Tanker: Difference between revisions
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* Electric Armor and Electrical Melee were [[Powerset Proliferation|proliferated]] to Tankers in [[Issue 16]]. | * Electric Armor and Electrical Melee were [[Powerset Proliferation|proliferated]] to Tankers in [[Issue 16]]. | ||
* Kinetic Melee was added to the game with the purchase of [[Going Rogue]]. | * Kinetic Melee was added to the game with the purchase of [[Going Rogue]]. | ||
* The Tier 1 power of all [[Tanker#Secondary_Power_Sets|secondary power sets]] for Tankers | * [[Bruising]] was added to the The Tier 1 power of all [[Tanker#Secondary_Power_Sets|secondary power sets]] for Tankers in [[Issue 18]]. | ||
== See Also == | == See Also == |
Revision as of 19:30, 18 August 2010
Tanker | |
---|---|
Primary | Defense |
Secondary | Melee |
Inherent | Gauntlet |
Base HP | 1874.1 |
Max HP | 3534 |
Primary Sets | 11 |
Secondary Sets | 22 |
Epic Power Pools | 4 |
Modifiers (at level 50)
| |
Limits (at level 50)
| |
Overview
The Tanker can take it and dish it out all at once. The Tanker primarily can absorb vast amounts of damage, and hold his own in a fist fight. But the Tanker lacks any long range punch. The Tanker would prefer just to charge straight ahead anyway.
Alignment: Hero
The Tanker's power sets are:
Primary: Defense
Secondary: Melee
The Tanker has High Hit Points and Medium Damage.
Power Sets
Primary Power Sets
A Tanker's primary power sets are designed specifically for defense. They are:
Secondary Power Sets
A Tanker's secondary power sets are designed for melee. They are:
- Battle Axe
- Dark Melee
- Dual Blades
- Electrical Melee
- Energy Melee
- Fiery Melee
- Ice Melee
- Kinetic Melee (with purchase of Going Rogue)
- Stone Melee
- Super Strength
- War Mace
Ancillary Power Pools
Patron Power Pools
Inherent Powers
Historical
- Tankers have been in the game since Issue 0. Their original primary powersets were Fiery Aura, Ice Armor, Invulnerability, and Stone Armor. Their original secondary powersets were Battle Axe, Energy Melee, Fiery Melee, Ice Melee, Stone Melee, Super Strength, and War Mace.
- Arctic Mastery, Earth Mastery, Energy Mastery and Pyre Mastery were added to the game in Issue 3.
- Dual Blades and Willpower were added to the game in Issue 11.
- Dark Armor and Dark Melee were proliferated to Tankers in Issue 12.
- Shield Defense was added to the game in Issue 13.
- Electric Armor and Electrical Melee were proliferated to Tankers in Issue 16.
- Kinetic Melee was added to the game with the purchase of Going Rogue.
- Bruising was added to the The Tier 1 power of all secondary power sets for Tankers in Issue 18.
See Also
External Links
- Summary and Analysis of Tanker powersets
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file