Trolls
Overview
The Trolls are a street gang of drug addicts who have mutated through the abuse of a dangerous drug called Superadine. These mutations grant them superhuman strength and resistance, at the price of turning them into furious monsters. This low level villain group can be fought in City of Heores and City of Villains between levels 10 and 20, although it does not spawn in any zone in the Rogue Isles and is only available as part of missions.
Background
Trolls official info ( Copied from the City of Heroes official website [1] )
When the bridges of Skyway City were built, the Trolls simply came with them.
– Paragon City Legend
Trolls. The very word conjures an image of mythic monsters from Scandinavia. No gang is more feared in the Hollows than the Trolls of Paragon City. They are the “boogie men” that parents use to frighten their children away from the temptation of drugs and life on the street. The Trolls are a focus of Paragon’s urban myths, like New York’s sewer alligators or Miami’s Bloody Mary. Some stories say the Trolls are a deformed offshoot of humans, while a few others believe the Rikti were somehow behind them, long seeding the world with mutagenic drugs. The real story is even darker.
The first Trolls appeared in Paragon sometime in the early 1980s. Early police descriptions of the Trolls were similar: homeless individuals, often with a criminal record, and always long-time drug users. Although the first Trolls had no connections to each other, as stories of their condition grew, they began establishing ties to each other.
It was not long before every Troll in Paragon City found him or herself drawn into a similar orbit, and it was only natural that a gang formed. With their emotions heightened and their wits diminished, the Trolls fought legendary street-battles to establish a hierarchy within this new urban tribe. The winners ruled, and the losers obeyed.
Superadine, a street drug often called Supes (or more recently Dyne), not only causes the Troll mutations in users, but has also become integral to the gang’s initiation rites, and in fact is a part of all gang rituals. The more they indulge, the more extreme the transformations; and the most senior Troll members have undergone truly monstrous physical and mental mutations.
The Troll-condition, as it is colloquially known, was studied by researchers at the St. John-Smythe Foundation for Medical Research in the mid-1980s. It was conclusively proven that the Trolls’ green skin hues, exaggerated musculature, and low-level super-powered abilities, were a direct result of long-term Superadine addiction.
When the gang first appeared, they were considered a major nuisance, but not a critical threat. This all changed when a group of Trolls blew up a large section of Eastgate, in the Hollowing event. The new territory, nicknamed “the Hollows,” became their new center of activity. Superadine-fuelled strength has allowed them to cement their positions, turning the Hollows into one of the most dangerous regions for novice heroes.
The Trolls continue to expand their ranks through the distribution of Supes. New members attempting to gain acceptance into the tribe are often forced to undergo the “Test of Tolerance.” The recruit is given an enormous dose of Superadine, and must simply remain conscious. It does not matter if the recruit acts improperly or loses his or her sense of judgment – in fact, such wild activities are encouraged – as long as he or she remains awake. These types of rituals are common place in the tribe, such as when a group of Trolls all overindulge in Supes and rampage together. Their goals are simple: to create mayhem, and to further their personal power by consuming as much Superadine as possible, heedless of the consequences.
Trolls believe strongly in survival of the fittest. The junior members are known respectively as Trollkin, Jutal, Gardvord, Ogre, and Caliban. The highest ranking Trolls have mutated into grotesque abominations – they have horns, bulge with oversized muscles, and are relatively sexless.
Troll activity is widespread in the Hollows, Steel Canyon, Boomtown, and of course, Skyway City. In an attempt to curtail the gangs’ drug-induced rampages, the city created the Paragon Police Troll Task Force. The Task Force’s main bastion is in the Hollows, led by Lieutenant David Wincott.
The Trolls remain a serious threat to Paragon City’s future. Most citizens fear and hate the Trolls. Although as addicts they have an illness, it is hard to feel sympathetic to a rampaging, green-skinned, muscle-bound junkie. Because they are so poorly understood, many rumors have sprung up around the Trolls, including barbaric tales of torture, drug-fuelled frenzies, self-inflicted mutilation, kidnapping, and even murder.
