Freedom Phalanx: Difference between revisions

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''Powers''
''Powers''


{{Power|[[File:PowerPunch Quick.png|22px]]|Barrage|Melee, minor damage(Smash/Energy), Foe: Disorient|}}
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Citadel can Fly! }}


{{Power|[[File:PowerPunch EnergyPunch.png|22px]]|Energy Punch|Melee, moderate damage(Smash/Energy), Foe:Disorient|}}
{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Moderate Smash/Energy Damage, Foe Disorient| A Barrage from the Hero has Disoriented you. }}


{{Power|[[File:PowerPunch BoneSmasher.png|22px]]|Bone Smasher|Melee, high damage(Smash/Energy), Foe: Disorient|}}
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Smash/Energy Damage, Foe Disorient| An Energy Punch from the Hero has Disoriented you. }}


{{Power|[[File:PowerPunch Flurry.png|22px]]|Whirling Hands|Point Blank Area of Effect Melee, Moderate damage(Smash/Energy)|}}
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Smash/Energy Damage, Foe Disorient| You have been Disoriented. }}


{{Power|[[File:PowerPunch EnergyTransfer.png|22px]]|Energy Transfer|Melee, Extreme Damage (Energy/Smash), Foe: Disorient, Self: -Health|}}
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Point Blank Area of Effect, Moderate Smash/Energy Damage, Foe Disorient| A Whirling Hands attack from the Hero has Disoriented you. }}


{{Power|[[File:PowerBlast PowerBurst.png|22px]]|Power Burst|Close, High Damage(Energy/Smash), Foe: Knockback|}}
{{Power|[[File:PowerPunch EnergyTransfer.png|22px]]| Energy Transfer| Melee, Extreme Damage(Energy/Smash), Foe Disorient, Knockback| Mastery of Energy Melee begins with the ability to transfer your own Hit Points into a punch that deals extreme damage. Energy Transfer has a good chance of Disorienting the target. }}


{{Power|[[File:PowerBlast Explosion.png|22px]]|Explosive Blast|Ranged (Targeted Area of Effect), Moderate Damage(Smash/Energy), Foe: Knockback|}}
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, Superior Damage(Energy/Smash), Foe Knockback| A short range, but devastating attack. }}


{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]|Energy Torrent|Ranged (Cone), Moderate Damage(Energy/Smash), Foe: Knockback|}}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted Area of Effect), Moderate Smash/Energy Damage, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


{{Power|[[File:EnergyAura Overload.png|22px]]|Overload|Self +Defense(all but Psionics), +Recovery, +Max Health, +Resistance(Defense Debuff), +Special|}}
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}


{{Power|[[File:PowerBlast NovaBlast.png|22px]]|Nova|Point Blank Area of Effect, Extreme Damage(Energy/Smash), Foe: Knockback, Self: -Recovery|}}
{{Power|[[File:EnergyAura Overload.png|22px]]| Overload| Self, {{TypeDefVal|60|60|60|60|60|60|60|34.6}}, +MaxHP, +Recovery| You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }}


{{Power|[[File:EnergyAura Entropy.png|22px]]|Entropy Shield|Self +Resistance(Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, Defense Debuff)|}}
{{Power|[[File:PowerBlast NovaBlast.png|22px]]| Nova| Point Blank Area of Effect, Extreme Damage(Energy/Smash), Foe Knockback| You can explode in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover any Endurance for a while. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Protection against Stun, Hold, Fear, Confuse, Knockback (high),
{{Power|[[File:EnergyAura Entropy.png|22px]]| Entropy Shield| Toggle, Self {{TypeDefVal|20|20|20|20|20|20|0|17.3}}, {{StatusProtVal|10.38|10.38|10.38|10.38|10}}| Your Defense to Smashing, Lethal, Cold, Fire, Energy, and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense Debuffs and enemy Teleportation for as long as you can keep this toggle power active. }}
Resistance to all debuffs (high)|}}


{{Power|[[File:Flight TravelFlight.png|22px]]|Flight|Self: Fly|}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Resistance| [[Archvillain Resistance|Hero Resistance]]. }}


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Revision as of 03:25, 6 June 2022

Overview

The Freedom Phalanx is a signature hero group led by Statesman.

