Recipe Drop Pools: Difference between revisions
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imported>Sister Leortha (historical) (Move first set of Uncommons to a new section. All evidence indicates these are all Pool A. No reason to keep hunting for them. Move of them to come.) |
imported>Sister Leortha (historical) (Next set of pulling uncommons) |
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== Uncommons - Pool A (Critters) == | == Uncommons - Pool A (Critters) == | ||
:*[[Air Burst]]: Acc/Dam | |||
:*[[Air Burst]]: Dam/Range | |||
:*[[Air Burst]]: Dam/Rech | |||
:*[[Air Burst]]: Dam/End | |||
:*[[Befuddling Aura]]: Acc/End | :*[[Befuddling Aura]]: Acc/End | ||
:*[[Befuddling Aura]]: Acc/Rech | :*[[Befuddling Aura]]: Acc/Rech | ||
Line 8: | Line 12: | ||
:*[[Befuddling Aura]]: Confuse/End/Rech | :*[[Befuddling Aura]]: Confuse/End/Rech | ||
:*[[Cacophony]]: Acc/Rech | :*[[Cacophony]]: Acc/Rech | ||
:*[[Calibrated Accuracy]]: Acc/Dam | |||
:*[[Calibrated Accuracy]]: Acc/End | |||
:*[[Calibrated Accuracy]]: Acc/Rech | |||
:*[[Calibrated Accuracy]]: Acc/Int | |||
:*[[Calibrated Accuracy]]: Acc/Range | |||
:*[[Calibrated Accuracy]]: Acc/Dam/Rech | |||
:*[[Cleaving Blow]]: Acc/Dam | |||
:*[[Cleaving Blow]]: Dam/End | |||
:*[[Cleaving Blow]]: Dam/Rech | |||
:*[[Cleaving Blow]]: Acc/Rech | |||
:*[[Curtail Speed]]: Acc/End | :*[[Curtail Speed]]: Acc/End | ||
:*[[Curtail Speed]]: Acc/Slow | :*[[Curtail Speed]]: Acc/Slow | ||
Line 14: | Line 28: | ||
:*[[Curtail Speed]]: End/Rech/Slow | :*[[Curtail Speed]]: End/Rech/Slow | ||
:*[[Debiliative Action]]: Acc/Rech | :*[[Debiliative Action]]: Acc/Rech | ||
:*[[Detonation]]: Acc/Dam | |||
:*[[Detonation]]: Dam/End | |||
:*[[Detonation]]: Dam/Rech | |||
:*[[Detonation]]: Dam/Range | |||
:*[[Detonation]]: Dam/Acc/End | |||
:*[[Detonation]]: Dam/End/Range | |||
:*[[Enfeebled Operation]]: Acc/Rech | :*[[Enfeebled Operation]]: Acc/Rech | ||
:*[[Enfeebled Operation]]: End/Immob | :*[[Enfeebled Operation]]: End/Immob | ||
Line 25: | Line 45: | ||
:*[[Essence of Curare]]: Acc/Rech | :*[[Essence of Curare]]: Acc/Rech | ||
:*[[Essence of Curare]]: End/Hold | :*[[Essence of Curare]]: End/Hold | ||
:*[[Exploit Weakness]]: Acc/Dam | |||
:*[[Exploit Weakness]]: Dam/Range | |||
:*[[Exploit Weakness]]: Dam/Rech | |||
:*[[Exploit Weakness]]: Dam/End | |||
:*[[Extreme Measures]]: Acc/Dam | |||
:*[[Extreme Measures]]: Acc/Range/Rech | |||
:*[[Extreme Measures]]: Dam/End | |||
:*[[Extreme Measures]]: Acc/Int/Range | |||
:*[[Extreme Measures]]: Dam/Int/Rech | |||
:*[[Extreme Measures]]: Dam/End/Rech | |||
:*[[Hibernation]]: End/Rech/Sleep | :*[[Hibernation]]: End/Rech/Sleep | ||
:*[[Hibernation]]: Acc/Rech | :*[[Hibernation]]: Acc/Rech | ||
Line 37: | Line 67: | ||
:*[[Impeded Swiftness]]: Acc/Slow | :*[[Impeded Swiftness]]: Acc/Slow | ||
:*[[Induced Coma]]: Acc/Rech | :*[[Induced Coma]]: Acc/Rech | ||
:*[[Jaunt]]: Endurance | |||
