Stores Inventory
Important
Much of the information here is no longer valid on Homecoming. All stores buy enhancements at the same price, and stores that are individual NPCs in the open world, not buildings, typically sell all enhancements, although by default they only show you options appropriate for your origin and level. All stores also sell at the same price, except for the discount available with the Rescuer badge from Mr. Yin.
Co-op Zone Stores
Cimerora
Julia Pria sells the following enhancements:
- Level 35 Magic Single Origin Enhancements (100% base costs)
- Level 40 Magic Single Origin Enhancements (100% base costs)
- Level 45 Magic Single Origin Enhancements (100% base costs)
- Level 50 Magic Single Origin Enhancements (100% base costs)
- Level 35 Mutation Single Origin Enhancements (100% base costs)
- Level 40 Mutation Single Origin Enhancements (100% base costs)
- Level 45 Mutation Single Origin Enhancements (100% base costs)
- Level 50 Mutation Single Origin Enhancements (100% base costs)
- Level 35 Natural Single Origin Enhancements (100% base costs)
- Level 40 Natural Single Origin Enhancements (100% base costs)
- Level 45 Natural Single Origin Enhancements (100% base costs)
- Level 50 Natural Single Origin Enhancements (100% base costs)
- Level 35 Science Single Origin Enhancements (100% base costs)
- Level 40 Science Single Origin Enhancements (100% base costs)
- Level 45 Science Single Origin Enhancements (100% base costs)
- Level 50 Science Single Origin Enhancements (100% base costs)
- Level 35 Technology Single Origin Enhancements (100% base costs)
- Level 40 Technology Single Origin Enhancements (100% base costs)
- Level 45 Technology Single Origin Enhancements (100% base costs)
- Level 50 Technology Single Origin Enhancements (100% base costs)
She will buy all enhancements at 40% of base cost.
Midnighter Club
Midnighter Store sells the following enhancements:
- Level 35 Magic Single Origin Enhancements (100% base costs)
- Level 40 Magic Single Origin Enhancements (100% base costs)
- Level 45 Magic Single Origin Enhancements (100% base costs)
- Level 50 Magic Single Origin Enhancements (100% base costs)
- Level 35 Mutation Single Origin Enhancements (100% base costs)
- Level 40 Mutation Single Origin Enhancements (100% base costs)
- Level 45 Mutation Single Origin Enhancements (100% base costs)
- Level 50 Mutation Single Origin Enhancements (100% base costs)
- Level 35 Natural Single Origin Enhancements (100% base costs)
- Level 40 Natural Single Origin Enhancements (100% base costs)
- Level 45 Natural Single Origin Enhancements (100% base costs)
- Level 50 Natural Single Origin Enhancements (100% base costs)
- Level 35 Science Single Origin Enhancements (100% base costs)
- Level 40 Science Single Origin Enhancements (100% base costs)
- Level 45 Science Single Origin Enhancements (100% base costs)
- Level 50 Science Single Origin Enhancements (100% base costs)
- Level 35 Technology Single Origin Enhancements (100% base costs)
- Level 40 Technology Single Origin Enhancements (100% base costs)
- Level 45 Technology Single Origin Enhancements (100% base costs)
- Level 50 Technology Single Origin Enhancements (100% base costs)
She will buy all enhancements at 40% of base cost.
Ouroboros
Mender Roebuck sells inspirations, does not sell enhancements and will buy all enhancements at 32% of base price.
