Seers: Difference between revisions
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== Overview == | == Overview == | ||
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''"I don't even see the Seers anymore. I just know that I'm safe."--Joshua Combes, Engineer, Gravatech Labs'' | ''"I don't even see the Seers anymore. I just know that I'm safe."--Joshua Combes, Engineer, Gravatech Labs'' | ||
Like | Like Lady Justice herself, the Seers stand vigilant over their city and keep her citizens safe from themselves. They are uncompromising but fair in all their judgments. The Seers put a stop to crime before it even happens. | ||
The Seers are possibly the greatest law enforcement officers ever created. The Seer Network blankets [[Praetoria|Praetoria City]], rooting out criminal thoughts and then reporting them to the [[Praetorian Police Department|Praetoria Police Department]]. Once suspects are apprehended and brought in on charges, they are subjected to a more thorough scanning by Seer Beholders and PPD Interrogators who discover the truth of the situation. | The Seers are possibly the greatest law enforcement officers ever created. The Seer Network blankets [[Praetoria|Praetoria City]], rooting out criminal thoughts and then reporting them to the [[Praetorian Police Department|Praetoria Police Department]]. Once suspects are apprehended and brought in on charges, they are subjected to a more thorough scanning by Seer Beholders and PPD Interrogators who discover the truth of the situation. | ||
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Unfortunately, the heroic and self-serving Seers have short life spans, though their life spans are longer than they would have been without Seer training and augmentations. Every Seer was at one time an unstable and dangerous psychic. Careful screening detects these individuals before they can become a danger to the city, and they are given a choice: live out the rest of their short lives in the [[Mother of Mercy Psychiatric Hospital]] where they will be monitored and cared for, or become Seers and use their powers to do good for the city. The majority chooses to help others, and thanks to the Seers' noble sacrifices, Praetorians live in a world with little fear of crime. | Unfortunately, the heroic and self-serving Seers have short life spans, though their life spans are longer than they would have been without Seer training and augmentations. Every Seer was at one time an unstable and dangerous psychic. Careful screening detects these individuals before they can become a danger to the city, and they are given a choice: live out the rest of their short lives in the [[Mother of Mercy Psychiatric Hospital]] where they will be monitored and cared for, or become Seers and use their powers to do good for the city. The majority chooses to help others, and thanks to the Seers' noble sacrifices, Praetorians live in a world with little fear of crime. | ||
:''Taken from [http://goingrogue.na.cityofheroes.com/en/game-info/enemy-groups/seers.html Seers Official Enemy Group Profile]'' | :''Taken from [http://web.archive.org/web/20111108223905/http://goingrogue.na.cityofheroes.com/en/game-info/enemy-groups/seers.html Seers Official Enemy Group Profile]'' | ||
== Enemy Types == | == Enemy Types == | ||
=== Minions === | === Minions === | ||
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[[File:Scanner1.jpg|right|100px|thumb|{{center|Scanner}}]] | [[File:Scanner1.jpg|right|100px|thumb|{{center|Scanner}}]] | ||
The Seers use their telepatic powers to root out anyone plotting against the status quo in [[Praetoria]]. Although they work in close concert with the [[Praetorian Police Department|PPD]], it is well known that they were created by [[Mother Mayhem]] and she ultimately controls their fate. | The Seers use their telepatic powers to root out anyone plotting against the status quo in [[Praetoria]]. Although they work in close concert with the [[Praetorian Police Department|PPD]], it is well known that they were created by [[Mother Mayhem]] and she ultimately controls their fate. | ||
''Levels: 1-10'' | |||
''Powers'' | ''Powers'' | ||
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{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| |'' Scanners don´t have any Melee attacks at all''}} | {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| |'' Scanners don´t have any Melee attacks at all''}} | ||
{{Power|[[File: | {{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Resistance| Auto, +{{DamResVal|0|0|0|0|0|0|20}} +{{PosDefVal|4%|4%}}| Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage. }} | ||
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[[File:Tracker1.jpg|right|100px|thumb|{{center|Tracker}}]] | [[File:Tracker1.jpg|right|100px|thumb|{{center|Tracker}}]] | ||
Trackers are adepts at picking out particular thoughts among the sea of confusion generated by the minds of [[Praetoria]]. They can be given a subject or word to listen for, pluck it out of the air and lead [[Praetorian Police Department|PPD]] forces right to the person whose thoughts they are hunting. | Trackers are adepts at picking out particular thoughts among the sea of confusion generated by the minds of [[Praetoria]]. They can be given a subject or word to listen for, pluck it out of the air and lead [[Praetorian Police Department|PPD]] forces right to the person whose thoughts they are hunting. | ||
''Levels: 11-20'' | |||
''Powers'' | ''Powers'' | ||
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{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}} | {{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}} | ||
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| |'' | {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| |''Trackers don´t have any Melee attacks at all''}} | ||
