Hybrid Slot Abilities: Difference between revisions

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== Overview ==
== Overview ==
{{req sub}}
'''Hybrid Slot Abilities''' are powers placed in the [[Hybrid Slot]] of the [[Incarnate System]]. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.


'''Hybrid Slot Abilities''' are powers placed in the [[Hybrid Slot]] of the [[Incarnate System]]. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.
== Hybrid Ability Details ==
=== Auto and Toggle Powers ===
Slotting a Hybrid power grants an automatic, always-on ability by being slotted, as well as a toggle power.


A [[VIP Player|subscription]] is required for players to access the [[Incarnate System]].
The Hybrid toggle power has the following characteristics:
*cost 0 endurance
*have a 120 second recharge
*have a maximum duration of 120 seconds
*persist through any crowd control


== Hybrid Ability Details ==
Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components drop in [[Incarnate System]] content, but can all be crafted with [[Incarnate Thread Component|Incarnate Threads]] which drop from all play at level 50 and from [[Veteran Levels]].
=== Activatable Powers ===
Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate System]] content or upgrading [[Incarnate Thread Component|Incarnate Threads]].


{| class="wikitable"
{| class="wikitable"
! Common
! Common
|   {{BoostRarity|C|Hybrid|X}}  
|   {{BoostRarity|C|Hybrid|Assault}}   {{BoostRarity|C|Hybrid|Control}}   {{BoostRarity|C|Hybrid|Melee}}   {{BoostRarity|C|Hybrid|Support}}  
|-
|-
! Uncommon
! Uncommon
|   {{BoostRarity|U|Hybrid|X}}  
|   {{BoostRarity|U|Hybrid|Assault}}   {{BoostRarity|U|Hybrid|Control}}   {{BoostRarity|U|Hybrid|Melee}}   {{BoostRarity|U|Hybrid|Support}}  
|-
|-
! Rare
! Rare
|   {{BoostRarity|R|Hybrid|X}}  
|   {{BoostRarity|R|Hybrid|Assault}}   {{BoostRarity|R|Hybrid|Control}}   {{BoostRarity|R|Hybrid|Melee}}   {{BoostRarity|R|Hybrid|Support}}  
|-
|-
! Very Rare
! Very Rare
|   {{BoostRarity|VR|Hybrid|X}}  
|   {{BoostRarity|VR|Hybrid|Assault}}   {{BoostRarity|VR|Hybrid|Control}}   {{BoostRarity|VR|Hybrid|Melee}}   {{BoostRarity|VR|Hybrid|Support}}  
|}
|}


== Hybrid Ability Types ==
== Hybrid Ability Types ==
=== [[File:Incarnate Hybrid X Common.png|24px|X Common]] X ===
 
{{red|Fill in the blank.}}
=== [[File:Incarnate Hybrid Assault Common.png|24px|Assault Common]] Assault ===
The Assault tree grants all damaging powers a chance to trigger an effect.  Assault Radial powers now do "[[Doublehit]]". This new effect type deals an amount of damage based on the recharge and effect area of the power that triggers it. This effect scales up in frequency and in amount of damage as you climb the tree.
 
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" |   !! width="10%" | [[Assault Genome|Genome]] !! width="10%" | [[Assault Core Genome|Core Genome]] !! width="10%" | [[Assault Radial Genome|Radial Genome]] !! width="10%" | [[Assault Total Core Graft|Total Core Graft]] !! width="10%" | [[Assault Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Assault Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Assault Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Assault Core Embodiment|Core Embodiment]] !! width="10%" | [[Assault Radial Embodiment|Radial Embodiment]]
|-
! Rarity
| {{BoostRarity|C|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}}
|-
! Auto +DMG Buff
| 2.5% || 5% || 5% || 7.5% || 7.5% || 7.5% || 7.5% || 10% || 10%
|-
! Chance of +DMG
| 20% || 35% ||  || 55% || 40% || 30% ||  || 65% ||
|-
! Stacks of +DMG
| 3 || 3 ||  || 3 || 3 || 3 ||  || 5 ||
|-
! Chance of Double Hit
|  ||  || Moderate ||  || Moderate || Moderate || High ||  || High
|-
! Amount of Triggering Power's Damage
| ||  || Moderate ||  || Small || Moderate || Moderate || || Large
|-
! Damage Type
|  ||  ||  Smashing ||  ||  Smashing ||  Smashing ||  Energy ||  ||  Energy
|-
|}
 
=== [[File:Incarnate Hybrid Control Common.png|24px|Control Common]] Control ===
The Control tree grants most powers a chance to trigger an effect.  All powers can activate the chance to "damage to controlled enemies".  All mez powers can activate the "+1 magnitude".  All damaging powers can activate the "chance to mez".
 