Villain Types
Minions
Trollkin Brawler
The Trolls have abused their bodies with a particularly dangerous drug called Superadine. It has begun to literally turn them into monsters. These low ranking gang members aren't showing many signs of changing, but that doesn't stop them from acting like beasts.
Levels: 5-10
Powers
Brawl Melee, Light Smash Damage
When all else fails, use your own 2 fists.
Heavy Revolver Low-Accuracy, Ranged, Moderate Lethal Damage, Foe Knockback
Large caliber sidearm. Slower than a standard pistol, but can knock down foes.
Trollkin Bruiser
The Trolls have abused their bodies with a particularly dangerous drug called Superadine. It has begun to literally turn them into monsters. These low ranking gang members aren't showing many signs of changing, but that doesn't stop them from acting like beasts.
Levels: 5-10
Powers
Boxing Melee, Light Smash Damage
When all else fails, use your own 2 fists.
Heavy Revolver Low-Accuracy, Ranged, Moderate Lethal Damage, Foe Knockback
Large caliber sidearm. Slower than a standard pistol, but can knock down foes.
Trollkin Slammer
The Trolls have abused their bodies with a particularly dangerous drug called Superadine. It has begun to literally turn them into monsters. These low ranking gang members aren't showing many signs of changing, but that doesn't stop them from acting like beasts.
Levels: 5-10
Powers
Sledgehammer Low-Accuracy, Melee, High Smash Damage, Foe Knockback
This heavy, but unwieldy and slow Sledgehammer can knock down foes.
Revolver Low-Accuracy, Ranged, Moderate Lethal Damage
Small caliber side arm. Not very accurate.
Trollkin Slugger
The Trolls have abused their bodies with a particularly dangerous drug called Superadine. It has begun to literally turn them into monsters. These low ranking gang members aren't showing many signs of changing, but that doesn't stop them from acting like beasts.
Levels: 5-10
Powers
Baseball Bat Melee, Medium Smash Damage
There is nothing like slugging someone in the head with this baseball bat.
Revolver Low-Accuracy, Ranged, Moderate Lethal Damage
Small caliber side arm. Not very accurate.
Trollkin Buckshot
The Trolls have abused their bodies with a particularly dangerous drug called Superadine. It has begun to literally turn them into monsters. These low ranking gang members are already showing signs of changing, but they still sometimes rely on conventional weapons.
Levels: 11-20
Powers
Shotgun Ranged (Cone), Moderate Lethal Damage, Foe Knockback
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
Jab Melee, Light Smash Damage, Foe Disorient
The Troll has Disoriented you.
Resistance Res( S20 L20 )
Resistance
Trollkin Gunner
The Trolls have abused their bodies with a particularly dangerous drug called Superadine. It has begun to literally turn them into monsters. These low ranking gang members are already showing signs of changing, but they still sometimes rely on conventional weapons.
Levels: 11-20
Powers
Submachine Gun Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Rapid fire rifle. Can reduce target's defense.
Jab Melee, Light Smash Damage, Foe Disorient
The Troll has Disoriented you.
Resistance Res( S20 L20 )
Resistance
Lieutenants
Jutal
After enough abuse of the dangerous drug called Superadine, A Troll will start to show some body-changing effects. These Brutes are starting to develop superior strength and power, although nothing like their more veteran kin.
Levels: 5-10
Powers
Submachine Gun Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Rapid fire rifle. Can reduce target's defense.
Jab Melee, Light Smash Damage, Foe Disorient
The Troll has Disoriented you.
Resistance Res( S20 L20 )
Resistance
Gardvord
Veteran Trolls have been around long enough to feel some positive effects from their body-changing drugs. Like the trolls of legend, they have become exceptionally fast healers, making them very difficult to kill.
Levels: 11-20
Powers
Punch Melee, Moderate Smash Damage, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Hurl Ranged, High Damage(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.
Integration Toggle, Self Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 )
When activated, the Troll becomes resistant to Knockback, Disorient Hold, Sleep and Immobilization for a short duration.
Fast Healing Auto, Self +Regeneration
The Troll naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Resistance Res( S20 L20 )
Resistance
Bosses
Caliban
The leaders of the Trolls have developed truly superhuman abilities. Not only do they heal fast and resist a variety of damage types, they're also capable of feats of tremendous strength. As a result, they have no need for weapons of any kind.
