Recipe Drop Pools: Difference between revisions
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=== Uncommons === | === Uncommons === | ||
::''[[:Category:Uncommon Recipe Drops]]'' | ::''[[:Category:Uncommon Recipe Drops]]'' | ||
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=== Rares === | === Rares === |
Revision as of 02:31, 2 January 2009
Full credit for the initial compilation goes to _Brev_ in the official City of Heroes forums.
Pool A (Critters)
Recipes from pool A are obtained by defeating enemies. Each time you receive a reward for defeating an enemy, the enemy defeated has a random chance of dropping one pool A recipe. (Giant Monsters are the exception to this rule.)
In addition to the uncommon and rare recipes listed below, drop pool A also includes all common enhancement and temp power recipes.
The level of a dropped pool A recipe is determined by the level of the mob that drops it. For example, if a level 34 mob is defeated, the any uncommon or rare recipe dropped will be level 34. A common recipe dropped by the same enemy would be either level 30 or 35. (Temporary power recipes are always level 10.)
Uncommons
- Achilles' Heel: Defense Debuff
- Adjusted Targeting: Recharge/Endurance
- Adjusted Targeting: To Hit Buff
- Adjusted Targeting: To Hit Buff/Endurance
- Adjusted Targeting: To Hit Buff/Recharge
- Adjusted Targeting: To Hit Buff/Recharge/Endurance
- Adrenal Adjustment: Endurance Modification
- Adrenal Adjustment: Endurance Modification/Recharge
- Adrenal Adjustment: Endurance Modification/Recharge/Accuracy
- Air Burst: Accuracy/Damage
- Air Burst: Damage/Endurance
- Air Burst: Damage/Range
- Air Burst: Damage/Recharge
- Annoyance: Taunt/Placate
- Annoyance: Taunt/Placate/Recharge
- Annoyance: Taunt/Placate/Recharge/Range
- Befuddling Aura: Accuracy/Confuse/Recharge
- Befuddling Aura: Accuracy/Endurance
- Befuddling Aura: Accuracy/Recharge
- Befuddling Aura: Confuse/Range
- Befuddling Aura: Endurance/Confuse
- Blood Mandate: Accuracy
- Blood Mandate: Accuracy/Damage
- Blood Mandate: Accuracy/Damage/Endurance
- Blood Mandate: Accuracy/Endurance
- Blood Mandate: Damage
- Blood Mandate: Damage/Endurance
- Bonesnap: Accuracy/Damage
- Bonesnap: Accuracy/Recharge
- Bonesnap: Damage/Endurance
- Brilliant Leadership: Accuracy
- Brilliant Leadership: Accuracy/Damage
- Brilliant Leadership: Accuracy/Damage/Endurance
- Brilliant Leadership: Accuracy/Endurance
- Brilliant Leadership: Damage
- Brilliant Leadership: Damage/Endurance
- Bruising Blow: Accuracy/Damage
- Bruising Blow: Damage/Endurance
- Bruising Blow: Damage/Recharge
- Cacophony: Accuracy/Recharge
- Calibrated Accuracy: Accuracy/Damage
- Calibrated Accuracy: Accuracy/Damage/Recharge
- Calibrated Accuracy: Accuracy/Endurance
- Calibrated Accuracy: Accuracy/Interrupt
- Calibrated Accuracy: Accuracy/Range
- Calibrated Accuracy: Accuracy/Recharge
- Cleaving Blow: Accuracy/Damage
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Damage/Endurance
- Cleaving Blow: Damage/Recharge
- Commanding Presence: Accuracy/Damage
- Crushing Impact: Accuracy/Damage
- Crushing Impact: Accuracy/Damage/Endurance
- Crushing Impact: Accuracy/Damage/Recharge
- Crushing Impact: Damage/Endurance
- Crushing Impact: Damage/Endurance/Recharge
- Crushing Impact: Damage/Recharge
- Curtail Speed: Accuracy/Endurance
- Curtail Speed: Accuracy/Slow
- Curtail Speed: Damage/Slow
