Interface Slot Abilities: Difference between revisions

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== Overview ==
== Overview ==
'''Interface Slot Abilities''' are universal [[proc]]s placed in the [[Interface Slot]] of the [[Incarnate System]]. The Interface Slot Abilities grant a chance of effect to most of your damaging attacks. Each tree begins with a Common Interface ability which can then be upgraded into the Uncommon Core Interface or Radial Interface variants, available as of [[Issue 20]].
'''Interface Slot Abilities''' are universal [[proc]]s placed in the [[Interface Slot]] of the [[Incarnate System]]. The Interface Slot Abilities grant a chance of effect to most of your damaging attacks. Each tree begins with a Common Interface ability which can then be upgraded into the Uncommon Core Interface or Radial Interface variants, available as of [[Issue 20]].
A purchase of the [[Going Rogue]] expansion is required for players to access the [[Incarnate System]].


== Interface Ability Details ==
== Interface Ability Details ==
=== Universal Enhancements ===
=== Universal Enhancements ===


Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate Trial]]s or upgrading Incarnate Shards.
Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components drop in [[Incarnate System]] content, but can all be crafted with [[Incarnate Thread Component|Incarnate Threads]] which drop from all play at level 50 and from [[Veteran Levels]]. Components drop in [[Incarnate System]] content, but can all be crafted with [[Incarnate Thread Component|Incarnate Threads]] which drop from all play at level 50 and from [[Veteran Levels]].


{| class="wikitable"
{| class="wikitable"
! Common
! Common
|   {{BoostRarity|C|Interface|Diamagnetic}}   {{BoostRarity|C|Interface|Gravitic}}   {{BoostRarity|C|Interface|Paralytic}}   {{BoostRarity|C|Interface|Reactive}}  
|    {{BoostRarity|C|Interface|Cognitive}}   {{BoostRarity|C|Interface|Degenerative}}   {{BoostRarity|C|Interface|Diamagnetic}}   {{BoostRarity|C|Interface|Gravitic}}   {{BoostRarity|C|Interface|Paralytic}}   {{BoostRarity|C|Interface|Preemptive}}    {{BoostRarity|C|Interface|Reactive}}   {{BoostRarity|C|Interface|Spectral}}
|-
|-
! Uncommon
! Uncommon
|   {{BoostRarity|U|Interface|Diamagnetic}}   {{BoostRarity|U|Interface|Gravitic}}   {{BoostRarity|U|Interface|Paralytic}}   {{BoostRarity|U|Interface|Reactive}}  
|    {{BoostRarity|U|Interface|Cognitive}}   {{BoostRarity|U|Interface|Degenerative}}   {{BoostRarity|U|Interface|Diamagnetic}}   {{BoostRarity|U|Interface|Gravitic}}   {{BoostRarity|U|Interface|Paralytic}}   {{BoostRarity|U|Interface|Preemptive}}    {{BoostRarity|U|Interface|Reactive}}   {{BoostRarity|U|Interface|Spectral}}
|-
|-
! Rare
! Rare
|   {{BoostRarity|R|Interface|Diamagnetic}}   {{BoostRarity|R|Interface|Gravitic}}   {{BoostRarity|R|Interface|Paralytic}}   {{BoostRarity|R|Interface|Reactive}}  
|    {{BoostRarity|R|Interface|Cognitive}}   {{BoostRarity|R|Interface|Degenerative}}   {{BoostRarity|R|Interface|Diamagnetic}}   {{BoostRarity|R|Interface|Gravitic}}   {{BoostRarity|R|Interface|Paralytic}}   {{BoostRarity|R|Interface|Preemptive}}    {{BoostRarity|R|Interface|Reactive}}   {{BoostRarity|R|Interface|Spectral}}
|-
|-
! Very Rare
! Very Rare
|   {{BoostRarity|VR|Interface|Diamagnetic}}   {{BoostRarity|VR|Interface|Gravitic}}   {{BoostRarity|VR|Interface|Paralytic}}   {{BoostRarity|VR|Interface|Reactive}}  
|    {{BoostRarity|VR|Interface|Cognitive}}   {{BoostRarity|VR|Interface|Degenerative}}   {{BoostRarity|VR|Interface|Diamagnetic}}   {{BoostRarity|VR|Interface|Gravitic}}   {{BoostRarity|VR|Interface|Paralytic}}   {{BoostRarity|VR|Interface|Preemptive}}    {{BoostRarity|VR|Interface|Reactive}}   {{BoostRarity|VR|Interface|Spectral}}
|}
|}