Levels: 5-20
Powers
Punch Melee, Moderate Smash Damage, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee, High Smash Damage, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.
Foot Stomp Point Blank Area Effect, Heavy Damage(Smash), Foe Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quacking the earth itself. This is a localized attack against everything in melee range.
Hurl Boulder Ranged, High Smash Damage, Foe Knockback
The Troll can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Invincible Toggle, Self Def( S15 L15 F15 C15 E15 N15 ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 )
While this power is active, the Troll receives a huge bonus to Defense and can resist most controlling effects like Holds, Sleeps, Disorient, Immobilization and Knockback.
Fast Healing Auto, Self +Regeneration
The Troll naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Resistance Res( S20 L20 )
Resistance
Ogre
The leaders of the Trolls have developed truly superhuman abilities. Not only do they heal fast and resist a variety of damage types, they're also capable of feats of tremendous strength. As a result, they have no need for weapons of any kind.
Levels: 5-20
Powers
Stone Fist Melee, Moderate Smash Damage, Foe Disorient
You have been Disoriented.
Stone Mallet Melee, Moderate Smash Damage, Foe Knockback
The Outcast Summons a Stone Mallet from the very earth. Stone Mallet, deals moderate damage and can knock down foes.
Stone Spears Ranged (Targeted Area of Effect), Moderate Lethal Damage
The Caster can cause Stone Spears to erupt around an enemy target and all nearby foes. The Stone Spears deal moderate lethal damage.
Hurl Boulder Ranged, High Smash Damage, Foe Knockback
The Troll can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Rock Armor Toggle, Def( S40 L40 ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 )
While this power is active, the Outcast's skin becomes Stone. Rock Armor make the Outcast highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Outcast.
Fast Healing Auto, Self +Regeneration
The Troll naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Resistance Res( S20 L20 )
Resistance
Named Enemies
Trollkin Quantum Gunner (Minion)
The Trolls have abused their bodies with a particularly dangerous drug called Superadine. It has begun to literally turn them into monsters. These low ranking gang members are already showing signs of changing, but they still sometimes rely on conventional weapons.
Powers
Quantum Array Gun (Ranged, Negative) Foe -Recharge, -Speed
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Trollkin Buckshot (Minion)
(These Trolls can be seen only during the Rave events in Skyway City)
These Trolls have managed to hit upon a stash of uncut Superadine. It's got them raging out of control and bent on destruction.
Powers
Shotgun Ranged (Cone), Moderate Lethal Damage, Foe Knockback
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
Jab Melee, Light Smash Damage, Foe Disorient
The Troll has Disoriented you.
Resistance Res( S20 L20 ), +Damage(Smash), +Regeneration
Resistance
Trollkin Gunner (Minion)
(These Trolls can be seen only during the Rave events in Skyway City)
These Trolls have managed to hit upon a stash of uncut Superadine. It's got them raging out of control and bent on destruction.
Powers
Submachine Gun Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Rapid fire rifle. Can reduce target's defense.
Jab Melee, Light Smash Damage, Foe Disorient
The Troll has Disoriented you.
Resistance Res( S20 L20 ), +Damage(Smash), +Regeneration
Resistance
Gardvord (Lieutenant)
(These Trolls can be seen only during the Rave events in Skyway City)
These Trolls have managed to hit upon a stash of uncut Superadine. It's got them raging out of control and bent on destruction.
Powers
Punch Melee, Moderate Smash Damage, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Hurl Ranged, High Damage(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.
Integration Toggle, Self Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 )
When activated, the Troll becomes resistant to Knockback, Disorient Hold, Sleep and Immobilization for a short duration.
Fast Healing Auto, Self +Regeneration
The Troll naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Resistance Res( S20 L20 ), +Damage(Smash), +Regeneration
Resistance
Supa Troll (Lieutenant)
(These Trolls can be seen only during the Rave events in Skyway City)
This is the Supa Trolls' moment of glory, for they have become what every Troll wants to be: pure incarnations of bestial fury. They have taken so much Superadine, their strength is simply amazing.