- Curtail Speed: Endurance/Recharge/Slow
- Curtail Speed: Range/Slow
- Dampened Spirits: Recharge/Endurance
- Dampened Spirits: To Hit Debuff
- Dampened Spirits: To Hit Debuff/Endurance
- Dampened Spirits: To Hit Debuff/Recharge
- Dampened Spirits: To Hit Debuff/Recharge/Endurance
- Dark Watcher's Despair: To Hit Debuff
- Debilitative Action: Accuracy/Recharge
- Decimation: Accuracy/Damage
- Deflated Ego: To Hit Debuff
- Detonation: Accuracy/Damage
- Detonation: Accuracy/Damage/Endurance
- Detonation: Damage/Endurance
- Detonation: Damage/Endurance/Range
- Detonation: Damage/Range
- Detonation: Damage/Recharge
- Discouraging Words: To Hit Debuff
- Discouraging Words: To Hit Debuff/Recharge
- Discouraging Words: To Hit Debuff/Recharge/Endurance
- Doctored Wounds: Endurance/Recharge
- Doctored Wounds: Healing/Absorb
- Doctored Wounds: Healing/Absorb/Endurance
- Doctored Wounds: Healing/Absorb/Endurance/Recharge
- Doctored Wounds: Healing/Absorb/Recharge
- Doctored Wounds: Recharge
- Edict of the Master: Accuracy/Damage
- Efficacy Adaptor: Endurance Modification
- Efficacy Adaptor: Endurance Modification/Accuracy
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge/Accuracy
- Efficacy Adaptor: Recharge/Accuracy
- Encouraged Accuracy: To Hit Buff
- Encouraged Accuracy: To Hit Buff/Recharge
- Encouraged Accuracy: To Hit Buff/Recharge/Endurance
- Energy Manipulator: Endurance Modification
- Enfeebled Operation: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Immobilize
- Enfeebled Operation: Accuracy/Immobilize/Recharge
- Enfeebled Operation: Accuracy/Recharge
- Enfeebled Operation: Endurance/Immobilize
- Enfeebled Operation: Immobilize/Range
- Entropic Chaos: Accuracy/Damage
- Essence of Curare: Accuracy/Endurance
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold/Recharge
- Essence of Curare: Accuracy/Recharge
- Essence of Curare: Endurance/Hold
- Essence of Curare: Hold/Range
- Exploit Weakness: Accuracy/Damage
- Exploit Weakness: Damage/Endurance
- Exploit Weakness: Damage/Range
- Exploit Weakness: Damage/Recharge
- Exploited Vulnerability: Defense Debuff
- Exploited Vulnerability: Defense Debuff/Recharge
- Exploited Vulnerability: Defense Debuff/Recharge/Endurance
- Explosive Strike: Knockback/Damage
- Extreme Measures: Accuracy/Damage
- Extreme Measures: Accuracy/Interrupt/Range
- Extreme Measures: Accuracy/Range/Recharge
- Extreme Measures: Damage/Endurance
- Extreme Measures: Damage/Endurance/Recharge
- Extreme Measures: Damage/Interrupt/Recharge
- Far Strike: Accuracy/Endurance
- Far Strike: Damage/Range
- Far Strike: Damage/Recharge
- Focused Smite: Accuracy/Damage
- Focused Smite: Accuracy/Damage/Recharge
- Focused Smite: Accuracy/Endurance/Recharge
- Focused Smite: Damage/Endurance
- Focused Smite: Damage/Recharge
- Force Feedback: Knockback/Damage
- Gaussian's Synchronized Fire-Control: To Hit Buff
- Gift of the Ancients: Defense/Endurance
- Harmonized Healing: Endurance
- Harmonized Healing: Endurance/Recharge
- Harmonized Healing: Healing/Absorb
- Harmonized Healing: Healing/Absorb/Endurance
- Harmonized Healing: Healing/Absorb/Endurance/Recharge
- Harmonized Healing: Healing/Absorb/Recharge
- Hibernation: Accuracy/Endurance
- Hibernation: Accuracy/Recharge
- Hibernation: Accuracy/Sleep/Recharge
- Hibernation: Endurance/Sleep
- Hibernation: Sleep/Range
- Horror: Accuracy/Endurance