Rikti War Zone
Vanguard Quartermaster sells the following enhancements:
- Level 35 Magic Single Origin Enhancements (100% base costs)
- Level 40 Magic Single Origin Enhancements (100% base costs)
- Level 45 Magic Single Origin Enhancements (100% base costs)
- Level 50 Magic Single Origin Enhancements (100% base costs)
- Level 35 Mutation Single Origin Enhancements (100% base costs)
- Level 40 Mutation Single Origin Enhancements (100% base costs)
- Level 45 Mutation Single Origin Enhancements (100% base costs)
- Level 50 Mutation Single Origin Enhancements (100% base costs)
- Level 35 Natural Single Origin Enhancements (100% base costs)
- Level 40 Natural Single Origin Enhancements (100% base costs)
- Level 45 Natural Single Origin Enhancements (100% base costs)
- Level 50 Natural Single Origin Enhancements (100% base costs)
- Level 35 Science Single Origin Enhancements (100% base costs)
- Level 40 Science Single Origin Enhancements (100% base costs)
- Level 45 Science Single Origin Enhancements (100% base costs)
- Level 50 Science Single Origin Enhancements (100% base costs)
- Level 35 Technology Single Origin Enhancements (100% base costs)
- Level 40 Technology Single Origin Enhancements (100% base costs)
- Level 45 Technology Single Origin Enhancements (100% base costs)
- Level 50 Technology Single Origin Enhancements (100% base costs)
He will buy all enhancements at 40% of base cost.
Hero Stores
A listing of all the store inventory and buy back prices in City of Heroes, with links to purchase price listings.
Atlas Park and Kings Row
Superpowered Field Trainers sell the following enhancements:
- Level 5 Training Enhancements (100% base costs)
- Level 10 Training Enhancements (100% base costs)
- Level 15 Training Enhancements (100% base costs)
They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.
Bloody Bay
Warzone Agent Eckman does not sell enhancements, but will buy enhancements at 20% of base cost.
Brickstown
Holsten Armitage sells the following enhancements:
- Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 35 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 40 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 35 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 40 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 30 Science Single Origin Enhancements (100% base costs)
- Level 35 Science Single Origin Enhancements (100% base costs)
- Level 40 Science Single Origin Enhancements (100% base costs)
He will buy Science enhancements at 40% of base cost and all others at 26% of base cost. He is also a contact and will not buy or sell to a character on a Task Force.
Serafina sells the following enhancements:
- Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 40 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 35 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 40 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 30 Magic Single Origin Enhancements (100% base costs)
- Level 35 Magic Single Origin Enhancements (100% base costs)
- Level 40 Magic Single Origin Enhancements (100% base costs)
She will buy Magic enhancements at 40% of base cost and all others at 26% of base cost. She is also a contact and will not buy or sell to a character on a Task Force.
Cascade Archipelago
Kallarn does not sell enhancements, but will buy them at 26% of base cost.
The Chantry
Slarrah does not sell enhancements, but will buy them at 26% of base cost.
Croatoa
The Conduit sells the following enhancements:
- Level 25 Magic Single Origin Enhancements (100% base costs)
She will buy Magic enhancements at 13.2% of base cost, Training enhancements at 40% of base cost, and all others at 6.8% of base cost.
Norbert Pittman sells the following enhancements:
- Level 25 Mutation Single Origin Enhancements (100% base costs)
- Level 25 Science Single Origin Enhancements (100% base costs)
He will buy Mutation and Science enhancements at 13.2% of base cost, Training enhancements at 40% of base cost, and all others at 6.8% of base cost.
Ronald Kincade sells the following enhancements:
- Level 25 Natural Single Origin Enhancements (100% base costs)
- Level 25 Technology Single Origin Enhancements (100% base costs)
He will buy Natural and Technology enhancements at 13.2% of base cost, Training enhancements at 40% of base cost, and all others at 6.8% of base cost.
Faultline
Danny Lin sells the following enhancements:
- Level 15 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 20 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 15 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 20 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 15 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 20 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 25 Technology Single Origin Enhancements (100% base costs)
- Level 25 Natural Single Origin Enhancements (100% base costs)
He will buy Natural and Technology enhancements 13.2% of base cost, Training enhancements at 40% of base cost, and others at 6.8% of base cost.