History

Emblem V Freedom Phalanx 01.png

The Freedom Phalanx was founded on July 4, 1932. The founding members included (in order of their appearances in Paragon City) Statesman, The Dark Watcher, Elementar, the team known as Vambrace and Maiden Justice. The name was suggested by James St. John-Smythe (the tech and wheel-chair bound member of the two man team Vambrace) and was quickly ratified by the others.

The group faced its first official combat on the date of Monday, July 11, 1932. This date is otherwise known as "Brass Monday".

In the 1930s, the Statesman became one of the first established heroes in Paragon City. Inspired by his example, other heroes soon emerged as well, including the Dark Watcher, the Dream Doctor, and Maiden Justice. Although each individual hero made some headway against Paragon City's criminal element, they also faced increasingly more dangerous and organized villains. The Statesman soon recognized the need to rally the other heroes into a coordinated fighting force.

In the spring of 1931, the Statesman gathered Paragon City's other heroes in his downtown apartment. There he issued his fellow heroes a challenge: to make a difference, not only on the streets and in the city, but also around the world. Thus was formed the first worldwide hero organization; dedicated to fighting evil, injustice and tyranny wherever they might hide.

The Statesman, inspired by the shoulder-to-shoulder discipline showed by ancient Greek soldiers in the face of Persian tyranny, called his new team of heroes the Freedom Phalanx. Throughout the 1930's the Phalanx fought the good fight and cleaned up Paragon City. The city council and mayoral elections of 1936 swept a platform of pro-hero candidates that resulted in the passage of the Citizen Crime Fighting Act of 1937. This law made it legal for vigilantes to bring criminals to justice as long as they followed the same restrictions police officers used. Thus in the space of just five years, the Freedom Phalanx went from an ad hoc band of would-be heroes to a legally recognized, nationally praised crime fighting organization.

Despite any public or political pressure, the Freedom Phalanx continues to battle any threat to humankind and remains "the world’s premiere independent hero organization." They still make it a firm policy to have no official ties to any government or law enforcement institution. They are one of the most open organizations in existence, allowing any would-be hero to volunteer for service with the esteemed group. Unlike other groups, the Freedom Phalanx is entirely open about everything, from its membership to its funding and current activities. This frankness carries through on down to the lowest levels, where even beginning heroes must reveal their true identities and pasts to the organization and the world. Statesman takes great pride in these "sunshine policies", saying they go a long way towards inspiring confidence in the Freedom Phalanx’s personnel and motives.[Citation needed]

Architect Entertainment Description

Founded by Statesman and other heroes in 1932, the premiere hero team in Paragon City is hated and feared by villains all over the world and beyond. If you find yourself up against a member of the Freedom Phalanx, you've hit the big time.

Members

Current Members

Former Members

Other

Enemy types

Heroes

Back Alley Brawler

Back Alley Brawler

Main Article: Back Alley Brawler

One of the most veteran heroes in Paragon City, the Brawler is in semi-retirement, training the next generation of heroes. Though he rarely goes into the field these days, his power and fighting skills are still as potent as ever.

NOTE: Despite being a member of the Surviving Eight, Back Alley Brawler is not actually a member of the Freedom Phalanx, according to lore. However, due to developer mishandling, he often shows up in content that generalizes the heroes as "members of the Freedom Phalanx". Back Alley Brawler is actually the founding member of the Regulators.

Powers:

Fighting Kick.png Back Alley Power Punch Point Blank Area of Effect, High Damage(Smash/Energy), Foe Knockback
A Power Punch attack that knocks opponents down.

SuperStrength Jab.png Jab Melee, Light Smash Damage, Foe Disorient
You have been Disoriented.

SuperStrength Punch.png Punch Melee, Moderate Smash Damage, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knocks foes off their feet.

SuperStrength HandClap.png Hand Clap Point Blank Area of Effect, High Smash Damage, Foe Disorient, Knockback
You have been Disoriented.

SuperStrength KnockoutBlow.png Knockout Blow Melee, Extreme Smash Damage, Foe Hold, Knockup
Back Alley Brawler has hit you with a Knockout Blow. You are Held.

SuperStrength Hurl.png Hurl Ranged, High Damage(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.

SuperStrength FootStomp.png Foot Stomp Point Blank Area of Effect, High Damage(Smash), Foe Knockback
Back Alley Brawler can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range.

PowerPunch BoneSmasher.png Bone Smasher Melee, High Smash/Energy Damage, Foe Disorient
You have been Disoriented.

PowerPunch TotalFocus.png Total Focus Melee, Extreme Damage(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.

