Terra Volta

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Terra Volta
Splash
Map
Hero Trial Zone (20-29)
No updated MoreMaps4U map available

Overview

Terra Volta is a Trial zone in CoH. Prior to Issue 16, a hero needed to be at least Security Level 20 to enter.

As Paragon City expanded in the 1950s, its power needs continued to grow. The city's forward-thinking planners conceived of a plan to provide efficient energy to meet the city's projected growth well into the next century.

Construction began in 1955 and was completed in 1959. The first super villain attack occurred 14 hours after the Terra Volta plant went online. The entire project had been plagued and delayed by interference from super villains, setting a precendent of sorts which would be continued throughout Terra Volta's entire history of operation.

Beset from all sides, the city's Heroes and the selfless efforts of its municipal workers are the only force that can keep the Terra volta complex from falling completely under the near-constant attack from multiple villain groups. Meanwhile, the aging reactor continues to pour out power to keep the city running.

Contacts

Notable NPCs

Neighborhoods

  • Carter Engineering (Red - Level 27-29) (Music)
  • Challenger Technology (Yellow - Level 21-27) (Music)
  • Coroman Manufacturing (Yellow - Level 23-25) (Music)
  • Gordon Trench (Red - Level 23-27) (Music)
  • Raysun Petroleum (Yellow - Level 21-27) (Music)
  • Rogers Industries (Orange - Level 25-27) (Music)
  • Savage Waste Disposal (Red - Level 27-29) (Music)
  • Terra Volta Reactor (Red - Level 27-29) (Music)
  • Walker Energy (Orange - Level 25-27) (Music)

Exploration Badges

Badge
Guardian of the Volts (1312.0, 40.0, -6016.0)[Copy]

You stand along the vital corridor through which flows the power of Terra Volta's reactor. This place is a frequent target for attacks by those determined to cripple Paragon City and deserves protecting. If you like your hair dryers, your video games, your mass-spectrometers, or your q-bind amalgimatrix devices to function without pause, you'd better ensure that nothing happens to these power lines.

Badge
Danger! Danger! (1215.0, 144.0, -6727.5)[Copy]

You stand at the border of one of the most dangerous places in all of Paragon City. Before you lies a seething cauldron of anger, malice, and greed centered around the pumping heart of the city: the Terra Volta Nuclear Reactor. Between the many villains who prowl the streets here there lies the danger of electrocution or radiation exposure, so tread carefully.

Badge
Scrapheap of History (-1588.0, 188.0, -2298.0)[Copy]

Here lie the ruins of the Number 6 Titration Plant, the first of a new design meant to streamline the process of fuel waste reconstitution. It was hoped that the new plant design would improve waste recapture efforts by over 13%. Unfortunately the shiny new installation was too tempting a target for the Freakshow, who saw the effective reuse of fuel waste as somehow offensive. They brought the plant down with a concentrated assault that took the city workers completely by surprise. Since its destruction, that new technique the Number 6 plant was designed to test has since been abandoned in favor of a newer, more efficient recapture method.

Badge
Power Walker (888.0, 158.9, -5332.5)[Copy]

The Walker Energy condensate plant stands at the strategic center of the Terra Volta complex, and as such has become a hotly contested site between the Freakshow and the Sky Raiders. Gaining control of this building places one within ideal striking distance to any other location in Terra Volta and so the fighting here is especially fierce.

Badge
High Voltage! (290.5, 188.0, -3861.5)[Copy]

The air crackles with electricity and the odor of ozone fills your nostrils. Power fills the air here and it draws the Freakshow like moths to a flame. Juicers and Tanks bellow and cheer as free electrons dance along their synapses, filling them with a battle lust they long to vent upon you. They challenge you to join them and dance among the volts that skitter across the ground like faerie fire.

Badge
Conjunction Junction (2222.0, 0.0, -7100.5)[Copy]

This junction was the first target of the Freakshow when they started their campaign of mayhem. Statesman and the rest of the Freedom Phalanx were able to stop their plan before it could be fulfilled.

Badge
Meltdown (1119.0, 721.5, -3079.5)[Copy]

Covert Rikti strike teams have attempted to destroy the Terra Volta reactor on more than one occasion.

Badge
Nervous Dreck (4456.0, 0.2, -6123.0)[Copy]

Dreck, the leader of the Freakshow, was brought to justice on this spot by Statesman. His time in jail was short, however, as he broke out just two weeks later.

Historical Plaques

Day Jobs

Badge

Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you charges for your Base Teleporter power.

Transfer Points

Villain Groups

Notes

Images