Natalie Alexander sells the following enhancements:
- Level 15 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 20 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 15 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 20 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 25 Magic Single Origin Enhancements (100% base costs)
She will buy Magic enhancements 13.2% of base cost, Training enhancements at 40% of base cost, and others at 6.8% of base cost.
Rhonda James sells the following enhancements:
- Level 15 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 20 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 15 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 20 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 15 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 20 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 25 Science Single Origin Enhancements (100% base costs)
- Level 25 Mutation Single Origin Enhancements (100% base costs)
She will buy Mutation and Science enhancements 13.2% of base cost, Training enhancements at 40% of base cost, and others at 6.8% of base cost.
Mr. Yin sells a specialist selection of enhancements which are unique to his store:
- Level 13 Magic Single Origin Accuracy Enhancements (16128 Inf)
- Level 17 Magic Single Origin Accuracy Enhancements (20736 Inf)
- Level 21 Magic Single Origin Accuracy Enhancements (25344 Inf)
- Level 13 Mutant Single Origin Damage Enhancements (15600 Inf)
- Level 17 Mutant Single Origin Damage Enhancements (20400 Inf)
- Level 21 Mutant Single Origin Damage Enhancements (25200 Inf)
- Level 13 Natural Single Origin Damage Enhancements (15600 Inf)
- Level 17 Natural Single Origin Damage Enhancements (20400 Inf)
- Level 21 Natural Single Origin Damage Enhancements (25200 Inf)
- Level 13 Science Single Origin Attack Rate Enhancements (14508 Inf)
- Level 17 Science Single Origin Attack Rate Enhancements (18972 Inf)
- Level 21 Science Single Origin Attack Rate Enhancements (23436 Inf)
- Level 13 Technology Single Origin Endurance Cost Enhancements (14508 Inf)
- Level 17 Technology Single Origin Endurance Cost Enhancements (18972 Inf)
- Level 21 Technology Single Origin Endurance Cost Enhancements (23436 Inf)
He will only sell to characters who have the Rescuer badge.
Firebase Zulu
Dr. Scott Wachhorst does not sell enhancements, but will buy them at 26% of base cost.
General Hammond sells the following enhancements:
- Level 40 Magic Single Origin Enhancements (100% base costs)
- Level 45 Magic Single Origin Enhancements (100% base costs)
- Level 50 Magic Single Origin Enhancements (100% base costs)
- Level 40 Mutation Single Origin Enhancements (100% base costs)
- Level 45 Mutation Single Origin Enhancements (100% base costs)
- Level 50 Mutation Single Origin Enhancements (100% base costs)
- Level 40 Natural Single Origin Enhancements (100% base costs)
- Level 45 Natural Single Origin Enhancements (100% base costs)
- Level 50 Natural Single Origin Enhancements (100% base costs)
- Level 40 Science Single Origin Enhancements (100% base costs)
- Level 45 Science Single Origin Enhancements (100% base costs)
- Level 50 Science Single Origin Enhancements (100% base costs)
- Level 40 Technology Single Origin Enhancements (100% base costs)
- Level 45 Technology Single Origin Enhancements (100% base costs)
- Level 50 Technology Single Origin Enhancements (100% base costs)
He will buy all enhancements at 26% of base cost. He is also a contact and will not buy or sell to a character on a Task Force.
Founders' Falls
Agent Six sells the following enhancements:
- Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 35 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 40 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 35 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 40 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 30 Natural Single Origin Enhancements (100% base costs)
- Level 35 Natural Single Origin Enhancements (100% base costs)
- Level 40 Natural Single Origin Enhancements (100% base costs)
She will buy Natural enhancements at 40% of base cost and all others at 26% of base cost. She is also a contact and will not buy or sell to a character on a Task Force.
Mark IV sells the following enhancements:
- Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 35 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 40 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 35 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 40 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 30 Technology Single Origin Enhancements (100% base costs)
- Level 35 Technology Single Origin Enhancements (100% base costs)
- Level 40 Technology Single Origin Enhancements (100% base costs)
It will buy Technology enhancements at 40% of base cost and all others at 26% of base cost. It is also a contact and will not buy or sell to a character on a Task Force.