{{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Resistance| Auto, +{{DamResVal|0|0|0|0|0|0|20}} +{{PosDefVal|4%|4%}}| Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage. }} | |||
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==== Scryer ==== | |||
[[File:Scryer1.jpg|right|100px|thumb|{{center|Scryer}}]] | |||
Scryers are among the elite of [[Mother Mayhem]]'s Seers. They make up the rank and file combatants among the elite. They specialize in tearing their foes minds apart with their mental assault while peering into the mind of their foes to find their weakness. | |||
''Levels: 20-54'' | |||
''Powers'' | |||
{{Power|[[Image:PsionicAssault_MentalDart.png|22px]]|Psionic Dart|Ranged, Minor Damage (Psionic), Target -Recharge|This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate}} | |||
{{Power|[[Image:PsionicAssault_Subdue.png|22px]]|Subdual|Ranged, Moderate Damage Over Time(Psionic), Foe Immobilize|Subdual deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack. Damage: Moderate}} | |||
{{Power|[[Image:BaneSpiderTraining_Surveillance.png|22px]]|Reveal Weakness| Ranged Foe -DEF, -RES (All)| The Scryer peers deep into their victim's mind and finds what they are most vulnerable to. Targets affected by this power have their defense and damage resistance reduced for a short time.}} | |||
{{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Resistance| Auto, +{{DamResVal|0|0|0|0|0|0|20}} +{{PosDefVal|4%|4%}}| Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage. }} | |||
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==== Seeker ==== | |||
[[File:Seeker1.jpg|right|100px|thumb|{{center|Seeker}}]] | |||
Seekers are among the elite of [[Mother Mayhem]]'s Seers. They make up the rank and file combatants among the elite. Seekers have the ability to mend others' wounds with their minds as well as augment their allies with mental wards. | |||
''Levels: 20-54'' | |||
''Powers'' | |||
{{Power|[[Image:PsionicAssault_MentalDart.png|22px]]|Mental Blast|Ranged, Moderate Damage (Psionic), Target -Recharge|This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate}} | |||
{{Power|[[Image:Empathy_HealOther.png|22px]]|Soothe Mind|Ally Heal|Heals a single targeted ally for a moderate amount of health. You cannot use this power to heal yourself.}} | |||
{{Power|[[Image:Empathy_Fortitude.png|22px]]|Fortitude| Ally +Defense, +Damage, +Accuracy| Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage.}} | |||
{{Power|[[Image:Leadership_Defense.png|22px]]|Fortune| Toggle, PBAoE, Team +To Hit, Res(Status Effects)| Seekers are Seers that specialize in reading the thousands of possible futures and finding the ones that are most likely. By being able to do this, they are able to predict their enemies' actions with relative ease. While this power is active, the user and all nearby allies will receive a bonus To Hit as well as resistance to status effects.}} | |||
{{Power|[[File: | {{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Resistance| Auto, +{{DamResVal|0|0|0|0|0|0|20}} +{{PosDefVal|4%|4%}}| Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage. }} | ||
{{clr}} | {{clr}} | ||
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[[File:Viewer1.jpg|right|100px|thumb|{{center|Viewer}}]] | [[File:Viewer1.jpg|right|100px|thumb|{{center|Viewer}}]] | ||
After a Scanner has been under [[Mother Mayhem]]'s mind for a time one of three things happen. Most of them burn out. A smaller percentage shows no indication of greater ability and remains where they are in the ranks. Finally the smallest faction demostrates the ability to penetrate more deeply into a subjects mind and is advance to Viewer status. | After a Scanner has been under [[Mother Mayhem]]'s mind for a time one of three things happen. Most of them burn out. A smaller percentage shows no indication of greater ability and remains where they are in the ranks. Finally the smallest faction demostrates the ability to penetrate more deeply into a subjects mind and is advance to Viewer status. | ||
''Levels: 1-10'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:PsionicAssault MentalDart.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}} | {{Power|[[File:PsionicAssault MentalDart.png|22px]]| Mental Blast| Ranged, Moderate Damage (Psionic), Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}} | ||
{{Power|[[Image:Empathy_HealOther.png|22px]]|Soothe Mind|Ally Heal|Heals a single targeted ally for a moderate amount of health. You cannot use this power to heal yourself.}} | |||
{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Psionic, Foe Sleep| | {{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Psionic, Foe Sleep| Your mind has been Dominated. You are helpless until the effect is broken. }} | ||
{{Power|[[File:Paramilitary SuperSoldier.png|22px]]|Summon Reinforcements|Summon Reinforcements|Seers can call PPD Officers to aid them when they are endangered.}} | {{Power|[[File:Paramilitary SuperSoldier.png|22px]]|Summon Reinforcements|Summon Reinforcements|Seers can call PPD Officers to aid them when they are endangered.}} | ||
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{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| |''Viewers don´t have any Melee attacks at all''}} | {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| |''Viewers don´t have any Melee attacks at all''}} | ||
{{Power|[[File: | {{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Resistance| +{{DamResVal|0|0|0|0|0|0|22.5}} +{{PosDefVal|6.25%|6.25%}}, +Res(Hold, Disorient, Sleep)| Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage. }} | ||
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==== Mindshadow ==== | |||
[[File:Minsdshadow1.jpg|right|100px|thumb|{{center|Mindshadow}}]] | |||
