Silver Class Recipe Roll: Difference between revisions
imported>K26dp (historical) (added more Pool B's to table) |
imported>K26dp (historical) (added more Pool Bs to table) |
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| colspan=3 style="background:#D9E4FF;" | [[File:IO Triumphant Insult.png|20px]] [[Triumphant Insult]] Taunt/Rech || colspan=6 | | | colspan=3 style="background:#D9E4FF;" | [[File:IO Triumphant Insult.png|20px]] [[Triumphant Insult]] Taunt/Rech || colspan=6 | | ||
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| colspan=3 style="background:#D9E4FF;" | [[File:IO Triumphant Insult.png|20px]] '''[[Triumphant Insult]]''' %Disorient || colspan=6 | | |||
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| colspan=3 style="background:#D9E4FF;" | [[File:IO Explosive Strike.png|20px]] [[Explosive Strike]] KB/Acc || colspan=6 | | | colspan=3 style="background:#D9E4FF;" | [[File:IO Explosive Strike.png|20px]] [[Explosive Strike]] KB/Acc || colspan=6 | | ||
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| colspan=3 style="background:#D9E4FF;" | [[File:IO Explosive Strike.png|20px]] '''[[Explosive Strike]]''' %Smashing Dam || colspan=6 | | |||
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| colspan=3 style="background:#D9E4FF;" | [[File:IO Energy Manipulator.png|20px]] [[Energy Manipulator]] End Mod/Rech || colspan=6 | | | colspan=3 style="background:#D9E4FF;" | [[File:IO Energy Manipulator.png|20px]] [[Energy Manipulator]] End Mod/Rech || colspan=6 | | ||
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| colspan=3 style="background:#D9E4FF;" | [[File:IO Energy Manipulator.png|20px]] '''[[Energy Manipulator]]''' %Disorient || colspan=6 | | |||
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| colspan=3 style="background:#D9E4FF;" | [[File:IO Rectified Reticle.png|20px]] [[Rectified Reticle]] To-Hit/Rech || colspan=6 | | | colspan=3 style="background:#D9E4FF;" | [[File:IO Rectified Reticle.png|20px]] [[Rectified Reticle]] To-Hit/Rech || colspan=6 | | ||
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| colspan=3 style="background:#D9E4FF;" | [[File:IO Rectified Reticle.png|20px]] '''[[Rectified Reticle]]''' +Perception || colspan=6 | | |||
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| colspan=3 style="background:#D9E4FF;" | [[File:IO Deflated Ego.png|20px]] [[Deflated Ego]] To-Hit/Rech || colspan=6 | | | colspan=3 style="background:#D9E4FF;" | [[File:IO Deflated Ego.png|20px]] [[Deflated Ego]] To-Hit/Rech || colspan=6 | | ||
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| colspan=3 style="background:#D9E4FF;" | [[File:IO Deflated Ego.png|20px]] '''[[Deflated Ego]]''' %Recovery Debuff || colspan=6 | | |||
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| colspan=3 style="background:#D9E4FF;" | [[File:IO Achilles' Heel.png|20px]] [[Achilles' Heel]] Def/Rech || colspan=6 | | | colspan=3 style="background:#D9E4FF;" | [[File:IO Achilles' Heel.png|20px]] [[Achilles' Heel]] Def/Rech || colspan=6 | | ||
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| || colspan=7 style="background:#D9E4FF;" | [[File:IO Freebird.png|20px]] [[Freebird]] End | | || colspan=7 style="background:#D9E4FF;" | [[File:IO Freebird.png|20px]] [[Freebird]] End | ||
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| || colspan=7 style="background:#D9E4FF;" | [[File:IO Freebird.png|20px]] '''[[Freebird]]''' Fly | |||
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| || colspan=7 style="background:#D9E4FF;" | [[File:IO Unbounded Leap.png|20px]] [[Unbounded Leap]] End | | || colspan=7 style="background:#D9E4FF;" | [[File:IO Unbounded Leap.png|20px]] [[Unbounded Leap]] End | ||
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| || colspan=7 style="background:#D9E4FF;" | [[File:IO Unbounded Leap.png|20px]] '''[[Unbounded Leap]]''' Jump | |||
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| || colspan=7 style="background:#D9E4FF;" | [[File:IO Celerity.png|20px]] [[Celerity]] End | | || colspan=7 style="background:#D9E4FF;" | [[File:IO Celerity.png|20px]] [[Celerity]] End | ||
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| || colspan=7 style="background:#D9E4FF;" | [[File:IO Celerity.png|20px]] '''[[Celerity]]''' Run Speed | |||
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| || colspan=7 style="background:#D9E4FF;" | [[File:IO Time and Space Manipulation.png|20px]] [[Time and Space Manipulation]] End | | || colspan=7 style="background:#D9E4FF;" | [[File:IO Time and Space Manipulation.png|20px]] [[Time and Space Manipulation]] End | ||
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| || colspan=7 style="background:#D9E4FF;" | [[File:IO Time and Space Manipulation.png|20px]] '''[[Time and Space Manipulation]]''' Range | |||