:*[[Jaunt]]: Range/Endurance | |||
:*[[Jaunt]]: Range | |||
:*[[Lethargic Repose]]: Acc/End | :*[[Lethargic Repose]]: Acc/End | ||
:*[[Lethargic Repose]]: Acc/Rech | :*[[Lethargic Repose]]: Acc/Rech | ||
Line 43: | Line 76: | ||
:*[[Lethargic Repose]]: End/Sleep | :*[[Lethargic Repose]]: End/Sleep | ||
:*[[Lethargic Repose]]: End/Rech/Sleep | :*[[Lethargic Repose]]: End/Rech/Sleep | ||
:*[[Multi-Strike]]: Dam/Rech | |||
:*[[Multi-Strike]]: Acc/Dam | |||
:*[[Multi-Strike]]: Acc/End | |||
:*[[Multi-Strike]]: Dam/End | |||
:*[[Multi-Strike]]: Dam/Acc/End | |||
:*[[Multi-Strike]]: Dam/End/Rech | |||
:*[[Neuronic Shutdown]]: Acc/Rech | :*[[Neuronic Shutdown]]: Acc/Rech | ||
:*[[Nightmare]]: Acc/End | :*[[Nightmare]]: Acc/End | ||
Line 61: | Line 100: | ||
:*[[Perplex]]: Acc/Confuse | :*[[Perplex]]: Acc/Confuse | ||
:*[[Perplex]]: Confuse/Rech | :*[[Perplex]]: Confuse/Rech | ||
:*[[Quickfoot]]: Run/Endurance | |||
:*[[Quickfoot]]: Run Speed | |||
:*[[Quickfoot]]: Endurance | |||
:*[[Razzle Dazzle]]: Acc/Rech | :*[[Razzle Dazzle]]: Acc/Rech | ||
:*[[Rooting Grasp]]: Acc/Rech | :*[[Rooting Grasp]]: Acc/Rech | ||
Line 73: | Line 115: | ||
:*[[Rope A Dope]]: Acc/End | :*[[Rope A Dope]]: Acc/End | ||
:*[[Rope A Dope]]: End/Stun/Rech | :*[[Rope A Dope]]: End/Stun/Rech | ||
:*[[Soaring]]: Fly | |||
:*[[Soaring]]: Endurance | |||
:*[[Soaring]]: Fly/Endurance | |||
:*[[Springfoot]]: Endurance | |||
:*[[Springfoot]]: Jump | |||
:*[[Springfoot]]: Jump/Endurance | |||
:*[[Stagger]]: Acc/End | :*[[Stagger]]: Acc/End | ||
:*[[Stagger]]: Acc/Rech | :*[[Stagger]]: Acc/Rech | ||
Line 88: | Line 136: | ||
== Rares - Pool A (Critters) == | == Rares - Pool A (Critters) == | ||
:*[[Blood Mandate]]: Acc/Dam/End | :*[[Blood Mandate]]: Acc/Dam/End | ||
:*[[Blood Mandate]]: Dam/End [Uncommon] | :*[[Blood Mandate]]: Dam/End [Uncommon] | ||
Line 97: | Line 142: | ||
:*[[Bonesnap]]: Dam/End | :*[[Bonesnap]]: Dam/End | ||
:*[[Brilliant Leadership]]: Accuracy | :*[[Brilliant Leadership]]: Accuracy | ||
:*[[Call of the Sandman]]: End/Sleep | :*[[Call of the Sandman]]: End/Sleep | ||
:*[[Commanding Presence]]: Aura Taunt and Placate resistance for Pets [Rare] | :*[[Commanding Presence]]: Aura Taunt and Placate resistance for Pets [Rare] | ||
:*[[Crushing Impact]]: Acc/Dam | :*[[Crushing Impact]]: Acc/Dam | ||
Line 109: | Line 148: | ||
:*[[Crushing Impact]]: Acc/Dam/Rech | :*[[Crushing Impact]]: Acc/Dam/Rech | ||
:*[[Crushing Impact]]: Dam/End/Rech | :*[[Crushing Impact]]: Dam/End/Rech | ||
:*[[Devastation]]: Acc/Dam | :*[[Devastation]]: Acc/Dam | ||
:*[[Doctored Wounds]]: End/Heal | :*[[Doctored Wounds]]: End/Heal | ||
Line 121: | Line 155: | ||
:*[[Edict of the Master]]: Acc/End | :*[[Edict of the Master]]: Acc/End | ||
:*[[Entropic Chaos]]: Dam/Rech | :*[[Entropic Chaos]]: Dam/Rech | ||
:*[[Harmonized Healing]]: Heal/Rech | :*[[Harmonized Healing]]: Heal/Rech | ||
:*[[Impervious Skin]]: End/Res | :*[[Impervious Skin]]: End/Res | ||