Minshadows are the closest thing the Seers have to elite field agents. They are combat trained, and their psychic link to T.E.S.T. Rangers gives them the ability to summon deadly back up. | |||
''Levels: 11-20'' | |||
''Powers'' | |||
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream| Ranged Cone, Psionic, Foe -Recharge| The Psychic Scream has reduced your Attack rate.}} | |||
{{Power|[[Image:Empathy_HealOther.png|22px]]|Soothe Mind|Ally Heal|Heals a single targeted ally for a moderate amount of health. You cannot use this power to heal yourself.}} | |||
{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Psionic, Foe Sleep| Your mind has been Dominated. You are helpless until the effect is broken. }} | |||
{{Power|[[File:Paramilitary SuperSoldier.png|22px]]|Summon Reinforcements|Summon Reinforcements|Seers can call PPD Officers to aid them when they are endangered.}} | |||
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| |''Mindshadows don´t have any Melee attacks at all''}} | |||
{{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Resistance| +{{DamResVal|0|0|0|0|0|0|22.5}} +{{PosDefVal|6.25%|6.25%}}, +Res(Hold, Disorient, Sleep)| Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage. }} | |||
{{clr}} | |||
===== Diviner ===== | |||
[[Image:Diviner2.jpg|100px|right|thumb|{{center|Diviner}}]] | |||
Diviners are among the elite of [[Mother Mayhem]]'s Seers. They are mid-rank combatants among the elite. They specialize in crushing their foes in close range combat. | |||
''Levels: 20-54'' | |||
''Powers'' | |||
{{Power|[[File:PsionicAssault MentalDart.png|22px]]| Mental Blast| Ranged, Moderate Damage (Psionic), Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}} | |||
{{Power|[[Image:PsionicAssault MindProbe.png|22px]]|Psionic Slash|Melee, High Damage(Psionic), Target -Recharge|Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing high Psionic Damage while reducing their attack speed. Damage: High}} | |||
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Dominate Mind| Melee, Moderate Damage(Psionic), Foe Hold| You crush your target's mind dealing moderate psionic damage over time as well as having a chance to hold your foe for a short time. Damage: Moderate DoT(Psionic) }} | |||
{{Power|[[File:PsionicAssault PsychicSiphon.png|22px]]| Drain Psyche| PBAoE Foe -Regen, -Recovery; Self +Regen, +Recovery| You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. }} | |||
{{Power|[[File:Paramilitary SuperSoldier.png|22px]]|Summon Reinforcements Low ''(Only Levels 21 and up)''|Summon Reinforcements: TEST Ranger|Seers can call PPD Officers to aid them when they are endangered.}} | |||
{{Power|[[File:Paramilitary SuperSoldier.png|22px]]|Summon Reinforcements ''(Only Levels 25 and up)''|Summon Reinforcements: Assault Trooper|Seers can call PPD Officers to aid them when they are endangered.}} | |||
{{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Resistance| +{{DamResVal|0|0|0|0|0|0|22.5}} +{{PosDefVal|6.25%|6.25%}}, +Res(Hold, Disorient, Sleep)| Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage. }} | |||
{{clr}} | {{clr}} | ||
=== Bosses === | === Bosses === | ||
==== Beholder ==== | |||
The Seers use their telepathic powers to root out anyone plotting against the status quo in Praetoria. Although they work in close concert with the [[Praetorian Police Department|PPD]] it is well known that they were created by [[Mother Mayhem]] and she ultimately controls their fate. | |||
''Levels: 1-10'' | |||
''Powers'' | |||
{{Power|[[File:PsionicAssault MentalDart.png|22px]]| Mental Blast| Ranged, Moderate Damage(Psionic), Foe -Recharge| This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate}} | |||
{{Power|[[File:PsionicAssault MentalDart.png|22px]]| Psionic Dart| Ranged, Minor Damage(Psionic), Foe -Recharge| This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate}} | |||
{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged Psionic, Foe Sleep| Your mind has been Dominated. You are helpless until the effect is broken.}} | |||
{{Power|[[File:Paramilitary SuperSoldier.png|22px]]|Summon Reinforcements|Summon Reinforcements|Seers can call PPD Officers to aid them when they are endangered.}} | |||
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| |''Beholders don´t have any Melee attacks at all''}} | |||
{{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Resistance| +{{DamResVal|0|0|0|0|0|0|30}} +{{PosDefVal|10%|10%}}, +Res(Hold, Disorient, Sleep)|Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage. }} | |||
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==== Visionary ==== | ==== Visionary ==== | ||
[[File:Visionary1.jpg|right|100px|thumb|{{center|Visionary}}]] | [[File:Visionary1.jpg|right|100px|thumb|{{center|Visionary}}]] | ||
Visionaries are extremely powerful and quite rare among the Seers. They are usually stationary and are very seldom called into field duty. If you see one is far too late to run. | Visionaries are extremely powerful and quite rare among the Seers. They are usually stationary and are very seldom called into field duty. If you see one is far too late to run. | ||
''Levels: 11-20'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:PsionicAssault MentalDart.png|22px]]| | {{Power|[[File:PsionicAssault MentalDart.png|22px]]| Mental Blast| Ranged, Moderate Damage(Psionic), Foe -Recharge| This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate}} | ||
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream| | {{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream| Ranged Cone, Psionic, Foe -Recharge| The Psychic Scream has reduced your Attack rate.}} | ||
{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| | {{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionic Tornado| Ranged (Targeted AoE), Moderate Damage Over Time(Psionic), Foe Knockback| Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed. Damage: Moderate(DoT)}} | ||
