Recipe Drop Pools: Difference between revisions
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Recipes from pool A are obtained by defeating enemies. Each time you receive a reward for defeating an enemy, the enemy defeated has a random chance of dropping one pool A recipe. ([[Giant Monsters]] and some [[Archvillain]]s and [[Hero]]es are the exceptions to this rule.) | Recipes from pool A are obtained by defeating enemies. Each time you receive a reward for defeating an enemy, the enemy defeated has a random chance of dropping one pool A recipe. ([[Giant Monsters]] and some [[Archvillain]]s and [[Hero]]es are the exceptions to this rule.) | ||
In addition to the uncommon and rare recipes listed below, drop pool A also includes all recipes for [[Common Invention Recipes|Common IO Enhancements | In addition to the uncommon and rare recipes listed below, drop pool A also includes all recipes for [[Common Invention Recipes|Common IO Enhancements]]. | ||
The level of a dropped pool A recipe is determined by the level of the critter that dropped it. (The exceptions are temporary power recipes are level {{blue|1}} or level {{blue|10}}.) For example, if a level 34 enemy is defeated, any uncommon or rare recipe dropped will be level 34. A common recipe dropped by the same enemy would be either level 30 or 35. | The level of a dropped pool A recipe is determined by the level of the critter that dropped it. (The exceptions are temporary power recipes are level {{blue|1}} or level {{blue|10}}.) For example, if a level 34 enemy is defeated, any uncommon or rare recipe dropped will be level 34. A common recipe dropped by the same enemy would be either level 30 or 35. |
Revision as of 18:00, 4 February 2011
Overview
All recipes in the Invention System belong to a certain "Drop Pool". This is the only way to get each recipe without purchasing them from a Merit Vendor; though note that some recipes cannot be purchased at a Merit Vendor.
In the case of "Pool C" and "Pool D" recipes, these were originally awarded at the end of Task Forces, Strike Forces, and Trials. "Pool C" recipes were awarded for Task Forces, Strike Forces, and any hero-side Trials that were not Power Respecification Trials. "Pool D" recipes were awarded for Respec Trials and Hamidon Raids.
Pool A (Critters)
Recipes from pool A are obtained by defeating enemies. Each time you receive a reward for defeating an enemy, the enemy defeated has a random chance of dropping one pool A recipe. (Giant Monsters and some Archvillains and Heroes are the exceptions to this rule.)
In addition to the uncommon and rare recipes listed below, drop pool A also includes all recipes for Common IO Enhancements.
The level of a dropped pool A recipe is determined by the level of the critter that dropped it. (The exceptions are temporary power recipes are level 1 or level 10.) For example, if a level 34 enemy is defeated, any uncommon or rare recipe dropped will be level 34. A common recipe dropped by the same enemy would be either level 30 or 35.
Uncommons
- Achilles' Heel: Defense Debuff
- Adjusted Targeting: Recharge/Endurance
- Adjusted Targeting: To Hit Buff
- Adjusted Targeting: To Hit Buff/Endurance
- Adjusted Targeting: To Hit Buff/Recharge
- Adjusted Targeting: To Hit Buff/Recharge/Endurance
- Adrenal Adjustment: Endurance Modification
- Adrenal Adjustment: Endurance Modification/Recharge
- Adrenal Adjustment: Endurance Modification/Recharge/Accuracy
- Air Burst: Accuracy/Damage
- Air Burst: Damage/Endurance
- Air Burst: Damage/Range
- Air Burst: Damage/Recharge
- Annoyance: Taunt/Placate
- Annoyance: Taunt/Placate/Recharge
- Annoyance: Taunt/Placate/Recharge/Range
- Befuddling Aura: Accuracy/Confuse/Recharge
- Befuddling Aura: Accuracy/Endurance
- Befuddling Aura: Accuracy/Recharge
- Befuddling Aura: Confuse/Range
- Befuddling Aura: Endurance/Confuse
- Blood Mandate: Accuracy
- Blood Mandate: Accuracy/Damage
- Blood Mandate: Accuracy/Damage/Endurance
- Blood Mandate: Accuracy/Endurance
- Blood Mandate: Damage
- Blood Mandate: Damage/Endurance
- Bonesnap: Accuracy/Damage
- Bonesnap: Accuracy/Recharge
- Bonesnap: Damage/Endurance
- Brilliant Leadership: Accuracy
- Brilliant Leadership: Accuracy/Damage