== Interface Ability Types ==
== Interface Ability Types ==
=== [[File:Incarnate Interface Cognitive Common.png|24px|Cognitive Common]] Cognitive ===
Cognitive adds [[proc]]s for [[Confuse_(Status_Effect)|confusing]] enemies.  It can also add a Psionic damage-over-time proc. The chances for the procs to hit depend on what is slotted. The Confuse is standardized at base magnitude 2 for 4 seconds in PvE and 2 seconds in PvP. A single target can be hit up to 4 times of the same type of proc.
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" |   !! width="10%" | [[Cognitive Interface|Interface]] !! width="10%" | [[Cognitive Core Interface|Core Interface]] !! width="10%" | [[Cognitive Radial Interface|Radial Interface]] !! width="10%" | [[Cognitive Total Core Conversion|Total Core Conversion]] !! width="10%" | [[Cognitive Partial Core Conversion|Partial Core Conversion]] !! width="10%" | [[Cognitive Partial Radial Conversion|Partial Radial Conversion]] !! width="10%" | [[Cognitive Total Radial Conversion|Total Radial Conversion]] !! width="10%" | [[Cognitive Core Flawless Interface|Core Flawless Interface]] !! width="10%" | [[Cognitive Radial Flawless Interface|Radial Flawless Interface]]
|-
! Rarity
| {{BoostRarity|C|Interface|Cognitive}} || {{BoostRarity|U|Interface|Cognitive}} || {{BoostRarity|U|Interface|Cognitive}} || {{BoostRarity|R|Interface|Cognitive}} || {{BoostRarity|R|Interface|Cognitive}} || {{BoostRarity|R|Interface|Cognitive}} || {{BoostRarity|R|Interface|Cognitive}} || {{BoostRarity|VR|Interface|Cognitive}} || {{BoostRarity|VR|Interface|Cognitive}}
|-
! Chance for confuse (4sec)
| 8% || 12% || 8% || 16% || 12% || 8% || 4% || 20% || 12%
|-
! Chance for minor psionic damage-over-time
|  ||  || 25% || || 25% || 50% || 75% || 25% || 75%
|}
=== [[File:Incarnate Interface Degenerative Common.png|24px|Degenerative Common]] Degenerative ===
Degenerative adds [[proc]]s for debuffing the Maximum HP of enemies.  It can also add a Toxic damage-over-time proc. The chances for the procs to hit depend on what is slotted. The Max HP debuffs deal -3.5% Max HP for enemies of class [[Elite Boss]] or lower, and -1000 HP per stack for enemies of class [[Archvillain]] or higher. A single target can have up to 4 Max HP debuffs, even from different casters.
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" |   !! width="10%" | [[Degenerative Interface|Interface]] !! width="10%" | [[Degenerative Core Interface|Core Interface]] !! width="10%" | [[Degenerative Radial Interface|Radial Interface]] !! width="10%" | [[Degenerative Total Core Conversion|Total Core Conversion]] !! width="10%" | [[Degenerative Partial Core Conversion|Partial Core Conversion]] !! width="10%" | [[Degenerative Partial Radial Conversion|Partial Radial Conversion]] !! width="10%" | [[Degenerative Total Radial Conversion|Total Radial Conversion]] !! width="10%" | [[Degenerative Core Flawless Interface|Core Flawless Interface]] !! width="10%" | [[Degenerative Radial Flawless Interface|Radial Flawless Interface]]
|-
! Rarity
| {{BoostRarity|C|Interface|Degenerative}} || {{BoostRarity|U|Interface|Degenerative}} || {{BoostRarity|U|Interface|Degenerative}} || {{BoostRarity|R|Interface|Degenerative}} || {{BoostRarity|R|Interface|Degenerative}} || {{BoostRarity|R|Interface|Degenerative}} || {{BoostRarity|R|Interface|Degenerative}} || {{BoostRarity|VR|Interface|Degenerative}} || {{BoostRarity|VR|Interface|Degenerative}}
|-
! Chance for Max HP debuff (10sec)
| 25% || 50% || 25% || 75% || 50% || 25% ||  || 75% || 25%
|-
! Chance for minor Toxic damage-over-time
|  ||  || 25% ||  || 25% || 50% || 75% || 25% || 75%
|}
=== [[File:Incarnate Interface Diamagnetic Common.png|24px|Diamagnetic Common]] Diamagnetic ===
=== [[File:Incarnate Interface Diamagnetic Common.png|24px|Diamagnetic Common]] Diamagnetic ===
Diamagnetic adds procs for debuffing enemy [[ToHit]] chances and [[Regeneration]] to damaging attacks. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same proc.
Diamagnetic adds [[proc]]s for debuffing enemy [[ToHit]] chances and [[Health Regeneration|Regeneration]] to damaging attacks. The chances for the procs to hit depend on what is slotted. The -ToHit is standardized at -5%, and the -Regen is standardized at -15%. A single target can be hit up to 4 times of the same type of proc.