Regeneration DullPain.png Dull Pain Self +MaxHP
Back Alley Brawler can activate this power to increase his maximum Hit Points for a short time.

Invulnerability UnyeildlingStance.png Unyielding Toggle, Self Res( S32.5 L32.5 F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Smashing, Lethal, Fire, Cold, Energy, Negative Energy and Toxic damage.

Leadership Assault.png Assault Auto, Point Blank Area of Effect, Team +Damage
While this power is active, you and your nearby teammates deal more damage.

Invulnerability Unstoppable.png Unstoppable Self, Res( All70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 ), +Recovery
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased.

Jump LongJump.png Super Leap Self +Jump
Back Alley Brawler can Leap to building tops without problem.

Temporary PVP BuffDefense.png Resistance Res( S25 L25 )
Resistance

Temporary PVP BuffDefense.png Resistance Resistance
Hero Resistance.


Citadel

Citadel

Main Article: Citadel

Citadel was the first android hero. In the initial Rikti onslaught, he took heavy damage and was almost destroyed. With Positron’s help, scientists at D.A.T.A. created a second version of Citadel using the old model’s original memory core and the remnants of a power suit, once worn by the hero Horatio. Citadel does not fully understand human ways, but he is a valiant defender of Paragon City. He has recently undergone a major upgrade to his systems.

Powers

Flight TravelFlight.png Fly Self Fly
Citadel can Fly!

PowerPunch Quick.png Barrage Melee, Moderate Smash/Energy Damage, Foe Disorient
A Barrage from the Hero has Disoriented you.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate Smash/Energy Damage, Foe Disorient
An Energy Punch from the Hero has Disoriented you.

PowerPunch BoneSmasher.png Bone Smasher Melee, High Smash/Energy Damage, Foe Disorient
You have been Disoriented.

PowerPunch Flurry.png Whirling Hands Point Blank Area of Effect, Moderate Smash/Energy Damage, Foe Disorient
A Whirling Hands attack from the Hero has Disoriented you.

PowerPunch EnergyTransfer.png Energy Transfer Melee, Extreme Damage(Energy/Smash), Foe Disorient, Knockback
Mastery of Energy Melee begins with the ability to transfer your own Hit Points into a punch that deals extreme damage. Energy Transfer has a good chance of Disorienting the target.

PowerBlast PowerBurst.png Power Burst Close, Superior Damage(Energy/Smash), Foe Knockback
A short range, but devastating attack.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted Area of Effect), Moderate Smash/Energy Damage, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback
Unleashes a cone of energy that knocks foes back.

EnergyAura Overload.png Overload Self, Def( S60 L60 F60 C60 E60 N60 P60 All34.6 ), +MaxHP, +Recovery
You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.

PowerBlast NovaBlast.png Nova Point Blank Area of Effect, Extreme Damage(Energy/Smash), Foe Knockback
You can explode in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover any Endurance for a while.

EnergyAura Entropy.png Entropy Shield Toggle, Self Def( S20 L20 F20 C20 E20 N20 All17.3 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 10 )
Your Defense to Smashing, Lethal, Cold, Fire, Energy, and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense Debuffs and enemy Teleportation for as long as you can keep this toggle power active.

Temporary PVP BuffDefense.png Resistance Resistance
Hero Resistance.


Manticore

Manticore

Main Article: Manticore

Justin Sinclair was raised in a huge mansion in the outskirts of Paragon City by his English nanny, Virginia Bowman. The sole beneficiary of a huge trust fund, Manticore received training in all manner of mental and physical pursuits, but excelled in archery. when he turned 18, Miss Bowman revealed to him his true heritage. Manticore's father had once been a costumed vigilante in England, until he and his wife died at the hands of a German villain called Protean. Deeply affected by the story, Manticore took up his father's mantle and vowed to bring the 5th Column down.