- Horror: Accuracy/Fear/Recharge
- Horror: Accuracy/Recharge
- Horror: Endurance/Fear
- Horror: Fear/Range
- Impeded Swiftness: Accuracy/Slow
- Impervious Skin: Resistance/Endurance
- Impervium Armor: Resistance/Endurance
- Induced Coma: Accuracy/Recharge
- Jaunt: Endurance
- Jaunt: Range
- Jaunt: Endurance/Range
- Karma: Defense/Endurance
- Karma: Defense/Recharge
- Karma: Knockback Protection
- Kinetic Combat: Accuracy/Damage
- Kinetic Crash: Knockback/Accuracy
- Kinetic Crash: Knockback/Damage
- Kinetic Crash: Knockback/Damage/Endurance
- Kinetic Crash: Knockback/Recharge
- Kinetic Crash: Recharge/Endurance
- Kismet: Defense/Endurance
- Lethargic Repose: Accuracy/Endurance
- Lethargic Repose: Accuracy/Recharge
- Lethargic Repose: Accuracy/Sleep
- Lethargic Repose: Accuracy/Sleep/Recharge
- Lethargic Repose: Endurance/Sleep
- Lethargic Repose: Sleep/Range
- Maelstrom's Fury: Accuracy/Damage
- Maelstrom's Fury: Damage/Endurance
- Maelstrom's Fury: Damage/Endurance/Recharge
- Maelstrom's Fury: Damage/Recharge
- Miracle: Healing/Absorb/Endurance
- Mocking Beratement: Recharge/Accuracy
- Mocking Beratement: Taunt/Placate
- Mocking Beratement: Taunt/Placate/Range
- Mocking Beratement: Taunt/Placate/Recharge
- Mocking Beratement: Taunt/Placate/Recharge/Range
- Multi-Strike: Accuracy/Damage
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Endurance
- Multi-Strike: Damage/Endurance
- Multi-Strike: Damage/Endurance/Recharge
- Multi-Strike: Damage/Recharge
- Neuronic Shutdown: Accuracy/Recharge
- Nightmare: Accuracy/Endurance
- Nightmare: Accuracy/Fear
- Nightmare: Accuracy/Fear/Recharge
- Nightmare: Accuracy/Recharge
- Nightmare: Endurance/Fear
- Nightmare: Fear/Range
- Paralytic: Accuracy/Endurance
- Paralytic: Accuracy/Hold/Recharge
- Paralytic: Accuracy/Recharge
- Paralytic: Endurance/Hold
- Paralytic: Hold/Range
- Perfect Zinger: Taunt/Placate
- Performance Shifter: Endurance Modification
- Perplex: Accuracy/Confuse/Recharge
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Recharge
- Perplex: Confuse/Range
- Perplex: Endurance/Confuse
- Perplex: Recharge/Confuse
- Pounding Slugfest: Accuracy/Damage
- Pulverizing Fisticuffs: Accuracy/Damage
- Quickfoot: Endurance
- Quickfoot: Run
- Quickfoot: Endurance/Run
- Razzle Dazzle: Accuracy/Recharge
- Reactive Armor: Endurance
- Reactive Armor: Endurance/Recharge
- Reactive Armor: Resistance
- Reactive Armor: Resistance/Endurance
- Reactive Armor: Resistance/Endurance/Recharge
- Reactive Armor: Resistance/Recharge
- Rectified Reticle: To Hit Buff
- Red Fortune: Defense
- Red Fortune: Defense/Endurance
- Red Fortune: Defense/Endurance/Recharge
- Red Fortune: Defense/Recharge
- Red Fortune: Endurance
- Red Fortune: Endurance/Recharge
- Regenerative Tissue: Healing/Absorb/Endurance
- Rooting Grasp: Accuracy/Endurance
- Rooting Grasp: Accuracy/Immobilize/Recharge
- Rooting Grasp: Accuracy/Recharge
- Rooting Grasp: Endurance/Immobilize
- Rooting Grasp: Immobilize/Range
- Rope A Dope: Accuracy/Endurance
- Rope A Dope: Accuracy/Recharge
- Rope A Dope: Accuracy/Stun
- Rope A Dope: Accuracy/Stun/Recharge
- Rope A Dope: Endurance/Stun
- Rope A Dope: Stun/Range
- Ruin: Accuracy/Damage
- Ruin: Accuracy/Damage/Recharge
- Ruin: Accuracy/Endurance/Recharge
- Ruin: Damage/Endurance
- Ruin: Damage/Recharge
- Salvo: Accuracy/Damage
- Serendipity: Defense
- Serendipity: Defense/Endurance
