Silver Class Recipe Roll: Difference between revisions
imported>K26dp (historical) (added Achilles Heel Chance for Res Debuff to table) |
imported>K26dp (historical) (added more Pool Bs to table) |
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| colspan=5 style="background:#D9E4FF;" | [[File:IO Eradication.png|20px]] [[Eradication]] Acc/Rech || colspan=4 | | | colspan=5 style="background:#D9E4FF;" | [[File:IO Eradication.png|20px]] [[Eradication]] Acc/Rech || colspan=4 | | ||
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| colspan=5 style="background:#D9E4FF;" | [[File:IO Eradication.png|20px]] '''[[Eradication]]''' Dam/Rech || colspan=4 | | |||
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| colspan=5 style="background:#D9E4FF;" | [[File:IO Eradication.png|20px]] '''[[Eradication]]''' Acc/Dam/Rech || colspan=4 | | |||
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| colspan=5 style="background:#D9E4FF;" | [[File:IO Commanding Presence.png|20px]] [[Commanding Presence]] Dam/End || colspan=4 | | | colspan=5 style="background:#D9E4FF;" | [[File:IO Commanding Presence.png|20px]] [[Commanding Presence]] Dam/End || colspan=4 | | ||
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| || colspan=4 style="background:#D9E4FF;" | [[File:IO Pounding Slugfest.png|20px]] [[Pounding Slugfest]] Dam/End || colspan=4 | | | || colspan=4 style="background:#D9E4FF;" | [[File:IO Pounding Slugfest.png|20px]] [[Pounding Slugfest]] Dam/End || colspan=4 | | ||
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| || colspan=4 style="background:#D9E4FF;" | [[File:IO Pounding Slugfest.png|20px]] '''[[Pounding Slugfest]]''' Dam/Rech || colspan=4 | | |||
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| || colspan=4 style="background:#D9E4FF;" | [[File:IO Tempest.png|20px]] [[Tempest]] Dam/End || colspan=4 | | | || colspan=4 style="background:#D9E4FF;" | [[File:IO Tempest.png|20px]] [[Tempest]] Dam/End || colspan=4 | | ||
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| colspan=2 | || colspan=4 style="background:#D9E4FF;" | [[File:IO Kinetic Combat.png|20px]] [[Kinetic Combat]] %+KB || colspan=3 | | | colspan=2 | || colspan=4 style="background:#D9E4FF;" | [[File:IO Kinetic Combat.png|20px]] [[Kinetic Combat]] %+KB || colspan=3 | | ||
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| colspan=2 | || colspan=4 style="background:#D9E4FF;" | [[File:IO Kinetic Combat.png|20px]] '''[[Kinetic Combat]]''' Dam/Rech || colspan=3 | | |||
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| colspan=2 | || colspan=4 style="background:#D9E4FF;" | [[File:IO Entropic Chaos.png|20px]] [[Entropic Chaos]] Dam/End || colspan=3 | | | colspan=2 | || colspan=4 style="background:#D9E4FF;" | [[File:IO Entropic Chaos.png|20px]] [[Entropic Chaos]] Dam/End || colspan=3 | | ||
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| colspan=3 | || colspan=4 style="background:#D9E4FF;" | [[File:IO Touch of Death.png|20px]] [[Touch of Death]] %Neg. Energy Dam || colspan=2 | | | colspan=3 | || colspan=4 style="background:#D9E4FF;" | [[File:IO Touch of Death.png|20px]] [[Touch of Death]] %Neg. Energy Dam || colspan=2 | | ||
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| colspan=3 | || colspan=4 style="background:#D9E4FF;" | [[File:IO Touch of Death.png|20px]] '''[[Touch of Death]]''' Dam/Rech || colspan=2 | | |||
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| colspan=3 | || colspan=4 style="background:#D9E4FF;" | [[File:IO Decimation.png|20px]] [[Decimation]] Dam/End || colspan=2 | | | colspan=3 | || colspan=4 style="background:#D9E4FF;" | [[File:IO Decimation.png|20px]] [[Decimation]] Dam/End || colspan=2 | | ||
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| colspan=4 | || colspan=5 style="background:#D9E4FF;" | [[File:IO Mako's Bite.png|20px]] [[Mako's Bite]] Acc/Dam/End/Rech | | colspan=4 | || colspan=5 style="background:#D9E4FF;" | [[File:IO Mako's Bite.png|20px]] [[Mako's Bite]] Acc/Dam/End/Rech | ||
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| colspan=4 | || colspan=5 style="background:#D9E4FF;" | [[File:IO Mako's Bite.png|20px]] '''[[Mako's Bite]]''' Dam/End | |||
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| colspan=4 | || colspan=5 style="background:#D9E4FF;" | [[File:IO Devastation.png|20px]] [[Devastation]] Acc/Dam | | colspan=4 | || colspan=5 style="background:#D9E4FF;" | [[File:IO Devastation.png|20px]] [[Devastation]] Acc/Dam |
Revision as of 14:29, 29 June 2009
Overview
Silver Class rewards are available only via Mission Architect missions.
The table from which Silver Class Ticket Recipes are drawn, is comprised of all Pool A rare recipes and all Pool B Mission Complete. For each roll, the likelihood of receiving a Pool A rare recipe is 50% greater than that of a Pool B Mission Complete recipe.
The recipe that you received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level. This reward table does not include ultra-rare purple reward drops, nor does it include temporary powers, costume pieces, or respec recipes.
Note: The ticket costs vary across the ranges and will be imbedded in the level ranges of the table shortly.
Listing
The first table represents each possible recipes broken down by level range. The highlighted portion of each line or recipe corresponds to which level ranges in which the result is possible.