- Brilliant Leadership: Accuracy/Damage/Endurance
- Brilliant Leadership: Accuracy/Endurance
- Brilliant Leadership: Damage
- Brilliant Leadership: Damage/Endurance
- Bruising Blow: Accuracy/Damage
- Bruising Blow: Damage/Endurance
- Bruising Blow: Damage/Recharge
- Cacophony: Accuracy/Recharge
- Calibrated Accuracy: Accuracy/Damage
- Calibrated Accuracy: Accuracy/Damage/Recharge
- Calibrated Accuracy: Accuracy/Endurance
- Calibrated Accuracy: Accuracy/Interrupt
- Calibrated Accuracy: Accuracy/Range
- Calibrated Accuracy: Accuracy/Recharge
- Cleaving Blow: Accuracy/Damage
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Damage/Endurance
- Cleaving Blow: Damage/Recharge
- Commanding Presence: Accuracy/Damage
- Crushing Impact: Accuracy/Damage
- Crushing Impact: Accuracy/Damage/Endurance
- Crushing Impact: Accuracy/Damage/Recharge
- Crushing Impact: Damage/Endurance
- Crushing Impact: Damage/Endurance/Recharge
- Crushing Impact: Damage/Recharge
- Curtail Speed: Accuracy/Endurance
- Curtail Speed: Accuracy/Slow
- Curtail Speed: Damage/Slow
- Curtail Speed: Endurance/Recharge/Slow
- Curtail Speed: Range/Slow
- Dampened Spirits: Recharge/Endurance
- Dampened Spirits: To Hit Debuff
- Dampened Spirits: To Hit Debuff/Endurance
- Dampened Spirits: To Hit Debuff/Recharge
- Dampened Spirits: To Hit Debuff/Recharge/Endurance
- Dark Watcher's Despair: To Hit Debuff
- Debilitative Action: Accuracy/Recharge
- Decimation: Accuracy/Damage
- Deflated Ego: To Hit Debuff
- Detonation: Accuracy/Damage
- Detonation: Accuracy/Damage/Endurance
- Detonation: Damage/Endurance
- Detonation: Damage/Endurance/Range
- Detonation: Damage/Range
- Detonation: Damage/Recharge
- Discouraging Words: To Hit Debuff
- Discouraging Words: To Hit Debuff/Recharge
- Discouraging Words: To Hit Debuff/Recharge/Endurance
- Doctored Wounds: Endurance/Recharge
- Doctored Wounds: Healing/Absorb
- Doctored Wounds: Healing/Absorb/Endurance
- Doctored Wounds: Healing/Absorb/Endurance/Recharge
- Doctored Wounds: Healing/Absorb/Recharge
- Doctored Wounds: Recharge
- Edict of the Master: Accuracy/Damage
- Efficacy Adaptor: Endurance Modification
- Efficacy Adaptor: Endurance Modification/Accuracy
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge/Accuracy
- Efficacy Adaptor: Recharge/Accuracy
- Encouraged Accuracy: To Hit Buff
- Encouraged Accuracy: To Hit Buff/Recharge
- Encouraged Accuracy: To Hit Buff/Recharge/Endurance
- Energy Manipulator: Endurance Modification
- Enfeebled Operation: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Immobilize
- Enfeebled Operation: Accuracy/Immobilize/Recharge
- Enfeebled Operation: Accuracy/Recharge
- Enfeebled Operation: Endurance/Immobilize
- Enfeebled Operation: Immobilize/Range
- Entropic Chaos: Accuracy/Damage
- Essence of Curare: Accuracy/Endurance
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold/Recharge
- Essence of Curare: Accuracy/Recharge
- Essence of Curare: Endurance/Hold
- Essence of Curare: Hold/Range
- Exploit Weakness: Accuracy/Damage
- Exploit Weakness: Damage/Endurance
- Exploit Weakness: Damage/Range
- Exploit Weakness: Damage/Recharge
- Exploited Vulnerability: Defense Debuff
- Exploited Vulnerability: Defense Debuff/Recharge
- Exploited Vulnerability: Defense Debuff/Recharge/Endurance
- Explosive Strike: Knockback/Damage
- Extreme Measures: Accuracy/Damage
- Extreme Measures: Accuracy/Interrupt/Range
- Extreme Measures: Accuracy/Range/Recharge
- Extreme Measures: Damage/Endurance
- Extreme Measures: Damage/Endurance/Recharge
- Extreme Measures: Damage/Interrupt/Recharge
- Far Strike: Accuracy/Endurance
- Far Strike: Damage/Range
- Far Strike: Damage/Recharge
- Focused Smite: Accuracy/Damage
- Focused Smite: Accuracy/Damage/Recharge
- Focused Smite: Accuracy/Endurance/Recharge
- Focused Smite: Damage/Endurance
- Focused Smite: Damage/Recharge
- Force Feedback: Knockback/Damage
- Gaussian's Synchronized Fire-Control: To Hit Buff
- Gift of the Ancients: Defense/Endurance
- Harmonized Healing: Endurance
- Harmonized Healing: Endurance/Recharge
- Harmonized Healing: Healing/Absorb
- Harmonized Healing: Healing/Absorb/Endurance
- Harmonized Healing: Healing/Absorb/Endurance/Recharge
- Harmonized Healing: Healing/Absorb/Recharge