- Serendipity: Defense/Endurance/Recharge
- Serendipity: Defense/Recharge
- Serendipity: Endurance
- Serendipity: Endurance/Recharge
- Smashing Haymaker: Accuracy/Damage
- Smashing Haymaker: Damage/Endurance
- Smashing Haymaker: Damage/Endurance/Recharge
- Smashing Haymaker: Damage/Recharge
- Soaring: Endurance
- Soaring: Fly
- Soaring: Endurance/Fly
- Springfoot: Endurance
- Springfoot: Jump
- Springfoot: Endurance/Jump
- Stagger: Accuracy/Endurance
- Stagger: Accuracy/Recharge
- Stagger: Accuracy/Stun/Recharge
- Stagger: Endurance/Stun
- Stagger: Stun/Range
- Steadfast Protection: Resistance/Endurance
- Steadfast Protection: Knockback Protection
- Steadfast Protection: Resistance/Defense
- Tempered Readiness: Accuracy/Damage/Slow
- Tempered Readiness: Accuracy/Endurance
- Tempered Readiness: Accuracy/Slow
- Tempered Readiness: Damage/Slow
- Tempered Readiness: Endurance/Recharge/Slow
- Tempered Readiness: Range/Slow
- Tempest: Accuracy/Damage
- Thunderstrike: Accuracy/Damage
- Thunderstrike: Accuracy/Damage/Endurance
- Thunderstrike: Accuracy/Damage/Recharge
- Thunderstrike: Damage/Endurance
- Thunderstrike: Damage/Endurance/Recharge
- Thunderstrike: Damage/Recharge
- Titanium Coating: Endurance
- Titanium Coating: Endurance/Recharge
- Titanium Coating: Resistance/Endurance/Recharge
- Titanium Coating: Resistance/Endurance
- Titanium Coating: Resistance/Recharge
- Titanium Coating: Resistance
- Touch of Death: Accuracy/Damage
- Touch of Lady Grey: Defense Debuff
- Triage: Endurance/Recharge
- Triage: Healing/Absorb/Endurance
- Triage: Healing/Absorb/Endurance/Recharge
- Triage: Healing/Absorb/Recharge
- Triumphant Insult: Taunt/Placate
- Undermined Defenses: Defense Debuff
- Undermined Defenses: Defense Debuff/Endurance
- Undermined Defenses: Defense Debuff/Recharge
- Undermined Defenses: Defense Debuff/Recharge/Endurance
- Undermined Defenses: Recharge/Endurance
- Unquestioning Loyalty: Accuracy/Damage
- Unquestioning Loyalty: Accuracy/Damage/Endurance
- Unquestioning Loyalty: Accuracy/Endurance
- Unquestioning Loyalty: Damage/Endurance
- Unspeakable Terror: Accuracy/Recharge
- Volley Fire: Accuracy/Damage
- Volley Fire: Damage/Endurance
- Volley Fire: Damage/Recharge
- Volley of Velocity: Knockback/Accuracy
- Volley of Velocity: Knockback/Damage
- Volley of Velocity: Knockback/Recharge
- Artillery: Accuracy/Damage
- Artillery: Damage/Endurance
- Artillery: Damage/Recharge
- Artillery: Accuracy/Damage/Recharge
- Artillery: Accuracy/Recharge/Range
- Artillery: Endurance/Recharge/Range
- Preemptive Optimization: Endurance Modification/Endurance/Recharge
- Preemptive Optimization: Endurance Modification/Accuracy/Recharge
- Preemptive Optimization: Endurance Modification/Accuracy/Endurance
- Preemptive Optimization: Endurance Modification/Recharge
- Preemptive Optimization: Endurance Modification/Endurance
- Preemptive Optimization: Accuracy/Recharge
Rares
-
- Temporary Power: St. Louis Slammer, Gabriel's Hammer, Revolver, Ethereal Shift
- Achilles' Heel: Def/Rech
- Adjusted Targeting: Rech
- Aegis: End/Res, Resistance
- Call of the Sandman: End/Sleep, Acc/Rech
- Celerity: Endurance
- Commanding Presence: Aura Taunt and Placate resistance for Pets
- Debiliative Action: Rech/Immob
- Decimation: Dam/End, Chance for Buildup
- Devastation: Acc/Dam, Acc/Dam/End/Rech
- Debiliative Action: Acc/End, Rech/Immob