Penny Preston sells the following enhancements:
- Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 35 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 40 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 40 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 30 Mutation Single Origin Enhancements (100% base costs)
- Level 35 Mutation Single Origin Enhancements (100% base costs)
- Level 40 Mutation Single Origin Enhancements (100% base costs)
She will buy Mutation enhancements at 40% of base cost and all others at 26% of base cost. She is also a contact and will not buy or sell to a character on a Task Force.
Independence Port and Talos Island
BiotechniX sells the following enhancements:
- Level 25 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 25 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 25 Mutation Single Origin Enhancements (100% base costs)
- Level 30 Mutation Single Origin Enhancements (100% base costs)
They will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.
Deimos Innovations sells the following enhancements:
- Level 25 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 25 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 25 Science Single Origin Enhancements (100% base costs)
- Level 30 Science Single Origin Enhancements (100% base costs)
They will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.
Exarch Industries sells the following enhancements:
- Level 25 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 25 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 25 Technology Single Origin Enhancements (100% base costs)
- Level 30 Technology Single Origin Enhancements (100% base costs)
They will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.
Freedom Corps Special Forces sells the following enhancements:
- Level 25 Training Enhancements (85% base costs)
- Level 30 Training Enhancements (85% base costs)
- Level 25 Magic/Mutation Dual Origin Enhancements (125% base costs)
- Level 30 Magic/Mutation Dual Origin Enhancements (125% base costs)
- Level 25 Mutation/Science Dual Origin Enhancements (125% base costs)
- Level 30 Mutation/Science Dual Origin Enhancements (125% base costs)
- Level 25 Natural/Magic Dual Origin Enhancements (125% base costs)
- Level 30 Natural/Magic Dual Origin Enhancements (125% base costs)
- Level 25 Technology/Science Dual Origin Enhancements (125% base costs)
- Level 30 Technology/Science Dual Origin Enhancements (125% base costs)
- Level 25 Natural/Technology Dual Origin Enhancements (125% base costs)
- Level 30 Natural/Technology Dual Origin Enhancements (125% base costs)
They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.
Future Dynamics sells the following enhancements:
- Level 25 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 25 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 25 Natural Single Origin Enhancements (100% base costs)
- Level 30 Natural Single Origin Enhancements (100% base costs)
They will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.
Pandora's Box sells the following enhancements:
- Level 25 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 25 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 25 Magic Single Origin Enhancements (100% base costs)
- Level 30 Magic Single Origin Enhancements (100% base costs)
They will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.
Peregrine Island
Ghost Falcon sells the following enhancements:
- Level 40 Magic Single Origin Enhancements (100% base costs)
- Level 45 Magic Single Origin Enhancements (100% base costs)
- Level 50 Magic Single Origin Enhancements (100% base costs)
- Level 40 Mutation Single Origin Enhancements (100% base costs)
- Level 45 Mutation Single Origin Enhancements (100% base costs)
- Level 50 Mutation Single Origin Enhancements (100% base costs)
- Level 40 Natural Single Origin Enhancements (100% base costs)
- Level 45 Natural Single Origin Enhancements (100% base costs)
- Level 50 Natural Single Origin Enhancements (100% base costs)
- Level 40 Science Single Origin Enhancements (100% base costs)
- Level 45 Science Single Origin Enhancements (100% base costs)
- Level 50 Science Single Origin Enhancements (100% base costs)
- Level 40 Technology Single Origin Enhancements (100% base costs)
- Level 45 Technology Single Origin Enhancements (100% base costs)
- Level 50 Technology Single Origin Enhancements (100% base costs)
He will buy all enhancements at 26% of base cost. He is also a contact and will not buy or sell to a character on a Task Force.
