Energy Melee
Overview
Energy Melee is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.
"You can use Energy Melee to power your blows with pure energy. These focused power attacks often Disorient opponents."
Power Tables
Brute
The Energy Melee power set is available as a primary set for Brutes. The following table shows the level at which each power is available:
Power | Level | Effect |
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1 | Melee, Moderate DMG(Smash/Energy), Foe Disorient, Special |
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1 | Melee, Moderate DMG(Smash/Energy), Foe Disorient |
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2 | Melee, High DMG(Smash/Energy), Foe Disorient |
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6 | Self +DMG, +To-Hit |
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8 | PBAoE Melee, Moderate DMG(Smash/Energy) |
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12 | Ranged (Targeted AoE), Foe Taunt |
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18 | Melee, Extreme DMG(Smash/Energy), Foe Disorient, +Energy Focus |
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22 | Melee (Cone), Moderate DMG (Smash/Energy), Foe Disorient, Special |
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26 | Melee, Extreme DMG(Energy), Foe Disorient, Self -HP, Special |
Scrapper
The Energy Melee power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:
Power | Level | Effect |
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1 | Melee, Moderate DMG(Smash/Energy), Foe Disorient, Special |
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1 | Melee, Moderate DMG(Smash/Energy), Foe Disorient |
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2 | Melee, High DMG(Smash/Energy), Foe Disorient |
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6 | Self +DMG, +To-Hit |
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8 | Melee (Cone), Moderate DMG (Smash/Energy), Foe Disorient, Special |
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12 | Ranged, Foe Taunt |
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18 | PBAoE Melee, Moderate DMG(Smash/Energy) |
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22 | Melee, Extreme DMG(Smash/Energy), Foe Disorient, +Energy Focus |
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26 | Melee, Extreme DMG(Energy), Foe Disorient, Self -HP, Special |
Stalker
The Energy Melee power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect |
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1 | Melee, Moderate DMG(Smash/Energy), Foe Disorient, Special |
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1 | Melee, Moderate DMG(Smash/Energy), Foe Disorient |
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2 | Melee, High DMG(Smash/Energy), Foe Disorient |
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6 | Melee, Special DMG(Smash/Energy) |
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8 | Self +DMG, +To-Hit |
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12 | Ranged, Foe Placate, Self Stealth/Hide |
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18 | Melee (Cone), Moderate DMG(Smash/Energy), Foe Disorient, Special |
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22 | Melee, Extreme DMG(Smash/Energy), Foe Disorient, +Energy Focus |
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26 | Melee, Extreme DMG(Energy), Foe Disorient, Self -HP, Special |
Tanker
The Energy Melee power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:
Power | Level | Effect |
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1 | Melee, Light DMG(Smash/Energy), Foe Disorient, Special |
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1 | Melee, Light DMG(Smash/Energy), Foe Disorient |
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4 | Melee, High DMG(Smash/Energy), Foe Disorient |
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10 | Ranged (Targeted AoE), Foe Taunt |
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16 | PBAoE, Light DMG(Smash/Energy) |
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20 | Melee, Extreme DMG(Smash/Energy), Foe Disorient, +Energy Focus |
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24 | Self +DMG, +To-Hit |
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28 | Melee (Cone), Light DMG(Smash/Energy), Foe Disorient, Special |
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30 | Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self -HP, Special |
Powers
Assassin's Strike
A signature Stalker attack. This attack does superior energy and smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you are critically hit or not.
Damage | Special(Smashing/Energy) |
Recharge | Slow |
Minimum Level | ![]() |
Effects | Melee |
Enhancements | ![]() |
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Set Categories | ![]() |
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Barrage
You perform a quick punch that deals moderate damage. Coupled with other energy punches, Barrage can Disorient a foe. This power will have a 100% chance to stun and weaken the target's secondary effects and regeneration rate if used while in Energy Focus mode.
Damage | Moderate(Smashing/Energy) |
Tankers only: Light(Smashing/Energy) | |
Recharge | Fast |
Minimum Level | ![]() |
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Effects | Melee |
Foe Disorient, Special | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Bone Smasher
This melee attack deals a good amount of damage and has a good chance to Disorient the target.
Damage | High(Smashing/Energy) |
Recharge | Moderate |
Minimum Level | ![]() |
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Effects | Melee |
Foe Disorient | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | ![]() |
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Effects | Self +Damage, +To-Hit |
Enhancements | ![]() |
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Set Categories | ![]() |
Confront
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Very Fast |
Minimum Level | ![]() |
Effects | Ranged |
Foe Taunt | |
Enhancements | ![]() |
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Set Categories | ![]() |
Energy Punch
You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.
Damage | Moderate(Smashing/Energy) |
Tankers only: Light(Smashing/Energy) | |
Recharge | Fast |
Minimum Level | ![]() |
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Effects | Melee |
Foe Disorient | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Energy Transfer
Mastery of Energy Melee begins with the ability to transfer your own Hit Points into a punch that deals extreme damage. Energy Transfer has a good chance of Disorienting the target. This power will execute extremely quickly if under Energy Focus mode.

Stalker: Unlike other Stalker primary attack powers, Energy Transfer cannot land a Critical Hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.
Damage | Extreme(Energy) |
Recharge | Moderate |
Minimum Level | ![]() |
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Effects | Melee |
Foe Disorient | |
Self -Heal, Special | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Placate
Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.
Recharge | Long |
Minimum Level | ![]() |
Effects | Ranged |
Foe Placate | |
Self Stealth/Hide | |
Enhancements | ![]() |
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Set Categories | ![]() |
Power Crash
You focus your internal energy on your fists and release it once you hit your target unleashing an energy wave that hurts and disorients multiple enemies. This power will hit up to 6 additional foes if used while in Energy Focus mode.

Power Crash is unaffected by Arc changes.
Damage | Moderate(Smashing/Energy) |
Tankers only: Light(Smashing/Energy) | |
Recharge | Moderate |
Minimum Level | ![]() |
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Effects | Melee (Cone) |
Foe Disorient, Special | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Tanker: Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Tanker only: Slow | |
Minimum Level | ![]() |
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Effects | Ranged (Targeted Area of Effect) |
Foe Taunt | |
Enhancements | ![]() |
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Set Categories | ![]() |
Total Focus
Total Focus is complete mastery over Energy Melee. This melee attack is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. This power will enter Energy Focus mode. Total Focus Criticals do not result in double damage, instead it grants double Energy Focus (Scrappers/Stalkers only).
Damage | Extreme(Smashing/Energy) |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Melee |
Foe Disorient | |
Self +Energy Focus | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Whirling Hands
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.
Damage | Moderate(Smashing/Energy) |
Tankers only: Light(Smashing/Energy) | |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Point Blank Area of Effect |
Enhancements | ![]() |
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Set Categories | ![]() |
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Historical
- This set has been in the game for Tankers since Issue 0.
- This set was included with the original release of Brutes and Stalkers in Issue 6.
- This set was reworked for all archetypes and proliferated to Scrappers in Issue 27, Page 1.
External Links
- Energy Melee for Brutes at City of Data v2.0
- Energy Melee for Scrappers at City of Data v2.0
- Energy Melee for Stalkers at City of Data v2.0
- Energy Melee for Tankers at City of Data v2.0