Bronze Class Recipe Roll: Difference between revisions
imported>Aggelakis (historical) m (RollRow section, alphabetize) |
imported>Aggelakis (historical) m (RollRow partial section, alphabetize) |
||
Line 65: | Line 65: | ||
|- | |- | ||
! colspan=9 style="background:#ADC4FF;" | 10-30 - 96 Recipes | ! colspan=9 style="background:#ADC4FF;" | 10-30 - 96 Recipes | ||
{{RollRow|lcol=|mcol=5|bg=EEEE22|name=Befuddling Aura|enh=Acc/Conf/Rech|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EEEE22|name=Befuddling Aura|enh=Acc/End|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EEEE22|name=Befuddling Aura|enh=Acc/Rech|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EEEE22|name=Befuddling Aura|enh=Conf/Range|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EEEE22|name=Befuddling Aura|enh=End/Conf|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EE6622|name=Call to Arms|enh=Acc/Dam|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EE6622|name=Call to Arms|enh=Acc/Rech|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EEEE22|name=Commanding Presence|enh=Acc/Dam|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EE6622|name=Commanding Presence|enh=Dam/End|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EE6622|name=Commanding Presence|enh=Taunt/Placate Resist|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EE6622|name=Eradication|enh=Acc/Rech|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EE6622|name=Eradication|enh=Dam|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EE6622|name=Impervious Skin|enh=End/Rech|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EEEE22|name=Impervious Skin|enh=End/Res|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EE6622|name=Impervious Skin|enh=Rech/Res|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EE6622|name=Impervious Skin|enh=Mez Resist|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EEEE22|name=Karma|enh=Def/End|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EEEE22|name=Karma|enh=Def/Rech|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EEEE22|name=Karma|enh=Knockback Protection|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EEEE22|name=Kismet|enh=Def/End|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EE6622|name=Kismet|enh=Def/Rech|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EE6622|name=Kismet|enh=End/Rech|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EE6622|name=Kismet|enh=+6% Acc|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EEEE22|name=Regenerative Tissue|enh=End/Heal|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EE6622|name=Regenerative Tissue|enh=End/Rech|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EE6622|name=Regenerative Tissue|enh=+Regen|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EEEE22|name=Steadfast Protection|enh=End/Res|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EEEE22|name=Steadfast Protection|enh=Knockback Protection|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EEEE22|name=Steadfast Protection|enh=Res/+Def|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EE6622|name=Theft of Essence|enh=Heal|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EE6622|name=Theft of Essence|enh=Heal/Rech|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EEEE22|name=Triage|enh=End/Heal|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EEEE22|name=Triage|enh=End/Heal/Rech|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EEEE22|name=Triage|enh=End/Rech|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EEEE22|name=Triage|enh=Heal/Rech|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EEEE22|name=Unquestioning Loyalty|enh=Acc/Dam|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EEEE22|name=Unquestioning Loyalty|enh=Acc/Dam/End|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EEEE22|name=Unquestioning Loyalty|enh=Acc/End|rcol=3}} | |||
{{RollRow|lcol=|mcol=5|bg=EEEE22|name=Unquestioning Loyalty|enh=Dam/End|rcol=3}} | |||
|- | |- | ||
| colspan= | | colspan=8 style="background:#000000;color:#FFFFFF;" | Updates to use {{tl|RollRow}} end here; will finish soon | ||
|- | |- | ||
| colspan=5 style="background:#EEEE22;" | [[File:IO Cacophony.png|20px]] [[Cacophony]] Acc/Rech || colspan=4 | | | colspan=5 style="background:#EEEE22;" | [[File:IO Cacophony.png|20px]] [[Cacophony]] Acc/Rech || colspan=4 | |
Revision as of 20:19, 30 June 2009
Overview
Bronze Class rewards are available only via Mission Architect missions.
The table from which Bronze Class Ticket Recipes are drawn, is comprised of all Pool A recipes, both uncommon and rare.
Ongoing player testing is suggests the Pool A uncommon:rare ratio is about 5:1 from this roll.
The recipe that you received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level. This reward table does not include ultra-rare purple reward drops, nor does it include temporary powers, costume pieces, or respec recipes.
Listing
The table represents each possible recipes broken down by level range. The highlighted portion of each line or recipe corresponds to which level ranges in which the result is possible. Yellow highlighted recipes are uncommon drops; orange recipes are rare.