- Edict of the Master: Acc/End, Dam/End
- Efficacy Adaptor: EndMod/End
- Entropic Chaos: Dam/End, Chance to heal
- Executioner's Contract: Acc/Dam, Dam/End
- Force Feedback: Chance for +Rech
- Freebird: Endurance
- Gaussian's Synchronized Fire-Control: ToHit/Rech, Chance for Build-up
- Ghost Widow's Embrace: Acc/Rech, End/Hold
- Glimpse of the Abyss: Fear/Range, Acc/Rech
- Impeded Swiftness: Acc/End, Dam/Slow
- Impervious Skin: End/Rech, Rech/Res, +Mez Resist
- Impervium Armor: End/Rech
- Induced Coma: Acc/End
- Kinetic Combat: Chance to knockdown
- Kismet: Def/Rech, End/Rech, +6% Accuracy
- Luck of the Gambler: Def/End, Defense
- Mako's Bite: Acc/Dam, Acc/Dam/End/Rech
- Malaise's Illusions: Acc/Rech, End/Confuse
- Miracle: End/Rech, Heal/Rech
- Neuronic Shutdown: End/Hold
- Numina's Convalescence: Heal, End/Heal
- Pacing of the Turtle: Acc/Slow, Dam/Slow
- Performance Shifter Endmod/Rech, Chance for +End
- Positron's Blast: Acc/Dam, Dam/End
- Pounding Slugfest: Dam/End
- Pulverizing Fisticuffs: Acc/Dam/Rech
- Razzle Dazzle: End/Stun
- Regenerative Tissue: +Regeneration
- Scirocco's Dervish: Acc/Dam, Dam/End
- Sovereign Right: Acc/Dam, Accuracy
- Sting of the Manticore: Acc/Dam, Dam/End/Rech
- Stupefy: Acc/Rech, End/Stun
- Time and Space Manipulation: Endurance
- Touch of Death: Dam/End, Chance for NE damage
- Trap of the Hunter: Acc/Rech, End/Immob
- Unbounded Leap: Endurance
- Undermined Defenses: Rech
- Unspeakable Terror: End/Fear
Pool B (Missions)
Recipes in pool B are awarded for completing missions. Every time you complete a mission, each team member who receives the mission completion bonus will have a random chance of obtaining a pool B recipe.
It appears that the recipe selection is based off of the mission's level, but the recipe's level is based off the character's level. Thus, a level 50 character exemplared to a level 15 mission may receive a drop from a level 10-20 pool. That drop will then attempt to be matched to the character's actual level; since the pool doesn't extend to 50, it maxes the recipe out at 20.
-
- Achilles' Heel: Chance for -Resist
- Aegis: Rech/Res
- Call of the Sandman: Acc/End, Range/Sleep
- Celerity: Run Speed
- Cloud Senses: Acc/Recharge
- Commanding Presence: Acc/End
- Dark Watcher's Despair: To hit Debuff/Endurance
- Dark Watcher's Despair: To Hit DeBuff/Recharge/Endurance Reduction
- Debiliative Action: Range/Immob
- Decimation: Dam/Rech
- Deflated Ego: Chance for Recovery Debuff
- Devastation: Dam/End
- Edict of the Master: Acc/Dam/End
- Energy Manipulator: Chance for Disorient
- Entropic Chaos: Dam/Rech
- Executioner's Contract: Dam/Int, Dam/Range
- Explosive Strike: Chance for Smashing
- Force Feedback: KB/Rech, KB/Dam/End
- Freebird: Fly
- Gaussian's Synchronized Fire-Control: ToHit/End, ToHit/Rech/End
- Ghost Widow's Embrace: Acc/End, Hold/Range
- Gift of the Ancients: Def/End/Rech
- Glimpse of the Abyss: Acc/End, End/Fear
- Impeded Swiftness: Slow/Range
- Impervium Armor: End/Rech/Res
- Kinetic Combat: Dam/Rech
- Induced Coma: Sleep/Range
- Lockdown: End/rech/Hold
- Luck of the Gambler: Def/Rech
- Mako's Bite: Dam/End
- Malaise's Illusions: Acc/Conf, Acc/End, Conf/Range
- Miracle: Heal, End/Heal/Rech
- Neuronic Shutdown: Hold/Range
- Numina's Convalescence: End/Rech
- Obliteration: Acc/Dam/Rech
- Pacing of the Turtle: Acc/End, Range/Slow
- Perfect Zinger: Taunt/Rech/Range
