Recipe Drop Pools: Difference between revisions

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{{blue|''This page is a Work in Progress. Full credit for the compilation goes to _Brev_ in the official City of Heroes forums.''}}
{{TOCright}}
== Overview ==
All recipes in the [[Invention System]] belong to a certain "Drop Pool". This is the only way to get each recipe without purchasing them from a [[Merit Vendor]]; though note that some recipes cannot be purchased at a Merit Vendor.
 
In the case of "Pool C" and "Pool D" recipes, these were originally awarded at the end of [[Task Force]]s, [[Strike Force]]s, and [[Trial]]s. "Pool C" recipes were awarded for Task Forces, Strike Forces, and any hero-side Trials that were not [[Power Respecification]] Trials. "Pool D" recipes were awarded for Respec Trials and [[Hamidon Raid]]s.


== Pool A (Critters) ==
== Pool A (Critters) ==
Recipes from pool A are obtained by defeating enemies.  Each time you receive a reward for defeating an enemy, the enemy defeated has a random chance of dropping one pool A recipe.  ([[Giant Monsters]] and some [[Archvillain]]s and [[Hero]]es are the exceptions to this rule.)
In addition to the uncommon and rare recipes listed below, drop pool A also includes all recipes for [[Common Invention Recipes|Common IO Enhancements]].
The level of a dropped pool A recipe is determined by the level of the critter that dropped it.  (The exceptions are temporary power recipes are level {{blue|1}} or level {{blue|10}}.)  For example, if a level 34 enemy is defeated, any uncommon or rare recipe dropped will be level 34.  A common recipe dropped by the same enemy would be either level 30 or 35.


:*Air-Burst: Acc/Dam
=== Uncommons ===
:*Air-Burst: Dam/Range
<!--
:*Befuddling Aura: Acc/End
::''[[:Category:Uncommon Recipe Drops]]''
:*Blood Mandate: Acc/Dam/End
The following code automatically lists all IOs in the Uncommon Recipe Drops category.
:*Blood Mandate: Damage
To make changes, update the IO page itself, and also update the Invention Origin Enhancement Sets page.
:*Bone Snap: Dam/End
-->
:*Calibrated Accuracy: Acc/Dam
{{#dpl:
:*Calibrated Accuracy: Acc/End
|category=Uncommon Recipe Drops
:*Calibrated Accuracy: Acc/Rech
|allowcachedresults=true
:*Call of the Sandman: End/Sleep
|mode=userformat
:*Cleaving Blow: Dam/End
|ordermethod=title
:*Crushing Impact: Acc/Dam
|format=<ul style="margin: 0; columns: 26em 3; list-style: none;">,<li style="position: relative; padding-left: 32px; min-height: 22px; break-inside: avoid;">,</li>,</ul>
:*Crushing Impact: Acc/Dam/Rech
|secseparators=<span style="position: absolute; top: -1px; left: 0; pointer-events: none;">[[File:Recipe ,.png|x20px|link=|alt=]]</span>[[%PAGE%|<span style="margin-left: -32px; padding-left: 32px;">%TITLE%</span>]]
:*Crushing Impact: Dam/End/Rech
|includepage={DropRecipeHead}:1
:*Detonation: Acc/Dam
}}
:*Detonation: Dam/End
 