:*[[Induced Coma]]: Acc/End | :*[[Induced Coma]]: Acc/End | ||
:*[[Karma]]: Knockback Protection | :*[[Karma]]: Knockback Protection | ||
:*[[Kismet]]: End/Rech | :*[[Kismet]]: End/Rech | ||
Line 139: | Line 164: | ||
:*[[Mako's Bite]]: Acc/Dam/End/Rech | :*[[Mako's Bite]]: Acc/Dam/End/Rech | ||
:*[[Malaise's Illusions]]: Acc/Rech | :*[[Malaise's Illusions]]: Acc/Rech | ||
:*[[Neuronic Shutdown]]: End/Hold | :*[[Neuronic Shutdown]]: End/Hold | ||
:*[[Positron's Blast]]: Acc/Dam | :*[[Positron's Blast]]: Acc/Dam | ||
:*[[Positron's Blast]]: Dam/End | :*[[Positron's Blast]]: Dam/End | ||
:*[[Reactive Armor]]: Endurance | :*[[Reactive Armor]]: Endurance | ||
:*[[Red Fortune]]: Def/End/Rech | :*[[Red Fortune]]: Def/End/Rech | ||
Line 152: | Line 173: | ||
:*[[Salvo]]: Acc/Dam | :*[[Salvo]]: Acc/Dam | ||
:*[[Smashing Haymaker]]: Dam/Rech | :*[[Smashing Haymaker]]: Dam/Rech | ||
:*[[Steadfast Protection]]: End/Res | :*[[Steadfast Protection]]: End/Res | ||
:*[[Steadfast Protection]]: Knockback Protection | :*[[Steadfast Protection]]: Knockback Protection | ||
Line 252: | Line 268: | ||
:*[[Aegis]]: End/Rech | :*[[Aegis]]: End/Rech | ||
:*[[Aegis]]: Resistance | :*[[Aegis]]: Resistance | ||
:*[[Blood Mandate]]: Acc/Dam | :*[[Blood Mandate]]: Acc/Dam | ||
:*[[Blood Mandate]]: Acc/End | :*[[Blood Mandate]]: Acc/End | ||
Line 270: | Line 285: | ||
:*[[Cacophony]]: Confuse/End/Rech | :*[[Cacophony]]: Confuse/End/Rech | ||
:*[[Cacophony]]: Chance for Energy Damage | :*[[Cacophony]]: Chance for Energy Damage | ||
:*[[Call of the Sandman]]: Acc/Rech | :*[[Call of the Sandman]]: Acc/Rech | ||
:*[[Celerity]]: Endurance | :*[[Celerity]]: Endurance | ||
:*[[Commanding Presence]]: Acc/Dam | :*[[Commanding Presence]]: Acc/Dam | ||
:*[[Commanding Presence]]: Dam/End | :*[[Commanding Presence]]: Dam/End | ||
Line 292: | Line 303: | ||
:*[[Decimation]]: Dam/End/Rech | :*[[Decimation]]: Dam/End/Rech | ||
:*[[Decimation]]: Chance for buildup | :*[[Decimation]]: Chance for buildup | ||
:*[[Devastation]]: Dam/End | :*[[Devastation]]: Dam/End | ||
:*[[Devastation]]: Acc/Dam/End/Rech | :*[[Devastation]]: Acc/Dam/End/Rech | ||
Line 307: | Line 317: | ||
:*[[Executioner's Contract]]: Dam/End | :*[[Executioner's Contract]]: Dam/End | ||
:*[[Executioner's Contract]]: Chance for Sleep | :*[[Executioner's Contract]]: Chance for Sleep | ||
:*[[Far Strike]]: Dam/Range | :*[[Far Strike]]: Dam/Range | ||
:*[[Far Strike]]: Dam/Rech | :*[[Far Strike]]: Dam/Rech | ||
Line 351: | Line 358: | ||
:*[[Induced Coma]]: End/Rech/Sleep | :*[[Induced Coma]]: End/Rech/Sleep | ||
:*[[Induced Coma]]: Chance for Recharge Slow | :*[[Induced Coma]]: Chance for Recharge Slow | ||
:*[[Karma]]: Def/End | :*[[Karma]]: Def/End | ||
:*[[Karma]]: Def/Rech | :*[[Karma]]: Def/Rech | ||
Line 378: | Line 384: | ||
:*[[Miracle]]: Heal | :*[[Miracle]]: Heal | ||
:*[[Miracle]]: +Recovery | :*[[Miracle]]: +Recovery | ||