Powers

Archery ConeArrow.png Fistful of Arrows Ranged (Cone), Moderate damage (Lethal)

Archery FlamingArrow.png Blazing Arrow Ranged, high damage (Lethal), Minor Damage over Time (Fire)

Archery ExplodingArrow.png Explosive Arrow Ranged (Targeted Area of Effect), Moderate damage (Lethal/Smash), Knockback

Archery StunArrow.png Stunning Shot Ranged Disorient, Minor Damage (Smashing)

Archery RainofArrows.png Rain of Arrows Ranged (location AoE), extreme DoT (Lethal)

TrickArrow Immobilize.png Entangling Arrow Ranged, Target: Immobilize, -Fly

TrickArrow Hold.png Ice Arrow Ranged, Foe: Hold, -Speed, -Recharge

TrickArrow DebuffDamage.png Poison Gas Arrow Ranged AoE, Foe: -Damage, Sleep

TrickArrow DebuffDefense.png Acid Arrow Ranged AoE Minor DoT (Toxic), Foe: -Resistance(all), -Defense

TrickArrow Stun.png EMP Arrow Area of Effect, Foe: Hold, Special vs. Robots, Self: -Recovery

Archery MediumArrow.png Teleport Arrow Ranged, high damage (Lethal), Knockback, does not require line of sight

Invisibility Stealth.png Stealth Self: Stealth, +Defense(all)

Leadership Defense.png Maneuvers Point Blank Area of Effect, Team: +Defense(all)

Temporary PVP BuffDefense.png Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)

Numina

Numina

Main Article: Numina

Numina was born Tammy Arcanus, daughter of Tommy Arcanus of the Midnight Squad. Tommy delved so deeply into the metaphysical that his very being was affected, and Tammy was born with magical powers. In the 1960s, Tammy and the Midnight Squad were sent into a series of caverns surrounding the Earth’s molten core, where a Soviet villain known as the Red Threat intended to destroy the world. To save the Earth, Tammy possessed the body of the Red Threat. Her body was destroyed, but her consciousness survived, trapped within the Red Threat. During the Rikti Invasion, the Red Threat was destroyed, and Tammy’s astral form was at last free. She renamed herself Numina, and threw herself into the war against the Rikti. In the war’s aftermath, Numina uses her abilities to nurture the next generation of heroes.

Powers

MentalControl Levitate.png Levitate Ranged, moderate damage (Smash)

MentalControl Command.png Dominate Ranged, Moderate Damage(Psionic), Foe: Hold

MentalControl Freeze.png Total Domination Ranged (targeted Area of Effect), Foe: Hold

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, Moderate Damage (Smash/Psionic), Foe: Knockback

PsychicBlast WillDomination.png Will Domination Ranged, High Damage(Psionic), Foe: Sleep

PsychicBlast PsionicTornado.png Psionic Tornado Ranged (targeted Area of Effect), Moderate Damage over Time(Psionic), Foe: Knockback

PsychicBlast PsychicWail.png Psychic Wail Close (Area of Effect), Extreme Damage(Psionic), Foe: Disorient -Recharge, Self: -Recovery

Empathy HealOther.png Heal Other Ally: Strong Heal, Self: Moderate Damage(Special)

Empathy Resurrect.png Resurrect Ally: Rez

Empathy Fortitude.png Fortitude Ally: +Defense(all), +Damage, +Accuracy

Empathy AdrenalinBoost.png Adrenaline Boost Ranged, Ally: +Endurance, +Regeneration, +Recharge, +Resistance(Slow)

Invisibility Invisibility.png Ethereal Self: Stealth

Temporary PVP BuffDefense.png Resistance Res( N20 P30 )
Archvillain Resistance.

Temporary PVP BuffDefense.png Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)

Flight TravelFlight.png Fly Self: Flight


Penelope Yin

Penelope Yin

Main Article: Penelope Yin (Freedom Phalanx)

Penelope Yin is one of the most powerful psychics in the world. Heroes first met her when she was eighteen in Faultline and still adjusting to her powers. Now, several years later, Penelope Yin has entered the scene as a true super-powered hero. Her psychic abilities are impressive, though it isn't known who exactly helped her to train and focus her powers in such a manner.

Powers

Hero PenelopeYin PsionicBlast.png Psionic Blast Ranged, High DMG (Psionic), -Rech(Foe)
You fire a psionic burst at the target, causing damage and increasing recharge time.

Hero PenelopeYin PsionicCrush.png Psionic Crush Ranged, DoT (Psionic), -Endurance(Foe), Hold(Foe)
You imprison your target in a field of collapsing psionic energy. They are held in place and suffer continuous damage and endurance loss.

Hero PenelopeYin PsionicTorment.png Psionic Torment Ranged, High DMG (Psionic), Minor DoT (Lethal), -Regen (Foe), -Rec (Foe), -Rech (Foe)
You create painful visions within the mind of your target, causing psionic damage. These visions manifest as wounds that cause lethal damage over time. Affected targets also suffer reduced regeneration, recovery and attack speed.