:*Detonation: Dam/Rech
=== Rares ===
:*Detonation: Dam/Range
<!--
:*Detonation: Dam/Acc/End
::''[[:Category:Rare Recipe Drops]]''
:*Devastation: Acc/Dam
The following code automatically lists all IOs in the Rare Recipe Drops category.
:*Doctored Wounds: End/Heal
To make changes, update the IO page itself, and also update the Invention Origin Enhancement Sets page.
:*Doctored Wounds: End/Rech
-->
:*Doctored Wounds: Heal
{{#dpl:
:*Doctored Wounds: Recharge
|category=Rare Recipe Drops
:*Edict of the Master: Acc/End
|allowcachedresults=true
:*Enfeebled Operation: Acc/Rech
|mode=userformat
:*Enfeebled Operation: End/Range/Rech
|ordermethod=title
:*Entropic Chaos: Dam/Rech
|format=<ul style="margin: 0; columns: 26em 3; list-style: none;">,<li style="position: relative; padding-left: 32px; min-height: 22px; break-inside: avoid;">,</li>,</ul>
:*Essence of Curare: Acc/End
|secseparators=<span style="position: absolute; top: -1px; left: 0; pointer-events: none;">[[File:Recipe ,.png|x20px|link=|alt=]]</span>[[%PAGE%|<span style="margin-left: -32px; padding-left: 32px;">%TITLE%</span>]]
:*Essence of Curare: Hold/Range
|includepage={DropRecipeHead}:1
:*Essence of Curare: End/Hold/Rech
}}
:*Exploit Weakness: Dam/Range
:*Extreme Measures: Dam/End
:*Extreme Measures: Acc/Int/Range
:*Extreme Measures: Dam/Int/Rech
:*Extreme Measures: Dam/End/Rech
:*Harmonized Healing: Heal/Rech
:*Jaunt: Endurance
:*Jaunt: Range/Endurance
:*Kismet: End/Rech
:*Lethargic Repose: Acc/Rech
:*Lethargic Repose: Acc/End
:*Lethargic Repose: Sleep/Range
:*Mako's Bite: Acc/Dam
:*Malaise's Illusions: Acc/Rech
:*Multi-strike: Dam/Rech
:*Multi-strike: Acc/End
:*Nightmare: Acc/End
:*Nightmare: End/Fear/Rech
:*Nightmare: Acc/Fear
:*Perplex: End/Confuse
:*Perplex: Acc/End
:*Perplex: Confuse/End/Rech
:*Positron's Blast: Dam/End
:*Quickfoot: Run/Endurance
:*Red Fortune: Def/End/Rech
:*Red Fortune: Defense
:*Rope-a-dope: End/Stun
:*Rope-a-dope: Stun/Range
:*Rope-a-dope: Acc/Stun
:*Ruin: Dam/End
:*Smashing Haymaker: Dam/Rech
:*Soaring: Fly
:*Soaring: Endurance
:*Soaring: Fly/Endurance
:*Springfoot: Endurance
:*Steadfast Protection: End/Res
:*Sting of the Manticore: Dam/End/Rech
:*Tempered Readiness: Slow/Range
:*Tempered Readiness: End/Rech/Slow
:*Tempest: Dam/Rech
:*Thunderstrike: Dam/End
:*Thunderstrike: Dam/Rech
:*Thunderstrike: Acc/Dam/End
:*Thunderstrike: Dam/End/Rech
:*Titanium Coating: Rech/Res
:*Unquestioning Loyalty: Acc/Dam


== Pool B (Missions) ==
== Pool B (Missions) ==
Recipes in pool B are awarded for completing missions.  Every time you complete a mission, each team member who receives the mission completion bonus will have a random chance of obtaining a pool B recipe.


