikti enclave in order to test their new battle suit prototype. If you can destroy the prototype there, it should derail the whole project. Are you ready to take on one of Nemesis' legendary false Nemeses?

Mission Acceptance

It may get pretty confused down there, but remember that your main goal is to find and destroy the prototype. That should shut this op down pretty quickly.

Unnecessary Solicitation

I think you'd be surprised by how much damage a Nemesis battle suit can do in a short time. You've got to take it down, fast!

Mission Objective(s)

This is it. You head now into a battle against not just Nemesis and the Rikti, but against the latest weapon in the Nemesis arsenal.

  • Defeat prototype, its handlers

You have destroyed the false Nemesis prototype.

Notable NPCs

Notes

  • The Prototype False Nemesis has 90% resistance to psychic attacks, unlike normal Fake Nemesis' which have no special resistance to psychic attacks.

Enemies

Nemesis
Rikti

Debriefing

The destruction of that prototype should set Nemesis' research back. Hopefully they'll abandon the entire concept as a failure.

In some ways, though, I'm more worried now than when this whole mess started. The presence of a new robot based on Nemesis technology strongly indicates that it is really the true Nemesis at the head of these new armies. A lot of people hoped that it was just a copy cat organization, but each new device makes that more unlikely. Nemesis is back and the world is certainly in trouble. It's a good thing Paragon City has heroes like you around, Character.

Missions (35-40)

Check out the cave Nemesis mentioned

Briefing

You'll never guess what arrived at my door this morning. A note from Nemesis! He says we'll have our chance to foil his latest plan, if you'll investigate a nearby cave. It seems likely to be a trap, but we have to follow up on it. Will you check out the cave Nemesis mentioned? I know it's dangerous. But I'd be grateful if you'd try.

Mission Acceptance

Toying with the authorities is one of Nemesis' trademarks. Be careful, Character.

Defeat all villains in cave

Unnecessary Solicitation

I need you to check out that cave, Character. Whatever is going on there is going to be big.

Mission Objective(s)

As you follow the directions in Nemesis' challenge, you find yourself not in a hidden technical fortress, but in the outskirts of the lost city of Oranbega, home of the Circle of Thorns.

  • Defeat all villains in cave
    • Find clue on Nemesis

Though there was no sign on Nemesis' forces, you defeated the Circle of Thorns and saved a sacrificial victim from them. You also recovered an artifact. After calling your contact, you receive instructions to take the artifact to Azuria for examination.

Clue
Strange necklace

You found this necklace in the Circle of Thorns base that Nemesis' note directed you to. At first glance, it appears to be nothing more than an ancient Chinese coin hung on a strand of dirty twine. But when you close your hand around it, you feel a slight pain, and you notice that the hairs on the back of your wrist begin to grow.

Enemies

Circle of Thorns

Notable NPCs

  • Sacrificial victim

Deliver the amulet to Azuria

Unnecessary Solicitation

I'm sure Azuria can tell us why Nemesis was after that necklace.

Mission Objective(s)

  • Deliver the amulet to Azuria

Briefing

Of course I recognize this necklace. It is the talisman of Cho Pao, the powerful Chinese sorcerer. It has enormous restorative powers, which probably explains why Cho Pao lived to be 612. I'd guess the Circle was trying to recover their original bodies, the ones they lost so long ago. As for Nemesis, I wouldn't be surprised if he was after the exact same thing. You don't live to be 180 without taking some extreme measures; Nemesis has replaced large portions of his body with mechanical parts. No one's seen him in years, but even then he was little more than a brain inside a walking piece of machinery. It could be he's turned to magic to return his body to a human form.

You'll have to be very careful with this, Character. I don't even want to keep it in the MAGI vaults; Nemesis would know it was there, and he's clever enough to find his way in. No, best to take it to a safe house. I'll draw you a map.

Clue
Talisman of Cho Pao

This necklace appears to be nothing more than an ancient Chinese coin hung on a strand of dirty twine. However, Azuria informed you that it is actually the Talisman of Cho Pao, a powerful Chinese sorcerer from the Shang dynasty. Its restorative powers may be enough to help Nemesis recover his human body. Nemesis was the one who tipped you off to the coin's location, and you have no doubt he is watching your every move.

Defeat all villains in safehouse

Unnecessary Solicitation

You've got to get that talisman to a safehouse before Nemesis comes looking for it!

Mission Objective(s)

So this ordinary looking abandoned warehouse is Azuria's safehouse. It looks like the villains aren't the only ones to find a use for such buildings.

  • Defeat all villains in safehouse

You defeated the Nemesis soldiers and kept the Talisman of Cho Pao safe.

