Council: Difference between revisions
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate Negative | {{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }} | ||
{{Power|[[File: | {{Power|[[File:UmbralAura_BlackDwarfStrike.png|22px]]| Star Punch| Melee, Light DMG(Negative/Smash), Foe Disorient, -Recharge, -SPD| The Star Punch is a moderate melee attack that releases Nictus Dark Energy on impact, which can Disorient foes, and slows a targets attack and movement speed. }} | ||
{{Power|[[File:UmbralAura_Absorption.png|22px]]| Absorption| Auto: Self +{{DamResVal|0|0|0|0|12|12}}| Galaxy soldiers have a natural mild resistance to Energy and Negative Energy damage. This Auto power is always on and costs no Endurance. }} | |||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate Negative | {{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }} | ||
{{Power|[[File:UmbralAura_BlackDwarfStrike.png|22px]]| Star Punch| Melee, Light DMG(Negative/Smash), Foe Disorient, -Recharge, -SPD| The Star Punch is a moderate melee attack that releases Nictus Dark Energy on impact, which can Disorient foes, and slows a targets attack and movement speed. }} | |||
{{Power|[[File:UmbralAura_Absorption.png|22px]]| Absorption| Auto: Self +{{DamResVal|0|0|0|0|15|15}}| Galaxy soldiers have a natural mild resistance to Energy and Negative Energy damage. This Auto power is always on and costs no Endurance. }} | |||
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==== Vortex Intern (Lieutenant) ==== | |||
This Vortex Adjutant made a bet with his commanding officer that if he could take out heroes with a sidearm and raw physicality, he'd get the promotion to the rank of Elite. Let's see how well that turns out for him. | |||
''Powers'' | |||
{{Power|[[File:MartialArts_ThunderKick.png|22px]]| Thunder Kick| Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit| You can perform a strong Thunder Kick that hits so hard it can Disorient your target. }} | |||
{{Power|[[File: | {{Power|[[File:MartialArts_CraneKick.png|22px]]| Crane Kick| Melee, Superior DMG(Smash), Foe Knockback, Chance for Critical Hit| You can perform a slow, high damage kick that will likely knock your target back. }} | ||
{{Power|[[File:MartialArts_CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Extreme DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF, Chance for Critical Hit| You can perform a Crippling Axe Kick that deals superior smashing damage, reduces the targets defense, may Immobilize, and Slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky. }} | |||
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Automatic Pistol| Ranged, Light DMG(Lethal)| Small caliber side arm. }} | |||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate Negative | {{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD, Special vs. Peacebringers/Warshades| Your attack and Movement rate have been slowed by the Quantum Array Gun. }} | ||
{{Power|[[File: | {{Power|[[File:UmbralAura_BlackDwarfStrike.png|22px]]| Star Punch| Melee, Light DMG(Negative/Smash), Foe Disorient, -Recharge, -SPD| The Star Punch is a moderate melee attack that releases Nictus Dark Energy on impact, which can Disorient foes, and slows a targets attack and movement speed. }} | ||
{{Power|[[File:UmbralAura_Absorption.png|22px]]| Absorption| Auto: Self +{{DamResVal|0|0|0|0|15|15}}| Galaxy soldiers have a natural mild resistance to Energy and Negative Energy damage. This Auto power is always on and costs no Endurance. }} | |||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash | {{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy DMG(Smash), Foe Knockback| Vampyri brawling attacks. }} | ||
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, | {{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Light DMG(Negative/Smash), Foe -ToHit| You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time. }} | ||
{{Power|[[File: | {{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Superior DMG(Negative), Foe -ToHit, Self Heal| You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their chance to hit reduced. }} | ||
{{Power|[[File: | {{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative), -ToHit| Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time. }} | ||
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, | {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, High DMG(Negative), Foe -ToHit, Self Heal| You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points. }} | ||
{{Power|[[File: | {{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit| You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit. }} | ||
{{Power|[[File: | {{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Moderate DMG(Psionic), Foe Sleep| Mesmerize painfully assails a target with psychic energy, rendering them unconscious. The target will remain asleep for some time, but will awaken if attacked. }} | ||
{{Power|[[File:Regeneration Reconstruction.png|22px]]| Reconstruction| Self Heal, | {{Power|[[File:Regeneration Reconstruction.png|22px]]| Reconstruction| Self Heal, +Res(Toxic)| Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to Toxic damage for a while. }} | ||
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, | {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto: Self +Regen, +Res(Regen Debuff)| You heal Hit Points at a faster rate than normal. This power is always on. }} | ||
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{{Power|[[File:SuperStrength Punch.png|22px]]| Cybernetic Blade| Melee, | {{Power|[[File:SuperStrength Punch.png|22px]]| Cybernetic Blade| Melee, Heavy DMG(Lethal)| A Cybernetic Blade is a powerful lethal attack. }} | ||
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Blast| Ranged, | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Moderate DMG(Energy/Smash), Foe Knockback| The Zenith Mech's Blast sends a focused beam of energy that can knock foes back. }} | ||
