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=== Security Level / Threat Level === | === Security Level / Threat Level === | ||
A character's '''Security Level''' (for Heroes) or '''Threat Level''' (for Villains) reflects the number of times the character has visited a | A character's '''Security Level''' (for Heroes) or '''Threat Level''' (for Villains) reflects the number of times the character has visited a [[Trainer]] to level up...plus one, since newly-created characters are Security/Threat Level 1 without ever seeing a trainer. | ||
Security/Threat Level is used to limit a character's participation in [[Task Force]]s, | Security/Threat Level is used to limit a character's participation in [[Task Force]]s, [[Strike Force]]s, and [[Trial]]s, and his entry into zones with a level requirement. | ||
=== Experience Level === | === Experience Level === | ||
A character's '''Experience Level''' is the maximum Security/Threat Level that the character has the [[experience]] to reach, regardless of whether | A character's '''Experience Level''' is the maximum Security/Threat Level that the character has the [[experience]] to reach, regardless of whether they have actually trained enough times to reach it. | ||
This level is compared against [[Enhancement]] levels to determine their relative potency. It is also the default value for a character's Combat Level (see below). | This level is compared against [[Enhancement]] levels to determine their relative potency. It is also the default value for a character's Combat Level (see below). | ||
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=== Combat Level / Effective Level === | === Combat Level / Effective Level === | ||
A character's '''Combat Level''', also called | A character's '''Combat Level''', also called their '''Effective Level''', is equal to their Experience Level when solo. On a team, characters who have been [[Sidekick#Super-Sidekick_System|sidekicked]] up will be one level below the team's level, and characters who have been [[Sidekick#Super-Sidekick_System|examplared]] down will be at the team's level. | ||
A character's Combat Level determines | A character's Combat Level determines their base health and the base strength of all their powers. It, along with the Combat Level of the character's enemies, affects their chances of hitting and getting hit. | ||
=== Challenge Level === | |||
Another term for [[notoriety]], the setting that controls the difficulty of missions and task forces relative to your security/threat level. | |||
== See Also == | == See Also == | ||
*[[Leveling Chart]] | |||
{{Navbox Teaming}} | |||
[[Category:Definition]] | [[Category:Definition]] |
Latest revision as of 13:56, 10 August 2021
Definition
When applied to a character, the term "level" can refer to a number of things.
Security Level / Threat Level
A character's Security Level (for Heroes) or Threat Level (for Villains) reflects the number of times the character has visited a Trainer to level up...plus one, since newly-created characters are Security/Threat Level 1 without ever seeing a trainer.
Security/Threat Level is used to limit a character's participation in Task Forces, Strike Forces, and Trials, and his entry into zones with a level requirement.
Experience Level
A character's Experience Level is the maximum Security/Threat Level that the character has the experience to reach, regardless of whether they have actually trained enough times to reach it.
This level is compared against Enhancement levels to determine their relative potency. It is also the default value for a character's Combat Level (see below).
Combat Level / Effective Level
A character's Combat Level, also called their Effective Level, is equal to their Experience Level when solo. On a team, characters who have been sidekicked up will be one level below the team's level, and characters who have been examplared down will be at the team's level.
A character's Combat Level determines their base health and the base strength of all their powers. It, along with the Combat Level of the character's enemies, affects their chances of hitting and getting hit.
Challenge Level
Another term for notoriety, the setting that controls the difficulty of missions and task forces relative to your security/threat level.