Enemies

Nemesis

Debriefing

Nemesis must be fuming! He sent you to that cave hoping you'd recover the Talisman and deliver it right into his hands. Well, he was half right. Good work, Character. I have to tell you, Azuria's feeling a little embarrassed after sending you into that trap. The next time you see her, give her a kind word.

Combat Nemesis forces to show the people your opinion

Briefing

Nemesis has been trying to change the way people think about him. He wants to position himself not as a world-conquering tyrant, but as a benevolent champion of the people, and at the same time he has his men on the streets with standing orders to attack well known heroes as, and I quote, 'Menaces to public order, decency, and morality,' end quote. The people of Paragon love their heroes, and after all of the times you've saved the city you have a lot of credibility. If people see that you are fighting Nemesis' activities, it would help to combat any positive opinion of him.

Mission Acceptance

People just need an example to steer them away from danger, and people in Paragon look up to you. Knowing that Nemesis is an enemy of yours will help to change a lot of minds. You can do that by foiling his plans or just by battling his forces in places like Crey's Folly and Eden.

Unnecessary Solicitation

I'm working to get the word out against Nemesis, but I need you to provide more public examples. keep fighting the good fight against the Prussian Prince of Automatons.

Mission Objective(s)

  • Combat Nemesis menace
    • Defeat 40 Nemesis

You defeated enough Nemesis soldiers.

Enemies

Nemesis

Debriefing

Whether this is the original Nemesis or a usurper to his legacy of menace, I have to wonder why he's been so focused on changing public opinion and making himself seem like a good guy. He'll have a hard time doing that with real heroes like you around, though.

Deliver the report to the hero oversight committee

Bug! It's possible to spawn this mission with less than 50 Nemesis inside - meaning the mission cannot be completed without GM assistance. Solo players should set their difficulty (at a Field Analyst) to be the equivalent of two heroes (x2) in order to avoid this, if they are soloing. In this case, some players may also wish to lower their combat level to (-1). Noted 08 May 2012.

Briefing

I've got bad news today. The city council just passed a new resolution requiring all heroes to submit an accounting of their activities to an oversight committee. I've spent the past few hours writing up a report of your recent missions. Could you deliver the report to the hero oversight committee? They might want to ask you some questions.

Mission Acceptance

I don't know about this new resolution. It seems like the city has been trying to get a lot more control over hero activities lately.

Unnecessary Solicitation

Character, they need you over at the committee office! Pronto!

Clue
A Report: Character's Activities

This report details every mission you have been on in the last six months. The report was requested by a newly formed hero oversight committee, a symptom of the city's new efforts to firmly control all hero activities.

Mission Objective(s)

You hear a woman's voice pleading for mercy, and it doesn't sound like someone complaining about a traffic ticket. Your senses snap to focus. Something's not right with the oversight committee.

  • Deliver report to committee
    • 5 committee members to save, 50 Nemesis to Defeat

You rescued the committee members from Nemesis.

Clue
Nemesis Automatons

This crate is full of carefully sculpted life-like robotic impostors, each one modeled on a member of the city council. They are currently disassembled, but you note that there are enough pieces missing from the create for several impostor robots to have already been assembled.

Clue
The committee member's story

One of the committee members you rescued told you:

'I didn't even want to be on this stupid committee. I've always supported heroes, thought they were the best thing that ever happened to this city. But I was appointed against my wishes, just like the rest of my colleagues here. Then, today, these Nemesis goons show up. They told us we'd been selected because our pro-hero initiatives interfered with Nemesis' plan. They planned to replace us with automatons who would perform our jobs to Nemesis' liking!'

Notable NPCs

  • 5 Committee members (Hostages)

Enemies

Nemesis
Nemesis Automatons

Debriefing

I had no idea that Nemesis could secretly hold such power within the city government. He hand-selected that committee, then tried to replace them with automatons! It's absolutely diabolical, and classic Nemesis technique. Another good indication that this could be the original Prussian Prince of Automatons and not an impostor. Either way, Nemesis may well be the greatest threat Paragon City has ever faced.

Go to Crey's Folly and defeat as many Nemesis soldiers as you can find

Briefing

I know it's hard to believe, Character, but a lot of young men find the armies of Nemesis very attractive. Nemesis is powerful, brilliant, and the ideology he professes is respectable. I need you to get over to Crey's Folly and defeat as many Nemesis soldiers as you can find. Make sure people know that the armies of Nemesis aren't a valid career choice in this town.

Mission Acceptance

People just need an example to steer them away from danger.

Unnecessary Solicitation

I need you to make a bigger impression on Crey's Folly. Go defeat some more Nemesis soldiers.

Mission Objective(s)

  • Prevent people joining Nemesis
    • Defeat 40 Nemesis

You discouraged the people in this neighborhood from joining the armies of Nemesis.