{{Power|[[File:Paramilitary SuperSoldier.png|22px]]|Summon Reinforcements|Summon Reinforcements|Seers can call PPD Officers to aid them when they are endangered.}} | {{Power|[[File:Paramilitary SuperSoldier.png|22px]]|Summon Reinforcements|Summon Reinforcements|Seers can call PPD Officers to aid them when they are endangered.}} | ||
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{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| |''Visionaries don´t have any Melee attacks at all''}} | {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| |''Visionaries don´t have any Melee attacks at all''}} | ||
{{Power|[[File: | {{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Resistance| +{{DamResVal|0|0|0|0|0|0|30}} +{{PosDefVal|10%|10%}}, +Res(Hold, Disorient, Sleep)|Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage. }} | ||
{{clr}} | |||
==== Augur ==== | |||
Augurs are the elite amongst the Seers and are masters of mind control. They are capable of crippling their enemies with powerful mental assaults then moving in for the kill. | |||
''Levels: 20-54'' | |||
''Powers'' | |||
{{Power|[[File:MentalControl Levitate.png|22px]]| Levitate| Ranged, Moderate DMG(Smash), Foe Knock Up| You can send a single target violently into the air, then slam them to the ground for Smashing damage. This power can bring flying foes to the ground. Damage: Moderate }} | |||
{{Power|[[File:PsionicAssault MentalDart.png|22px]]| Mental Blast| Ranged, Moderate Damage(Psionic), Foe -Recharge| This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate}} | |||
{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionic Tornado| Ranged (Targeted AoE), Moderate Damage Over Time(Psionic), Foe Knockback| Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed. Damage: Moderate(DoT)}} | |||
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Your mind has been Dominated. You are Held. }} | |||
{{Power|[[File:MentalControl Scare.png|22px]]| Scare| Ranged, Foe Fear| You entwine a single foe within their deepest fears and cause them to helplessly tremble for a brief while. }} | |||
{{Power|[[File:Paramilitary SuperSoldier.png|22px]]|Summon Reinforcements Low ''(Only Level 21 and up)''|Summon Reinforcements: TEST Ranger|Seers can call PPD Officers to aid them when they are endangered.}} | |||
{{Power|[[File:Paramilitary SuperSoldier.png|22px]]|Summon Reinforcements ''(Only Level 25 and up)''|Summon Reinforcements: Ranger|Seers can call PPD Officers to aid them when they are endangered.}} | |||
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| |''Visionaries don´t have any Melee attacks at all''}} | |||
{{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Resistance| +{{DamResVal|0|0|0|0|0|0|30}} +{{PosDefVal|10%|10%}}, +Res(Hold, Disorient, Sleep)|Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage. }} | |||
{{clr}} | {{clr}} | ||
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These psychics were former Seers, but have since been removed from the Seer Network. Though no longer drawing strength from the network their minds are also no longer restrained and possess great psychic power. | These psychics were former Seers, but have since been removed from the Seer Network. Though no longer drawing strength from the network their minds are also no longer restrained and possess great psychic power. | ||
''Levels: 6-24'' | |||
''Powers'' | ''Powers'' | ||
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{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}} | {{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}} | ||
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| |'' | {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| |'' Scanners don´t have any Melee attacks at all''}} | ||
{{Power|[[File: | {{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Resistance| Auto, +{{DamResVal|0|0|0|0|0|0|20}} +{{PosDefVal|4%|4%}}| Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage. }} | ||
{{clr}} | {{clr}} | ||
==== | ==== Former Seer (Emma, Minion) ==== | ||
[[File: | [[File:FormerSeer1.jpg|right|100px|thumb|{{center|Former Seer}}]] | ||
This woman was formerly a Seer. Her cybernetics have been surgically removed. This is dangerous as she could become unstable and lash out with her power at any moment. | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:PsionicAssault MentalDart.png|22px]]| Psionic Dart| Ranged, Minor Damage, Psionic, Foe -Recharge| This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate.}} | ||
{{Power|[[File:PsychicBlast | {{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}} | ||
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| |'' Scanners don´t have any Melee attacks at all''}} | |||
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| |'' | |||
{{Power|[[File: | {{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Resistance| Auto, +{{DamResVal|0|0|0|0|0|0|20}} +{{PosDefVal|4%|4%}}| Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage. }} | ||
{{clr}} | {{clr}} | ||
==== Seer 1381 (Boss) ==== | |||
==== Seer 1381 (Boss | |||
[[File:Seer1381.jpg|right|100px|thumb|{{center|Seer 1381}}]] | [[File:Seer1381.jpg|right|100px|thumb|{{center|Seer 1381}}]] | ||
''Main Article:'' [[Seer 1381]] | ''Main Article:'' [[Seer 1381]] | ||
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{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}} | {{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}} | ||
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| | ''Seer 1381 doesn´t have any Melee attacks at all''}} | |||
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| |'' Seer 1381 doesn´t have any Melee attacks at all''}} | |||
{{Power|[[File: | {{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Resistance| +{{DamResVal|0|0|0|0|0|0|30}} +{{PosDefVal|10%|10%}}, +Res(Hold, Disorient, Sleep)|Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage. }} | ||