Enemies qualify as "controlled" if under the effect of: [[confuse]], [[fear]], [[hold]], [[immobilize]], [[sleep]], [[stun]]
 
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" |   !! width="10%" | [[Control Genome|Genome]] !! width="10%" | [[Control Core Genome|Core Genome]] !! width="10%" | [[Control Radial Genome|Radial Genome]] !! width="10%" | [[Control Total Core Graft|Total Core Graft]] !! width="10%" | [[Control Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Control Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Control Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Control Core Embodiment|Core Embodiment]] !! width="10%" | [[Control Radial Embodiment|Radial Embodiment]]
|-
! Rarity
| {{BoostRarity|C|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}}
|-
! Auto [[Resistance (Mechanics)|Status Resistance]]
| 10% || 20% || 20% || 30% || 30% || 30% || 30% || 40% || 40%
|-
! Chance of Damage to Controlled Enemies/Type
| 10%/[[Lethal Damage|Lethal]] || 20%/Lethal ||  || 50%/Lethal || 35%/[[Psionic Damage|Psionic]] ||  ||  || 75%/Psionic ||
|-
 
! +1 [[Magnitude]] to Controls
|  || 20%  ||  || 50%  || 35%  || 45% ||  || 75% ||
|-
! Chance to Mez/Type
|  ||  || 35%/[[Fear]] ||  ||  || 45%/Fear || 45%/Fear, 45%/[[Immobilize]] ||  || 70%/Fear, 70%/Immobilize, 100%/[[Stun]] (if Feared and Immobilized)
|}
 
=== [[File:Incarnate Hybrid Melee Common.png|24px|Melee Common]] Melee ===
The Melee tree grants a [[Health Regeneration|regeneration]] [[buff]] plus either a [[defense]] or [[Resistance (Mechanics)|resistance]] buff, and higher levels may grant some [[Status Effect]] protection. These buffs stack based on the number of enemies within melee range. 
 
*The Radial branch of this tree produces a Taunt aura.  This aura grows stronger in taunt power as the tree is climbed. 
*The Core branch of this tree front-loads some of its maximum buff value as the tree is climbed. The higher in the tree, the larger the portion of buff value is front-loaded.  At tier 1, the core side of the tree will front-load 1/3rd of its protection, and the core side will front-load up to 3/4ths of its protection at tier 4.


{| class="wikitable" style="text-align:center;" width="100%"
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" |   !! width="10%" | [[X Hybrid|Hybrid]] !! width="10%" | [[X Core Hybrid|Core Hybrid]] !! width="10%" | [[X Radial Hybrid|Radial Hybrid]] !! width="10%" | [[X Total Core Hybrid|Total Core Hybrid]] !! width="10%" | [[X Partial Core Hybrid|Partial Core Hybrid]] !! width="10%" | [[X Partial Radial Hybrid|Partial Radial Hybrid]] !! width="10%" | [[X Total Radial Hybrid|Total Radial Hybrid]] !! width="10%" | [[X Core Final Hybrid|Core Final Hybrid]] !! width="10%" | [[X Radial Final Hybrid|Radial Final Hybrid]]
! width="10%" |   !! width="10%" | [[Melee Genome|Genome]] !! width="10%" | [[Melee Core Genome|Core Genome]] !! width="10%" | [[Melee Radial Genome|Radial Genome]] !! width="10%" | [[Melee Total Core Graft|Total Core Graft]] !! width="10%" | [[Melee Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Melee Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Melee Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Melee Core Embodiment|Core Embodiment]] !! width="10%" | [[Melee Radial Embodiment|Radial Embodiment]]
|-
|-
! Rarity
! Rarity
| {{BoostRarity|C|Hybrid|Cryonic}} || {{BoostRarity|U|Hybrid|Cryonic}} || {{BoostRarity|U|Hybrid|Cryonic}} || {{BoostRarity|R|Hybrid|Cryonic}} || {{BoostRarity|R|Hybrid|Cryonic}} || {{BoostRarity|R|Hybrid|Cryonic}} || {{BoostRarity|R|Hybrid|Cryonic}} || {{BoostRarity|VR|Hybrid|Cryonic}} || {{BoostRarity|VR|Hybrid|Cryonic}}
| {{BoostRarity|C|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}}
|-
! Auto +Regeneration
| 7.5% || 15% || 15% || 22.5% || 22.5% || 22.5% || 22.5% || 30% || 30%
|-
! Regeneration Buff
| colspan="9" |{{Checkmark|Yes}}  
|-
|-
! X
! Front-Loaded Abilities
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}}
| 5.85% Regeneration || 30.6% Regeneration<br /> 1.36% Resistance(all) || || 67.5% Regeneration<br /> 4% Resistance(all)<br /> 2.0 Status Protection|| 118.13% Regeneration<br /> 7% Resistance(all) || || || 241.2% Regeneration<br /> 16.08% Resistance(all)<br /> 10.72 Status Protection ||  
|-
|-
! Y
! Resistance (all)
| {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
| {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />2.0% || {{checkmark|yes}}<br />2.0% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />3.0% || {{checkmark|no}}
|-
|-
! Z
! Defense (all)
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}}
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />1.5%
|-
|-
! Max targets
! Status Protection
| # || # || # || # || # || # || # || # || #
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|yes}}<br />1.0 || {{checkmark|yes}}<br />1.0
|-
|-
! Range/radius
! Taunt Aura
| XYZ || XYZ || XYZ || XYZ || XYZ || XYZ || XYZ || XYZ || XYZ
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}}
|-
|-
! ED Bypass
! Stacks
| {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}}
| 4 || 4 || 4 || 4 || 7 || 7 || 4 || 9 || 9
|-
|-
! Level Shift
! Radius
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
| 8ft || 8ft || 8ft || 8ft || 8ft || 8ft || 8ft || 10ft || 10ft
|}
|}