{{Power|[[File:ElectricalBolt BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted | {{Power|[[File:ElectricalBolt BallLightning.png|22px]]| Ball Lightning| Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End, -Recovery| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect, and drains some Endurance from each target it hits. }} | ||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal| | {{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|20|50|20|20|20|20|50|20|s=-}}, {{StatusProtVal|0|0|0|100|0|0|100}}| Resistance }} | ||
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{{Power|[[File:SuperStrength FootStomp.png|22px]]| Foot Stomp| PBAoE Melee, Superior DMG(Smash), Foe Knockback| Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. }} | {{Power|[[File:SuperStrength FootStomp.png|22px]]| Foot Stomp| PBAoE Melee, Superior DMG(Smash), Foe Knockback| Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. }} | ||
{{Power|[[File: | {{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, High DMG(Smash), Foe Knockback, -Fly| You have been knocked down to the ground by the Super Soldier's Hurl attack. }} | ||
{{Power|[[File:ShieldDefense BattleAgility.png|22px]]| Active Defense| Toggle, Self {{StatusProtVal|10.38|10.38|10.38|10.38|10|10.38|10.38}}, Resist(Defense Debuff)| When you activate this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects for a short duration. }} | {{Power|[[File:ShieldDefense BattleAgility.png|22px]]| Active Defense| Toggle, Self {{StatusProtVal|10.38|10.38|10.38|10.38|10|10.38|10.38}}, Resist(Defense Debuff)| When you activate this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects for a short duration. }} | ||
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{{Power|[[File:ShieldDefense AgainstAllOdds.png|22px]]| Against All Odds| Toggle, Self +DMG, Foe -DMG| The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus. The first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee range also suffers from reduced damage as your shield deflects a portion of their damage. }} | {{Power|[[File:ShieldDefense AgainstAllOdds.png|22px]]| Against All Odds| Toggle, Self +DMG, Foe -DMG| The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus. The first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee range also suffers from reduced damage as your shield deflects a portion of their damage. }} | ||
{{Power|[[File:Regeneration FastHealing.png|22px]]| Healing Boost| | {{Power|[[File:Regeneration FastHealing.png|22px]]| Healing Boost| Auto, Self {{DamResVal|55|55|30|30|30|30|0|30}}, {{StatusProtVal|10.38|10.38|10.38|10.38|10}}, +MaxHP, +Regeneration| The super serum delivers all kinds of perks, including increased vitality and super-tough skin, amongst other things! }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Super Quick| Auto, Self +Speed, +Recharge| Your experimental serum has you moving much quicker than before. }} | |||
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''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:UmbralBlast_EbonEye.png|22px]]| Ebon Eye| Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD| You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed. }} | ||
{{Power|[[File: | {{Power|[[File:UmbralBlast_GravimetricSnare.png|22px]]| Gravimetric Snare| Ranged, Moderate DoT(Negative), Foe Immobilize, -Recharge, -SPD| You can hurl Gravimetric fibers to Snare your foes. Gravimetric Snare can Immobilize a single target and crush them. The target's attack rate and movement speed are also slowed, even if they resist the Immobilization effect. }} | ||
{{Power|[[File: | {{Power|[[File:UmbralBlast_GravityWell.png|22px]]| Gravity Well| Melee, Extreme DoT(Negative), Foe Hold, -Recharge, -SPD| Mastery over the forces of gravity and dark matter allows you to capture a single foe and crush them in a Gravity Well. The target is Held helpless, while he is crushed by the massive gravimetric forces. The target's attack rate and movement speed are also slowed, even if they resists the Hold effect. }} | ||
{{Power|[[File: | {{Power|[[File:UmbralBlast_EssenceDrain.png|22px]]| Essence Drain| Melee, Superior DMG(Negative), Foe -Recharge, -SPD, Self Heal| You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced. }} | ||
{{Power|[[File: | {{Power|[[File:UmbralBlast_GraviticEmanation.png|22px]]| Gravitic Emanation| Ranged (Cone), Moderate DMG(Negative), Foe Knockback, Disorient, -Recharge, -SPD| Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed. }} | ||
{{Power|[[File: | {{Power|[[File:UmbralBlast Quasar.png|22px]]| Quasar ''(Only Level 45 and up)''| PBAoE, Extreme DMG(Negative), Foe -Recharge, -SPD, Knockback| You can explode in a tremendous blast of Negative Energy, sending nearby foes flying. The Quasar deals massive damage to all nearby foes. Affected foes will be knocked down and their attack rate and movement speed will be slowed. }} | ||
{{Power|[[File: | {{Power|[[File:UmbralAura_StygianCircle.png|22px]]| Stygian Circle| PBAoE, Foe -DMG, Self Heal (Special), +End| You can tap into your Nictus power to drain the remaining essence of all nearby defeated foes to heal yourself, and recover Endurance. The more defeated foes affected, the more you will be healed. Additionally, the more powerful the defeated foes you drain, the more health you will recover. }} | ||
{{Power|[[File: | {{Power|[[File:UmbralAura_InkyAspect.png|22px]]| Inky Aspect| Toggle: PBAoE, Foe Disorient, Self -HP| Inky Aspect allows you to sacrifice some of your own Hit Points to keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use. }} | ||
{{Power|[[File: | {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|0|0|20|20|e=-}}| [[Archvillain Resistance|Archvillain resistance]]. }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back. }} | ||
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target. }} | {{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target. }} | ||
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient| | {{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. }} | ||
{{Power|[[File:PowerPunch | {{Power|[[File:PowerPunch PowerCrash.png|22px]]| Power Crash| Melee (Cone), Moderate DMG(Energy/Smash), Foe Disorient| You focus your internal energy on your fists and release it once you hit your target unleashing an energy wave that hurts and disorients multiple enemies. }} | ||