{{clr}} | {{clr}} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream| | {{Power|[[File:PsionicAssault MentalDart.png|22px]]| Mental Blast| Ranged, Moderate Damage(Psionic), Target -Recharge| This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate}} | ||
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream| Ranged Cone, Psionic, Foe -Recharge| The Psychic Scream has reduced your Attack rate.}} | |||
{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionic Tornado| Ranged (Targeted AoE), Moderate Damage Over Time(Psionic), Foe Knockback| Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed. Damage: Moderate(DoT)}} | |||
{{Power|[[File: | {{Power|[[File:Paramilitary SuperSoldier.png|22px]]|Summon Reinforcements|Summon Reinforcements|Seers can call PPD Officers to aid them when they are endangered.}} | ||
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| |'' | {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| |''Seer 0001 doesn´t have any Melee attacks at all''}} | ||
{{Power|[[File: | {{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Resistance| +{{DamResVal|0|0|0|0|0|0|30}} +{{PosDefVal|10%|10%}}, +Res(Hold, Disorient, Sleep)|Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage. }} | ||
{{clr}} | {{clr}} | ||
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{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| No Resistances| |''Simon does not have any special Damage Resistances''}} | {{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| No Resistances| |''Simon does not have any special Damage Resistances''}} | ||
{{clr}} | {{clr}} | ||
==== Aspect of Praetor Tilman ==== | ==== Aspect of Praetor Tilman ==== | ||
[[File: | [[File:Aspect of Praetor Tilman.jpg|right|100px|thumb|{{center|Aspect of Praetor Tilman}}]] | ||
''Main Article:'' [[Aspect of Praetor Tilman]] | ''Main Article:'' [[Aspect of Praetor Tilman]] | ||
Luckily, this is not actually [[Mother Mayhem]], but rather the lingering impression of her | Luckily, this is not actually [[Mother Mayhem]], but rather the lingering psychic impression of her presence within a Seer's mind. | ||
''Powers'' | ''Powers'' | ||
{{Power|[[File:PsionicAssault MentalDart.png|22px]]| Mental Blast| Ranged, Psionic, | {{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self, Flight| The character becomes a reflection of another reality, and is semi transparent while glowing. The character can also fly, as per the Flight power. }} | ||
{{Power|[[File:PsionicAssault MentalDart.png|22px]]| Mental Blast| Ranged, Moderate Damage(Psionic), Target -Recharge| This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate}} | |||
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream| Ranged Cone, Psionic, Foe -Recharge| The Psychic Scream has reduced your Attack rate.}} | |||
{{Power|[[File:PsychicBlast | {{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionic Tornado| Ranged (Targeted AoE), Moderate Damage Over Time(Psionic), Foe Knockback| Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed. Damage: Moderate(DoT)}} | ||
{{Power|[[File:Paramilitary SuperSoldier.png|22px]]|Summon Reinforcements|Summon Reinforcements|Seers can call PPD Officers to aid them when they are endangered.}} | {{Power|[[File:Paramilitary SuperSoldier.png|22px]]|Summon Reinforcements|Summon Reinforcements|Seers can call PPD Officers to aid them when they are endangered.}} | ||
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{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| |''Aspect of Praetor Tilman doesn´t have any Melee attacks at all''}} | {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| |''Aspect of Praetor Tilman doesn´t have any Melee attacks at all''}} | ||
{{Power|[[File: | {{Power|[[File:PsionicMastery MindOverBody.png|22px]]| Resistance| +{{DamResVal|0|0|0|0|0|0|30}} +{{PosDefVal|10%|10%}}, +Res(Hold, Disorient, Sleep)|Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage. }} | ||
{{clr}} | {{clr}} | ||
=== Archvillains === | |||
==== Harbinger ==== | |||
''Main Article:'' [[Harbinger]] | |||
Harbinger is an elite member of the Seers who holds the rank of Augur. She has been sent to provide command and control of the Failed Experiments; disposable troops for the war against Primal Earth. | |||
''Powers'' | |||
{{Power|[[File:ForceField DispersionBubble.png|22px]]| Bubble of Slow Time| Auto, Point Blank Area of Effect, Foe -Recharge, -Speed| Harbinger psychically projects a field of slow time around her. }} | |||
{{Power|[[File:Teleportation Teleport.png|22px]]| Kamikaze Ghouls| Summon Kamikaze Failed Experiments| Grant }} | |||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Immobile| Auto, Self Immobilize, +Res(Teleport, Knockup, Knockback, Repel)| Special }} | |||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Resistance| [[Archvillain Resistance]] }} | |||
=== Named Bosses === | === Named Bosses === | ||
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* Seer 3871 (Visionary) | * Seer 3871 (Visionary) | ||
* Seer 7282 (Visionary) | * Seer 7282 (Visionary) | ||
== Related Badges == | |||
{{BadgeBox|Blindsider}} | |||
== See Also == | == See Also == | ||
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== External Links == | == External Links == | ||
* [http://goingrogue.na.cityofheroes.com/en/game-info/enemy-groups/seers.html Official Enemy Group Profile] | * [http://web.archive.org/web/20111108223905/http://goingrogue.na.cityofheroes.com/en/game-info/enemy-groups/seers.html Official Enemy Group Profile] | ||
[[Category:Enemies]] | [[Category:Enemies]] | ||
[[Category:Praetorians]] | [[Category:Praetorians]] |
Latest revision as of 15:29, 6 March 2023
Overview
The Seers are an ally and enemy group in Praetoria.