Pocket D
The Bartenders will sell inspirations and do not sell or buy enhancements.
Rikti Crash Site
When the Rikti War Zone was called the Rikti Crash Site and hero-only, Colonel Barry Woodhouse did not sell enhancements, but would buy them at 26% of base cost.
Skyway City and Steel Canyon
Cooke's Electronics sells the following enhancements:
- Level 15 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 20 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 15 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 20 Natural/Technology Dual Origin Enhancements (100% base costs)
They will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.
Freedom Corps Basic Training sells the following enhancements:
They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.
Image Inc. sells the following enhancements:
- Level 15 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 20 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 15 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 20 Natural/Magic Dual Origin Enhancements (100% base costs)
They will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.
Orion Labs sells the following enhancements:
- Level 15 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 20 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 15 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 20 Technology/Science Dual Origin Enhancements (100% base costs)
They will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.
Pandora's Box sells the following enhancements:
- Level 15 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 20 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 15 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 20 Magic/Mutation Dual Origin Enhancements (100% base costs)
They will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.
Subgenetics sells the following enhancements:
- Level 15 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 20 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 15 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 20 Magic/Mutation Dual Origin Enhancements (100% base costs)
They will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.
The Storm Palace
Nameless Mystic does not sell enhancements, but will buy them at 26% of base cost.
Villain Stores
A listing of all the store inventory and buy back prices in City of Villains, with links to purchase price listings.
Bloody Bay
Warzone Operative Oudot does not sell enhancements, but will buy enhancements at 20% of base cost.
Cap au Diable
Magic Quartermaster sells the following enhancements:
- Level 15 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 20 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 15 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 20 Natural/Magic Dual Origin Enhancements (100% base costs)
He will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.
Mutant Quartermaster sells the following enhancements:
- Level 15 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 20 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 15 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 20 Mutation/Science Dual Origin Enhancements (100% base costs)
He will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.
Natural Quartermaster sells the following enhancements:
- Level 15 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 20 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 15 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 20 Natural/Technology Dual Origin Enhancements (100% base costs)
He will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.
Quartermasters sell the following enhancements:
They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.
Science Quartermaster sells the following enhancements:
- Level 15 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 20 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 15 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 20 Technology/Science Dual Origin Enhancements (100% base costs)
He will buy Science enhancements at 40% of base cost, and all others at 26% of base cost. {{clr}
Tech Quartermaster sells the following enhancements:
- Level 15 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 20 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 15 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 20 Natural/Technology Dual Origin Enhancements (100% base costs)
He will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.
Grandville
Elite Quartermaster sells the following enhancements:
- Level 40 Magic Single Origin Enhancements (100% base costs)
- Level 45 Magic Single Origin Enhancements (100% base costs)
- Level 50 Magic Single Origin Enhancements (100% base costs)
- Level 40 Mutation Single Origin Enhancements (100% base costs)
- Level 45 Mutation Single Origin Enhancements (100% base costs)
- Level 50 Mutation Single Origin Enhancements (100% base costs)
- Level 40 Natural Single Origin Enhancements (100% base costs)
- Level 45 Natural Single Origin Enhancements (100% base costs)
- Level 50 Natural Single Origin Enhancements (100% base costs)
- Level 40 Science Single Origin Enhancements (100% base costs)
- Level 45 Science Single Origin Enhancements (100% base costs)
- Level 50 Science Single Origin Enhancements (100% base costs)
- Level 40 Technology Single Origin Enhancements (100% base costs)
- Level 45 Technology Single Origin Enhancements (100% base costs)
- Level 50 Technology Single Origin Enhancements (100% base costs)
He will buy all enhancements at 26% of base cost.
Mercy Island
Quartermasters sell the following enhancements:
- Level 5 Training Enhancements (100% base costs)
- Level 10 Training Enhancements (100% base costs)
- Level 15 Training Enhancements (100% base costs)
They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.