{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Moderate DMG(Lethal)| A Cybernetic Blade is a powerful lethal attack. }} | {{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Moderate DMG(Lethal)| A Cybernetic Blade is a powerful lethal attack. }} | ||
{{Power|[[File: | {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|20|20}}| [[Archvillain Resistance|Archvillain resistance]]. }} | ||
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As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The Council offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An [[Arachnos]] attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the Council if they would give him the opportunity for vengeance against Arachnos. | As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The Council offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An [[Arachnos]] attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the Council if they would give him the opportunity for vengeance against Arachnos. | ||
''Levels: 20-27, 30-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:SymphonyControl_HoldST.png|22px]]| Hymn of Dissonance| Ranged, Moderate DMG(Psionic), Foe Hold, -Recharge| Hymn of Dissonance causes pain on its listener, disruptive enough to hold them in place. Stronger foes might persist, but will still attack at a reduced speed. }} | ||
{{Power|[[File:SymphonyControl_ImmobAoE.png|22px]]| Aria of Stasis| Ranged (Cone), Moderate DMG(Psionic), Foe Immobilize, -SPD| Aria of Stasis roots your audience in place and causes psionic damage. Stronger foes might still be able to move, but will do so at a reduced speed. }} | |||
{{Power|[[File: | {{Power|[[File:SymphonyControl_SleepST.png|22px]]| Enfeebling Lullaby| Ranged (Cone), Minor DMG(Psionic), Foe Sleep, -DMG| A song that will put even elephants to sleep. Enfeebling Lullaby will relax foes, causing them to sleep and their attacks will do reduced damage for some time. }} | ||
{{Power|[[File: | {{Power|[[File:SymphonyControl_StunAoE.png|22px]]| Confounding Chant| Ranged (Cone), Extreme DoT(Psionic), Foe Disorient| Confounding Chant will disorient anyone that hears it, while dealing psionic damage over time. }} | ||
{{Power|[[File: | {{Power|[[File:SonicManipulation_Scream.png|22px]]| Scream| Ranged, Heavy DoT(Energy/Smash), Foe -Resist(All)| Your Scream can cause serious damage to a target. This power applies Lingering Sonic Vibrations that lower resistance for 10s. }} | ||
{{Power|[[File: | {{Power|[[File:SonicManipulation_Shockwave.png|22px]]| Shockwave| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| You can call forth a tremendous Shockwave that knocks back foes and deals Smashing damage in a wide cone area. }} | ||
{{Power|[[File: | {{Power|[[File:SonicManipulation_Shout.png|22px]]| Shout| Ranged, Superior DMG(Energy/Smash), Foe -Resist(All)| You blast your foe with a tremendous Shout, damaging them. This power applies Extended Sonic Vibrations that lower resistance for 12s. }} | ||
{{Power|[[File:SonicBlast | {{Power|[[File:SonicBlast Cone.png|22px]]| Howl| Ranged (Cone), Light DMG(Energy/Smash), Foe -Resist(All)| A short range, but powerful sonic attack. }} | ||
{{Power|[[File: | {{Power|[[File:SonicBlast MassiveDamage.png|22px]]| Dreadful Wail ''(Only Level 30 and up)''| PBAoE, Extreme DMG(Energy/Smash), Foe Disorient, -Resist(All)| Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. }} | ||
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Maestro doesn´t have any Melee attacks at all''}} | {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Maestro doesn´t have any Melee attacks at all''}} | ||
{{Power|[[File: | {{Power|[[File:SonicManipulation_SoundBarrier.png|22px]]| Sonic Shield| Toggle: Self +{{DamResVal|30|30|0|0|30}}| This Shield Protects Maestro from all Lethal, Smashing and Energy damage. }} | ||
{{Power|[[File: | {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|20|0|0|0|20}}| [[Archvillain Resistance]] }} | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:ShadowFighting_Smite.png|22px]]| Shadow Punch| Melee, Light DMG(Negative/Smash), Foe -ToHit| You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time. }} | ||
{{Power|[[File:ShadowFighting_Smite.png|22px]]| | {{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Heavy DMG(Negative/Smash), Foe -ToHit| You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a Smite that deals more damage than Shadow Punch, but has a longer recharge time. Smite clouds the target's vision, lowering their chance to hit for a short time. }} | ||
{{Power|[[File: | {{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Superior DMG(Negative), Foe -ToHit, Self Heal| You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their chance to hit reduced. }} | ||
{{Power|[[File: | {{Power|[[File:ShadowFighting DarkConsumption.png|22px]]| Dark Consumption| PBAoE Melee, Moderate DMG(Negative), Self +End| The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance. }} | ||
{{Power|[[File: | {{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, High DoT(Negative), Foe -ToHit| Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time. }} | ||
{{Power|[[File: | {{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit| You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit. }} | ||
{{Power|[[File:DarkCast | {{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged (Targeted AoE), Moderate DMG(Negative), Foe -ToHit, Self Heal| You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points. }} | ||
{{Power|[[File: | {{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Moderate DMG(Psionic), Foe Sleep| Mesmerize painfully assails a target with psychic energy, rendering them unconscious. The target will remain asleep for some time, but will awaken if attacked. }} | ||
{{Power|[[File: | {{Power|[[File:MentalControl Freeze.png|22px]]| Total Domination| Low-Accuracy: Ranged (Targeted AoE), Foe Hold| ears at the mind of a target foe and those near them. Dominate renders all affected foes helpless, lost in their own minds and unable to defend themselves. }} | ||