Background
"I don't even see the Seers anymore. I just know that I'm safe."--Joshua Combes, Engineer, Gravatech Labs
Like Lady Justice herself, the Seers stand vigilant over their city and keep her citizens safe from themselves. They are uncompromising but fair in all their judgments. The Seers put a stop to crime before it even happens.
The Seers are possibly the greatest law enforcement officers ever created. The Seer Network blankets Praetoria City, rooting out criminal thoughts and then reporting them to the Praetoria Police Department. Once suspects are apprehended and brought in on charges, they are subjected to a more thorough scanning by Seer Beholders and PPD Interrogators who discover the truth of the situation.
Thought crime does not carry a harsh punishment, however. Those found guilty are merely subjected to resocialization and reeducation regimens that correct the mental imbalances that are the source of such criminal behavior. Once rehabilitated, a prisoner's citizenship is reinstated, and he or she is returned to his or her normal life. Praetoria's thought criminal prison, the Behavioral Adjustment Facility, is a small, efficient institute that concentrates on correcting the problem, not just the symptoms.
Unfortunately, the heroic and self-serving Seers have short life spans, though their life spans are longer than they would have been without Seer training and augmentations. Every Seer was at one time an unstable and dangerous psychic. Careful screening detects these individuals before they can become a danger to the city, and they are given a choice: live out the rest of their short lives in the Mother of Mercy Psychiatric Hospital where they will be monitored and cared for, or become Seers and use their powers to do good for the city. The majority chooses to help others, and thanks to the Seers' noble sacrifices, Praetorians live in a world with little fear of crime.
- Taken from Seers Official Enemy Group Profile
Enemy Types
Minions
Scanner
The Seers use their telepatic powers to root out anyone plotting against the status quo in Praetoria. Although they work in close concert with the PPD, it is well known that they were created by Mother Mayhem and she ultimately controls their fate.
Levels: 1-10
Powers
Psionic Dart Ranged, Minor Damage, Psionic, Foe -Recharge
This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate.
No Melee attacks
Scanners don´t have any Melee attacks at all
Resistance Auto, +Res( P20 ) +Def( M4% R4% )
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.
Tracker
Trackers are adepts at picking out particular thoughts among the sea of confusion generated by the minds of Praetoria. They can be given a subject or word to listen for, pluck it out of the air and lead PPD forces right to the person whose thoughts they are hunting.
Levels: 11-20
Powers
Psionic Dart Ranged, Minor Damage, Psionic, Foe -Recharge
This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate.
Telekinetic Blast Ranged, Moderate Damage (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate
No Melee attacks
Trackers don´t have any Melee attacks at all
Resistance Auto, +Res( P20 ) +Def( M4% R4% )
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.
Scryer
Scryers are among the elite of Mother Mayhem's Seers. They make up the rank and file combatants among the elite. They specialize in tearing their foes minds apart with their mental assault while peering into the mind of their foes to find their weakness.
Levels: 20-54
Powers
Psionic Dart Ranged, Minor Damage (Psionic), Target -Recharge
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate
Subdual Ranged, Moderate Damage Over Time(Psionic), Foe Immobilize
Subdual deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack. Damage: Moderate
Reveal Weakness Ranged Foe -DEF, -RES (All)
The Scryer peers deep into their victim's mind and finds what they are most vulnerable to. Targets affected by this power have their defense and damage resistance reduced for a short time.
Resistance Auto, +Res( P20 ) +Def( M4% R4% )
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.
Seeker
Seekers are among the elite of Mother Mayhem's Seers. They make up the rank and file combatants among the elite. Seekers have the ability to mend others' wounds with their minds as well as augment their allies with mental wards.
Levels: 20-54
Powers
Mental Blast Ranged, Moderate Damage (Psionic), Target -Recharge
This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate
Soothe Mind Ally Heal
Heals a single targeted ally for a moderate amount of health. You cannot use this power to heal yourself.
Fortitude Ally +Defense, +Damage, +Accuracy
Fortitude immensely enhances a single targeted ally's accuracy, damage potential, and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage.
Fortune Toggle, PBAoE, Team +To Hit, Res(Status Effects)
Seekers are Seers that specialize in reading the thousands of possible futures and finding the ones that are most likely. By being able to do this, they are able to predict their enemies' actions with relative ease. While this power is active, the user and all nearby allies will receive a bonus To Hit as well as resistance to status effects.
Resistance Auto, +Res( P20 ) +Def( M4% R4% )
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.
Lieutenants
Viewer
After a Scanner has been under Mother Mayhem's mind for a time one of three things happen. Most of them burn out. A smaller percentage shows no indication of greater ability and remains where they are in the ranks. Finally the smallest faction demostrates the ability to penetrate more deeply into a subjects mind and is advance to Viewer status.
Levels: 1-10
Powers
Mental Blast Ranged, Moderate Damage (Psionic), Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Soothe Mind Ally Heal
Heals a single targeted ally for a moderate amount of health. You cannot use this power to heal yourself.