== See Also ==
=== [[File:Incarnate Hybrid Support Common.png|24px|Support Common]] Support ===
*[[Incarnate System]]
The Support tree gives the character access to a league affecting toggle which gives a [[damage]] and [[defense]] buff.  Higher tiers may also buff accuracy and/or may grant enhancement bonuses to stuns, sleeps, immobilizes, holds, confuses, fears, terrorizes, and heals. Core versions of the Support tree double the bonuses for pets.
*[[Hybrid Slot]]
 
*[[Incarnate Component]]
Up to five Support Hybrid powers can stack on a single target at any given time.  The target cap on all versions of Support is 255.
 
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" | &nbsp; !! width="10%" | [[Support Genome|Genome]] !! width="10%" | [[Support Core Genome|Core Genome]] !! width="10%" | [[Support Radial Genome|Radial Genome]] !! width="10%" | [[Support Total Core Graft|Total Core Graft]] !! width="10%" | [[Support Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Support Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Support Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Support Core Embodiment|Core Embodiment]] !! width="10%" | [[Support Radial Embodiment|Radial Embodiment]]
|-
! Rarity
| {{BoostRarity|C|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}}
|-
! Auto Endurance Discount
| 2.5% || 5% || 5% || 7.5% || 7.5% || 7.5% || 7.5% || 10% || 10%
|-
! Damage Buff
| colspan="9" |{{Checkmark|Yes}}
|-
! Defense Buff
| Melee<br />S/L || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Def(All) || Def(All)
|-
! Accuracy Buff
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}}
|-
! Mez and Healing Buff
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}}
|-
! Doubled for Pets
| {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}}
|-
! Buff Amount
| 2% || 2% || 2% || 4% || 3% || 8% || 6% || 6% || 8%
|-
! Radius
| 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 80ft
|}


== External Links ==
== External Links ==
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Incarnate Lore] on [http://www.cityofheroes.com cityofheroes.com]
* [http://web.archive.org/web/20111201232324/http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Official Incarnate Lore]


{{Navbox Incarnate System}}
[[Category:Incarnate System]]
[[Category:Incarnate System]]
[[Category:Incarnate System Abilities]]
[[Category:Hybrid Incarnate Abilities| ]]

Latest revision as of 16:05, 5 February 2024

Overview

Hybrid Slot Abilities are powers placed in the Hybrid Slot of the Incarnate System. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.

Hybrid Ability Details

Auto and Toggle Powers

Slotting a Hybrid power grants an automatic, always-on ability by being slotted, as well as a toggle power.

The Hybrid toggle power has the following characteristics:

  • cost 0 endurance
  • have a 120 second recharge
  • have a maximum duration of 120 seconds
  • persist through any crowd control

Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components drop in Incarnate System content, but can all be crafted with Incarnate Threads which drop from all play at level 50 and from Veteran Levels.

Common   Common   Common   Common   Common  
Uncommon   Uncommon   Uncommon   Uncommon   Uncommon  
Rare   Rare   Rare   Rare   Rare  
Very Rare   Very Rare   Very Rare   Very Rare   Very Rare  

Hybrid Ability Types

Assault Common Assault

The Assault tree grants all damaging powers a chance to trigger an effect. Assault Radial powers now do "Doublehit". This new effect type deals an amount of damage based on the recharge and effect area of the power that triggers it. This effect scales up in frequency and in amount of damage as you climb the tree.