Nerva Archipelago
Magic Quartermaster sells the following enhancements:
- Level 25 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 25 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 25 Magic Single Origin Enhancements (100% base costs)
- Level 30 Magic Single Origin Enhancements (100% base costs)
He will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.
Mutant Quartermaster sells the following enhancements:
- Level 25 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 25 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 25 Mutation Single Origin Enhancements (100% base costs)
- Level 30 Mutation Single Origin Enhancements (100% base costs)
He will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.
Natural Quartermaster sells the following enhancements:
- Level 25 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 25 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 25 Natural Single Origin Enhancements (100% base costs)
- Level 30 Natural Single Origin Enhancements (100% base costs)
He will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.
Quartermasters sell the following enhancements:
- Level 25 Magic/Mutation Dual Origin Enhancements (125% base costs)
- Level 30 Magic/Mutation Dual Origin Enhancements (125% base costs)
- Level 25 Mutation/Science Dual Origin Enhancements (125% base costs)
- Level 30 Mutation/Science Dual Origin Enhancements (125% base costs)
- Level 25 Natural/Magic Dual Origin Enhancements (125% base costs)
- Level 30 Natural/Magic Dual Origin Enhancements (125% base costs)
- Level 25 Technology/Science Dual Origin Enhancements (125% base costs)
- Level 30 Technology/Science Dual Origin Enhancements (125% base costs)
- Level 25 Natural/Technology Dual Origin Enhancements (125% base costs)
- Level 30 Natural/Technology Dual Origin Enhancements (125% base costs)
They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.
Science Quartermaster sells the following enhancements:
- Level 25 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 25 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 25 Science Single Origin Enhancements (100% base costs)
- Level 30 Science Single Origin Enhancements (100% base costs)
He will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.
Tech Quartermaster sells the following enhancements:
- Level 25 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 25 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 25 Technology Single Origin Enhancements (100% base costs)
- Level 30 Technology Single Origin Enhancements (100% base costs)
He will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.
Port Oakes
Quartermasters sell the following enhancements:
- Level 5 Training Enhancements (100% base costs)
- Level 10 Training Enhancements (100% base costs)
- Level 15 Training Enhancements (100% base costs)
They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.
Sharkhead Isle
Magic Quartermaster sells the following enhancements:
- Level 25 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 25 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 25 Magic Single Origin Enhancements (100% base costs)
- Level 30 Magic Single Origin Enhancements (100% base costs)
He will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.
Mutant Quartermaster sells the following enhancements:
- Level 25 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 25 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 25 Mutation Single Origin Enhancements (100% base costs)
- Level 30 Mutation Single Origin Enhancements (100% base costs)
He will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.
Natural Quartermaster sells the following enhancements:
- Level 25 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 25 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 25 Natural Single Origin Enhancements (100% base costs)
- Level 30 Natural Single Origin Enhancements (100% base costs)
He will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.
Quartermasters sell the following enhancements:
- Level 25 Training Enhancements (100% base costs)
- Level 30 Training Enhancements (100% base costs)
- Level 25 Magic/Mutation Dual Origin Enhancements (125% base costs)
- Level 30 Magic/Mutation Dual Origin Enhancements (125% base costs)
- Level 25 Mutation/Science Dual Origin Enhancements (125% base costs)
- Level 30 Mutation/Science Dual Origin Enhancements (125% base costs)
- Level 25 Natural/Magic Dual Origin Enhancements (125% base costs)
- Level 30 Natural/Magic Dual Origin Enhancements (125% base costs)
- Level 25 Technology/Science Dual Origin Enhancements (125% base costs)
- Level 30 Technology/Science Dual Origin Enhancements (125% base costs)
- Level 25 Natural/Technology Dual Origin Enhancements (125% base costs)
- Level 30 Natural/Technology Dual Origin Enhancements (125% base costs)
They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.