- Hibernation: Accuracy/Endurance
- Hibernation: Accuracy/Recharge
- Hibernation: Accuracy/Sleep/Recharge
- Hibernation: Endurance/Sleep
- Hibernation: Sleep/Range
- Horror: Accuracy/Endurance
- Horror: Accuracy/Fear/Recharge
- Horror: Accuracy/Recharge
- Horror: Endurance/Fear
- Horror: Fear/Range
- Impeded Swiftness: Accuracy/Slow
- Impervious Skin: Resistance/Endurance
- Impervium Armor: Resistance/Endurance
- Induced Coma: Accuracy/Recharge
- Jaunt: Endurance
- Jaunt: Range
- Jaunt: Endurance/Range
- Karma: Defense/Endurance
- Karma: Defense/Recharge
- Karma: Knockback Protection
- Kinetic Combat: Accuracy/Damage
- Kinetic Crash: Knockback/Accuracy
- Kinetic Crash: Knockback/Damage
- Kinetic Crash: Knockback/Damage/Endurance
- Kinetic Crash: Knockback/Recharge
- Kinetic Crash: Recharge/Endurance
- Kismet: Defense/Endurance
- Lethargic Repose: Accuracy/Endurance
- Lethargic Repose: Accuracy/Recharge
- Lethargic Repose: Accuracy/Sleep
- Lethargic Repose: Accuracy/Sleep/Recharge
- Lethargic Repose: Endurance/Sleep
- Lethargic Repose: Sleep/Range
- Maelstrom's Fury: Accuracy/Damage
- Maelstrom's Fury: Damage/Endurance
- Maelstrom's Fury: Damage/Endurance/Recharge
- Maelstrom's Fury: Damage/Recharge
- Miracle: Healing/Absorb/Endurance
- Mocking Beratement: Recharge/Accuracy
- Mocking Beratement: Taunt/Placate
- Mocking Beratement: Taunt/Placate/Range
- Mocking Beratement: Taunt/Placate/Recharge
- Mocking Beratement: Taunt/Placate/Recharge/Range
- Multi-Strike: Accuracy/Damage
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Endurance
- Multi-Strike: Damage/Endurance
- Multi-Strike: Damage/Endurance/Recharge
- Multi-Strike: Damage/Recharge
- Neuronic Shutdown: Accuracy/Recharge
- Nightmare: Accuracy/Endurance
- Nightmare: Accuracy/Fear
- Nightmare: Accuracy/Fear/Recharge
- Nightmare: Accuracy/Recharge
- Nightmare: Endurance/Fear
- Nightmare: Fear/Range
- Paralytic: Accuracy/Endurance
- Paralytic: Accuracy/Hold/Recharge
- Paralytic: Accuracy/Recharge
- Paralytic: Endurance/Hold
- Paralytic: Hold/Range
- Perfect Zinger: Taunt/Placate
- Performance Shifter: Endurance Modification
- Perplex: Accuracy/Confuse/Recharge
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Recharge
- Perplex: Confuse/Range
- Perplex: Endurance/Confuse
- Perplex: Recharge/Confuse
- Pounding Slugfest: Accuracy/Damage
- Pulverizing Fisticuffs: Accuracy/Damage
- Quickfoot: Endurance
- Quickfoot: Run
- Quickfoot: Endurance/Run
- Razzle Dazzle: Accuracy/Recharge
- Reactive Armor: Endurance
- Reactive Armor: Endurance/Recharge
- Reactive Armor: Resistance
- Reactive Armor: Resistance/Endurance
- Reactive Armor: Resistance/Endurance/Recharge
- Reactive Armor: Resistance/Recharge
- Rectified Reticle: To Hit Buff
- Red Fortune: Defense
- Red Fortune: Defense/Endurance
- Red Fortune: Defense/Endurance/Recharge
- Red Fortune: Defense/Recharge
- Red Fortune: Endurance
- Red Fortune: Endurance/Recharge
- Regenerative Tissue: Healing/Absorb/Endurance
- Rooting Grasp: Accuracy/Endurance
- Rooting Grasp: Accuracy/Immobilize/Recharge
- Rooting Grasp: Accuracy/Recharge
- Rooting Grasp: Endurance/Immobilize
- Rooting Grasp: Immobilize/Range
- Rope A Dope: Accuracy/Endurance
- Rope A Dope: Accuracy/Recharge
- Rope A Dope: Accuracy/Stun
- Rope A Dope: Accuracy/Stun/Recharge
- Rope A Dope: Endurance/Stun
- Rope A Dope: Stun/Range
- Ruin: Accuracy/Damage
- Ruin: Accuracy/Damage/Recharge
- Ruin: Accuracy/Endurance/Recharge
- Ruin: Damage/Endurance
- Ruin: Damage/Recharge
- Salvo: Accuracy/Damage
- Serendipity: Defense
- Serendipity: Defense/Endurance
- Serendipity: Defense/Endurance/Recharge
- Serendipity: Defense/Recharge
- Serendipity: Endurance
- Serendipity: Endurance/Recharge
- Smashing Haymaker: Accuracy/Damage
- Smashing Haymaker: Damage/Endurance
- Smashing Haymaker: Damage/Endurance/Recharge
- Smashing Haymaker: Damage/Recharge
- Soaring: Endurance
- Soaring: Fly
- Soaring: Endurance/Fly
- Springfoot: Endurance
- Springfoot: Jump
- Springfoot: Endurance/Jump
- Stagger: Accuracy/Endurance
- Stagger: Accuracy/Recharge
- Stagger: Accuracy/Stun/Recharge
- Stagger: Endurance/Stun
- Stagger: Stun/Range
- Steadfast Protection: Resistance/Endurance
- Steadfast Protection: Knockback Protection