{| class="wikitable" style="text-align:center;" width="100%"
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" |   !! width="10%" | [[Diamagnetic Interface|Interface]] !! width="10%" | [[Diamagnetic Core Interface|Core Interface]] !! width="10%" | [[Diamagnetic Radial Interface|Radial Interface]] !! width="10%" | [[Diamagnetic Total Core Interface|Total Core Interface]] !! width="10%" | [[Diamagnetic Partial Core Interface|Partial Core Interface]] !! width="10%" | [[Diamagnetic Partial Radial Interface|Partial Radial Interface]] !! width="10%" | [[Diamagnetic Total Radial Interface|Total Radial Interface]] !! width="10%" | [[Diamagnetic Core Flawless Interface|Core Flawless Interface]] !! width="10%" | [[Diamagnetic Radial Flawless  Interface|Radial Flawless  Interface]]
! width="10%" |   !! width="10%" | [[Diamagnetic Interface|Interface]] !! width="10%" | [[Diamagnetic Core Interface|Core Interface]] !! width="10%" | [[Diamagnetic Radial Interface|Radial Interface]] !! width="10%" | [[Diamagnetic Total Core Conversion|Total Core Conversion]] !! width="10%" | [[Diamagnetic Partial Core Conversion|Partial Core Conversion]] !! width="10%" | [[Diamagnetic Partial Radial Conversion|Partial Radial Conversion]] !! width="10%" | [[Diamagnetic Total Radial Conversion|Total Radial Conversion]] !! width="10%" | [[Diamagnetic Core Flawless Interface|Core Flawless Interface]] !! width="10%" | [[Diamagnetic Radial Flawless  Interface|Radial Flawless  Interface]]
|-
|-
! Rarity
! Rarity
| {{BoostRarity|C|Interface|Diamagnetic}} || {{BoostRarity|U|Interface|Diamagnetic}} || {{BoostRarity|U|Interface|Diamagnetic}} || {{BoostRarity|R|Interface|Diamagnetic}} || {{BoostRarity|R|Interface|Diamagnetic}} || {{BoostRarity|R|Interface|Diamagnetic}} || {{BoostRarity|R|Interface|Diamagnetic}} || {{BoostRarity|VR|Interface|Diamagnetic}} || {{BoostRarity|VR|Interface|Diamagnetic}}
| {{BoostRarity|C|Interface|Diamagnetic}} || {{BoostRarity|U|Interface|Diamagnetic}} || {{BoostRarity|U|Interface|Diamagnetic}} || {{BoostRarity|R|Interface|Diamagnetic}} || {{BoostRarity|R|Interface|Diamagnetic}} || {{BoostRarity|R|Interface|Diamagnetic}} || {{BoostRarity|R|Interface|Diamagnetic}} || {{BoostRarity|VR|Interface|Diamagnetic}} || {{BoostRarity|VR|Interface|Diamagnetic}}
|-
|-
! Chance for a 5% ToHit debuff
! Chance for a 5% ToHit debuff (10sec)
| || ||  || || 75% || ||  || || 100%
| 50% || 75% ||  || 100% || 75% || 25% ||  || 100% || 50%
|-
|-
! Chance for a 15% Regeneration debuff
! Chance for a 15% Regeneration debuff (10sec)
|  ||  || ||  || 25% || || || || 50%
|  ||  || 50% ||  || 25% || 75% || 100% || 50% || 100%
|}
|}


