Taunt (Status Effect): Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>Apocrypha (historical)
mNo edit summary
imported>Apocrypha (historical)
(Changed the availability of Taunt powers list to be accurate for i12)
Line 3: Line 3:
== Powers ==
== Powers ==
The following is a list of powers that cause Taunt, as of [[Issue 11]]:
The following is a list of powers that cause Taunt, as of [[Issue 11]]:
* [[Broad Sword#Confront|Confront]] (Available to [[Scrapper]]s in [[Broad Sword]], [[Claws#Scrapper|Claws]], [[Dark Melee#Scrapper|Dark Melee]], [[Dual Blades#Scrapper|Dual Blades]], and [[Spines#Scrapper|Spines]])
* [[Broad Sword#Confront|Confront]] (Available to [[Scrapper]]s in [[Broad Sword]], [[Claws#Scrapper|Claws]], [[Dark Melee#Scrapper|Dark Melee]], [[Dual Blades#Scrapper|Dual Blades]], [[Fiery Melee#Scrapper|Fiery Melee]] and [[Spines#Scrapper|Spines]])
* [[Katana#Calling the Wolf|Calling of the Wolf]] (Available to Scrappers in [[Katana]])
* [[Katana#Calling the Wolf|Callingthe Wolf]] (Available to Scrappers in [[Katana]])
* [[Martial Arts#Warrior's Challenge|Warrior's Challenge]] (Available to Scrappers in [[Martial Arts#Scrapper|Martial Arts]])
* [[Martial Arts#Warrior's Challenge|Warrior's Challenge]] (Available to Scrappers in [[Martial Arts#Scrapper|Martial Arts]])
* [[Invulnerability#Invincibility|Invincibility]] (Available to Scrappers and [[Tanker]]s in [[Invulnerability]])
* [[Invulnerability#Invincibility|Invincibility]] (Available to Scrappers and [[Tanker]]s in [[Invulnerability]])
Line 12: Line 12:
* [[Ice Armor#Icicles|Icicles]] (Available to Tankers in Ice Armor)
* [[Ice Armor#Icicles|Icicles]] (Available to Tankers in Ice Armor)
* [[Stone Armor#Mud Pots|Mud Pots]] (Available to Tankers and Brutes in [[Stone Armor]])
* [[Stone Armor#Mud Pots|Mud Pots]] (Available to Tankers and Brutes in [[Stone Armor]])
* [[Battle Axe#Taunt|Taunt]] (Available to Tankers in [[Battle Axe]], [[Ice Melee]], and [[War Mace]], available to Brutes in [[Dark Melee]] and [[Electrical Melee]], and available to both Tankers and Brutes in [[Dual Blades]], [[Energy Melee]], [[Fiery Melee]], [[Stone Melee]], and [[Super Strength]])
* [[Battle Axe#Taunt|Taunt]] (Available to Tankers in [[Ice Melee]]; available to both Tankers and Brutes in [[Battle Axe]], [[War Mace]], [[Dual Blades]], [[Energy Melee]], [[Fiery Melee]], [[Stone Melee]], and [[Super Strength]]; available to Brutes in [[Dark Melee]] and [[Electrical Melee]])
* [[Presence#Challenge|Challenge]] (Available to all Archetypes in [[Presence]])
* [[Presence#Challenge|Challenge]] (Available to all Archetypes in [[Presence]])
* [[Presence#Provoke|Provoke]] (Available to all Archetypes in [[Presence]])
* [[Presence#Provoke|Provoke]] (Available to all Archetypes in [[Presence]])

Revision as of 02:31, 3 June 2008

Taunt is a game mechanic that is used to hold or draw aggro onto you. Most often used by Tankers and Brutes, it is available to any Archetype.

Powers

The following is a list of powers that cause Taunt, as of Issue 11:

In addition, attacks from a Tanker's secondary or a Brute's primary will also Taunt.

Function

Taunt works by multiplying the Threat generated by attacks, with the multiplier dependent on the AT in question, the duration of the Taunt, and the character's proximity to the enemy. Recently[1] Castle create a thread revealing this fact, as opposed to the commonly accepted explanation (and description in the game documentation) that Taunt simply overrode all Threat.

The Taunt power (and Confront, Calling of the Wolf, Warrior's Challenge, Challenge, and Provoke) counts as an attack, so that hate may be gained with just the damage-less Taunt. Attacks made after the Taunt is applied have their Threat multiplied by 1,000 * Duration (where Duration is the duration of the Taunt effect).

AT modifiers, damage dealt, and proximity to the enemy affect the amount of Threat generated. While a Tanker or Brute should normally be able to build Threat much faster than any other Archetype (especially with the help of the Taunt in all of their attacks), Castle's post was prompted by Issue 11 testing with a Tanker using Taunt that was unable to pull enemies away from a Willpower Scrapper using Rise to the Challenge. The combination of the Scrapper's enemy proximity, pulsing Taunt, and constant damage far outdid the ranged Taunt by the Tanker. After further testing, Ghost Widow followed the code logic to discover that the game's internal documentation on the subject (supporting the "Taunt overrides Threat" argument) was incorrect.

See Also

Notes

  1. ^ Taunt: How it works (Clarification) Post by Castle, 11/26/07