Enemies

Nemesis

Debriefing

Good work, Character. We've got a lot of good young men in this town; we can't let them fall prey to Nemesis' deceptions.

Go to Crey's Folly and make it clear that the armies of Nemesis aren't welcome

Briefing

We've been getting a lot of reports of Nemesis soldiers harassing the civilians in Crey's Folly. They pretend to be noble peacekeepers, but the truth is they're just a bunch of goons with their own best interests at heart. I want you to head over to Crey's Folly and make it clear that the armies of Nemesis aren't welcome. Policing that zone is your affair, not theirs. Make sure you get that across.

Mission Acceptance

Nemesis is a dangerous foe. We can't let him entrench his armies in areas of the city like this.

Unnecessary Solicitation

Those Nemesis soldiers are still harassing anyone in Crey's Folly who looks at them cross-eyed. Get over there.

Mission Objective(s)

  • Stop harassment of civilians
    • Defeat 40 Nemesis

You have discouraged the Nemesis soldiers from harassing civilians in Crey's Folly.

Enemies

Nemesis

Debriefing

Good job, Character. We have to keep on our toes in this battle against Nemesis. Believe me when I say that his evil machinations are beyond our wildest dreams.

Rescue the Ladies' Aid Society from Nemesis

Briefing

I just got a call from a maid over at the van Horn mansion. Mimi van Horn has been kidnapped, along with all the members of the Paragon Ladies' Aid Society. Nemesis has already claimed responsibility, and he's issued his ransom demands. He wants the city to call off its plans to build the new power plant in Skyway City. The mayor will give in if he has to, but he'd rather let you handle the job. Can you rescue the Ladies' Aid Society from Nemesis? You only have 60 minutes to do so.

Mission Acceptance

That new power plant will mean new jobs and decreased reliance on the old reactor in Terra Volta. The mayor is counting on you to save the women before he has to give in to Nemesis' demands.

Unnecessary Solicitation

If you don't get those women back soon, the mayor may have to give in to Nemesis' demands.

Mission Objective(s)

An indignant voice says primly, 'Young man, unhand me at once.'

  • Defeat Nemesis, save hostages - 60:00
    • 3 ladies to rescue

You rescued the Ladies' Aid Society from Nemesis.

Clue
The society lady's story

One of the ladies you rescued told you:

'They were awful; they kept calling us names! They said that the Ladies' Aid Society is just a joke, something to talk about while we sip champagne and eat caviar. According to them, only Nemesis is a true friend of the poor. He wants to stop the city from building that new power plant, because the construction will wipe out a lot of low cost housing, leaving their occupants destitute and homeless. That's just crazy! The city will pay those people for their homes!

Editor's Note:

Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.

Enemies

Nemesis

Notable NPCs

  • 3 Society Ladies (Hostages)

Debriefing

I hate to break this to you, Character, but it looks like this all worked out just the way Nemesis planned. As soon as the ladies' story got out, the people in that low cost housing district started rallying to Nemesis' cause. The sentiment is spreading; it looks like Nemesis is becoming a hero to the poor of this city.

Stop Nemesis' Macro Assembler

Briefing

Nemesis just deployed one of his Macro Assemblers in the Yellow Rose Cosmetics office building. Have you ever seen one of those machines? It starts out about the size of a dump truck, but once it's deployed, it breaks itself up into all sorts of smaller machines. Then it proceeds to eat the building from the inside out! It breaks down any materials it finds and uses them to construct a new building, one to Nemesis' specifications. It will even break down people if it encounters them! You've got to stop Nemesis' Macro Assembler. You only have 90 minutes to stop it. What's more, the machines are interconnected and can only be deactivated simultaneously. So you'll need at least three teammates.

Mission Acceptance

There may still be people in that building. You've go to get them out of there before they're rendered into glue!

Unnecessary Solicitation

If you don't get over there soon, that building will be beyond repair.

Mission Objective(s)

You hear the rapid clicks and whirrs of the Macro Assembler units in action.

  • Defeat Nemesis troops, machines
    • 4 devices to stop simultaneously, 4 office workers to rescue

Success: You disabled the Macro Assembler.
Failure:You failed to dismantle to prevent devastating structural damage to the building.

Enemies

Nemesis

Debriefing: Success

You did a great job getting rid of that Macro Assembler. If we had let it work much longer, it would have developed even smaller machines that could hide in the interiors of walls, or in air ducts. The whole building would have been demolished! Or worse, turned into a Nemesis fortress.

The original Nemesis advocated a highly mechanized society where all labor was done by robots and every person had a place in a perfect society. He called it utopia, but if you believe in free will it would have been closer to hell. It doesn't surprise me that to see the tradition carried on by Nemesis now, whether or not it's the original Prussian Prince.

