Level: Difference between revisions

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A character's '''Security Level''' (for Heroes) or '''Threat Level''' (for Villains) reflects the number of times the character has visited a [[Trainer]] to level up...plus one, since newly-created characters are Security/Threat Level 1 without ever seeing a trainer.
A character's '''Security Level''' (for Heroes) or '''Threat Level''' (for Villains) reflects the number of times the character has visited a [[Trainer]] to level up...plus one, since newly-created characters are Security/Threat Level 1 without ever seeing a trainer.


Security/Threat Level is used to limit a character's participation in [[Task Force]]s, [[Strike Forces]], and [[Trial]]s, and his entry into zones with a level requirement.
Security/Threat Level is used to limit a character's participation in [[Task Force]]s, [[Strike Force]]s, and [[Trial]]s, and his entry into zones with a level requirement.


=== Experience Level ===
=== Experience Level ===


A character's '''Experience Level''' is the maximum Security/Threat Level that the character has the [[experience]] to reach, regardless of whether he has actually trained enough times to reach it.
A character's '''Experience Level''' is the maximum Security/Threat Level that the character has the [[experience]] to reach, regardless of whether they have actually trained enough times to reach it.


This level is compared against [[Enhancement]] levels to determine their relative potency. It is also the default value for a character's Combat Level (see below).
This level is compared against [[Enhancement]] levels to determine their relative potency. It is also the default value for a character's Combat Level (see below).
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=== Combat Level / Effective Level ===
=== Combat Level / Effective Level ===


A character's '''Combat Level''', also called his '''Effective Level''', is normally equal to his Experience Level. The exception is characters who have been [[Sidekick]]ed or Exemplared. If he is Sidekicked to another character, his Combat Level will be one below that character's. If he is Exemplared to another, his Combat Level will be equal to the other's. If he is automatically Sidekicked or Exemplared due to being in a Task Force or a PvP Zone, his Combat Level will be a predetermined number specific to that TF or zone.
A character's '''Combat Level''', also called their '''Effective Level''', is equal to their Experience Level when solo. On a team, characters who have been [[Sidekick#Super-Sidekick_System|sidekicked]] up will be one level below the team's level, and characters who have been [[Sidekick#Super-Sidekick_System|examplared]] down will be at the team's level.


A character's Combat Level determines his base health and the base strength of all his powers. It, along with the Combat Level of the character's enemies, affects his chances of hitting and getting hit by them.
A character's Combat Level determines their base health and the base strength of all their powers. It, along with the Combat Level of the character's enemies, affects their chances of hitting and getting hit.
 
=== Challenge Level ===
 
Another term for [[notoriety]], the setting that controls the difficulty of missions and task forces relative to your security/threat level.


== See Also ==
== See Also ==
*[[Leveling Chart]]


[[Leveling Chart]]
{{Navbox Teaming}}


[[Category:Definition]]
[[Category:Definition]]

Latest revision as of 13:56, 10 August 2021

Definition

When applied to a character, the term "level" can refer to a number of things.

Security Level / Threat Level

A character's Security Level (for Heroes) or Threat Level (for Villains) reflects the number of times the character has visited a Trainer to level up...plus one, since newly-created characters are Security/Threat Level 1 without ever seeing a trainer.

Security/Threat Level is used to limit a character's participation in Task Forces, Strike Forces, and Trials, and his entry into zones with a level requirement.

Experience Level

A character's Experience Level is the maximum Security/Threat Level that the character has the experience to reach, regardless of whether they have actually trained enough times to reach it.

This level is compared against Enhancement levels to determine their relative potency. It is also the default value for a character's Combat Level (see below).

Combat Level / Effective Level

A character's Combat Level, also called their Effective Level, is equal to their Experience Level when solo. On a team, characters who have been sidekicked up will be one level below the team's level, and characters who have been examplared down will be at the team's level.

A character's Combat Level determines their base health and the base strength of all their powers. It, along with the Combat Level of the character's enemies, affects their chances of hitting and getting hit.

Challenge Level

Another term for notoriety, the setting that controls the difficulty of missions and task forces relative to your security/threat level.

See Also