:*Call of the Sandman: Acc/End
It appears that the recipe selection is based off of the mission's level, but the recipe's level is based off the character's level. Thus, a level 50 character exemplared to a level 15 mission may receive a drop from a level 10-20 pool. That drop will then attempt to be matched to the character's actual level; since the pool doesn't extend to 50, it maxes the recipe out at 20.
:*Call of the Sandman: Sleep/Range
<!--
:*Celerity: Run Speed
::''[[:Category:Mission Recipe Drops]]''
:*Commanding Presence: Acc/End
The following code automatically lists all IOs in the Mission Recipe Drops category.
:*Executioner's Contract: Dam/Int
To make changes, update the IO page itself, and also update the Invention Origin Enhancement Sets page.
:*Executioner's Contract: Dam/Range
-->
:*Freebird: Fly
{{#dpl:
:*Ghost Widow's Embrace: Acc/End
|category=Mission Recipe Drops
:*Ghost Widow's Embrace: Hold/Range
|allowcachedresults=true
:*Glimpse of the Abyss: Acc/End
|mode=userformat
:*Glimpse of the Abyss: Fear/Rech
|ordermethod=title
:*Impervium Armor: End/Rech/Res
|format=<ul style="margin: 0; columns: 26em 3; list-style: none;">,<li style="position: relative; padding-left: 32px; min-height: 22px; break-inside: avoid;">,</li>,</ul>
:*Luck of the Gambler: Def/Rech
|secseparators=<span style="position: absolute; top: -1px; left: 0; pointer-events: none;">[[File:Recipe ,.png|x20px|link=|alt=]]</span>[[%PAGE%|<span style="margin-left: -32px; padding-left: 32px;">%TITLE%</span>]]
:*Malaise's Illusions: Acc/End
|includepage={DropRecipeHead}:1
:*Malaise's Illusions: Acc/Confuse
}}
:*Numina's Convalesence: End/Rech
:*Pacing of the Turtle: Acc/End
:*Pacing of the Turtle: Slow/Range
:*Positron's Blast: Dam/Rech
:*Positron's Blast: Dam/Rang
:*Scirocco's Dervish: Dam/Rech
:*Scirocco's Dervish: Acc/Rech
:*Sovereign Right: Dam/End
:*Stupefy: Acc/End
:*Stupefy: Stun/Range
:*Time & Space Manipulation: Range
:*Trap of the Hunter: Acc/End
:*Unbounded Leap: Jump


== Pool C (Task Forces) ==
== Random Rare Rolls ==
:''See also:'' [[Random Rare Recipe Roll]]


:*Aegis: +Psionic and Mez Resist
<!--
:*Call of the Sandman: End/Rech/Sleep
Text transcluded from Random Rare Recipe Roll page.
:*Call of the Sandman: Chance for Self Heal
To make changes, edit that page, changing the text within the onlyinclude tags.
:*Celerity: +Stealth
-->
:*Devastation: Dam/Rech
{{:Random Rare Recipe Roll}}
:*Devastation: Chance to hold
<!--
:*Edict of the Master: Aura 10% Defense Buff for Pets
::''[[:Category:Random Rare Recipe Roll]]''
:*Entropic Chaos: Dam/End/Rech
The following code automatically lists all IOs in the Task Force Recipe Drops category.
:*Executioner's Contract: Dam/Rech
To make changes, update the IO page itself, and also update the Invention Origin Enhancement Sets page.
:*Freebird: +Stealth
-->
:*Ghost Widow's Embrace: End/Hold/Rech
{{#dpl:
:*Ghost Widow's Embrace: Chance for Psionic Damage
|category=Random Rare Recipe Roll
:*Glimpse of the Abyss: End/Fear/Rech
|allowcachedresults=true
:*Glimpse of the Abyss: Chance for Psionic Damage
|mode=userformat
:*Impeded Swiftness: End/Rech/Slow
|ordermethod=title
:*Luck of the Gambler: End/Rech
|format=<ul style="margin: 0; columns: 26em 3; list-style: none;">,<li style="position: relative; padding-left: 32px; min-height: 22px; break-inside: avoid;">,</li>,</ul>
:*Luck of the Gambler: +5% Recharge Speed
|secseparators=<span style="position: absolute; top: -1px; left: 0; pointer-events: none;">[[File:Recipe ,.png|x20px|link=|alt=]]</span>[[%PAGE%|<span style="margin-left: -32px; padding-left: 32px;">%TITLE%</span>]]
:*Malaise's Illusions: Confuse/End/Rech
|includepage={DropRecipeHead}:1
:*Numina's Convalesence: +Recovery and +Regeneration
}}
:*Positron's Blast: Dam/Acc/End
:*Scirocco's Dervish: Chance for lethal DoT
:*Sovereign Right: Acc/End
:*Sovereign Right: Aura 10% Resistance (All but Psionic) buff for Pets
:*Time & Space Manipulation: +Stealth
:*Trap of the Hunter: End/Immob/Rech
:*Trap of the Hunter: Chance for Lethal DOT
:*Unbounded Leap: +Stealth
:*Unspeakable Terror: Chance for Hold