:*[[Neuronic Shutdown]]: Acc/End | :*[[Neuronic Shutdown]]: Acc/End | ||
:*[[Neuronic Shutdown]]: Hold/Range | :*[[Neuronic Shutdown]]: Hold/Range | ||
Line 400: | Line 403: | ||
:*[[Pulverizing Fisticuffs]]: Acc/Dam/Rech | :*[[Pulverizing Fisticuffs]]: Acc/Dam/Rech | ||
:*[[Pulverizing Fisticuffs]]: Acc/Dam/End/Rech | :*[[Pulverizing Fisticuffs]]: Acc/Dam/End/Rech | ||
:*[[Razzle Dazzle]]: End/Stun | :*[[Razzle Dazzle]]: End/Stun | ||
:*[[Razzle Dazzle]]: Acc/End | :*[[Razzle Dazzle]]: Acc/End | ||
Line 441: | Line 442: | ||
:*[[Sovereign Right]]: Acc/Dam | :*[[Sovereign Right]]: Acc/Dam | ||
:*[[Sovereign Right]]: Accuracy | :*[[Sovereign Right]]: Accuracy | ||
:*[[Steadfast Protection]]: Rech/Res | :*[[Steadfast Protection]]: Rech/Res | ||
:*[[Sting of the Manticore]]: Acc/Dam | :*[[Sting of the Manticore]]: Acc/Dam |
Revision as of 15:11, 12 April 2007
This page is a Work in Progress. Full credit for the initial compilation goes to _Brev_ in the official City of Heroes forums.
Uncommons - Pool A (Critters)
- Air Burst: Acc/Dam
- Air Burst: Dam/Range
- Air Burst: Dam/Rech
- Air Burst: Dam/End
- Befuddling Aura: Acc/End
- Befuddling Aura: Acc/Rech
- Befuddling Aura: Endurance/Confuse
- Befuddling Aura: Acc/Confuse
- Befuddling Aura: Confuse/End/Rech
- Cacophony: Acc/Rech
- Calibrated Accuracy: Acc/Dam
- Calibrated Accuracy: Acc/End
- Calibrated Accuracy: Acc/Rech
- Calibrated Accuracy: Acc/Int
- Calibrated Accuracy: Acc/Range
- Calibrated Accuracy: Acc/Dam/Rech
- Cleaving Blow: Acc/Dam
- Cleaving Blow: Dam/End
- Cleaving Blow: Dam/Rech
- Cleaving Blow: Acc/Rech
- Curtail Speed: Acc/End
- Curtail Speed: Acc/Slow
- Curtail Speed: Dam/Slow
- Curtail Speed: Slow/Range
- Curtail Speed: End/Rech/Slow
- Debiliative Action: Acc/Rech
- Detonation: Acc/Dam
- Detonation: Dam/End
- Detonation: Dam/Rech
- Detonation: Dam/Range
- Detonation: Dam/Acc/End
- Detonation: Dam/End/Range
- Enfeebled Operation: Acc/Rech
- Enfeebled Operation: End/Immob
- Enfeebled Operation: End/Range/Rech
- Enfeebled Operation: Immob/Range
- Enfeebled Operation: Acc/End
- Enfeebled Operation: Acc/Immob
- Essence of Curare: Acc/End
- Essence of Curare: Hold/Range
- Essence of Curare: End/Hold/Rech
- Essence of Curare: Acc/Rech
- Essence of Curare: End/Hold
- Exploit Weakness: Acc/Dam
- Exploit Weakness: Dam/Range
- Exploit Weakness: Dam/Rech
- Exploit Weakness: Dam/End
- Extreme Measures: Acc/Dam
- Extreme Measures: Acc/Range/Rech
- Extreme Measures: Dam/End
- Extreme Measures: Acc/Int/Range
- Extreme Measures: Dam/Int/Rech
- Extreme Measures: Dam/End/Rech
- Hibernation: End/Rech/Sleep
- Hibernation: Acc/Rech
- Hibernation: End/Sleep
- Hibernation: Acc/End
- Hibernation: Sleep/Range
- Horror: Acc/Rech
- Horror: End/Fear
- Horror: Acc/End
- Horror: Fear/Rech
- Horror: End/Fear/Rech
- Impeded Swiftness: Acc/Slow
- Induced Coma: Acc/Rech
- Jaunt: Endurance
- Jaunt: Range/Endurance
- Jaunt: Range
- Lethargic Repose: Acc/End