=== [[File:Incarnate Interface Gravitic Common.png|24px|Gravitic Common]] Gravitic ===
=== [[File:Incarnate Interface Gravitic Common.png|24px|Gravitic Common]] Gravitic ===
Gravitic primarily deals with debuffing [[Recovery]] as well as slowing and snaring the foes. The types and amounts of each type depend on what is slotted.
Gravitic adds [[proc]]s for debuffing [[Recovery]] as well as slowing and snaring the foes. The chances for the procs to hit depend on what is slotted. The -Recovery is standardized at -10%, -Movement Speed is at -10%, -Recharge is at -10%, and Secondary Effects is at -10%. A single target can be hit up to 4 times of the same type of proc.  


{| class="wikitable" style="text-align:center;" width="100%"
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" |   !! width="10%" | [[Gravitic Interface|Interface]] !! width="10%" | [[Gravitic Core Interface|Core Interface]] !! width="10%" | [[Gravitic Radial Interface|Radial Interface]] !! width="10%" | [[Gravitic Total Core Interface|Total Core Interface]] !! width="10%" | [[Gravitic Partial Core Interface|Partial Core Interface]] !! width="10%" | [[Gravitic Partial Radial Interface|Partial Radial Interface]] !! width="10%" | [[Gravitic Total Radial Interface|Total Radial Interface]] !! width="10%" | [[Gravitic Core Flawless Interface|Core Flawless Interface]] !! width="10%" | [[Gravitic Radial Final Interface|Radial Final Interface]]
! width="10%" |   !! width="10%" | [[Gravitic Interface|Interface]] !! width="10%" | [[Gravitic Core Interface|Core Interface]] !! width="10%" | [[Gravitic Radial Interface|Radial Interface]] !! width="10%" | [[Gravitic Total Core Conversion|Total Core Conversion]] !! width="10%" | [[Gravitic Partial Core Conversion|Partial Core Conversion]] !! width="10%" | [[Gravitic Partial Radial Conversion|Partial Radial Conversion]] !! width="10%" | [[Gravitic Total Radial Conversion|Total Radial Conversion]] !! width="10%" | [[Gravitic Core Flawless Interface|Core Flawless Interface]] !! width="10%" | [[Gravitic Radial Flawless Interface|Radial Flawless Interface]]
|-
|-
! Rarity
! Rarity
| {{BoostRarity|C|Interface|Gravitic}} || {{BoostRarity|U|Interface|Gravitic}} || {{BoostRarity|U|Interface|Gravitic}} || {{BoostRarity|R|Interface|Gravitic}} || {{BoostRarity|R|Interface|Gravitic}} || {{BoostRarity|R|Interface|Gravitic}} || {{BoostRarity|R|Interface|Gravitic}} || {{BoostRarity|VR|Interface|Gravitic}} || {{BoostRarity|VR|Interface|Gravitic}}
| {{BoostRarity|C|Interface|Gravitic}} || {{BoostRarity|U|Interface|Gravitic}} || {{BoostRarity|U|Interface|Gravitic}} || {{BoostRarity|R|Interface|Gravitic}} || {{BoostRarity|R|Interface|Gravitic}} || {{BoostRarity|R|Interface|Gravitic}} || {{BoostRarity|R|Interface|Gravitic}} || {{BoostRarity|VR|Interface|Gravitic}} || {{BoostRarity|VR|Interface|Gravitic}}
|-
|-
! ??% chance for recharge rate debuff
! Chance for a 10% Recharge Rate debuff (10sec)
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}}
| 25% || 25% || 25% || 50% || 25% || 25% || 50% || 75% || 75%
|-
|-
! 75% chance for recharge rate debuff
! Chance for a 10% Recovery debuff (10sec)
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|No}}
|  ||  ||  ||  || 25% || 25% ||  || 50% || 50%
|-
! Chance for a 10% Movement Speed debuff (10sec)
|  || 25% ||  || 50% || 25% ||  ||  || 75% ||
|-
! Chance for a 10% debuff on secondary effects from enemy attacks
| ||  || 25% ||  ||  || 25% || 50% || || 75%
|}
 