== Pool D (Trials) ==
== Special Means ==


:*Aegis: End/Rech/Res
Recipes in this category are all awarded by means other than the normal pools.
:*Devastation: Acc/End/Rech
<!--
:*Luck of the Gambler: Def/End/Rech
::''[[:Category:Special Recipe Drops]]''
:*Mako's Bite: Acc/End/Rech
The following code automatically lists all IOs in the Special Recipe Drops category.
:*Numina's Convalesence: End/Heal/Rech
To make changes, update the IO page itself, and also update the Invention Origin Enhancement Sets page.
:*Sovereign Right: Acc/Dam/End
-->
:*Sting of the Manticore: Dam/Int/Rech
{{#dpl:
|category=Special Recipe Drops
|allowcachedresults=true
|mode=userformat
|ordermethod=title
|format=<ul style="margin: 0; columns: 26em 3; list-style: none;">,<li style="position: relative; padding-left: 32px; min-height: 22px; break-inside: avoid;">,</li>,</ul>
|secseparators=<span style="position: absolute; top: -1px; left: 0; pointer-events: none;">[[File:Recipe ,.png|x20px|link=|alt=]]</span>[[%PAGE%|<span style="margin-left: -32px; padding-left: 32px;">%TITLE%</span>]]
|includepage={DropRecipeHead}:1
}}


== Unknown Pool ==
== Unknown Pool ==
<!--
::''[[:Category:Unknown Recipe Drops]]''
The following code automatically lists all IOs in the Unknown Recipe Drops category.
To make changes, update the IO page itself, and also update Invention Origin Enhancement Sets.
-->
{{UnknownRecipeDrops}}
== See Also ==
* [[Common Invention Recipes]]
* [[Invention Origin Enhancements]]
* [[Invention Origin Enhancement Sets]]
* [[Recipe]]
{{Navbox Drop Pools}}