{{Power|[[File:DarkMiasma ChillOfTheNight.png|22px]]| Chill of the Night| Toggle | {{Power|[[File:DarkMiasma ChillOfTheNight.png|22px]]| Chill of the Night| Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit| The Chill of the Night is chilling you for damage over time and reducing your Accuracy. }} | ||
{{Power|[[File:Regeneration | {{Power|[[File:Regeneration Reconstruction.png|22px]]| Reconstruction| Self Heal, +Res(Toxic)| Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to Toxic damage for a while. }} | ||
{{Power|[[File:Regeneration | {{Power|[[File:Regeneration DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. }} | ||
{{Power|[[File:Regeneration | {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto: Self +Regen, +Res(Regen Debuff)| You heal Hit Points at a faster rate than normal. This power is always on. }} | ||
{{Power|[[File: | {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|0|0|20|20|20|20|e=-}}| [[Archvillain Resistance|Archvillain resistance]]. }} | ||
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Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a [[Nictus]], a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle. Before [[the Center]] arrived to spoil his fun, Requiem ruled over the [[5th Column|massive military organization]] that was subsumed by the Council. His closest attendents suspect that Requiem is still smarting from his loss of power, and plotting his revenge. | Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a [[Nictus]], a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle. Before [[the Center]] arrived to spoil his fun, Requiem ruled over the [[5th Column|massive military organization]] that was subsumed by the Council. His closest attendents suspect that Requiem is still smarting from his loss of power, and plotting his revenge. | ||
''Levels: 48-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File: | {{Power|[[File:UmbralBlast_ShadowBlast.png|22px]]| Shadow Blast| Ranged, High DMG(Negative), Foe -Recharge, -SPD| A much more powerful, yet slower version of Shadow Bolt. Shadow Blast sends focused negative Nictus energy at a foe. This attack can knock down foes and will leave the target's attack rate and movement speed slowed. }} | ||
{{Power|[[File: | {{Power|[[File:UmbralBlast_SunlessMire.png|22px]]| Sunless Mire| PBAoE, Moderate DMG(Negative), Foe -Recharge, -SPD, Self +DMG, +ToHit| Sunless Mire can drain the essence of all nearby foes, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit. }} | ||
{{Power|[[File: | {{Power|[[File:UmbralBlast_DarkMatterDetonation.png|22px]]| Dark Detonation| Ranged (Targeted AoE), Moderate DMG(Negative), Foe Knockback, -Recharge, -SPD| You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets' have their attack rate and movement speed slowed. Some foes may be knocked down. }} | ||
{{Power|[[File: | {{Power|[[File:UmbralBlast_GraviticEmanation.png|22px]]| Gravitic Emanation| Ranged (Cone), Moderate DMG(Negative), Foe Knockback, Disorient, -Recharge, -SPD| Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed. }} | ||
{{Power|[[File: | {{Power|[[File:UmbralAura_GravityShield.png|22px]]| Umbral Shield| Toggle: Self +{{DamResVal|30|30|30|30|30|30|0|20}}| When you toggle on Umbral Shield, you become highly resistant to all damage but Psionics. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0| | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|20|20|c=-|e=-}}| [[Archvillain Resistance|Archvillain resistance]]. }} | ||
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The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930s, the villain [[Requiem]] recognized Doul's usefulness and recruited him to produce the fabulous machinery that powers the Council's arsenal. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the Council by pushing his terrible technology ever farther. | The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930s, the villain [[Requiem]] recognized Doul's usefulness and recruited him to produce the fabulous machinery that powers the Council's arsenal. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the Council by pushing his terrible technology ever farther. | ||
''Levels: 28-54'' | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient| | {{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can Disorient your opponent. }} | ||
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Energy/Smash), Foe Disorient| | {{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Energy/Smash), Foe Disorient| This melee attack deals a good amount of damage and has a good chance to Disorient the target. }} | ||
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back. }} | ||
{{Power|[[File:PowerBlast Explosion.png|22px]]| Missile Launch| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Vandal can launch small missiles at long range. }} | {{Power|[[File:PowerBlast Explosion.png|22px]]| Missile Launch| Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback| Vandal can launch small missiles at long range. }} | ||
{{Power|[[File: | {{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|20|p=-}}| [[Archvillain Resistance]] }} | ||
''Levels | ''Levels 30-54, Vandal gains the following'' | ||
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{{BadgeBox|The Silver Bullet}} | {{BadgeBox|The Silver Bullet}} | ||
{{BadgeBox|The Slayer}} | {{BadgeBox|The Slayer}} | ||
{{BadgeBox|War Torn}} | |||
{{BadgeBox|Zenith Warcry Mk I}} | {{BadgeBox|Zenith Warcry Mk I}} | ||
[[Category:Enemies]] | [[Category:Enemies]] |
Latest revision as of 20:27, 23 February 2024
Overview
The Council is one of the main factions in the City of Heroes universe. A paramilitary force with a vast web of resources, an army of superhuman soldiers, legions of killer automatons and an extraterrestrial alliance. Despite their regular use of conventional weapons, the Council is able to keep under its control whole zones by itself and should not be underestimated. This villain group is present in City of Heroes in force, being found in many zones in Paragon City, mostly between levels 10 and 40. They can be found in City of Villains in much lesser numbers, due to their feud with the ruling power in the Rogue Isles, Arachnos.