- Steadfast Protection: Resistance/Defense
- Tempered Readiness: Accuracy/Damage/Slow
- Tempered Readiness: Accuracy/Endurance
- Tempered Readiness: Accuracy/Slow
- Tempered Readiness: Damage/Slow
- Tempered Readiness: Endurance/Recharge/Slow
- Tempered Readiness: Range/Slow
- Tempest: Accuracy/Damage
- Thunderstrike: Accuracy/Damage
- Thunderstrike: Accuracy/Damage/Endurance
- Thunderstrike: Accuracy/Damage/Recharge
- Thunderstrike: Damage/Endurance
- Thunderstrike: Damage/Endurance/Recharge
- Thunderstrike: Damage/Recharge
- Titanium Coating: Endurance
- Titanium Coating: Endurance/Recharge
- Titanium Coating: Resistance/Endurance/Recharge
- Titanium Coating: Resistance/Endurance
- Titanium Coating: Resistance/Recharge
- Titanium Coating: Resistance
- Touch of Death: Accuracy/Damage
- Touch of Lady Grey: Defense Debuff
- Triage: Endurance/Recharge
- Triage: Healing/Absorb/Endurance
- Triage: Healing/Absorb/Endurance/Recharge
- Triage: Healing/Absorb/Recharge
- Triumphant Insult: Taunt/Placate
- Undermined Defenses: Defense Debuff
- Undermined Defenses: Defense Debuff/Endurance
- Undermined Defenses: Defense Debuff/Recharge
- Undermined Defenses: Defense Debuff/Recharge/Endurance
- Undermined Defenses: Recharge/Endurance
- Unquestioning Loyalty: Accuracy/Damage
- Unquestioning Loyalty: Accuracy/Damage/Endurance
- Unquestioning Loyalty: Accuracy/Endurance
- Unquestioning Loyalty: Damage/Endurance
- Unspeakable Terror: Accuracy/Recharge
- Volley Fire: Accuracy/Damage
- Volley Fire: Damage/Endurance
- Volley Fire: Damage/Recharge
- Volley of Velocity: Knockback/Accuracy
- Volley of Velocity: Knockback/Damage
- Volley of Velocity: Knockback/Recharge
- Artillery: Accuracy/Damage
- Artillery: Damage/Endurance
- Artillery: Damage/Recharge
- Artillery: Accuracy/Damage/Recharge
- Artillery: Accuracy/Recharge/Range
- Artillery: Endurance/Recharge/Range
- Preemptive Optimization: Endurance Modification/Endurance/Recharge
- Preemptive Optimization: Endurance Modification/Accuracy/Recharge
- Preemptive Optimization: Endurance Modification/Accuracy/Endurance
- Preemptive Optimization: Endurance Modification/Recharge
- Preemptive Optimization: Endurance Modification/Endurance
- Preemptive Optimization: Accuracy/Recharge
Rares
- Achilles' Heel: Defense Debuff/Recharge
- Adjusted Targeting: Recharge
- Aegis: Resistance
- Aegis: Resistance/Endurance
- Analyze Weakness: Accuracy/Defense Debuff
- Analyze Weakness: Defense Debuff
- Annihilation: Accuracy/Damage
- Annihilation: Damage/Recharge
- Basilisk's Gaze: Accuracy/Hold
- Basilisk's Gaze: Accuracy/Recharge
- Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
- Cacophony: Accuracy/Endurance
- Cacophony: Endurance/Confuse
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Endurance/Sleep
- Call to Arms: Accuracy/Damage
- Call to Arms: Accuracy/Recharge
- Celerity: Endurance
- Cloud Senses: Accuracy/To Hit Debuff
- Cloud Senses: To Hit Debuff
- Commanding Presence: Damage/Endurance
- Commanding Presence: Taunt/Placate Resist
- Dampened Spirits: Recharge
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Debilitative Action: Accuracy/Endurance
- Debilitative Action: Immobilize/Endurance
- Decimation: Chance for Build Up
- Decimation: Damage/Endurance
- Deflated Ego: To Hit Debuff/Recharge
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage/Endurance/Recharge
- Edict of the Master: Accuracy/Endurance
- Edict of the Master: Damage/Endurance
- Efficacy Adaptor: Endurance Modification/Endurance Reduction
- Energy Manipulator: Endurance Modification/Recharge
- Entropic Chaos: Chance to Heal Self
- Entropic Chaos: Damage/Endurance
- Eradication: Accuracy/Recharge
- Eradication: Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Damage/Endurance
- Expedient Reinforcement: Accuracy/Damage
- Expedient Reinforcement: Accuracy/Recharge
- Explosive Strike: Knockback/Accuracy
- Force Feedback: Chance for +Recharge
- Force Feedback: Knockback/Accuracy
- Freebird: Endurance
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Endurance/Hold
- Gift of the Ancients: Defense/Recharge
- Gift of the Ancients: Endurance/Recharge
- Glimpse of the Abyss: Accuracy/Recharge
- Glimpse of the Abyss: Endurance/Fear
