Rogue Robots: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>Yakovlev (historical)
(→‎MK I Zenith Warcry: Found one of these finally! Added three powers)
imported>Yakovlev (historical)
(→‎Overview: Added some more info)
Line 1: Line 1:
==Overview==
==Overview==
{{TOCright}}
{{TOCright}}
This faction is present only in CoH, and will only spawn during its own mini-Story Arc.
 
In their attempts to create even more intelligent robots than the [[Council Robots|deadly machines]] they currently field, the [[Council]] has added organical material to them, thus creating unwillingly artificial life. Now these creations have developed their own plans and have turned against their masters.
 
This faction is present only in CoH, and will only spawn during its own mini-Story Arc, available from [[Merisel Valenzuela]] or [[Allison King]]. (Levels 30 - 34)


{{clr}}
{{clr}}
==Villain types==
==Villain types==



Revision as of 09:34, 12 March 2008

Overview

In their attempts to create even more intelligent robots than the deadly machines they currently field, the Council has added organical material to them, thus creating unwillingly artificial life. Now these creations have developed their own plans and have turned against their masters.

This faction is present only in CoH, and will only spawn during its own mini-Story Arc, available from Merisel Valenzuela or Allison King. (Levels 30 - 34)


Villain types

Minions

Zenith Mech Man

Rogue Mech Man

These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.

Powers

PowerBlast PowerBlast.png Blast Ranged, Energy/Smash Damage, Foe Knockback
Zenith Mechs Blast sends a focused beam of energy that can knock foes back.

SuperStrength Punch.png Cybernetic Blade Melee, Lethal
A Cybernetic Blade is a powerful lethal attack.

Zenith Hoverbot

Rogue Hoverbot

These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.

Powers

Flight TravelFlight.png Flight Self fly
Hoverbots can Fly

AssaultWeapons ARBurst.png Robot Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Hoverbots can launch small missiles at long range.

Power Missing.png No Melee attacks No Hand to Hand
Zenith Hoverbots do not have any melee attacks at all.


Lieutenants

MK I Zenith Warcry

Rogue Warcry Mk I

These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.

Powers

AssaultWeapons ARBurst.png Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Zenith Warcries can launch small missiles at long range.

PowerBlast PowerBlast.png Power Blast Ranged, Energy/Smash Damage, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.

Inherent Brawl.png Pummel Melee, Heavy Smash
Zenith Warcry brawling attacks.


Bosses

MK II Zenith Warcry

Rogue Warcry Mk II

These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.

Powers

AssaultWeapons ARBurst.png Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Zenith Warcries can launch small missiles at long range.

PowerBlast PowerBlast.png Power Blast Ranged, Energy/Smash Damage, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.

Inherent Brawl.png Pummel Melee, Heavy Smash
Zenith Warcry brawling attacks.

Named Bosses

  • Prototype A12 (Mk II Zenith Warcry)
  • Prototype B15 (Mk II Zenith Warcry)
  • Progenitor Runtime 001 (Mk II Zenith Warcry)