=== [[File:Incarnate Interface Paralytic Common.png|24px|Paralytic Common]] Paralytic ===
Paralytic adds [[proc]]s for debuffing enemy [[Damage]] and [[Defense]]. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.
 
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" |   !! width="10%" | [[Paralytic Interface|Interface]] !! width="10%" | [[Paralytic Core Interface|Core Interface]] !! width="10%" | [[Paralytic Radial Interface|Radial Interface]] !! width="10%" | [[Paralytic Total Core Conversion|Total Core Conversion]] !! width="10%" | [[Paralytic Partial Core Conversion|Partial Core Conversion]] !! width="10%" | [[Paralytic Partial Radial Conversion|Partial Radial Conversion]] !! width="10%" | [[Paralytic Total Radial Conversion|Total Radial Conversion]] !! width="10%" | [[Paralytic Core Flawless Interface|Core Flawless Interface]] !! width="10%" | [[Paralytic Radial Flawless  Interface|Radial Flawless  Interface]]
|-
|-
! ??% chance for movement speed debuff
! Rarity
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}}
| {{BoostRarity|C|Interface|Paralytic}} || {{BoostRarity|U|Interface|Paralytic}} || {{BoostRarity|U|Interface|Paralytic}} || {{BoostRarity|R|Interface|Paralytic}} || {{BoostRarity|R|Interface|Paralytic}} || {{BoostRarity|R|Interface|Paralytic}} || {{BoostRarity|R|Interface|Paralytic}} || {{BoostRarity|VR|Interface|Paralytic}} || {{BoostRarity|VR|Interface|Paralytic}}
|-
|-
! 75% chance for movement speed
! Chance for a 2.5% Defense debuff (10sec)
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|No}}
| 25% || 50% || 25% || 75% || 50% || 25% || || 75% || 25%
|-
|-
! 50% chance for recovery debuff
! Chance for a 5% Damage debuff (10sec)
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|No}}
| || || 25% || || 25% || 50% || 75% || 25% || 75%
|}
|}


=== [[File:Incarnate Interface Paralytic Common.png|24px|Paralytic Common]] Paralytic ===
=== [[File:Incarnate Interface Preemptive Common.png|24px|Preemptive Common]] Preemptive ===
Paralytic primarily deals with debuffing enemy [[Damage]] and [[Defense]]. The types and amounts of each type depend on what is slotted.
Preemptive adds [[proc]]s for draining an enemy's [[Endurance]].  It can also add a Energy damage-over-time proc. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.
 
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" |   !! width="10%" | [[Preemptive Interface|Interface]] !! width="10%" | [[Preemptive Core Interface|Core Interface]] !! width="10%" | [[Preemptive Radial Interface|Radial Interface]] !! width="10%" | [[Preemptive Total Core Conversion|Total Core Conversion]] !! width="10%" | [[Preemptive Partial Core Conversion|Partial Core Conversion]] !! width="10%" | [[Preemptive Partial Radial Conversion|Partial Radial Conversion]] !! width="10%" | [[Preemptive Total Radial Conversion|Total Radial Conversion]] !! width="10%" | [[Preemptive Core Flawless Interface|Core Flawless Interface]] !! width="10%" | [[Preemptive Radial Flawless Interface|Radial Flawless Interface]]
|-
! Rarity
| {{BoostRarity|C|Interface|Preemptive}} || {{BoostRarity|U|Interface|Preemptive}} || {{BoostRarity|U|Interface|Preemptive}} || {{BoostRarity|R|Interface|Preemptive}} || {{BoostRarity|R|Interface|Preemptive}} || {{BoostRarity|R|Interface|Preemptive}} || {{BoostRarity|R|Interface|Preemptive}} || {{BoostRarity|VR|Interface|Preemptive}} || {{BoostRarity|VR|Interface|Preemptive}}
|-
! Chance for draining an enemies Endurance over time
| 25% || 50% || 25% || 75% || 50% || 25% ||  || 75% || 25%
|-
! Chance for minor energy damage-over-time
|  ||  || 25% ||  || 25% || 50% || 75% || 25% || 75%
|}