:*Aegis: End/Res
[[Category:Invention System]]
:*Aegis: Rech/Res
:*Aegis: End/Rech
:*Aegis: Resistance
:*Air-Burst: Dam/End
:*Air-Burst: Dam/Rech
:*Befuddling Aura: Acc/Rech
:*Befuddling Aura: Endurance/Confuse
:*Befuddling Aura: Acc/Confuse
:*Befuddling Aura: Confuse/End/Rech
:*Blood Mandate: Acc/Dam
:*Blood Mandate: Dam/End
:*Blood Mandate: Acc/End
:*Blood Mandate: Accuracy
:*Bone Snap: Acc/Dam
:*Bone Snap: Acc/Rech
:*Brilliant Leadership: Acc/Dam
:*Brilliant Leadership: Dam/End
:*Brilliant Leadership: Acc/End
:*Brilliant Leadership: Acc/Dam/End
:*Brilliant Leadership: Accuracy
:*Brilliant Leadership: Damage
:*Bruising Blow: Acc/Dam
:*Bruising Blow: Dam/End
:*Bruising Blow: Dam/Rech
:*Cacophany: Acc/Rech
:*Cacophany: Endurance/Confuse
:*Cacophany: Acc/End
:*Cacophany: Acc/Confuse
:*Cacophany: Confuse/End/Rech
:*Cacophany: Chance for Energy Damage
:*Calibrated Accuracy: Acc/Int
:*Calibrated Accuracy: Acc/Range
:*Calibrated Accuracy: Acc/Dam/Rech
:*Call of the Sandman: Acc/Rech
:*Celerity: Endurance
:*Cleaving Blow: Acc/Dam
:*Cleaving Blow: Dam/Rech
:*Cleaving Blow: Acc/Rech
:*Commanding Presence: Acc/Dam
:*Commanding Presence: Dam/End
:*Commanding Presence: Acc/Dam/End
:*Commanding Presence: Aura Taunt and Placate resistance for Pets
:*Crushing Impact: Dam/End
:*Crushing Impact: Dam/Rech
:*Crushing Impact: Acc/Dam/End
:*Curtail Speed: Acc/Slow
:*Curtail Speed: Dam/Slow
:*Curtail Speed: Acc/End
:*Curtail Speed: Slow/Range
:*Curtail Speed: End/Rech/Slow
:*Debiliative Action: Acc/Rech
:*Debiliative Action: End/Immob
:*Debiliative Action: Acc/End
:*Debiliative Action: Acc/Immob
:*Debiliative Action: End/Immob/Rech
:*Debiliative Action: Chance for Stun
:*Decimation: Acc/Dam
:*Decimation: Dam/End
:*Decimation: Dam/Rech
:*Decimation: Acc/Dam/End
:*Decimation: Dam/End/Rech
:*Decimation: Chance for buildup
:*Detonation: Dam/End/Range
:*Devastation: Dam/End
:*Devastation: Acc/Dam/End/Rech
:*Doctored Wounds: Heal/Rech
:*Doctored Wounds: End/Heal/Rech
:*Edict of the Master: Acc/Dam
:*Edict of the Master: Dam/End
:*Edict of the Master: Acc/Dam/End
:*Edict of the Master: Damage
:*Enfeebled Operation: End/Immob
:*Enfeebled Operation: Acc/End
:*Enfeebled Operation: Acc/Immob
:*Entropic Chaos: Acc/Dam
:*Entropic Chaos: Dam/End
:*Entropic Chaos: Chance to heal
:*Essence of Curare: Acc/Rech
:*Essence of Curare: End/Hold
:*Executioner's Contract: Acc/Dam
:*Executioner's Contract: Dam/End
:*Executioner's Contract: Chance for Sleep
:*Exploit Weakness: Acc/Dam
:*Exploit Weakness: Dam/End
:*Exploit Weakness: Dam/Rech
:*Extreme Measures: Acc/Dam
:*Extreme Measures: Acc/Range/Rech
:*Far Strike: Dam/Range
:*Far Strike: Dam/Rech
:*Far Strike: Acc/End
:*Focused Smite: Acc/Dam
:*Focused Smite: Dam/End
:*Focused Smite: Dam/Rech
:*Focused Smite: Acc/End/Rech
:*Focused Smite: Acc/Dam/Rech
:*Freebird: Endurance
:*Ghost Widow's Embrace: Acc/Rech
:*Ghost Widow's Embrace: End/Hold
:*Gift of the Ancients: Def/End
:*Gift of the Ancients: Def/Rech
:*Gift of the Ancients: End/Rech
:*Gift of the Ancients: Def/End/Rech
:*Gift of the Ancients: Defense
:*Gift of the Ancients: +5% Run Speed