- Lethargic Repose: Acc/Rech
- Lethargic Repose: Acc/Sleep
- Lethargic Repose: Sleep/Range
- Lethargic Repose: End/Sleep
- Lethargic Repose: End/Rech/Sleep
- Multi-Strike: Dam/Rech
- Multi-Strike: Acc/Dam
- Multi-Strike: Acc/End
- Multi-Strike: Dam/End
- Multi-Strike: Dam/Acc/End
- Multi-Strike: Dam/End/Rech
- Neuronic Shutdown: Acc/Rech
- Nightmare: Acc/End
- Nightmare: Acc/Fear
- Nightmare: End/Fear
- Nightmare: End/Fear/Rech
- Nightmare: Fear/Range
- Nightmare: Acc/Rech
- Paralytic: End/Hold
- Paralytic: Acc/Rech
- Paralytic: Acc/End
- Paralytic: Hold/Range
- Paralytic: End/Range/Rech
- Perplex: End/Confuse
- Perplex: Acc/End
- Perplex: Confuse/End/Rech
- Perplex: Acc/Rech
- Perplex: Acc/Confuse
- Perplex: Confuse/Rech
- Quickfoot: Run/Endurance
- Quickfoot: Run Speed
- Quickfoot: Endurance
- Razzle Dazzle: Acc/Rech
- Rooting Grasp: Acc/Rech
- Rooting Grasp: End/Range/Rech
- Rooting Grasp: End/Immob
- Rooting Grasp: Acc/End
- Rooting Grasp: Immob/Range
- Rope A Dope: End/Stun
- Rope A Dope: Stun/Range
- Rope A Dope: Acc/Stun
- Rope A Dope: Acc/Rech
- Rope A Dope: Acc/End
- Rope A Dope: End/Stun/Rech
- Soaring: Fly
- Soaring: Endurance
- Soaring: Fly/Endurance
- Springfoot: Endurance
- Springfoot: Jump
- Springfoot: Jump/Endurance
- Stagger: Acc/End
- Stagger: Acc/Rech
- Stagger: End/Stun
- Stagger: Stun/Range
- Stagger: End/Range/Rech
- Tempered Readiness: Acc/End
- Tempered Readiness: Acc/Slow
- Tempered Readiness: Dam/Slow
- Tempered Readiness: Slow/Range
- Tempered Readiness: End/Rech/Slow
- Tempered Readiness: Acc/Dam/Slow
- Unspeakable Terror: Acc/Rech
Rares - Pool A (Critters)
- Blood Mandate: Acc/Dam/End
- Blood Mandate: Dam/End [Uncommon]
- Blood Mandate: Damage
- Bonesnap: Acc/Dam
- Bonesnap: Dam/End
- Brilliant Leadership: Accuracy
- Call of the Sandman: End/Sleep
- Commanding Presence: Aura Taunt and Placate resistance for Pets [Rare]
- Crushing Impact: Acc/Dam
- Crushing Impact: Acc/Dam/End
- Crushing Impact: Acc/Dam/Rech
- Crushing Impact: Dam/End/Rech
- Devastation: Acc/Dam
- Doctored Wounds: End/Heal
- Doctored Wounds: End/Rech
- Doctored Wounds: Heal
- Doctored Wounds: Recharge
- Edict of the Master: Acc/End
- Entropic Chaos: Dam/Rech
- Harmonized Healing: Heal/Rech
- Impervious Skin: End/Res
- Induced Coma: Acc/End
- Karma: Knockback Protection
- Kismet: End/Rech
- Kismet: +6% Accuracy
- Mako's Bite: Acc/Dam
- Mako's Bite: Acc/Dam/End/Rech
- Malaise's Illusions: Acc/Rech
- Neuronic Shutdown: End/Hold
- Positron's Blast: Acc/Dam
- Positron's Blast: Dam/End
- Reactive Armor: Endurance
- Red Fortune: Def/End/Rech
- Red Fortune: Defense
- Ruin: Dam/End
- Salvo: Acc/Dam
- Smashing Haymaker: Dam/Rech
- Steadfast Protection: End/Res
- Steadfast Protection: Knockback Protection
- Sting of the Manticore: Dam/End/Rech
- Stupefy: Acc/Rech
- Tempest: Dam/Rech
- Thunderstrike: Dam/End
- Thunderstrike: Dam/Rech
- Thunderstrike: Acc/Dam/End
- Thunderstrike: Acc/Dam/Rech