  Genome Core Genome Radial Genome Total Core Graft Partial Core Graft Partial Radial Graft Total Radial Graft Core Embodiment Radial Embodiment
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Auto +DMG Buff 2.5% 5% 5% 7.5% 7.5% 7.5% 7.5% 10% 10%
Chance of +DMG 20% 35% 55% 40% 30% 65%
Stacks of +DMG 3 3 3 3 3 5
Chance of Double Hit Moderate Moderate Moderate High High
Amount of Triggering Power's Damage Moderate Small Moderate Moderate Large
Damage Type Smashing Smashing Smashing Energy Energy

Control Common Control

The Control tree grants most powers a chance to trigger an effect. All powers can activate the chance to "damage to controlled enemies". All mez powers can activate the "+1 magnitude". All damaging powers can activate the "chance to mez".

Enemies qualify as "controlled" if under the effect of: confuse, fear, hold, immobilize, sleep, stun

  Genome Core Genome Radial Genome Total Core Graft Partial Core Graft Partial Radial Graft Total Radial Graft Core Embodiment Radial Embodiment
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Auto Status Resistance 10% 20% 20% 30% 30% 30% 30% 40% 40%
Chance of Damage to Controlled Enemies/Type 10%/Lethal 20%/Lethal 50%/Lethal 35%/Psionic 75%/Psionic
+1 Magnitude to Controls 20% 50% 35% 45% 75%
Chance to Mez/Type 35%/Fear 45%/Fear 45%/Fear, 45%/Immobilize 70%/Fear, 70%/Immobilize, 100%/Stun (if Feared and Immobilized)

Melee Common Melee

The Melee tree grants a regeneration buff plus either a defense or resistance buff, and higher levels may grant some Status Effect protection. These buffs stack based on the number of enemies within melee range.

  • The Radial branch of this tree produces a Taunt aura. This aura grows stronger in taunt power as the tree is climbed.
  • The Core branch of this tree front-loads some of its maximum buff value as the tree is climbed. The higher in the tree, the larger the portion of buff value is front-loaded. At tier 1, the core side of the tree will front-load 1/3rd of its protection, and the core side will front-load up to 3/4ths of its protection at tier 4.
  Genome Core Genome Radial Genome Total Core Graft Partial Core Graft Partial Radial Graft Total Radial Graft Core Embodiment Radial Embodiment
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Auto +Regeneration 7.5% 15% 15% 22.5% 22.5% 22.5% 22.5% 30% 30%
Regeneration Buff Yes
Front-Loaded Abilities 5.85% Regeneration 30.6% Regeneration
1.36% Resistance(all)
67.5% Regeneration
4% Resistance(all)
2.0 Status Protection
118.13% Regeneration
7% Resistance(all)
241.2% Regeneration
16.08% Resistance(all)
10.72 Status Protection
Resistance (all) No Yes
1.0%
No Yes
2.0%
Yes
2.0%
No No Yes
3.0%
No
Defense (all) No No Yes
0.5%
No No Yes
1.0%
Yes
1.0%
No Yes
1.5%
Status Protection No No No Yes
0.5
No No Yes
0.5
Yes
1.0
Yes
1.0
Taunt Aura No No Yes No No Yes Yes No Yes
Stacks 4 4 4 4 7 7 4 9 9
Radius 8ft 8ft 8ft 8ft 8ft 8ft 8ft 10ft 10ft

Support Common Support

The Support tree gives the character access to a league affecting toggle which gives a damage and defense buff. Higher tiers may also buff accuracy and/or may grant enhancement bonuses to stuns, sleeps, immobilizes, holds, confuses, fears, terrorizes, and heals. Core versions of the Support tree double the bonuses for pets.

Up to five Support Hybrid powers can stack on a single target at any given time. The target cap on all versions of Support is 255.

  Genome Core Genome Radial Genome Total Core Graft Partial Core Graft Partial Radial Graft Total Radial Graft Core Embodiment Radial Embodiment
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Auto Endurance Discount 2.5% 5% 5% 7.5% 7.5% 7.5% 7.5% 10% 10%
Damage Buff Yes
Defense Buff Melee
S/L
Melee, AoE
S/L/E/NE
Melee, AoE
S/L/E/NE
Melee, AoE
S/L/F/C/E/N
Melee, AoE
S/L/F/C/E/N
Melee, AoE
S/L/F/C/E/N
Melee, AoE
S/L/F/C/E/N
Def(All) Def(All)
Accuracy Buff No No Yes Yes No Yes Yes Yes Yes
Mez and Healing Buff No No No No Yes No Yes Yes Yes
Doubled for Pets No Yes No Yes Yes No No Yes No
Buff Amount 2% 2% 2% 4% 3% 8% 6% 6% 8%
Radius 50ft 50ft 50ft 50ft 50ft 50ft 50ft 50ft 80ft

External Links