:*Glimpse of the Abyss: Acc/Rech
:*Glimpse of the Abyss: End/Fear
:*Harmonized Healing: End/Heal
:*Harmonized Healing: End/Rech
:*Harmonized Healing: End/Heal/Rech
:*Harmonized Healing: Heal
:*Harmonized Healing: Endurance
:*Hibernation: Acc/Rech
:*Hibernation: End/Sleep
:*Hibernation: Acc/End
:*Hibernation: Sleep/Range
:*Hibernation: End/Rech/Sleep
:*Horror: Acc/Rech
:*Horror: End/Fear
:*Horror: Acc/End
:*Horror: Fear/Rech
:*Horror: End/Fear/Rech
:*Impeded Swiftness: Acc/Slow
:*Impeded Swiftness: Dam/Slow
:*Impeded Swiftness: Acc/End
:*Impeded Swiftness: Slow/Range
:*Impeded Swiftness: Chance for Smashing Damage
:*Impervious Skin: End/Res
:*Impervious Skin: Rech/Res
:*Impervious Skin: End/Rech
:*Impervious Skin: End/Rech/Res
:*Impervious Skin: +Mez Resist
:*Impervium Armor: End/Res
:*Impervium Armor: Rech/Res
:*Impervium Armor: End/Rech
:*Impervium Armor: Resistance
:*Impervium Armor: +Psionic Resist
:*Induced Coma: Acc/Rech
:*Induced Coma: End/Sleep
:*Induced Coma: Acc/End
:*Induced Coma: Sleep/Range
:*Induced Coma: End/Rech/Sleep
:*Induced Coma: Chance for Recharge Slow
:*Jaunt: Range
:*Karma: Def/End
:*Karma: Def/Rech
:*Karma: Knockback Protection
:*Kinetic Combat: Acc/Dam
:*Kinetic Combat: Dam/End
:*Kinetic Combat: Dam/Rech
:*Kinetic Combat: Dam/End/Rech
:*Kinetic Combat: Chance to knockdown
:*Kismet: Def/End
:*Kismet: Def/Rech
:*Kismet: Def/End/Rech
:*Kismet: +5% Accuracy
:*Lethargic Repose: End/Sleep
:*Lethargic Repose: End/Rech/Sleep
:*Lethargic Repose: Acc/Sleep
:*Luck of the Gambler: Def/End
:*Luck of the Gambler: Defense
:*Maelstrom's Fury: Acc/Dam
:*Maelstrom's Fury: Dam/End
:*Maelstrom's Fury: Dam/Rech
:*Maelstrom's Fury: Dam/End/Rech
:*Mako's Bite: Dam/End
:*Mako's Bite: Dam/Rech
:*Mako's Bite: Acc/Dam/End/Rech
:*Mako's Bite: Chance for lethal damage
:*Malaise's Illusions: End/Confuse
:*Malaise's Illusions: Chance for Spectral Wounds
:*Miracle: End/Heal
:*Miracle: End/Rech
:*Miracle: Heal/Rech
:*Miracle: End/Heal/Rech
:*Miracle: Heal
:*Miracle: +Recovery
:*Multi-strike: Acc/Dam
:*Multi-strike: Dam/End
:*Multi-strike: Dam/Acc/End
:*Multi-strike: Dam/End/Rech
:*Neuronic Shutdown: Acc/Rech
:*Neuronic Shutdown: End/Hold
:*Neuronic Shutdown: Acc/End
:*Neuronic Shutdown: Hold/Range
:*Neuronic Shutdown: End/Range/Rech
:*Neuronic Shutdown: Chance for Psionic DoT
:*Nightmare: Acc/Rech
:*Nightmare: End/Fear
:*Numina's Convalesence: End/Heal
:*Numina's Convalesence: Heal/Rech
:*Numina's Convalesence: Heal
:*Pacing of the Turtle: Acc/Slow
:*Pacing of the Turtle: Dam/Slow
:*Pacing of the Turtle: End/Rech/Slow
:*Pacing of the Turtle: Chance for Recharge Slow
:*Paralytic: Acc/Rech
:*Paralytic: End/Hold
:*Paralytic: Acc/End
:*Paralytic: Hold/Range
:*Paralytic: End/Range/Rech
:*Perplex: Acc/Rech
:*Perplex: Acc/Confuse
:*Perplex: Confuse/Rech
:*Positron's Blast: Acc/Dam
:*Positron's Blast: Chance for energy damage
:*Pounding Slugfest: Acc/Dam
:*Pounding Slugfest: Dam/End
:*Pounding Slugfest: Dam/Rech
:*Pounding Slugfest: Chance to disorient
:*Pulverizing Fisticuffs: Acc/Dam
:*Pulverizing Fisticuffs: Acc/Dam/Rech