=== [[File:Incarnate Interface Reactive Common.png|24px|Reactive Common]] Reactive ===
=== [[File:Incarnate Interface Reactive Common.png|24px|Reactive Common]] Reactive ===
Reactive primarily deals with debuffing the [[Damage Resistance]] of enemies.  It can also add Fire damage-over-time. The types and amounts of each type depend on what is slotted.
Reactive adds [[proc]]s for debuffing the [[Damage Resistance]] of enemies.  It can also add a Fire damage-over-time proc. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.


{| class="wikitable" style="text-align:center;" width="100%"
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" |   !! width="10%" | [[Gravitic Interface|Interface]] !! width="10%" | [[Reactive Core Interface|Core Interface]] !! width="10%" | [[Reactive Radial Interface|Radial Interface]] !! width="10%" | [[Reactive Total Core Interface|Total Core Interface]] !! width="10%" | [[Reactive Partial Core Interface|Partial Core Interface]] !! width="10%" | [[Reactive Partial Radial Interface|Partial Radial Interface]] !! width="10%" | [[Reactive Total Radial Interface|Total Radial Interface]] !! width="10%" | [[Reactive Core Flawless Interface|Core Flawless Interface]] !! width="10%" | [[Reactive Radial Final Interface|Radial Final Interface]]
! width="10%" |   !! width="10%" | [[Reactive Interface|Interface]] !! width="10%" | [[Reactive Core Interface|Core Interface]] !! width="10%" | [[Reactive Radial Interface|Radial Interface]] !! width="10%" | [[Reactive Total Core Conversion|Total Core Conversion]] !! width="10%" | [[Reactive Partial Core Conversion|Partial Core Conversion]] !! width="10%" | [[Reactive Partial Radial Conversion|Partial Radial Conversion]] !! width="10%" | [[Reactive Total Radial Conversion|Total Radial Conversion]] !! width="10%" | [[Reactive Core Flawless Interface|Core Flawless Interface]] !! width="10%" | [[Reactive Radial Flawless Interface|Radial Flawless Interface]]
|-
|-
! Rarity
! Rarity
| {{BoostRarity|C|Interface|Reactive}} || {{BoostRarity|U|Interface|Reactive}} || {{BoostRarity|U|Interface|Reactive}} || {{BoostRarity|R|Interface|Reactive}} || {{BoostRarity|R|Interface|Reactive}} || {{BoostRarity|R|Interface|Reactive}} || {{BoostRarity|R|Interface|Reactive}} || {{BoostRarity|VR|Interface|Reactive}} || {{BoostRarity|VR|Interface|Reactive}}
| {{BoostRarity|C|Interface|Reactive}} || {{BoostRarity|U|Interface|Reactive}} || {{BoostRarity|U|Interface|Reactive}} || {{BoostRarity|R|Interface|Reactive}} || {{BoostRarity|R|Interface|Reactive}} || {{BoostRarity|R|Interface|Reactive}} || {{BoostRarity|R|Interface|Reactive}} || {{BoostRarity|VR|Interface|Reactive}} || {{BoostRarity|VR|Interface|Reactive}}
|-
|-
! ??
! Chance for a 2.5% Resistance debuff (10sec)
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}}
| 25% || 50% || 25% || 75% || 50% || 25% ||  || 75% || 25%
|-
! Chance for moderate fire damage-over-time
|  ||  || 25% ||  || 25% || 50% || 75% || 25% || 75%
|}
 
=== [[File:Incarnate Interface Spectral Common.png|24px|Spectral Common]] Spectral ===
Spectral adds [[proc]]s for [[Immobilize]] an enemy for 2 seconds.  It can also add a Negative damage-over-time proc. The chances for the procs to hit depend on what is slotted. The Immobilize is standardized at base magnitude 2 for 4 seconds in PvE and 2 seconds in PvP. A single target can be hit up to 4 times of the same type of proc.
 