Science Quartermaster sells the following enhancements:
- Level 25 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 25 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 25 Science Single Origin Enhancements (100% base costs)
- Level 30 Science Single Origin Enhancements (100% base costs)
He will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.
Tech Quartermaster sells the following enhancements:
- Level 25 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 25 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 25 Technology Single Origin Enhancements (100% base costs)
- Level 30 Technology Single Origin Enhancements (100% base costs)
He will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.
St. Martial
Magic Quartermaster sells the following enhancements:
- Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 40 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 35 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 40 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 30 Magic Single Origin Enhancements (100% base costs)
- Level 35 Magic Single Origin Enhancements (100% base costs)
- Level 40 Magic Single Origin Enhancements (100% base costs)
He will buy Magic enhancements at 40% of base cost, and all others at 26% of base cost.
Mutant Quartermaster sells the following enhancements:
- Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 40 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 35 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 40 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 30 Mutation Single Origin Enhancements (100% base costs)
- Level 35 Mutation Single Origin Enhancements (100% base costs)
- Level 40 Mutation Single Origin Enhancements (100% base costs)
He will buy Mutation enhancements at 40% of base cost, and all others at 26% of base cost.
Natural Quartermaster sells the following enhancements:
- Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 35 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 40 Natural/Magic Dual Origin Enhancements (100% base costs)
- Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 35 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 40 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 30 Natural Single Origin Enhancements (100% base costs)
- Level 35 Natural Single Origin Enhancements (100% base costs)
- Level 40 Natural Single Origin Enhancements (100% base costs)
He will buy Natural enhancements at 40% of base cost, and all others at 26% of base cost.
Quartermasters sell the following enhancements:
- Level 25 Magic/Mutation Dual Origin Enhancements (125% base costs)
- Level 30 Magic/Mutation Dual Origin Enhancements (125% base costs)
- Level 25 Mutation/Science Dual Origin Enhancements (125% base costs)
- Level 30 Mutation/Science Dual Origin Enhancements (125% base costs)
- Level 25 Natural/Magic Dual Origin Enhancements (125% base costs)
- Level 30 Natural/Magic Dual Origin Enhancements (125% base costs)
- Level 25 Technology/Science Dual Origin Enhancements (125% base costs)
- Level 30 Technology/Science Dual Origin Enhancements (125% base costs)
- Level 25 Natural/Technology Dual Origin Enhancements (125% base costs)
- Level 30 Natural/Technology Dual Origin Enhancements (125% base costs)
They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.
Science Quartermaster sells the following enhancements:
- Level 30 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 35 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 40 Mutation/Science Dual Origin Enhancements (100% base costs)
- Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 35 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 40 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 30 Science Single Origin Enhancements (100% base costs)
- Level 35 Science Single Origin Enhancements (100% base costs)
- Level 40 Science Single Origin Enhancements (100% base costs)
He will buy Science enhancements at 40% of base cost, and all others at 26% of base cost.
Tech Quartermaster sells the following enhancements:
- Level 30 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 35 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 40 Technology/Science Dual Origin Enhancements (100% base costs)
- Level 30 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 35 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 40 Natural/Technology Dual Origin Enhancements (100% base costs)
- Level 30 Technology Single Origin Enhancements (100% base costs)
- Level 35 Technology Single Origin Enhancements (100% base costs)
- Level 40 Technology Single Origin Enhancements (100% base costs)
He will buy Technology enhancements at 40% of base cost, and all others at 26% of base cost.
Praetorian Stores
Imperial City
Vendors sell the following enhancements:
- Level 15 Magic/Mutation Dual Origin Enhancements (125% base costs)
- Level 20 Magic/Mutation Dual Origin Enhancements (125% base costs)
- Level 15 Mutation/Science Dual Origin Enhancements (125% base costs)
- Level 20 Mutation/Science Dual Origin Enhancements (125% base costs)
- Level 15 Natural/Magic Dual Origin Enhancements (125% base costs)
- Level 20 Natural/Magic Dual Origin Enhancements (125% base costs)
- Level 15 Technology/Science Dual Origin Enhancements (125% base costs)
- Level 20 Technology/Science Dual Origin Enhancements (125% base costs)
- Level 15 Natural/Technology Dual Origin Enhancements (125% base costs)
- Level 20 Natural/Technology Dual Origin Enhancements (125% base costs)
They will buy all enhancements at 26% of base cost.