- Performance Shifter: EndMod/Acc, EndMod/Rech/Acc
- Positron's Blast: Dam/Range, Dam/Rech
- Pounding Slugfest: Dam/Rech
- Razzle Dazzle: Stun/Range
- Rectified Reticle: +perception
- Regenerative Tissue: End/Rech, Heal/Rech
- Scirocco's Dervish: Acc/Rech, Dam/Rech
- Sovereign Right: Dam/End
- Sting of the Manticore: Dam/End
- Stupefy: Acc/End, Range/Stun
- Tempest: Dam/Rech
- Time and Space Manipulation: Range
- Touch of Death: Dam/Rech
- Touch of Lady Grey: Def/Rech/End, Defense/End
- Touch of the Nictus: Acc/End/Heal
- Trap of the Hunter: Acc/End, Immob/Range
- Triumphant Insult: Chance to Disorient
- Unbounded Leap: Jump
- Undermined Defenses: Def Deb/Rech
- Unspeakable Terror: Fear/Range
Pool C (Task Forces)
- See also: Taskforce Random Recipe Roll
Prior to Issue 13, recipes in drop pool C were randomly awarded at the end of Task Forces (and, confusingly, all Trials except the respec trial).
Now, random generation of Pool C recipes is only done as a Taskforce Random Recipe Roll at a Merit Vendor, at a cost of 20 Reward Merits per roll. Recipes are generated at your level, or at the maximum level possible for that recipe, whichever is lower. The level range selected in the right half of the Merit Vendor window (10-14, 15-19, etc.) will remove as possible selections recipes whose minimum is above the range or whose maximum is below the range. The level slider at the top of the Merit Window (1-50) only limits the ranges that are displayed, and does not otherwise affect the level of the recipe.
Pool D (Trials)
- See also: Trial Random Recipe Roll
Overview
The Trial Random Recipe Roll was a Reward Purchase available at Merit Vendors.
<onlyinclude>Prior to Issue 13, recipes in drop pool D were formerly randomly awarded at the end of respec Trials and Hamidon Raids.
With Issue 13, random generation of Pool D recipes was only done as a Trial Random Recipe Roll at a Merit Vendor, at a cost of 30 Reward Merits per roll.
As of Issue 14 this recipe roll was merged with the Taskforce Random Recipe Roll, and can be rolled for 20 Reward Merits, eliminating this reward roll.
Listing
25-29 range 5 recipes |
30-34 range 8 recipes |
35-39 range 9 recipes |
40-45 range 9 recipes |
46-50 range 7 recipes |
---|---|---|---|---|
Decimation Acc/Dam/Rech (25-40) | ||||
Touch of Death Dam/End/Rech (25-40) | ||||
Aegis Res/End/Rech (25-50) | ||||
Luck of the Gambler Def/End/Rech (25-50) | ||||
Sovereign Right Acc/Dam/End (25-50) | ||||
Devastation Acc/Dam/Rech (30-50) | ||||
Mako's Bite Acc/End/Rech (30-50) | ||||
Numina's Convalescence Heal/End/Rech (30-50) | ||||
Sting of the Manticore Dam/Int/Rech (35-50) |
See Also
Pool E (Minions Only)
Recipes in the pool E are similar to recipes in pool A in that they are rewarded for defeating enemies. Pool E recipes, however, are only awarded for defeating enemies ranked as minions. (It is possible for a single defeated minion to drop both a pool A and a pool E recipe.)
All recipes in drop pool E are level 10 recipes, regardless of the level of minion defeated.
- Costume Piece: Insect wings
- Costume Piece: Fairy wings
- Costume Piece: Burned wings
- Costume Piece: Draconic wings
- Costume Piece: Cherubic wings
- Costume Piece: Bat wings
- Costume Piece: Tech wings
- Costume Piece: Bone wings
- Costume Piece: Rocket boots
- Costume Piece: Piston boots
- Costume Piece: Winged boots
Unknown Pool