Background
The Council official info ( Copied from the City of Heroes official website [1]):
The shadowy brain trust known as the Council has become a major player in Paragon City only recently, but their roots stretch back through more than six decades of trickery, intrigue, and lies. After their recent coup, the Council is ready to take Paragon City by storm, starting from their base on Striga Isle.
This island off the coast of Paragon City has never been the most savory of environments, but with the addition of the Council, Striga’s gotten a lot worse. The Warriors and the Family are still in nominal control of portions of the island, but a vast chunk of it is dedicated to the biggest and most well defended villain base the heroes of Paragon have ever seen. The base is built around a massive volcano on the easternmost edge of the island. Rumors indicate that the smoking volcano may in fact be dormant, and that fantastic experiments may be going on inside.
In addition to their large holdings on Striga Isle, the Council has another ace up its sleeve: their alliance with the Nictus. These evil aliens have been partnered with the Council since its formative years in the aftermath of World War II. Two of the group’s most feared leaders are humans fused with Nictus energy beings: Requiem and Arakhn. Though Requiem is known to be a somewhat bitter servant of the Council, Arakhn, by all appearances, is a loyal soldier. Her experimentation with the use of Nictus fragments has resulted in many new warriors within the Council’s ranks—including the Galaxy troops, whose dark energy attacks are deadly.
At the heart of the Council is The Center, a man whose powers are shrouded in mystery. Some rumors indicate that the Center has powerful psychic abilities, while others suggest he is nothing more than a ruthless and brilliant strategist. One thing is certain: he has built his Council into a threat that can only be torn apart by the bravest inhabitants of the City of Heroes.
Weapon Unlocked
When a Assault Rifle Blaster or Corruptor or Mercenaries Mastermind defeats 200 Council they unlock Council Assault Weapon and Council SMG
Villain Types
Subgroups
- Nebula Outer Band
- Penumbra Outer Band
- Vortex Outer Band
- Council Robots
- Vampyri
- War Wolves
- Galaxy Soldiers
- Ascendants
Named Enemies
Galaxy Quantum (Minion)
The Galaxy band of the Council has been trained by Arakhn in stealth and infiltration. The have also been conditioned by Kheldian mind control techniques to be loyal to her above all others. That weapon he carries is obviously Nictus technology, and probably deadly against Kheldian energy signatures.
Powers
Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Star Punch Melee, Light DMG(Negative/Smash), Foe Disorient, -Recharge, -SPD
The Star Punch is a moderate melee attack that releases Nictus Dark Energy on impact, which can Disorient foes, and slows a targets attack and movement speed.
Absorption Auto: Self +Res( E12 N12 )
Galaxy soldiers have a natural mild resistance to Energy and Negative Energy damage. This Auto power is always on and costs no Endurance.
Galaxy Adjutant Quantum (Lieutenant)
The Galaxy band of the Council has been trained by Arakhn in stealth and infiltration. The have also been conditioned by Kheldian mind control techniques to be loyal to her above all others. That weapon he carries is obviously Nictus technology, and probably deadly against Kheldian energy signatures.
Powers
Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Star Punch Melee, Light DMG(Negative/Smash), Foe Disorient, -Recharge, -SPD
The Star Punch is a moderate melee attack that releases Nictus Dark Energy on impact, which can Disorient foes, and slows a targets attack and movement speed.
Absorption Auto: Self +Res( E15 N15 )
Galaxy soldiers have a natural mild resistance to Energy and Negative Energy damage. This Auto power is always on and costs no Endurance.
Vortex Intern (Lieutenant)
This Vortex Adjutant made a bet with his commanding officer that if he could take out heroes with a sidearm and raw physicality, he'd get the promotion to the rank of Elite. Let's see how well that turns out for him.
Powers
Thunder Kick Melee, Light DMG(Smash), Foe Disorient, Chance for Critical Hit
You can perform a strong Thunder Kick that hits so hard it can Disorient your target.
Crane Kick Melee, Superior DMG(Smash), Foe Knockback, Chance for Critical Hit
You can perform a slow, high damage kick that will likely knock your target back.
Crippling Axe Kick Melee, Extreme DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF, Chance for Critical Hit
You can perform a Crippling Axe Kick that deals superior smashing damage, reduces the targets defense, may Immobilize, and Slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.
Automatic Pistol Ranged, Light DMG(Lethal)
Small caliber side arm.
Galaxy Archon Quantum (Boss)
The Galaxy band of the Council has been trained by Arakhn in stealth and infiltration. The have also been conditioned by Kheldian mind control techniques to be loyal to her above all others. That weapon he carries is obviously Nictus technology, and probably deadly against Kheldian energy signatures.