- Glimpse of the Abyss: Fear/Range
- Impeded Swiftness: Accuracy/Endurance
- Impeded Swiftness: Damage/Slow
- Impervious Skin: Endurance/Recharge
- Impervious Skin: Resistance/Recharge
- Impervious Skin: Status Resistance/Regeneration
- Impervium Armor: Endurance/Recharge
- Impervium Armor: Resistance/Recharge
- Induced Coma: Accuracy/Endurance
- Induced Coma: Endurance/Sleep
- Kinetic Combat: Damage/Endurance
- Kinetic Combat: Chance for Knockdown
- Kinetic Crash: Knockback/Damage/Accuracy
- Kismet: +ToHit
- Kismet: Defense/Recharge
- Kismet: Endurance/Recharge
- Lockdown: Accuracy/Hold
- Lockdown: Accuracy/Recharge
- Luck of the Gambler: Defense
- Luck of the Gambler: Defense/Endurance
- Mako's Bite: Accuracy/Damage
- Mako's Bite: Accuracy/Damage/Endurance/Recharge
- Malaise's Illusions: Accuracy/Recharge
- Malaise's Illusions: Endurance/Confuse
- Miracle: Endurance/Recharge
- Miracle: Healing/Absorb/Recharge
- Mocking Beratement: Recharge
- Neuronic Shutdown: Accuracy/Endurance
- Neuronic Shutdown: Endurance/Hold
- Numina's Convalescence: Healing/Absorb
- Numina's Convalescence: Healing/Absorb/Endurance
- Obliteration: Accuracy/Recharge
- Obliteration: Damage
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Damage/Slow
- Perfect Zinger: Chance for Psionic Damage
- Perfect Zinger: Taunt/Placate/Range
- Perfect Zinger: Taunt/Placate/Recharge
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Endurance Modification/Accuracy
- Performance Shifter: Endurance Modification/Recharge
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Damage/Endurance
- Pounding Slugfest: Damage/Endurance
- Preventive Medicine: Healing/Absorb
- Preventive Medicine: Healing/Absorb/Endurance
- Pulverizing Fisticuffs: Accuracy/Damage/Recharge
- Razzle Dazzle: Accuracy/Endurance
- Razzle Dazzle: Endurance/Stun
- Reactive Defenses: Defense
- Reactive Defenses: Defense/Endurance
- Rectified Reticle: To Hit Buff/Recharge
- Regenerative Tissue: Endurance/Recharge
- Regenerative Tissue: Regeneration
- Salvo: Damage/Endurance/Recharge
- Scirocco's Dervish: Accuracy/Damage
- Scirocco's Dervish: Damage/Endurance
- Shield Breaker: Accuracy/Defense Debuff
- Shield Breaker: Defense Debuff
- Siphon Insight: Accuracy/To Hit Debuff
- Siphon Insight: To Hit Debuff
- Sovereign Right: Accuracy
- Sovereign Right: Accuracy/Damage
- Sting of the Manticore: Accuracy/Damage
- Sting of the Manticore: Damage/Endurance/Recharge
- Stupefy: Accuracy/Recharge
- Stupefy: Endurance/Stun
- Tempest: Damage/Endurance
- Theft of Essence: Healing/Absorb
- Theft of Essence: Healing/Absorb/Recharge
- Time & Space Manipulation: Endurance
- Touch of Death: Damage/Endurance
- Touch of Death: Negative Energy Damage
- Touch of Lady Grey: Chance for Negative Energy Damage
- Touch of Lady Grey: Defense Debuff/Endurance
- Touch of Lady Grey: Defense Debuff/Recharge
- Touch of the Nictus: Healing/Absorb
- Touch of the Nictus: Healing/Absorb/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Endurance/Immobilize
- Triumphant Insult: Taunt/Placate/Recharge
- Unbounded Leap: Endurance
- Unbreakable Guard: Resistance
- Unbreakable Guard: Resistance/Endurance
- Undermined Defenses: Recharge
- Unspeakable Terror: Accuracy/Endurance
- Unspeakable Terror: Endurance/Fear
- Bombardment: Damage
- Bombardment: Damage/Recharge
- Sudden Acceleration: Knockback/Damage/Endurance
- Sudden Acceleration: Knockback/Recharge
- Sudden Acceleration: Knockback/Accuracy
- Power Transfer: Accuracy/Damage/Endurance
- Power Transfer: Damage/Endurance Modification
- Power Transfer: Damage/Recharge
- Power Transfer: Endurance Modification
- Synapse's Shock: Damage/Recharge
- Synapse's Shock: Endurance Modification
- Ice Mistral's Torment: Slow/Endurance
- Ice Mistral's Torment: Damage/Recharge
- Hypersonic: Flying Speed
- Hypersonic: Flying Speed/Endurance
- Launch: Jumping Speed
- Launch: Jumping Speed/Endurance
- Thrust: Running Speed
- Thrust: Running Speed/Endurance
- Warp: Range
- Warp: Range/Endurance
Pool B (Missions)
Recipes in pool B are awarded for completing missions. Every time you complete a mission, each team member who receives the mission completion bonus will have a random chance of obtaining a pool B recipe.