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" |   !! width="10%" | [[Spectral Interface|Interface]] !! width="10%" | [[Spectral Core Interface|Core Interface]] !! width="10%" | [[Spectral Radial Interface|Radial Interface]] !! width="10%" | [[Spectral Total Core Conversion|Total Core Conversion]] !! width="10%" | [[Spectral Partial Core Conversion|Partial Core Conversion]] !! width="10%" | [[Spectral Partial Radial Conversion|Partial Radial Conversion]] !! width="10%" | [[Spectral Total Radial Conversion|Total Radial Conversion]] !! width="10%" | [[Spectral Core Flawless Interface|Core Flawless Interface]] !! width="10%" | [[Spectral Radial Flawless Interface|Radial Flawless Interface]]
|-
! Rarity
| {{BoostRarity|C|Interface|Spectral}} || {{BoostRarity|U|Interface|Spectral}} || {{BoostRarity|U|Interface|Spectral}} || {{BoostRarity|R|Interface|Spectral}} || {{BoostRarity|R|Interface|Spectral}} || {{BoostRarity|R|Interface|Spectral}} || {{BoostRarity|R|Interface|Spectral}} || {{BoostRarity|VR|Interface|Spectral}} || {{BoostRarity|VR|Interface|Spectral}}
|-
|-
! ??
! Chance for immobilize (4sec)
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}}
| 10% || 15% || 10% || 20% || 15% || 10% || 5% || 25% || 12.5%
|-
|-
! 75% chance for moderate fire damage over time proc
! Chance for minor negative damage-over-time
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|No}} || {{Checkmark|No}}
| || || 25% || || 25% || 50% || 75% || 25% || 75%
|}
|}


== See Also ==
== Historical ==
*[[Incarnate System]]
 
*[[Incarnate Component]]
{{Historical|reason=change|type=section}}
*[[Incarnate Trial]]
 
* The original four Interface abilities released with [[Issue 20]] were Diamagnetic, Gravitic, Paralytic, and Reactive.
* An additional four abilities were released with [[Issue 21.5]]: Cognitive, Degenerative, Preemptive, and Spectral.


== External Links ==
== External Links ==
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Incarnate Lore] on [http://www.cityofheroes.com cityofheroes.com]
* [http://web.archive.org/web/20111201232324/http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Official Incarnate Lore]
* [http://web.archive.org/web/20111201232319/http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/interface-slot.html Official Interface Slot details]
* [http://massively.joystiq.com/2011/03/24/exclusive-designing-the-expanded-incarnate-trees-for-city-of-he/ Interface Slot details] on [http://massively.joystiq.com/ massively.com]
* [http://massively.joystiq.com/2011/03/24/exclusive-designing-the-expanded-incarnate-trees-for-city-of-he/ Interface Slot details] on [http://massively.joystiq.com/ massively.com]


{{Navbox Incarnate System}}
[[Category:Incarnate System]]
[[Category:Incarnate System]]
[[Category:Interface Incarnate Abilities| ]]

Latest revision as of 16:06, 5 February 2024

Overview

Interface Slot Abilities are universal procs placed in the Interface Slot of the Incarnate System. The Interface Slot Abilities grant a chance of effect to most of your damaging attacks. Each tree begins with a Common Interface ability which can then be upgraded into the Uncommon Core Interface or Radial Interface variants, available as of Issue 20.

Interface Ability Details

Universal Enhancements

Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components drop in Incarnate System content, but can all be crafted with Incarnate Threads which drop from all play at level 50 and from Veteran Levels. Components drop in Incarnate System content, but can all be crafted with Incarnate Threads which drop from all play at level 50 and from Veteran Levels.