:*Pulverizing Fisticuffs: Acc/Dam/End/Rech
:*Quickfoot: Run Speed
:*Quickfoot: Endurance
:*Razzle Dazzle: Acc/Rech
:*Razzle Dazzle: End/Stun
:*Razzle Dazzle: Acc/End
:*Razzle Dazzle: Stun/Range
:*Razzle Dazzle: End/Stun/Rech
:*Razzle Dazzle: Chance for Immobilize
:*Reactive Armor: End/Res
:*Reactive Armor: Rech/Res
:*Reactive Armor: End/Rech
:*Reactive Armor: End/Rech/Res
:*Reactive Armor: Resistance
:*Reactive Armor: Endurance
:*Red Fortune: Def/End
:*Red Fortune: Def/Rech
:*Red Fortune: End/Rech
:*Red Fortune: Endurance
:*Regenerative Tissue: End/Heal
:*Regenerative Tissue: End/Rech
:*Regenerative Tissue: Heal/Rech
:*Regenerative Tissue: End/Heal/Rech
:*Regenerative Tissue: +Regeneration
:*Rooting Grasp: Acc/Rech
:*Rooting Grasp: End/Immob
:*Rooting Grasp: Acc/End
:*Rooting Grasp: Immob/Range
:*Rooting Grasp: End/Range/Rech
:*Rope-a-dope: Acc/Rech
:*Rope-a-dope: Acc/End
:*Rope-a-dope: End/Stun/Rech
:*Ruin: Acc/Dam
:*Ruin: Dam/Rech
:*Ruin: Acc/End/Rech
:*Ruin: Acc/Dam/Rech
:*Salvo: Acc/Dam
:*Salvo: Dam/End/Rech
:*Salvo: Acc/Dam/End/Range
:*Scirocco's Dervish: Acc/Dam
:*Scirocco's Dervish: Dam/End
:*Scirocco's Dervish: Dam/Acc/End
:*Serendipity: Def/End
:*Serendipity: Def/Rech
:*Serendipity: End/Rech
:*Serendipity: Def/End/Rech
:*Serendipity: Defense
:*Serendipity: Endurance
:*Smashing Haymaker: Acc/Dam
:*Smashing Haymaker: Dam/End
:*Smashing Haymaker: Dam/End/Rech
:*Sovereign Right: Acc/Dam
:*Sovereign Right: Accuracy
:*Springfoot: Jump
:*Springfoot: Jump/Endurance
:*Stagger: Acc/Rech
:*Stagger: End/Stun
:*Stagger: Acc/End
:*Stagger: Stun/Range
:*Stagger: End/Range/Rech
:*Steadfast Protection: Rech/Res
:*Steadfast Protection: Knockback Protection
:*Sting of the Manticore: Acc/Dam
:*Sting of the Manticore: Dam/End
:*Sting of the Manticore: Acc/Int/Range
:*Sting of the Manticore: Chance for toxic DoT
:*Stupefy: Acc/Rech
:*Stupefy: End/Stun
:*Stupefy: End/Stun/Rech
:*Stupefy: Chance for knockdown
:*Tempered Readiness: Acc/Slow
:*Tempered Readiness: Dam/Slow
:*Tempered Readiness: Acc/End
:*Tempered Readiness: Acc/Dam/Slow
:*Tempest: Acc/Dam
:*Tempest: Dam/End
:*Tempest: Chance for end drain
:*Thunderstrike: Acc/Dam
:*Thunderstrike: Acc/Dam/Rech
:*Time & Space Manipulation: Endurance
:*Titanium Coating: End/Res
:*Titanium Coating: End/Rech
:*Titanium Coating: End/Rech/Res
:*Titanium Coating: Resistance
:*Titanium Coating: Endurance
:*Touch of Death: Acc/Dam
:*Touch of Death: Dam/End
:*Touch of Death: Dam/Rech
:*Touch of Death: Acc/Dam/End
:*Touch of Death: Dam/End/Rech
:*Touch of Death: Chance for NE damage
:*Trap of the Hunter: Acc/Rech
:*Trap of the Hunter: End/Immob
:*Trap of the Hunter: Acc/Immob
:*Triage: End/Heal
:*Triage: End/Rech
:*Triage: Heal/Rech
:*Triage: End/Heal/Rech
:*Unbounded Leap: Endurance
:*Unquestioning Loyalty: Dam/End
:*Unquestioning Loyalty: Acc/End
:*Unquestioning Loyalty: Acc/Dam/End
:*Unspeakable Terror: Acc/Rech
:*Unspeakable Terror: End/Fear
:*Unspeakable Terror: Acc/End
:*Unspeakable Terror: Fear/Rech
:*Unspeakable Terror: End/Fear/Rech
:*Volley Fire: Acc/Dam
:*Volley Fire: Dam/End
:*Volley Fire: Dam/Rech