Powers
Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Star Punch Melee, Light DMG(Negative/Smash), Foe Disorient, -Recharge, -SPD
The Star Punch is a moderate melee attack that releases Nictus Dark Energy on impact, which can Disorient foes, and slows a targets attack and movement speed.
Absorption Auto: Self +Res( E15 N15 )
Galaxy soldiers have a natural mild resistance to Energy and Negative Energy damage. This Auto power is always on and costs no Endurance.
Elite Bosses
Lt. Blechley
Main Article: Lt. Blechley
Though the Vampyri of the Council are not undead, they are certainly monsters. Lt. Blechley is typical of them. His body has been modified by grotesque surgeries and chemical treatments into a super-human killing machine, and his mind has been altered to match. It's no wonder Old Man Marcone didn't allow them in Port Oakes.
Levels: 6-12
Powers
Pummel Melee, Heavy DMG(Smash), Foe Knockback
Vampyri brawling attacks.
Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time.
Siphon Life Melee, Superior DMG(Negative), Foe -ToHit, Self Heal
You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their chance to hit reduced.
Gloom Ranged, High DoT(Negative), -ToHit
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.
Life Drain Ranged, High DMG(Negative), Foe -ToHit, Self Heal
You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points.
Tenebrous Tentacles Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit
You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit.
Mesmerize Ranged, Moderate DMG(Psionic), Foe Sleep
Mesmerize painfully assails a target with psychic energy, rendering them unconscious. The target will remain asleep for some time, but will awaken if attacked.
Reconstruction Self Heal, +Res(Toxic)
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to Toxic damage for a while.
Fast Healing Auto: Self +Regen, +Res(Regen Debuff)
You heal Hit Points at a faster rate than normal. This power is always on.
Council War Walker
Vandal and his engineers from the Council spent months during the Praetorian war engineering their own War Walkers. Now, their plans have finally come to light, and the Council intends to show the world their new, overwhelming force, with their new mass-produced War Walkers.
Levels: 21-54
Powers
Foot Stomp PBAoE, High DMG(Smash), Foe Knockdown, Disorient
The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.
Smash Melee, Moderate DMG(Smash), Foe Knockdown, Disorient
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.
Pummel Melee, High DMG(Smash), Foe Knockdown, Disorient
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.
Particle Lance Ranged (Narrow Cone), Moderate DMG(Energy), Foe -Regeneration, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Particle Burst Ranged, Moderate DMG(Energy), Foe -Regeneration, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Sweeping Laser Ranged (Cone), Heavy DMG(Energy), Foe -Regeneration, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Nano Reconstruction Self Heal
The Warwalker can heal themselves for a substantial amount of health.
The Harder They Fall Post Death Special: PBAoE, Moderate DMG(Fire/Smash), Foe Knockdown, Disorient
When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.
Resistance Prot( Kb 50 Fr 50 )
Resistance
Resistance Res( S50 L50 F20 C20 E50 N20 ), Prot( Kb 50 )
Resistance
Bulwark
Main Article: Bulwark
This monstrosity of a Mech Man was made using the same technology that powers Citadel. It is no fit legacy for the heroic android, and must be destroyed.
Levels: 25-34
Powers
Cybernetic Blade Melee, Heavy DMG(Lethal)
A Cybernetic Blade is a powerful lethal attack.
Power Blast Ranged, Moderate DMG(Energy/Smash), Foe Knockback
The Zenith Mech's Blast sends a focused beam of energy that can knock foes back.
Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End, -Recovery
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect, and drains some Endurance from each target it hits.
Resistance Res( S-20 L50 F20 C20 E20 N20 P50 T20 ), Prot( Sl 100 Fr 100 )
Resistance
Injured Vandal
The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930s, the villain Requiem recognized Doul's usefulness and recruited him to produce the fabulous machinery that powers the Council's arsenal. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the Council by pushing his terrible technology ever farther.
Levels: 29-44
Powers
Power Blast Ranged, Moderate Energy/Smash Damage, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.
Power Shot Ranged, Light Energy/Smash Damage, Foe Knockback
Zenith Mech's Blast sends a focused beam of energy that can knock foes back.
Missile Launch Ranged (Targeted Area of Effect), Light Lethal Damage, Moderate Damage over Time(Fire), Foe Knockback
Vandal can launch small missiles at long range.
Power Thrust Melee, Light Damage(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.
Whirling Hands Point Blank Area of Effect, Moderate Energy/Smash Damage, Foe Disorient
A Whirling Hands attack from the Hero has Disoriented you.
Total Focus Melee, High Damage(Energy/Smash), Foe Disorient, Taunt
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
Drill Strike Point Blank Area of Effect, Light Damage over Time(Smash), Foe Knockup
PBAoE Moderate DMG(Smashing). Vandal has been working on refitting his abilities to be able to crack open the ground in the hunt for rare earth elements. Note that Drill Strike is unaffected by Recharge Time or Arc changes.
EM Pulse Point Blank Area of Effect, Foe Hold, -Regeneration, -Endurance
You are Held by the EMP Pulse and your Regeneration Rate is reduced.