Hero PenelopeYin PsionicDrift.png Psionic Drift PBAoE, High DMG (Psionic), Minor DoT (Psionic), Stun/Fear/Confuse(Foe)
You induce a dream state in all nearby targets around you while also dealing continuous psionic damage. These dreams can manifest as nightmares, lucid dreams or deep sleep, which manifest as fear, confusion or stun.

Hero PenelopeYin PsionicPulse.png Psionic Pulse PBAoE, Moderate DMG (Psionic, Smashing), Knockup(Foe)
You unleash a powerful psionic shockwave that ripples through the air around you, dealing Psionic and Smashing damage to any hit by the wave. The shockwave also has a chance to knockback its targets.

Hero PenelopeYin PsionicBlade.png Psionic Blade Melee, Moderate DMG(Psionic), Moderate DoT (Lethal), -Def(Foe, All)
You create a blade of crystalline psionic energy around your hand and use it to stab your target with a quick attack. The target suffers psionic damage, followed by a bleeding wound and reduced defense.

Hero PenelopeYin PsionicThrust.png Psionic Thrust Melee, High DMG (Psionic), Moderate DoT (Lethal), -Res(Foe, Psionic)
You create a blade of crystalline psionic energy around your hand and viciously stab your target. The target suffers psionic damage, followed by a wound that causes lethal damage over time and reduced resistance to further psionic damage.

Hero PenelopeYin PsionicNexus.png Psionic Nexus Summon
You create a a nexus of psionic energy at your location.

Psionic Nexus
Penelope Yin has created an ally out of pure psionic energy. These allies unleash psionic storms as their primary means of attack. However, they will gradually build up a psionic link with Penelope Yin the longer they are alive. Eventually, they will establish the link, allowing the nexus to heal both itself and Penelope Yin.
Hero PenelopeYin Nexus PsionicLightning.png Psionic Lightning Ranged, High DMG(Psionic), -End(Foe)
You cause a bolt of psionic energy to strike your foe, dealing heavy damage. These bolts also have a chance to drain the enemy's endurance.
Hero PenelopeYin Nexus PsionicTornado.png Psionic Tornado TAoE, Moderate DoT (Psionic), Knockup(Foe), -Rech(Foe)
You unleash a whirling vortex of psionic energy at your target, causing the target and those near them to be afflicted with moderate damage over time. Additionally, all affected targets are knocked into the air and suffer reduced attack speed.
Hero PenelopeYin Nexus PsionicLink.png Psionic Link (Charging) Special
You are establishing a psionic link to your creator.
Hero PenelopeYin Nexus PsionicLink.png Psionic Link PBAoE, Heal (Self and Owner)
You have established a link to your creator, allowing you to exchange energy between each other. This causes healing for both entities.

Hero PenelopeYin ImpenetrableMind.png Impenetrable Mind Psionic Affinity Res( P40 ) Def( P20 )
You are naturally protected from psionic damage, gaining a boost to your psionic resistance and defense.

Positron

Positron

Main Article: Positron

Dr. Raymond Keyes developed a high-tech battle suit that allowed him to channel bolts of anti-matter into fierce attacks. He used his powers to help defeat the Rikti, but at a terrible cost: Injuries he sustained at that time caused him to lose full control of his powers. Now, to protect others from himself, he remains imprisoned within his battle suit. He is constantly searching for a cure for his condition, but that does not stop him from contributing to the defense of Paragon City and contributing many other technological breakthroughs for the good of all.

Powers

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged, Minor damage(Energy), Foe: -Defense

RadiationBurst Irradiate.png Irradiate Close (Area of Effect), Moderate Damage over Time(Energy), Foe: -Defense

RadiationBurst ElectronHaze.png Electron Haze Close, Moderate Cone Damage(Energy), Foe: -Defense, Knockback

RadiationBurst CosmicBurst.png Cosmic Burst Close, Extreme Damage(Energy), Foe: Disorient, -Defense

RadiationBurst RadiationBlast.png Neutron Bomb Ranged (Targeted Area of Effect), Moderate damage(Energy), Foe: -Defense

RadiationBurst AtomicBlast.png Atomic Blast Area of Effect, Smashing (moderate), Energy (high), Foe: Stun, -Defense

RadiationPoisoning EnervatingField.png Enervating Field Ranged (Targeted Area of Effect), Foe: -Damage, -Resistance

RadiationPoisoning LingeringRadiation.png Lingering Radiation Ranged (Targeted Area of Effect) Foe: -Speed, -Recharge, -Regeneration
Your attack rate, running speed, and regeneration rate have been reduced by the Lingering Radiation.