Latest revision as of 16:11, 17 May 2023

Overview

All recipes in the Invention System belong to a certain "Drop Pool". This is the only way to get each recipe without purchasing them from a Merit Vendor; though note that some recipes cannot be purchased at a Merit Vendor.

In the case of "Pool C" and "Pool D" recipes, these were originally awarded at the end of Task Forces, Strike Forces, and Trials. "Pool C" recipes were awarded for Task Forces, Strike Forces, and any hero-side Trials that were not Power Respecification Trials. "Pool D" recipes were awarded for Respec Trials and Hamidon Raids.

Pool A (Critters)

Recipes from pool A are obtained by defeating enemies. Each time you receive a reward for defeating an enemy, the enemy defeated has a random chance of dropping one pool A recipe. (Giant Monsters and some Archvillains and Heroes are the exceptions to this rule.)

In addition to the uncommon and rare recipes listed below, drop pool A also includes all recipes for Common IO Enhancements.

The level of a dropped pool A recipe is determined by the level of the critter that dropped it. (The exceptions are temporary power recipes are level 1 or level 10.) For example, if a level 34 enemy is defeated, any uncommon or rare recipe dropped will be level 34. A common recipe dropped by the same enemy would be either level 30 or 35.

Uncommons

Rares

Pool B (Missions)

Recipes in pool B are awarded for completing missions. Every time you complete a mission, each team member who receives the mission completion bonus will have a random chance of obtaining a pool B recipe.

It appears that the recipe selection is based off of the mission's level, but the recipe's level is based off the character's level. Thus, a level 50 character exemplared to a level 15 mission may receive a drop from a level 10-20 pool. That drop will then attempt to be matched to the character's actual level; since the pool doesn't extend to 50, it maxes the recipe out at 20.

Random Rare Rolls

See also: Random Rare Recipe Roll

From inventions' introduction until Issue 13, recipes in drop pool C were awarded at the end of Task Forces, Strike Forces, and most Trials. Recipes in drop pool D were awarded at the end of Respec Trials and Hamidon Raids.

During Issue 13, recipes in drop pool C were awarded through the Taskforce Random Recipe Roll and recipes in drop pool D were awarded through the Trial Random Recipe Roll.

Issue 14 combined these two into one single drop pool, available at Merit Vendors as a Reward Merit purchase as the Random Rare Recipe Roll, and at Ticket Vendors as the Gold Class Recipe Roll. Also effective with Issue 14, these recipes have a chance to drop from boss class enemies. Recipes in this drop pool are said to be weighted by usefulness. For example, melee damage sets are among the most popular recipes, so they should drop more often than, for instance, sniper sets.

With Issue 18/Going Rogue, heroes and villains who reaffirm their alignment choices can trade one Alignment Merit for five random recipes from this list.

Special Means

Recipes in this category are all awarded by means other than the normal pools.

Unknown Pool

Occasionally, new Invention Recipes are introduced. They are placed in a special category until their drop pool is known.

Currently, there are no recipes in this category.

See Also