Overload Self Def( S30 L30 F30 C30 E30 N30 ), +Recovery, +MaxHP, Resist(-Defense)
You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Resistance Res( S20 L20 E-20 P30 )
Archvillain resistance.
Archon Kruger
An elite Council Archon, Kruger is not to be taken lightly.
Levels: 30-54
Powers
Power Blast Ranged, Moderate DMG(Energy/Smash), Foe Chance for Knockback
You launch a more powerful blast of energy at a single foe, causing energy and smashing damage. There is a chance that the target will also be knocked back.
Power Bolt Ranged, Minor DMG(Energy/Smash), Foe Chance for Knockdown
You rapidly hurl a bolt of energy at a single foe, causing energy and smashing damage. There is a chance that the target will also be knocked down.
Power Burst Close, Moderate DMG(Energy/Smash), Foe Chance for Knockback
You launch a very powerful burst of energy at a single foe, causing energy and smashing damage. There is a chance that the target will also be knocked back.
Explosive Blast Ranged (Targeted AoE), Light DMG(Energy/Smash), Foe Chance for Knockback
You hurl a blast of charged energy that violently explodes on impact, causing all foes in caught in the blast to suffer energy and smashing damage. There is also a chance that affected foes will be knocked back.
Energy Torrent Ranged (Cone), High DMG(Energy/Smash), Foe Chance for Knockback
You unleash a powerful cone of energy in the direction of an enemy target. This energy blast causes smashing and energy damage to affected targets. There is also a chance for affected targets to be knocked back.
Cybernetic Blade Melee, Moderate DMG(Lethal)
You slash your target with a cybernetic arm, causing lethal damage.
Bone Smasher Melee, Light DMG(Energy/Smash), Foe Chance for Disorient
You crush a single target with an energy infused overhead punch, causing smashing and energy damage. There is also a chance your target may be stunned.
Total Focus Melee (Targeted AoE), High DMG(Energy/Smash), Foe Disorient, Chance for Taunt
You strike a single target with an exceptionally powerful burst of energy. This causes the target and all those nearby to suffer smashing and energy damage. Affected targets are also stunned and may be taunted, preventing them from taking action against anyone but you.
Resistance Auto, Self Res( S20 L20 )
You are naturally resistant to smashing and lethal damage.
Archvillain's Might Resistance
Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity.
Council Supersoldier
The Council Super-Soldier, sometimes affectionately called 'The Rager' by their peers, are first-generation experimental soldiers borne from a marriage of Council determination and Praetorian science. A distant cousin to the serum from Marauder and the amphetamine drip from Neuron runs through this soldier's veins.
Powers
Dragons Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Chance for Critical Hit
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents.
Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!
Crippling Axe Kick Melee, Moderate DMG(Smash), Foe Immobilize, -Speed
Your movement speed has been reduced by the Crippling Axe Kick. It may leave you Immobilized.
Rib Cracker Melee, Superior DMG(Smash), Foe -Resist(All), -DMG
You deftly strike your foe in a very vulnerable location. Rib Cracker deals Moderate Damage but reduces your foe's Damage and Resistance moderately for a short time.
Shin Breaker Melee, Extreme DMG(Smash), Foe -Speed, -Defense, -Fly
You execute a quick but powerful kick targeting your foe's leg in an attempt to cripple their movement. Shin Breaker deals Superior Smashing damage and moderately reduces your target's movement speed and defense for a short time.
Combat Readiness Self +DMG, +ToHit
Activating this power will increase your chance to hit and the amount of damage you deal for a short amount of time as well as setting your current Combo Level to 3.
Foot Stomp PBAoE Melee, Superior DMG(Smash), Foe Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.
Hurl Ranged, High DMG(Smash), Foe Knockback, -Fly
You have been knocked down to the ground by the Super Soldier's Hurl attack.
Active Defense Toggle, Self Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 10 Co 10.38 Fr 10.38 ), Resist(Defense Debuff)
When you activate this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects for a short duration.
Against All Odds Toggle, Self +DMG, Foe -DMG
The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus. The first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee range also suffers from reduced damage as your shield deflects a portion of their damage.
Healing Boost Auto, Self Res( S55 L55 F30 C30 E30 N30 T30 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 10 ), +MaxHP, +Regeneration
The super serum delivers all kinds of perks, including increased vitality and super-tough skin, amongst other things!
Super Quick Auto, Self +Speed, +Recharge
Your experimental serum has you moving much quicker than before.
Giant Monsters
Council Goliath War Walker
Vandal and his engineers from the Council spent months during the Praetorian war engineering their own War Walkers. Now, their plans have finally come to light, and the Council intends to show the world their new, overwhelming force, with their new mass-produced War Walkers.
Powers
Smash Melee, Moderate Damage(Smash), Foe Knockback, Disorient
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.
Pummel Melee, High Damage(Smash), Foe Knockback, Disorient
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.
Particle Lance Ranged (Narrow Cone), Moderate Damage(Energy), Foe -Regen, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Particle Burst Ranged, Moderate Damage(Energy), Foe -Regen, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Sweeping Laser Ranged (Cone), High Damage(Energy), Foe -Regen, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Ground Slam Point Blank Area of Effect, Moderate Damage(Smash), Foe Knockdown, Disorient
The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.
Nano Reconstruction Self Heal
The Warwalker can heal themselves for a substantial amount of health.