RadiationPoisoning ChokingCloud.png Choking Cloud Point Blank Area of Effect, Foe: Hold

RadiationPoisoning EMPPulse.png EM Pulse Point Blank Area of Effect, Foe: Hold, -Endurance, -Regeneration, Special vs. Robots, Self: -Recovery

EnergyAura Overload.png Overcharge Self: +Defense(All but Psionics), +Recovery, +Max Health, +Resistance(Defense debuff), +Recharge, +Damage(Smashing, Energy)

Temporary PVP BuffDefense.png Resistance Res( S20 L20 E20 )
Archvillain Resistance.

Temporary PVP BuffDefense.png Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)

Flight TravelFlight.png Fly Self: Fly
Positron can fly.


Sister Psyche

Sister Psyche

Main Article: Sister Psyche

Even in her childhood, it was obvious that Sister Psyche was blessed. The tremendous scope of her mental powers was far beyond that of any hero, past or present. When the Rikti war descended, Sister Psyche knew she had to make her gift count. She did, but at a price. She exhausted her powers so thoroughly that she fell into a coma. A young heroine named Aurora Borealis offered to play host to Sister Psyche´s projected mental self. Of course, this situation could not last forever. Now back in her own body, Sister Psyche has dedicated herself to shape the tremendous gifts of the young Aurora. It's a responsibility she takes seriously, as well as a consolation for the loss of her former protege, Malaise. When the psychic link between the two women was first disrupted, Sister Psyche lost her mental control over Malaise's dual personalities. The evil Malaise reasserted himself, and quickly made his departure. His present whereabouts are as yet unknown.

Powers

MentalControl Hypnotize.png Mesmerize Ranged, moderate damage(Psionic), Foe: Sleep

MentalControl Levitate.png Levitate Ranged, moderate damage(Smash)

MentalControl Command.png Dominate Ranged, moderate damage(Psionic), Foe: Hold

MentalControl MassHypnosis.png Mass Hypnosis Ranged (Targeted Area of Effect), Foe: Sleep

PsychicBlast WillDomination.png Total Domination Ranged (targeted Area of Effect), Foe: Hold

PsionicAssault PsionicShockwave.png Psychic Shockwave Close (Area of Effect, High Damage(Psionic), Foe: Disorient, -Recharge

ForceField ForceBolt.png Force Bolt Ranged, minor damage(Smash), Foe: Knockback

PowerBlast PowerBlast.png Power Blast Ranged, moderate damage(Energy/Smash), Foe: Knockback

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate Damage(Energy/Smash), Foe: Knockback

PowerBlast PowerBurst.png Power Burst Close, high damage(Energy/Smash), Foe: Knockback

PowerBlast Explosion.png Explosive Blast Ranged (Targeted Area of Effect), Moderate damage(Smash/Energy), Foe: Knockback

ForceField DeflectionShield.png Force Shield Ally: +Defense(all)

ForceField PersonalForceField.png Personal Force Field Self: +Defense, +Resistance(all)

Temporary PVP BuffDefense.png Resistance Self: +Resistance(Negative Energy and Energy, Psionic)

Temporary PVP BuffDefense.png Resistance Self: Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)

Flight TravelFlight.png Fly Self: Fly
Sister Psyche can fly.

Statesman

Statesman

Main Article: Statesman

Marcus Cole, who would eventually become Statesman, was a rogue and mercenary throughout the early part of the 20th century. During WWI, he became ill after being exposed to mustard gas. While traveling with his childhood friend Stefan Richter, Marcus discovered the Well of the Furies. Both men drank from the well and were granted incredible powers. Marcus went on to become Statesman and Stefan, Lord Recluse.

Powers

SuperStrength Jab.png Jab Melee, Foe:Disorient
Statesman has disoriented you with his jab.

SuperStrength Punch.png Punch Melee, moderate Damage(Smash), Knockback

SuperStrength Haymaker.png Haymaker Melee, high damage(Smash), Knockback

SuperStrength HandClap.png Hand Clap Point Blank Area of Effect, Foe: Disorient, Knockback
Statesman has disoriented you with his hand clap.