It appears that the recipe selection is based off of the mission's level, but the recipe's level is based off the character's level. Thus, a level 50 character exemplared to a level 15 mission may receive a drop from a level 10-20 pool. That drop will then attempt to be matched to the character's actual level; since the pool doesn't extend to 50, it maxes the recipe out at 20.
- Achilles' Heel: Chance for Resistance Debuff
- Aegis: Resistance/Recharge
- Analyze Weakness: Accuracy/Recharge
- Analyze Weakness: Defense Debuff/Endurance/Recharge
- Basilisk's Gaze: Endurance/Recharge/Hold
- Basilisk's Gaze: Recharge/Hold
- Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance
- Cacophony: Confuse/Range
- Call of the Sandman: Accuracy/Endurance
- Call of the Sandman: Sleep/Range
- Call to Arms: Accuracy/Damage/Recharge
- Call to Arms: Damage/Endurance
- Celerity: Run
- Cloud Senses: Accuracy/Recharge
- Cloud Senses: To Hit Debuff/Endurance/Recharge
- Commanding Presence: Accuracy/Endurance
- Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance
- Debilitative Action: Immobilize/Range
- Decimation: Damage/Recharge
- Deflated Ego: Chance for Recovery Debuff
- Devastation: Damage/Endurance
- Edict of the Master: Accuracy/Damage/Endurance
- Energy Manipulator: Chance to Stun
- Entropic Chaos: Damage/Recharge
- Eradication: Accuracy/Damage/Recharge
- Eradication: Damage/Recharge
- Executioner's Contract: Damage/Interrupt
- Executioner's Contract: Damage/Range
- Expedient Reinforcement: Accuracy/Damage/Recharge
- Expedient Reinforcement: Damage/Endurance
- Explosive Strike: Chance for Smashing Damage
- Force Feedback: Knockback/Damage/Endurance
- Force Feedback: Knockback/Recharge
- Freebird: Fly
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Hold/Range
- Gift of the Ancients: Defense/Endurance/Recharge
- Glimpse of the Abyss: Accuracy/Endurance
- Impeded Swiftness: Range/Slow
- Impervium Armor: Resistance/Endurance/Recharge
- Induced Coma: Sleep/Range
- Kinetic Combat: Damage/Recharge
- Lockdown: Endurance/Recharge/Hold
- Lockdown: Recharge/Hold
- Luck of the Gambler: Defense/Recharge
- Mako's Bite: Damage/Endurance
- Malaise's Illusions: Accuracy/Endurance
- Malaise's Illusions: Confuse/Range
- Miracle: Healing/Absorb
- Miracle: Healing/Absorb/Endurance/Recharge
- Neuronic Shutdown: Hold/Range
- Numina's Convalescence: Endurance/Recharge
- Obliteration: Accuracy/Damage/Recharge
- Obliteration: Damage/Recharge
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Range/Slow
- Perfect Zinger: Taunt/Placate/Recharge/Range
- Performance Shifter: Endurance Modification/Recharge/Accuracy
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Recharge
- Pounding Slugfest: Damage/Recharge
- Razzle Dazzle: Stun/Range
- Rectified Reticle: Increased Perception
- Regenerative Tissue: Healing/Absorb/Recharge
- Scirocco's Dervish: Accuracy/Recharge
- Scirocco's Dervish: Damage/Recharge
- Shield Breaker: Accuracy/Recharge
- Shield Breaker: Defense Debuff/Endurance/Recharge
- Siphon Insight: Accuracy/Recharge
- Siphon Insight: To Hit Debuff/Endurance/Recharge
- Sovereign Right: Damage/Endurance
- Sting of the Manticore: Damage/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Stun/Range
- Tempest: Damage/Recharge
- Theft of Essence: Accuracy/Endurance/Healing/Absorb
- Theft of Essence: Accuracy/Healing/Absorb
- Time & Space Manipulation: Range
- Touch of Death: Damage/Recharge
- Touch of Lady Grey: Defense Debuff/Recharge/Endurance
- Touch of the Nictus: Accuracy/Endurance/Healing/Absorb
- Touch of the Nictus: Accuracy/Healing/Absorb
- Trap of the Hunter: Accuracy/Endurance
- Trap of the Hunter: Immobilize/Accuracy
- Triumphant Insult: Chance to Disorient
- Unbounded Leap: Jump
- Unspeakable Terror: Fear/Range
- Annihilation: Accuracy/Damage/Endurance
- Annihilation: Accuracy/Damage/Recharge
- Bombardment: Accuracy/Damage/Recharge
- Bombardment: Accuracy/Endurance/Recharge
- Sudden Acceleration: Knockback/Accuracy/Damage
- Sudden Acceleration: Knockback/Damage/Recharge
- Power Transfer: Accuracy/Damage/Recharge/Endurance
- Synapse's Shock: Accuracy/Damage/Recharge
- Synapse's Shock: Endurance Modification/Recharge
- Preventive Medicine: Healing/Absorb/Recharge
- Preventive Medicine: Recharge/Endurance
- Reactive Defenses: Defense/Recharge
- Reactive Defenses: Endurance/Recharge
- Unbreakable Guard: Resistance/Recharge
- Unbreakable Guard: Endurance/Recharge
- Ice Mistral's Torment: Damage/Slow
- Ice Mistral's Torment: Accuracy/Damage/Endurance
- Hypersonic: Endurance
- Launch: Endurance
- Thrust: Endurance
- Warp: Endurance
Random Rare Rolls
- See also: Random Rare Recipe Roll
From inventions' introduction until Issue 13, recipes in drop pool C were awarded at the end of Task Forces, Strike Forces, and most Trials. Recipes in drop pool D were awarded at the end of Respec Trials and Hamidon Raids.