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! colspan=9 style="background:#ADC4FF;" | 20-35 - 4 Recipes | ! colspan=9 style="background:#ADC4FF;" | 20-35 - 4 Recipes | ||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Pacing of the Turtle.png|20px]] [[Pacing of the Turtle]] Dam/Slow | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Pacing of the Turtle.png|20px]] [[Pacing of the Turtle]] Dam/Slow | ||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Pacing of the Turtle.png|20px]] '''[[Pacing of the Turtle]]''' Acc/End | |||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Pacing of the Turtle.png|20px]] '''[[Pacing of the Turtle]]''' Slow/Range | |||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Trap of the Hunter.png|20px]] [[Trap of the Hunter]] Acc/Rech | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Trap of the Hunter.png|20px]] [[Trap of the Hunter]] Acc/Rech | ||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Trap of the Hunter.png|20px]] [[Trap of the Hunter]] End/Immob | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Trap of the Hunter.png|20px]] [[Trap of the Hunter]] End/Immob | ||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Trap of the Hunter.png|20px]] '''[[Trap of the Hunter]]''' Acc/End | |||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Trap of the Hunter.png|20px]] '''[[Trap of the Hunter]]''' Immob/Acc | |||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Ghost Widow's Embrace.png|20px]] [[Ghost Widow's Embrace]] Acc/Rech | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Ghost Widow's Embrace.png|20px]] [[Ghost Widow's Embrace]] Acc/Rech | ||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Ghost Widow's Embrace.png|20px]] [[Ghost Widow's Embrace]] End/Hold | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Ghost Widow's Embrace.png|20px]] [[Ghost Widow's Embrace]] End/Hold | ||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Ghost Widow's Embrace.png|20px]] '''[[Ghost Widow's Embrace]]''' Acc/End | ||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Ghost Widow's Embrace.png|20px]] '''[[Ghost Widow's Embrace]]''' Hold/Range | ||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Glimpse of the Abyss.png|20px]] [[Glimpse of the Abyss]] Acc/Rech | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Glimpse of the Abyss.png|20px]] [[Glimpse of the Abyss]] Acc/Rech | ||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Glimpse of the Abyss.png|20px]] [[Glimpse of the Abyss]] End/Fear | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Glimpse of the Abyss.png|20px]] [[Glimpse of the Abyss]] End/Fear | ||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Glimpse of the Abyss.png|20px]] '''[[Glimpse of the Abyss]]''' Acc/End | |||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Glimpse of the Abyss.png|20px]] '''[[Glimpse of the Abyss]]''' Fear/Range | |||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Stupefy.png|20px]] [[Stupefy]] Acc/Rech | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Stupefy.png|20px]] [[Stupefy]] Acc/Rech | ||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Stupefy.png|20px]] [[Stupefy]] End/Stun | | colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Stupefy.png|20px]] [[Stupefy]] End/Stun | ||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Stupefy.png|20px]] '''[[Stupefy]]''' Acc/End | |||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Stupefy.png|20px]] '''[[Stupefy]]''' Stun/Range | |||
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! width="13%" | 10-14 <br /> 45 recipes!! width="12%" | 15-19 <br />57 recipes !! width="12%" | 20-24 <br />107 recipes !! width="12%" | 25-29 <br /> 113 recipes!! width="12%" | 30-34 <br /> 125 recipes!! width="13%" | 35-39 <br /> 89 recipes!! width="13%" | 40-45 <br /> 85 recipes!! width="13%" |46-50 <br /> 73 recipes | ! width="13%" | 10-14 <br /> 45 recipes!! width="12%" | 15-19 <br />57 recipes !! width="12%" | 20-24 <br />107 recipes !! width="12%" | 25-29 <br /> 113 recipes!! width="12%" | 30-34 <br /> 125 recipes!! width="13%" | 35-39 <br /> 89 recipes!! width="13%" | 40-45 <br /> 85 recipes!! width="13%" |46-50 <br /> 73 recipes | ||
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| colspan=4 | || colspan=5 style="background:#D9E4FF;" | [[File:IO Touch of the Nictus.png|20px]] '''[[Touch of the Nictus]]''' Acc/End/Heal | | colspan=4 | || colspan=5 style="background:#D9E4FF;" | [[File:IO Touch of the Nictus.png|20px]] '''[[Touch of the Nictus]]''' Acc/End/Heal | ||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Lockdown.png|20px]] [[Lockdown]] Acc/Hold | |||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Lockdown.png|20px]] [[Lockdown]] Acc/Rech | |||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Lockdown.png|20px]] '''[[Lockdown]]''' Rech/Hold | |||
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| colspan=2 | || colspan=7 style="background:#D9E4FF;" | [[File:IO Lockdown.png|20px]] '''[[Lockdown]]''' End/Rech/Hold | |||
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| colspan=4 | || colspan=5 style="background:#D9E4FF;" | [[File:IO Analyze Weakness.png|20px]] [[Analyze Weakness]] Def | | colspan=4 | || colspan=5 style="background:#D9E4FF;" | [[File:IO Analyze Weakness.png|20px]] [[Analyze Weakness]] Def |
Revision as of 14:05, 30 June 2009
Overview
Silver Class rewards are available only via Mission Architect missions.
The table from which Silver Class Ticket Recipes are drawn, is comprised of all Pool A rare recipes and all Pool B Mission Complete. For each roll, the likelihood of receiving a Pool A rare recipe is 50% greater than that of a Pool B Mission Complete recipe.
The recipe that you received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level. This reward table does not include ultra-rare purple reward drops, nor does it include temporary powers, costume pieces, or respec recipes.
Note: The ticket costs vary across the ranges and will be imbedded in the level ranges of the table shortly.
Listing
The first table represents each possible recipes broken down by level range. The highlighted portion of each line or recipe corresponds to which level ranges in which the result is possible. Recipe names in bold type are Pool B recipes (mission drops) that will roll less frequently than the Pool A rare recipes.