Will Domination Ranged, Psionic, Foe Sleep
Your mind has been Dominated. You are helpless until the effect is broken.
Summon Reinforcements Summon Reinforcements
Seers can call PPD Officers to aid them when they are endangered.
No Melee attacks
Viewers don´t have any Melee attacks at all
Resistance +Res( P22.5 ) +Def( M6.25% R6.25% ), +Res(Hold, Disorient, Sleep)
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.
Mindshadow
Minshadows are the closest thing the Seers have to elite field agents. They are combat trained, and their psychic link to T.E.S.T. Rangers gives them the ability to summon deadly back up.
Levels: 11-20
Powers
Psychic Scream Ranged Cone, Psionic, Foe -Recharge
The Psychic Scream has reduced your Attack rate.
Soothe Mind Ally Heal
Heals a single targeted ally for a moderate amount of health. You cannot use this power to heal yourself.
Will Domination Ranged, Psionic, Foe Sleep
Your mind has been Dominated. You are helpless until the effect is broken.
Summon Reinforcements Summon Reinforcements
Seers can call PPD Officers to aid them when they are endangered.
No Melee attacks
Mindshadows don´t have any Melee attacks at all
Resistance +Res( P22.5 ) +Def( M6.25% R6.25% ), +Res(Hold, Disorient, Sleep)
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.
Diviner
Diviners are among the elite of Mother Mayhem's Seers. They are mid-rank combatants among the elite. They specialize in crushing their foes in close range combat.
Levels: 20-54
Powers
Mental Blast Ranged, Moderate Damage (Psionic), Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Psionic Slash Melee, High Damage(Psionic), Target -Recharge
Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing high Psionic Damage while reducing their attack speed. Damage: High
Dominate Mind Melee, Moderate Damage(Psionic), Foe Hold
You crush your target's mind dealing moderate psionic damage over time as well as having a chance to hold your foe for a short time. Damage: Moderate DoT(Psionic)
Drain Psyche PBAoE Foe -Regen, -Recovery; Self +Regen, +Recovery
You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own.
Summon Reinforcements Low (Only Levels 21 and up) Summon Reinforcements: TEST Ranger
Seers can call PPD Officers to aid them when they are endangered.
Summon Reinforcements (Only Levels 25 and up) Summon Reinforcements: Assault Trooper
Seers can call PPD Officers to aid them when they are endangered.
Resistance +Res( P22.5 ) +Def( M6.25% R6.25% ), +Res(Hold, Disorient, Sleep)
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.
Bosses
Beholder
The Seers use their telepathic powers to root out anyone plotting against the status quo in Praetoria. Although they work in close concert with the PPD it is well known that they were created by Mother Mayhem and she ultimately controls their fate.
Levels: 1-10
Powers
Mental Blast Ranged, Moderate Damage(Psionic), Foe -Recharge
This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate
Psionic Dart Ranged, Minor Damage(Psionic), Foe -Recharge
This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate
Will Domination Ranged Psionic, Foe Sleep
Your mind has been Dominated. You are helpless until the effect is broken.
Summon Reinforcements Summon Reinforcements
Seers can call PPD Officers to aid them when they are endangered.
No Melee attacks
Beholders don´t have any Melee attacks at all
Resistance +Res( P30 ) +Def( M10% R10% ), +Res(Hold, Disorient, Sleep)
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.
Visionary
Visionaries are extremely powerful and quite rare among the Seers. They are usually stationary and are very seldom called into field duty. If you see one is far too late to run.
Levels: 11-20
Powers
Mental Blast Ranged, Moderate Damage(Psionic), Foe -Recharge
This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate
Psychic Scream Ranged Cone, Psionic, Foe -Recharge
The Psychic Scream has reduced your Attack rate.
Psionic Tornado Ranged (Targeted AoE), Moderate Damage Over Time(Psionic), Foe Knockback
Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed. Damage: Moderate(DoT)
Summon Reinforcements Summon Reinforcements
Seers can call PPD Officers to aid them when they are endangered.
No Melee attacks
Visionaries don´t have any Melee attacks at all
Resistance +Res( P30 ) +Def( M10% R10% ), +Res(Hold, Disorient, Sleep)
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.
Augur
Augurs are the elite amongst the Seers and are masters of mind control. They are capable of crippling their enemies with powerful mental assaults then moving in for the kill.
Levels: 20-54
Powers
Levitate Ranged, Moderate DMG(Smash), Foe Knock Up
You can send a single target violently into the air, then slam them to the ground for Smashing damage. This power can bring flying foes to the ground. Damage: Moderate
Mental Blast Ranged, Moderate Damage(Psionic), Foe -Recharge
This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate
Psionic Tornado Ranged (Targeted AoE), Moderate Damage Over Time(Psionic), Foe Knockback
Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed. Damage: Moderate(DoT)
Dominate Ranged, Foe Hold
Your mind has been Dominated. You are Held.
Scare Ranged, Foe Fear
You entwine a single foe within their deepest fears and cause them to helplessly tremble for a brief while.
Summon Reinforcements Low (Only Level 21 and up) Summon Reinforcements: TEST Ranger
Seers can call PPD Officers to aid them when they are endangered.