During Issue 13, recipes in drop pool C were awarded through the Taskforce Random Recipe Roll and recipes in drop pool D were awarded through the Trial Random Recipe Roll.
Issue 14 combined these two into one single drop pool, available at Merit Vendors as a Reward Merit purchase as the Random Rare Recipe Roll, and at Ticket Vendors as the Gold Class Recipe Roll. Also effective with Issue 14, these recipes have a chance to drop from boss class enemies. Recipes in this drop pool are said to be weighted by usefulness. For example, melee damage sets are among the most popular recipes, so they should drop more often than, for instance, sniper sets.
With Issue 18/Going Rogue, heroes and villains who reaffirm their alignment choices can trade one Alignment Merit for five random recipes from this list.
- Aegis: Endurance/Recharge
- Aegis: Psionic/Status Resistance
- Aegis: Resistance/Endurance/Recharge
- Analyze Weakness: Accuracy/Endurance/Recharge
- Analyze Weakness: Chance for +To Hit
- Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
- Basilisk's Gaze: Chance for Recharge Slow
- Cacophony: Accuracy/Confuse/Recharge
- Cacophony: Chance for Energy Damage
- Call of the Sandman: Accuracy/Sleep/Recharge
- Call of the Sandman: Chance to Heal Self
- Call to Arms: Defense Bonus Aura for Pets
- Call to Arms: Endurance/Damage/Recharge
- Celerity: Stealth
- Cloud Senses: Accuracy/Endurance/Recharge
- Cloud Senses: Chance for Negative Energy Damage
- Commanding Presence: Accuracy/Damage/Endurance
- Dark Watcher's Despair: Recharge/Endurance
- Debilitative Action: Accuracy/Immobilize/Recharge
- Debilitative Action: Disorient Bonus
- Decimation: Accuracy/Damage/Recharge
- Decimation: Accuracy/Endurance/Recharge
- Devastation: Accuracy/Damage/Recharge
- Devastation: Chance for Hold
- Devastation: Damage/Recharge
- Edict of the Master: Damage
- Edict of the Master: Defense Bonus
- Entropic Chaos: Damage/Endurance/Recharge
- Eradication: Accuracy/Damage/Endurance/Recharge
- Eradication: Chance for Energy Damage
- Executioner's Contract: Damage/Recharge
- Executioner's Contract: Disorient Bonus
- Expedient Reinforcement: Endurance/Damage/Recharge
- Expedient Reinforcement: Resist Bonus Aura for Pets
- Force Feedback: Recharge/Endurance
- Freebird: Stealth
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Chance for Psionic Damage
- Gift of the Ancients: Defense
- Gift of the Ancients: Defense/Increased Run Speed
- Glimpse of the Abyss: Accuracy/Fear/Recharge
- Glimpse of the Abyss: Chance for Psionic Damage
- Impeded Swiftness: Chance for Smashing Damage
- Impeded Swiftness: Endurance/Recharge/Slow
- Impervious Skin: Resistance/Endurance/Recharge
- Impervium Armor: Psionic Resistance
- Impervium Armor: Resistance
- Induced Coma: Accuracy/Sleep/Recharge
- Induced Coma: Chance for Recharge Slow
- Kinetic Combat: Damage/Endurance/Recharge
- Kismet: Defense/Endurance/Recharge
- Lockdown: Accuracy/Endurance/Recharge/Hold
- Lockdown: Chance for +2 Mag Hold
- Luck of the Gambler: Defense/Endurance/Recharge
- Luck of the Gambler: Defense/Increased Global Recharge Speed
- Luck of the Gambler: Endurance/Recharge
- Mako's Bite: Accuracy/Endurance/Recharge
- Mako's Bite: Chance for Lethal Damage
- Mako's Bite: Damage/Recharge
- Malaise's Illusions: Accuracy/Confuse/Recharge
- Malaise's Illusions: Chance for Psionic Damage
- Miracle: Recovery
- Neuronic Shutdown: Accuracy/Hold/Recharge
- Neuronic Shutdown: Chance for Psionic Damage
- Numina's Convalescence: Healing/Absorb/Endurance/Recharge
- Numina's Convalescence: Healing/Absorb/Recharge
- Numina's Convalescence: Regeneration/Recovery
- Obliteration: Accuracy/Damage/Endurance/Recharge
- Obliteration: Chance for Smashing Damage