- Thunderstrike: Dam/End/Rech
- Time & Space Manipulation: Endurance [Rare]
- Titanium Coating: End/Rech [Uncommon]
- Titanium Coating: Rech/Res
- Unquestioning Loyalty: Acc/Dam
Pool B (Missions)
- Aegis: Rech/Res
- Call of the Sandman: Acc/End
- Call of the Sandman: Sleep/Range
- Celerity: Run Speed
- Commanding Presence: Acc/End
- Executioner's Contract: Dam/Int
- Executioner's Contract: Dam/Range
- Freebird: Fly
- Ghost Widow's Embrace: Acc/End
- Ghost Widow's Embrace: Hold/Range
- Glimpse of the Abyss: Acc/End
- Glimpse of the Abyss: Fear/Rech
- Impervium Armor: End/Rech/Res
- Luck of the Gambler: Def/Rech
- Mako's Bite: Dam/End
- Malaise's Illusions: Acc/End
- Malaise's Illusions: Acc/Confuse
- Numina's Convalesence: End/Rech
- Pacing of the Turtle: Acc/End
- Pacing of the Turtle: Slow/Range
- Positron's Blast: Dam/Rech
- Positron's Blast: Dam/Rang
- Scirocco's Dervish: Dam/Rech
- Scirocco's Dervish: Acc/Rech
- Sovereign Right: Dam/End
- Stupefy: Acc/End
- Stupefy: Stun/Range
- Time & Space Manipulation: Range
- Trap of the Hunter: Acc/End
- Unbounded Leap: Jump
Pool C (Task Forces)
- Aegis: +Psionic and Mez Resist
- Call of the Sandman: End/Rech/Sleep
- Call of the Sandman: Chance for Self Heal
- Celerity: +Stealth
- Devastation: Dam/Rech
- Devastation: Chance to hold
- Edict of the Master: Aura 10% Defense Buff for Pets
- Entropic Chaos: Dam/End/Rech
- Executioner's Contract: Dam/Rech
- Freebird: +Stealth
- Ghost Widow's Embrace: End/Hold/Rech
- Ghost Widow's Embrace: Chance for Psionic Damage
- Glimpse of the Abyss: End/Fear/Rech
- Glimpse of the Abyss: Chance for Psionic Damage
- Impeded Swiftness: End/Rech/Slow
- Luck of the Gambler: End/Rech
- Luck of the Gambler: +5% Recharge Speed
- Malaise's Illusions: Confuse/End/Rech
- Numina's Convalesence: +Recovery and +Regeneration
- Positron's Blast: Dam/Acc/End
- Scirocco's Dervish: Chance for lethal DoT
- Sovereign Right: Acc/End
- Sovereign Right: Aura 10% Resistance (All but Psionic) buff for Pets
- Time & Space Manipulation: +Stealth
- Trap of the Hunter: End/Immob/Rech
- Trap of the Hunter: Chance for Lethal DOT
- Unbounded Leap: +Stealth
- Unspeakable Terror: Chance for Hold
Pool D (Trials)
- Aegis: End/Rech/Res
- Devastation: Acc/End/Rech
- Luck of the Gambler: Def/End/Rech
- Mako's Bite: Acc/End/Rech
- Numina's Convalesence: End/Heal/Rech
- Sovereign Right: Acc/Dam/End
- Sting of the Manticore: Dam/Int/Rech
- Touch of Death: Dam/End/Rech
Unknown Pool
- Aegis: End/Res
- Aegis: End/Rech
- Aegis: Resistance
- Blood Mandate: Acc/Dam
- Blood Mandate: Acc/End
- Blood Mandate: Accuracy
- Bonesnap: Acc/Rech
- Brilliant Leadership: Acc/Dam
- Brilliant Leadership: Dam/End
- Brilliant Leadership: Acc/End
- Brilliant Leadership: Acc/Dam/End
- Brilliant Leadership: Damage
- Bruising Blow: Acc/Dam
- Bruising Blow: Dam/End
- Bruising Blow: Dam/Rech
- Cacophony: Endurance/Confuse
- Cacophony: Acc/End
- Cacophony: Acc/Confuse