Powers
Punch Melee, Moderate Smash Damage, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee, High Smash Damage, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.
Foot Stomp Point Blank Area Effect, Heavy Damage(Smash), Foe Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quacking the earth itself. This is a localized attack against everything in melee range.
Hurl Boulder Ranged, High Smash Damage, Foe Knockback
The Troll can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Invincible Toggle, Self Def( S15 L15 F15 C15 E15 N15 ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 )
While this power is active, the Troll receives a huge bonus to Defense and can resist most controlling effects like Holds, Sleeps, Disorient, Immobilization and Knockback.
Fast Healing Auto, Self +Regeneration
The Troll naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Resistance Res( S20 L20 ), +Damage(Smash), +Regeneration
Resistance
Caliban (Boss)
(These Trolls can be seen only during the Rave events in Skyway City)
These Trolls have managed to hit upon a stash of uncut Superadine. It's got them raging out of control and bent on destruction.
Powers
Punch Melee, Moderate Smash Damage, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee, High Smash Damage, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.
Foot Stomp Point Blank Area Effect, Heavy Damage(Smash), Foe Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quacking the earth itself. This is a localized attack against everything in melee range.
Hurl Boulder Ranged, High Smash Damage, Foe Knockback
The Troll can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Invincible Toggle, Self Def( S15 L15 F15 C15 E15 N15 ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 )
While this power is active, the Troll receives a huge bonus to Defense and can resist most controlling effects like Holds, Sleeps, Disorient, Immobilization and Knockback.
Fast Healing Auto, Self +Regeneration
The Troll naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Resistance Res( S20 L20 ), +Damage(Smash), +Regeneration
Resistance
Elite Bosses
Atta
Main Article: Atta
Leadership within the Trolls is determined largely based on a never-ending game of King of the Hill. The fearsome Atta won his position by defeating seven of the Troll's former leaders in combat, mortally wounding three of them. Since that day, many Trolls have tried to dethrone him, but none have yet succeeded.
Levels: 10-15
Powers
Punch Melee, Moderate Smash Damage, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee, High Smash Damage, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.
Tremor Point Blank Area of Effect, Moderate Smash Damage, Foe Knockback
A tremendous attack. Tremor shakes the very Earth itself, damaging and knocking back everything in a nearby area.
Fault Ranged (Targeted Area of Effect), Foe Knockback, Disorient
You have been Disoriented.
Stone Spears Ranged (Targeted Area of Effect), Moderate Lethal Damage
The Caster can cause Stone Spears to erupt around an enemy target and all nearby foes. The Stone Spears deal moderate lethal damage.
Seismic Smash Melee, Extreme Smash Damage, Foe Hold, Taunt
You have been Knocked out and rendered helpless by Atta's Seismic Smash.
Hurl Boulder Ranged, High Smash Damage, Foe Knockback
The Troll can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Fast Healing Auto, Self +Regeneration
The Troll naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Temp Invulnerability Toggle, Self Res( S30 L30 ), Prot( Ho 5.19 Im 5.19 St 5.19 Sl 5.19 Kb 2.0 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.
Resistance Res( S15 L15 ), +Recovery
Resistance
Named Bosses
- Atta´s Guard
- Crank (CoV)
- Fronk (Caliban)
- Baltor
- Ennis (Ogre)
- Grimme (Caliban) (Found on the Boss Missions mission from Rogue Isle Protector.)
- Gragnor (Caliban) (Found on the Rescue the cops from the Trolls mission from Flux.)
- Grondor (Ogre)
- Gundor (Ogre)
- Jongor (Ogre)
- Muggnor (Caliban)
- Njorl
- Pumm (CoV)
- Tonk (CoV)
- Torvald
- Worg (CoV)
(Note: Due to the fact that the Troll bosses bios are identical, the only way to tell them apart is by the powers they use. As such, the list is not yet complete.)
Related Badges
You have defeated the enraged Trolls, hopped up on Superadine during their nightly rave.
You have shown tenaciousness in taking down the leadership of the Trolls... over and over again.