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Endurance/Recharge/Slow
- Perfect Zinger: Recharge/Accuracy
- Performance Shifter: Recharge/Accuracy
- Positron's Blast: Accuracy/Damage/Endurance
- Positron's Blast: Chance for Energy Damage
- Pounding Slugfest: Disorient Bonus
- Pulverizing Fisticuffs: Accuracy/Damage/Endurance/Recharge
- Razzle Dazzle: Accuracy/Stun/Recharge
- Razzle Dazzle: Chance for Immobilize
- Regenerative Tissue: Healing/Absorb/Endurance/Recharge
- Salvo: Accuracy/Damage/Endurance/Range
- Scirocco's Dervish: Accuracy/Damage/Endurance
- Scirocco's Dervish: Chance for Lethal Damage
- Shield Breaker: Accuracy/Endurance/Recharge
- Shield Breaker: Chance for Lethal Damage
- Siphon Insight: Accuracy/Endurance/Recharge
- Siphon Insight: Chance for +To Hit
- Sovereign Right: Accuracy/Damage/Endurance
- Sovereign Right: Accuracy/Endurance
- Sovereign Right: Resistance Bonus
- Sting of the Manticore: Accuracy/Interrupt/Range
- Sting of the Manticore: Chance for Toxic Damage
- Sting of the Manticore: Damage/Interrupt/Recharge
- Stupefy: Accuracy/Stun/Recharge
- Stupefy: Chance for Knockback
- Tempest: Chance for Endurance Drain
- Theft of Essence: Accuracy/Endurance/Recharge
- Theft of Essence: Chance for +Endurance
- Touch of Death: Accuracy/Damage/Endurance
- Touch of Death: Damage/Endurance/Recharge
- Touch of Lady Grey: Recharge/Endurance
- Touch of the Nictus: Accuracy/Endurance/Recharge
- Touch of the Nictus: Chance for Negative Energy Damage
- Trap of the Hunter: Accuracy/Immobilize/Recharge
- Trap of the Hunter: Chance for Lethal Damage
- Unbounded Leap: Stealth
- Unspeakable Terror: Accuracy/Fear/Recharge
- Unspeakable Terror: Disorient Bonus
- Blessing of the Zephyr: Knockback Reduction (4 points)
- Annihilation: Chance for -Res
- Annihilation: Accuracy/Damage/Recharge/Endurance
- Bombardment: Chance for Fire Damage
- Bombardment: Accuracy/Damage/Endurance/Recharge
- Sudden Acceleration: Knockback to Knockdown
- Power Transfer: Chance to Heal Self
- Synapse's Shock: Endurance Modification/Increased Run Speed
- Synapse's Shock: Accuracy/Damage/Endurance
- Preventive Medicine: Absorb Proc
- Preventive Medicine: Healing/Absorb/Endurance/Recharge
- Reactive Defenses: Scaling Damage Resistance
- Reactive Defenses: Defense/Endurance/Recharge
- Unbreakable Guard: +7.5% Max HP
- Unbreakable Guard: Resistance/Endurance/Recharge
- Time & Space Manipulation: Stealth
- Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge
- Ice Mistral's Torment: Chance for Cold Damage
- Hypersonic: Flying Speed/Increased Fly Protection
- Launch: Jumping Speed/Increased Jump Height
- Thrust: Running Speed/Increased Run Speed
- Warp: Range/Increased Perception
Pool E (Minions Only)
- See also: Invention Made Costumes
Recipes in the pool E are similar to recipes in pool A in that they are rewarded for defeating enemies. Pool E recipes, however, are only awarded for defeating enemies ranked as Minions. It is possible for a single defeated minion to drop both a pool A and a pool E recipe.
All recipes in drop pool E are level 1, regardless of the level of minion defeated.
- Costume Piece: Excalibur
- Costume Piece: Maelstrom's Pistol
- Costume Piece: Bat Wings
- Costume Piece: Bone Wings
- Costume Piece: Burned Wings
- Costume Piece: Cherubic Wings
- Costume Piece: Draconic Wings
- Costume Piece: Fairy Wings
- Costume Piece: Insect Wings
- Costume Piece: Piston Boots
- Costume Piece: Rocket Boots
- Costume Piece: Tech Wings
- Costume Piece: Winged Boots
Special Means
Recipes in this category are all awarded by means other than the normal pools.
Unknown Pool
Occasionally, new Invention Recipes are introduced. They are placed in a special category until their drop pool is known.
Currently, there are no recipes in this category.