- Cacophony: Confuse/End/Rech
- Cacophony: Chance for Energy Damage
- Call of the Sandman: Acc/Rech
- Celerity: Endurance
- Commanding Presence: Acc/Dam
- Commanding Presence: Dam/End
- Commanding Presence: Acc/Dam/End
- Crushing Impact: Dam/End
- Crushing Impact: Dam/Rech
- Debiliative Action: End/Immob
- Debiliative Action: Acc/End
- Debiliative Action: Acc/Immob
- Debiliative Action: End/Immob/Rech
- Debiliative Action: Chance for Stun
- Decimation: Acc/Dam
- Decimation: Dam/End
- Decimation: Dam/Rech
- Decimation: Acc/Dam/End
- Decimation: Dam/End/Rech
- Decimation: Chance for buildup
- Devastation: Dam/End
- Devastation: Acc/Dam/End/Rech
- Doctored Wounds: Heal/Rech
- Doctored Wounds: End/Heal/Rech
- Edict of the Master: Acc/Dam
- Edict of the Master: Dam/End
- Edict of the Master: Acc/Dam/End
- Edict of the Master: Damage
- Entropic Chaos: Acc/Dam
- Entropic Chaos: Dam/End
- Entropic Chaos: Chance to heal
- Executioner's Contract: Acc/Dam
- Executioner's Contract: Dam/End
- Executioner's Contract: Chance for Sleep
- Far Strike: Dam/Range
- Far Strike: Dam/Rech
- Far Strike: Acc/End
- Focused Smite: Acc/Dam
- Focused Smite: Dam/End
- Focused Smite: Dam/Rech
- Focused Smite: Acc/End/Rech
- Focused Smite: Acc/Dam/Rech
- Freebird: Endurance
- Ghost Widow's Embrace: Acc/Rech
- Ghost Widow's Embrace: End/Hold
- Gift of the Ancients: Def/End
- Gift of the Ancients: Def/Rech
- Gift of the Ancients: End/Rech
- Gift of the Ancients: Def/End/Rech
- Gift of the Ancients: Defense
- Gift of the Ancients: +5% Run Speed
- Glimpse of the Abyss: Acc/Rech
- Glimpse of the Abyss: End/Fear
- Harmonized Healing: End/Heal
- Harmonized Healing: End/Rech
- Harmonized Healing: End/Heal/Rech
- Harmonized Healing: Heal
- Harmonized Healing: Endurance
- Impeded Swiftness: Dam/Slow
- Impeded Swiftness: Acc/End
- Impeded Swiftness: Slow/Range
- Impeded Swiftness: Chance for Smashing Damage
- Impervious Skin: Rech/Res
- Impervious Skin: End/Rech
- Impervious Skin: End/Rech/Res
- Impervious Skin: +Mez Resist
- Impervium Armor: End/Res
- Impervium Armor: Rech/Res
- Impervium Armor: End/Rech
- Impervium Armor: Resistance
- Impervium Armor: +Psionic Resist
- Induced Coma: End/Sleep
- Induced Coma: Sleep/Range
- Induced Coma: End/Rech/Sleep
- Induced Coma: Chance for Recharge Slow
- Karma: Def/End
- Karma: Def/Rech
- Kinetic Combat: Acc/Dam
- Kinetic Combat: Dam/End
- Kinetic Combat: Dam/Rech
- Kinetic Combat: Dam/End/Rech
- Kinetic Combat: Chance to knockdown
- Kismet: Def/End
- Kismet: Def/Rech
- Kismet: Def/End/Rech
- Luck of the Gambler: Def/End
- Luck of the Gambler: Defense
- Maelstrom's Fury: Acc/Dam
- Maelstrom's Fury: Dam/End
- Maelstrom's Fury: Dam/Rech
- Maelstrom's Fury: Dam/End/Rech
- Mako's Bite: Dam/Rech
- Mako's Bite: Chance for lethal damage
- Malaise's Illusions: End/Confuse
- Malaise's Illusions: Chance for Spectral Wounds
- Miracle: End/Heal
- Miracle: End/Rech
- Miracle: Heal/Rech
- Miracle: End/Heal/Rech