Debriefing: Failure

Well, Yellow Rose Cosmetics will have to find a new home office. At least the people got out alive. The city is sending a re-construction team over there now to try and reclaim it before Nemesis' machines turn the place into a fortress or worse. It will likely take years before it's safe again.

The original Nemesis advocated a highly mechanized society where all labor was done by robots and every person had a place in a perfect society. He called it utopia, but if you believe in free will it would have been closer to hell. It doesn't surprise me that to see the tradition carried on by Nemesis now, whether or not it's the original Prussian Prince.

Stop the violence between the Council and the Rikti

Briefing

I just learned that the Rikti are raiding a Council base today. Apparently they got word that the Council has stolen some of their biotechnology and is planning to use it to enhance their soldiers. I need you to get over there and stop the violence between the Council and the Rikti right away. This is a scary situation, Character, and I've got a bad feeling about it. I feel that if things don't go well, this one may be a failure.

Mission Acceptance

Please hurry, Character. If you don't get there soon, the violence could endanger the lives of our citizens.

Unnecessary Solicitation

That Rikti raid is still going on. If you want to do something about it, you'll have to move fast.

Mission Objective(s)

The Council troops spout jeers and insults, but the Rikti fight in eerie silence.

  • Defeat all villains in base
    • Don't let Clark escape!

You defeated the Rikti and the Council

Notable NPCs

Enemies

Council
Nemesis
Rikti

Debriefing

So the Council claimed to be completely innocent of stealing from the Rikti? Not surprising, but, based on the presence of Nemesis, I'm inclined to believe them. I've heard before that Nemesis has set groups against one another in order to learn the strengths and weaknesses of their technology. I'll bet anything that's what he's done here. And who do you think actually has that stolen tech? Why, Nemesis, of course.

Security Chief Missions

A character can complete each of these missions only once. If any of these missions is active or completed from another contact, this contact won't offer that mission.

Help the Founders' Falls Security Chief (36-37)

Briefing

You need to help the Security Chief in Founders' Falls. Now!

Mission Acceptance

I am not sure what is going on, but he said to send help fast.

Help the Security Chief

Unnecessary Solicitation

Get over to the Security Chief!

Mission Objective(s)

  • Help the Security Chief

Briefing

I need you to head to the streets. I don't want to argue about politics, Crey needs to be stopped. You should try looking for them near the Red River or the Gaspee.

Clue
Founders' Falls briefing

Founders' Falls is probably the most historic area in the city. During the revolutionary period it was a busy waterfront property, until the Red River rose, leaving most of the buildings underwater. People kept living there, though, and now it's a major tourist attraction. The wooded areas around Founders' Falls have been invaded by the strange Devouring Earth monsters. Though these creatures are clearly inorganic, some strange intelligence guides their actions. They hate anything related to technology or civilization, and they especially hate human beings. People call them the Devouring Earth because it seems like the planet itself is spawning creatures to devour us all.

Keep the peace in Founders' Falls

Unnecessary Solicitation

The Security Chief gave you an assignment. Get on it.

Mission Objective(s)

  • Keep peace in Founders' Falls
    • Defeat 40 Crey

You have defeated 40 Crey minions.

Enemies

Crey

Debriefing

Quite often the Security Chiefs have the best perspective on the true threats to Paragon City.

Help the Security Chief with the sewers (38-39)

Briefing

The Security Chief for the sewers needs some skilled help. Please do whatever you can to help him.

Mission Acceptance

The area under Paragon City has quickly turned into the most dangerous area of all.

Help the Security Chief

Unnecessary Solicitation

Get over and help the Security Chief.

Mission Objective(s)

  • Help the Security Chief

Briefing

The Rikti are taking over the sewers. Get down there and play defense! Here's a briefing for you. If I were you, I'd try looking for Rikti in the Underworld or Skyway City sector.

Clue
Sewer briefing

The sewer network is probably the most dangerous place in the city right now. The Rikti have many secret bases down there, and they use the sewers for hit and run attacks all over the city. Even worse, it's said that the aliens are using the sewers to breed some strange sort of monster. We've seen evidence of these creatures in Perez Park, but nowhere else. There are even rumors of a giant beast living in the center of the sewers, just waiting for the Rikti to release it on the city. Only go in there with the help of many other heroes.

Keep Rikti from taking over sewers

Unnecessary Solicitation

Get into the sewers, Character.

Mission Objective(s)

  • Keep Rikti from taking over sewers
    • Defeat 40 Rikti

You have defeated 40 Rikti.

Note: Rikti within the sewers are found in the Abandoned Sewer Network.

Enemies

Rikti

Debriefing

We cannot give the Rikti free reign down there. They could strike anywhere in the city.