Common   Common   Common   Common   Common   Common   Common   Common   Common
Uncommon   Uncommon   Uncommon   Uncommon   Uncommon   Uncommon   Uncommon   Uncommon   Uncommon
Rare   Rare   Rare   Rare   Rare   Rare   Rare   Rare   Rare
Very Rare   Very Rare   Very Rare   Very Rare   Very Rare   Very Rare   Very Rare   Very Rare   Very Rare

Interface Ability Types

Cognitive Common Cognitive

Cognitive adds procs for confusing enemies. It can also add a Psionic damage-over-time proc. The chances for the procs to hit depend on what is slotted. The Confuse is standardized at base magnitude 2 for 4 seconds in PvE and 2 seconds in PvP. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for confuse (4sec) 8% 12% 8% 16% 12% 8% 4% 20% 12%
Chance for minor psionic damage-over-time 25% 25% 50% 75% 25% 75%

Degenerative Common Degenerative

Degenerative adds procs for debuffing the Maximum HP of enemies. It can also add a Toxic damage-over-time proc. The chances for the procs to hit depend on what is slotted. The Max HP debuffs deal -3.5% Max HP for enemies of class Elite Boss or lower, and -1000 HP per stack for enemies of class Archvillain or higher. A single target can have up to 4 Max HP debuffs, even from different casters.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for Max HP debuff (10sec) 25% 50% 25% 75% 50% 25% 75% 25%
Chance for minor Toxic damage-over-time 25% 25% 50% 75% 25% 75%

Diamagnetic Common Diamagnetic

Diamagnetic adds procs for debuffing enemy ToHit chances and Regeneration to damaging attacks. The chances for the procs to hit depend on what is slotted. The -ToHit is standardized at -5%, and the -Regen is standardized at -15%. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 5% ToHit debuff (10sec) 50% 75% 100% 75% 25% 100% 50%
Chance for a 15% Regeneration debuff (10sec) 50% 25% 75% 100% 50% 100%

Gravitic Common Gravitic

Gravitic adds procs for debuffing Recovery as well as slowing and snaring the foes. The chances for the procs to hit depend on what is slotted. The -Recovery is standardized at -10%, -Movement Speed is at -10%, -Recharge is at -10%, and Secondary Effects is at -10%. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 10% Recharge Rate debuff (10sec) 25% 25% 25% 50% 25% 25% 50% 75% 75%
Chance for a 10% Recovery debuff (10sec) 25% 25% 50% 50%
Chance for a 10% Movement Speed debuff (10sec) 25% 50% 25% 75%
Chance for a 10% debuff on secondary effects from enemy attacks 25% 25% 50% 75%

Paralytic Common Paralytic

Paralytic adds procs for debuffing enemy Damage and Defense. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 2.5% Defense debuff (10sec) 25% 50% 25% 75% 50% 25% 75% 25%
Chance for a 5% Damage debuff (10sec) 25% 25% 50% 75% 25% 75%

Preemptive Common Preemptive

Preemptive adds procs for draining an enemy's Endurance. It can also add a Energy damage-over-time proc. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for draining an enemies Endurance over time 25% 50% 25% 75% 50% 25% 75% 25%
Chance for minor energy damage-over-time 25% 25% 50% 75% 25% 75%

Reactive Common Reactive

Reactive adds procs for debuffing the Damage Resistance of enemies. It can also add a Fire damage-over-time proc. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 2.5% Resistance debuff (10sec) 25% 50% 25% 75% 50% 25% 75% 25%
Chance for moderate fire damage-over-time 25% 25% 50% 75% 25% 75%

Spectral Common Spectral

Spectral adds procs for Immobilize an enemy for 2 seconds. It can also add a Negative damage-over-time proc. The chances for the procs to hit depend on what is slotted. The Immobilize is standardized at base magnitude 2 for 4 seconds in PvE and 2 seconds in PvP. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for immobilize (4sec) 10% 15% 10% 20% 15% 10% 5% 25% 12.5%
Chance for minor negative damage-over-time 25% 25% 50% 75% 25% 75%

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

  • The original four Interface abilities released with Issue 20 were Diamagnetic, Gravitic, Paralytic, and Reactive.
  • An additional four abilities were released with Issue 21.5: Cognitive, Degenerative, Preemptive, and Spectral.

External Links