- Miracle: Heal
- Miracle: +Recovery
- Neuronic Shutdown: Acc/End
- Neuronic Shutdown: Hold/Range
- Neuronic Shutdown: End/Range/Rech
- Neuronic Shutdown: Chance for Psionic DoT
- Numina's Convalesence: End/Heal
- Numina's Convalesence: Heal/Rech
- Numina's Convalesence: Heal
- Pacing of the Turtle: Acc/Slow
- Pacing of the Turtle: Dam/Slow
- Pacing of the Turtle: End/Rech/Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Positron's Blast: Chance for energy damage
- Pounding Slugfest: Acc/Dam
- Pounding Slugfest: Dam/End
- Pounding Slugfest: Dam/Rech
- Pounding Slugfest: Chance to disorient
- Pulverizing Fisticuffs: Acc/Dam
- Pulverizing Fisticuffs: Acc/Dam/Rech
- Pulverizing Fisticuffs: Acc/Dam/End/Rech
- Razzle Dazzle: End/Stun
- Razzle Dazzle: Acc/End
- Razzle Dazzle: Stun/Range
- Razzle Dazzle: End/Stun/Rech
- Razzle Dazzle: Chance for Immobilize
- Reactive Armor: End/Res
- Reactive Armor: Rech/Res
- Reactive Armor: End/Rech
- Reactive Armor: End/Rech/Res
- Reactive Armor: Resistance
- Red Fortune: Def/End
- Red Fortune: Def/Rech
- Red Fortune: End/Rech
- Red Fortune: Endurance
- Regenerative Tissue: End/Heal
- Regenerative Tissue: End/Rech
- Regenerative Tissue: Heal/Rech
- Regenerative Tissue: End/Heal/Rech
- Regenerative Tissue: +Regeneration
- Ruin: Acc/Dam
- Ruin: Dam/Rech
- Ruin: Acc/End/Rech
- Ruin: Acc/Dam/Rech
- Salvo: Dam/End/Rech
- Salvo: Acc/Dam/End/Range
- Scirocco's Dervish: Acc/Dam
- Scirocco's Dervish: Dam/End
- Scirocco's Dervish: Dam/Acc/End
- Serendipity: Def/End
- Serendipity: Def/Rech
- Serendipity: End/Rech
- Serendipity: Def/End/Rech
- Serendipity: Defense
- Serendipity: Endurance
- Smashing Haymaker: Acc/Dam
- Smashing Haymaker: Dam/End
- Smashing Haymaker: Dam/End/Rech
- Sovereign Right: Acc/Dam
- Sovereign Right: Accuracy
- Steadfast Protection: Rech/Res
- Sting of the Manticore: Acc/Dam
- Sting of the Manticore: Dam/End
- Sting of the Manticore: Acc/Int/Range
- Sting of the Manticore: Chance for toxic DoT
- Stupefy: End/Stun
- Stupefy: End/Stun/Rech
- Stupefy: Chance for knockdown
- Tempest: Acc/Dam
- Tempest: Dam/End
- Tempest: Chance for end drain
- Thunderstrike: Acc/Dam
- Titanium Coating: End/Res
- Titanium Coating: End/Rech/Res
- Titanium Coating: Resistance
- Titanium Coating: Endurance
- Touch of Death: Acc/Dam
- Touch of Death: Dam/End
- Touch of Death: Dam/Rech
- Touch of Death: Acc/Dam/End
- Touch of Death: Chance for NE damage
- Trap of the Hunter: Acc/Rech
- Trap of the Hunter: End/Immob
- Trap of the Hunter: Acc/Immob
- Triage: End/Heal
- Triage: End/Rech
- Triage: Heal/Rech
- Triage: End/Heal/Rech
- Unbounded Leap: Endurance
- Unquestioning Loyalty: Dam/End
- Unquestioning Loyalty: Acc/End
- Unquestioning Loyalty: Acc/Dam/End
- Unspeakable Terror: End/Fear
- Unspeakable Terror: Acc/End
- Unspeakable Terror: Fear/Rech
- Unspeakable Terror: End/Fear/Rech
- Volley Fire: Acc/Dam
- Volley Fire: Dam/End
- Volley Fire: Dam/Rech