SuperStrength KnockoutBlow.png Knockout Blow Melee, extreme damage (Smash), Foe: Hold
Statesman has hit you with a knockout blow. You are held.

SuperStrength Hurl.png Hurl Ranged, high damage(Smash), Foe: Knockback, -Fly

SuperStrength FootStomp.png Foot Stomp Point Blank Area of Effect Melee, moderate damage(Smash), Foe: Knockback

SuperStrength KnockoutBlow.png Hammer of Justice Melee Area of Effect, High Damage(Smashing), Foe: Knockback
Statesman calls upon the power of the gods to strike down upon you.

Invulnerability DullPain.png Dull Pain Self: Heal, +Max Health
You can activate this power to increase your maximum Hit Points for a short time.

Invulnerability Unstoppable.png Unstoppable Click, Self: Res( S49 L49 F49 C49 E49 N49 T49 ) (Disorient, Sleep, Hold, Immobilize, Knockback)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

ElectricalBolt LightningBolt.png Zeus’ Lightning Bolt Ranged Area of Effect, High Damage(Energy), Endurance Drain (high)
Statesman can call upon the power of Zeus in time of need.

Temporary PVP BuffDefense.png Resistance Res( S90 L90 F90 C90 E90 N90 P90 T90 ), Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high), 200% recovery
Resistance.

Flight TravelFlight.png Fly Self: Fly
Statesman can Fly!


Synapse

Synapse

Main Article: Synapse

Steven Berry was just an average man, until Crey Industries got hold of him. The Crey scientists were testing a number of radical procedures for inducing super powers. Steven was blasted with high doses of electricity for days. It amplified the electrical energy in his body, giving him the ability to harness it into super speed and electrical blasts. Synapse escaped Crey's clutches by shorting out the lab where he was kept prisoner. To this day, Crey executives deny any knowledge of the project in which Synapse was an unwilling participant.

Powers:

ElectricalBolt ChargedBolts.pngCharged Bolts Ranged, moderate damage (energy), foe -endurance

ElectricalBolt LightningBolt.pngLightning Bolt Ranged, high damage (energy), foe -endurance

ElectricalBolt BallLightning.pngBall Lightning Ranged (targeted AoE), moderate DoT (energy), foe -endurance

ElectricalBolt ThunderouseBlast.pngThunderous Blast AoE Melee smashing energy (high), endurance drain (high)

ElectricityManipulation HavokPunch.pngHavoc Punch Melee, moderate damage (smash/energy), foe sleep, -endurance

ElectricityManipulation LightningClap.pngLightning Clap PBAoE, foe disorient, knockback

ElectricityManipulation ThunderStrike.pngThunder Strike Melee (AoE), high damage (smash/energy), foe disorient, knockback

SuperSpeed Flurry.pngSynaptic Strike Melee smashing and energy

SuperSpeed Whirlwind.pngWhirlwind PBAoE, foe knockback

Temporary PVP BuffDefense.pngResistance Protection against stun, hold, fear, confuse, knockback (high), resistance to all debuffs (high), increased recovery, resistance to endurance drains, taunt, run speed debuffs, immobilize, jump height debuffs, recharge debuffs, defense boost

Related Badges

Badge

You have claimed victory over the greatest heroes of Paragon City, the Freedom Phalanx!

Badge

You have helped defeat all the Signature Heroes in Recluse's Victory, making you a Blackguard.

Badge
Breakneck (requires rogue/villain)

You have helped defeat Synapse in Recluse's Victory.

Badge
Dead-eye (requires rogue/villain)

You have helped defeat Manticore in Recluse's Victory.

Badge
Destroyer (requires rogue/villain)

You have helped defeat Positron in Recluse's Victory.

Badge
Interrogator (requires rogue/villain)

You have helped defeat Penelope Yin in Recluse's Victory.

Badge
Oppressor (requires rogue/villain)

You have helped defeat Ms. Liberty in Recluse's Victory.

Badge
Uppercut (requires rogue/villain)

You have helped defeat Back Alley Brawler in Recluse's Victory.

Publications

Comic Book

The Freedom Phalanx is the starring group of most issues of Top Cow's City of Heroes comic book.

Novel

The Freedom Phalanx by Robin Laws contains information about the history of the Freedom Phalanx, spanning from its original formation to its recreation before the Rikti War.