COHCCG/The Trap!: Difference between revisions

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|health=5
|health=5
|prereq=
|prereq=
|text=Can only be played if "The Arms Deal" has been played.
|text=Can only be played if "[[COHCCG/The Arms Deal|The Arms Deal]]" has been played.
|threat=Attacks do 1 less damage (all damage types), minimum 1.
|threat=Attacks do 1 less damage (all damage types), minimum 1.
|defeat=Put a sidekick into play from your hand.
|defeat=Put a sidekick into play from your hand.
|reward=Players may retrieve "The Prisoner" from their deck or discard pile. Sidekicks have +1 Defense.
|reward=Players may retrieve "[[COHCCG/The Prisoner|The Prisoner]]" from their deck or discard pile. Sidekicks have +1 Defense.
|flavor=
|flavor=
|inspiration=catch a breath
|inspiration=catch a breath

Latest revision as of 17:04, 14 April 2014

Overview

Card
Name: The Trap! • The Mech Man 2
Card Type: Mission
Defense: 5
Health: 5
Card Text: Can only be played if "The Arms Deal" has been played.
Threat: Threat: Attacks do 1 less damage (all damage types), minimum 1.
Defeat: Defeat: Put a sidekick into play from your hand.
Reward: Reward: Players may retrieve "The Prisoner" from their deck or discard pile. Sidekicks have +1 Defense.
Inspiration: Catch a Breath
Deck: Secret Origins
Card Number: 172 / 180
Rarity: Common

See Also