Neutropolis
Vendors sell the following enhancements:
- Level 15 Magic/Mutation Dual Origin Enhancements (125% base costs)
- Level 20 Magic/Mutation Dual Origin Enhancements (125% base costs)
- Level 15 Mutation/Science Dual Origin Enhancements (125% base costs)
- Level 20 Mutation/Science Dual Origin Enhancements (125% base costs)
- Level 15 Natural/Magic Dual Origin Enhancements (125% base costs)
- Level 20 Natural/Magic Dual Origin Enhancements (125% base costs)
- Level 15 Technology/Science Dual Origin Enhancements (125% base costs)
- Level 20 Technology/Science Dual Origin Enhancements (125% base costs)
- Level 15 Natural/Technology Dual Origin Enhancements (125% base costs)
- Level 20 Natural/Technology Dual Origin Enhancements (125% base costs)
They will buy all enhancements at 26% of base cost.
Nova Praetoria
Vendors sell the following enhancements:
- Level 5 Training Enhancements (100% base costs)
- Level 10 Training Enhancements (100% base costs)
- Level 15 Training Enhancements (100% base costs)
They will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.
Underground Imperial (Resistance Only)
Vendor 844-45 sells the following enhancements:
- Level 5 Training Enhancements (100% base costs)
- Level 10 Training Enhancements (100% base costs)
- Level 15 Training Enhancements (100% base costs)
- Level 15 Magic/Mutation Dual Origin Enhancements (125% base costs)
- Level 20 Magic/Mutation Dual Origin Enhancements (125% base costs)
- Level 15 Mutation/Science Dual Origin Enhancements (125% base costs)
- Level 20 Mutation/Science Dual Origin Enhancements (125% base costs)
- Level 15 Natural/Magic Dual Origin Enhancements (125% base costs)
- Level 20 Natural/Magic Dual Origin Enhancements (125% base costs)
- Level 15 Technology/Science Dual Origin Enhancements (125% base costs)
- Level 20 Technology/Science Dual Origin Enhancements (125% base costs)
- Level 15 Natural/Technology Dual Origin Enhancements (125% base costs)
- Level 20 Natural/Technology Dual Origin Enhancements (125% base costs)
It will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.
Underground Neutropolis (Resistance Only)
Vendors sell the following enhancements:
- Level 15 Magic/Mutation Dual Origin Enhancements (125% base costs)
- Level 20 Magic/Mutation Dual Origin Enhancements (125% base costs)
- Level 15 Mutation/Science Dual Origin Enhancements (125% base costs)
- Level 20 Mutation/Science Dual Origin Enhancements (125% base costs)
- Level 15 Natural/Magic Dual Origin Enhancements (125% base costs)
- Level 20 Natural/Magic Dual Origin Enhancements (125% base costs)
- Level 15 Technology/Science Dual Origin Enhancements (125% base costs)
- Level 20 Technology/Science Dual Origin Enhancements (125% base costs)
- Level 15 Natural/Technology Dual Origin Enhancements (125% base costs)
- Level 20 Natural/Technology Dual Origin Enhancements (125% base costs)
They will buy all enhancements at 26% of base cost.
Underground Nova (Resistance Only)
Vendor 878-84 sells the following enhancements:
- Level 5 Training Enhancements (100% base costs)
- Level 10 Training Enhancements (100% base costs)
- Level 15 Training Enhancements (100% base costs)
It will buy Training enhancements at 40% of base cost, and all others at 26% of base cost.