Summon Reinforcements (Only Level 25 and up) Summon Reinforcements: Ranger
Seers can call PPD Officers to aid them when they are endangered.
No Melee attacks
Visionaries don´t have any Melee attacks at all
Resistance +Res( P30 ) +Def( M10% R10% ), +Res(Hold, Disorient, Sleep)
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.
Named Bosses
Former Seer (Minion)
These psychics were former Seers, but have since been removed from the Seer Network. Though no longer drawing strength from the network their minds are also no longer restrained and possess great psychic power.
Levels: 6-24
Powers
Psionic Dart Ranged, Minor Damage, Psionic, Foe -Recharge
This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate.
Telekinetic Blast Ranged, Moderate Damage (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate
No Melee attacks
Scanners don´t have any Melee attacks at all
Resistance Auto, +Res( P20 ) +Def( M4% R4% )
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.
Former Seer (Emma, Minion)
This woman was formerly a Seer. Her cybernetics have been surgically removed. This is dangerous as she could become unstable and lash out with her power at any moment.
Powers
Psionic Dart Ranged, Minor Damage, Psionic, Foe -Recharge
This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate.
Telekinetic Blast Ranged, Moderate Damage (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate
No Melee attacks
Scanners don´t have any Melee attacks at all
Resistance Auto, +Res( P20 ) +Def( M4% R4% )
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.
Seer 1381 (Boss)
Main Article: Seer 1381
Katie Douglas, aka Seer 1381, has broken free of the Seer Network. She is now on a race against time to save her family before time runs out for her.
Powers
Psionic Dart Ranged, Minor Damage, Psionic, Foe -Recharge
This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate.
Telekinetic Blast Ranged, Moderate Damage (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate
No Melee attacks
Seer 1381 doesn´t have any Melee attacks at all
Resistance +Res( P30 ) +Def( M10% R10% ), +Res(Hold, Disorient, Sleep)
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.
Elite Bosses
Seer 0001
Main Article: Seer 0001
Seer 0001 is the first Seer created to defend Praetoria city. She is also Katie Douglas' mother.
Powers
Mental Blast Ranged, Moderate Damage(Psionic), Target -Recharge
This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate
Psychic Scream Ranged Cone, Psionic, Foe -Recharge
The Psychic Scream has reduced your Attack rate.
Psionic Tornado Ranged (Targeted AoE), Moderate Damage Over Time(Psionic), Foe Knockback
Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed. Damage: Moderate(DoT)
Summon Reinforcements Summon Reinforcements
Seers can call PPD Officers to aid them when they are endangered.
No Melee attacks
Seer 0001 doesn´t have any Melee attacks at all
Resistance +Res( P30 ) +Def( M10% R10% ), +Res(Hold, Disorient, Sleep)
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.
Simon
Main Article: Simon Omega
Simon is a renegade psychic who has evaded Mother Mayhem and her Seers for years. Additionally, all attempts to recruit Simon by either the Syndicate, or the Resistance, have ended violently.
Powers
Mesmerize Ranged, Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.
Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.
Mass Hypnosis (Psionic) Targeted Area of Effect, Foe Sleep
Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence.
Total Domination (Psionic) Targeted Area of Effect, Foe Hold
Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves.
Telekinetic Blast Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate
No Resistances
Simon does not have any special Damage Resistances
Aspect of Praetor Tilman
Main Article: Aspect of Praetor Tilman
Luckily, this is not actually Mother Mayhem, but rather the lingering psychic impression of her presence within a Seer's mind.
Powers
Fly Self, Flight
The character becomes a reflection of another reality, and is semi transparent while glowing. The character can also fly, as per the Flight power.
Mental Blast Ranged, Moderate Damage(Psionic), Target -Recharge
This attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate
Psychic Scream Ranged Cone, Psionic, Foe -Recharge
The Psychic Scream has reduced your Attack rate.
Psionic Tornado Ranged (Targeted AoE), Moderate Damage Over Time(Psionic), Foe Knockback
Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed. Damage: Moderate(DoT)
Summon Reinforcements Summon Reinforcements
Seers can call PPD Officers to aid them when they are endangered.
No Melee attacks
Aspect of Praetor Tilman doesn´t have any Melee attacks at all
Resistance +Res( P30 ) +Def( M10% R10% ), +Res(Hold, Disorient, Sleep)
Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.
Archvillains
Harbinger
Main Article: Harbinger
Harbinger is an elite member of the Seers who holds the rank of Augur. She has been sent to provide command and control of the Failed Experiments; disposable troops for the war against Primal Earth.
Powers
Bubble of Slow Time Auto, Point Blank Area of Effect, Foe -Recharge, -Speed
Harbinger psychically projects a field of slow time around her.
Kamikaze Ghouls Summon Kamikaze Failed Experiments
Grant
Immobile Auto, Self Immobilize, +Res(Teleport, Knockup, Knockback, Repel)
Special
Resistance Resistance
Archvillain Resistance
Named Bosses
- Seer 0871 (Tracker)
- Seer 6789 (Tracker)
- Seer 3871 (Visionary)
- Seer 7282 (Visionary)
Related Badges
See Also
- The Awakened, a group of ex-Seers.