The Harder They Fall Post Death Special: Point Blank Area of Effect, Moderate Fire/Smash Damage, Foe Knockback, Disorient
When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.
Repair Field Auto, Self Res( All20 ), +Regeneration, Resist(-Regeneration)
These nanites are continuously repairing the Goliath's armor plating.
Weaken Special (revokes Repair Field when Repair Field Generator is defeated)
The destruction of the nearby generator has disabled the Goliath's Nanorepair system.
Resistance Res( All50 )
Monster resistance.
Archvillains
Arakhn
Main Article: Arakhn
Very little is known about the mysterious figure known as Arakhn. She is a deadly assassin and is the last thing seen by many enemies of the Council. What most of the Council is unaware of is that Arakhn's powers resulted from the fusion of her human body with a Nictus life form. She is on the front lines of a war with the Kheldians, ancient enemies of the Nictus.
Levels: 23-54
Powers
Ebon Eye Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD
You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed.
Gravimetric Snare Ranged, Moderate DoT(Negative), Foe Immobilize, -Recharge, -SPD
You can hurl Gravimetric fibers to Snare your foes. Gravimetric Snare can Immobilize a single target and crush them. The target's attack rate and movement speed are also slowed, even if they resist the Immobilization effect.
Gravity Well Melee, Extreme DoT(Negative), Foe Hold, -Recharge, -SPD
Mastery over the forces of gravity and dark matter allows you to capture a single foe and crush them in a Gravity Well. The target is Held helpless, while he is crushed by the massive gravimetric forces. The target's attack rate and movement speed are also slowed, even if they resists the Hold effect.
Essence Drain Melee, Superior DMG(Negative), Foe -Recharge, -SPD, Self Heal
You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced.
Gravitic Emanation Ranged (Cone), Moderate DMG(Negative), Foe Knockback, Disorient, -Recharge, -SPD
Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed.
Quasar (Only Level 45 and up) PBAoE, Extreme DMG(Negative), Foe -Recharge, -SPD, Knockback
You can explode in a tremendous blast of Negative Energy, sending nearby foes flying. The Quasar deals massive damage to all nearby foes. Affected foes will be knocked down and their attack rate and movement speed will be slowed.
Stygian Circle PBAoE, Foe -DMG, Self Heal (Special), +End
You can tap into your Nictus power to drain the remaining essence of all nearby defeated foes to heal yourself, and recover Endurance. The more defeated foes affected, the more you will be healed. Additionally, the more powerful the defeated foes you drain, the more health you will recover.
Inky Aspect Toggle: PBAoE, Foe Disorient, Self -HP
Inky Aspect allows you to sacrifice some of your own Hit Points to keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.
Resistance Res( E-20 N20 )
Archvillain resistance.
Archon Burkholder
Main Article: Archon Burkholder
Archon Burkholder is a relic from another villainous group that was recently subsumed by the Council. Nevertheless, he seems to have made a place for himself in the new regime. His obsession with robotics led him to carve off his own arm and replace it with one of steel; it also led him to create this terrifying robot factory. To prevent the launch of the giant Zenith Mech Man, you must defeat Burkholder.
Levels: 25-32, 30-54
Powers
Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back.
Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.
Power Crash Melee (Cone), Moderate DMG(Energy/Smash), Foe Disorient
You focus your internal energy on your fists and release it once you hit your target unleashing an energy wave that hurts and disorients multiple enemies.
Cybernetic Blade Melee, Moderate DMG(Lethal)
A Cybernetic Blade is a powerful lethal attack.
Resistance Res( S20 L20 )
Archvillain resistance.
Archon Burkholder gains the following Levels 30-54
Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.
Power Burst Close, Superior DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.
Power Thrust Melee, Moderate DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.
Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
An Energy Punch from the Hero has Disoriented you.
Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient, AoE Taunt
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
Nova PBAoE, Extreme DMG(Energy/Smash), Foe Knockback
You can explode in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary.
Maestro
Main Article: Maestro
As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The Council offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An Arachnos attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the Council if they would give him the opportunity for vengeance against Arachnos.
Levels: 20-27, 30-54
Powers
Hymn of Dissonance Ranged, Moderate DMG(Psionic), Foe Hold, -Recharge
Hymn of Dissonance causes pain on its listener, disruptive enough to hold them in place. Stronger foes might persist, but will still attack at a reduced speed.
Aria of Stasis Ranged (Cone), Moderate DMG(Psionic), Foe Immobilize, -SPD
Aria of Stasis roots your audience in place and causes psionic damage. Stronger foes might still be able to move, but will do so at a reduced speed.
Enfeebling Lullaby Ranged (Cone), Minor DMG(Psionic), Foe Sleep, -DMG
A song that will put even elephants to sleep. Enfeebling Lullaby will relax foes, causing them to sleep and their attacks will do reduced damage for some time.
Confounding Chant Ranged (Cone), Extreme DoT(Psionic), Foe Disorient
Confounding Chant will disorient anyone that hears it, while dealing psionic damage over time.
Scream Ranged, Heavy DoT(Energy/Smash), Foe -Resist(All)
Your Scream can cause serious damage to a target. This power applies Lingering Sonic Vibrations that lower resistance for 10s.
Shockwave Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
You can call forth a tremendous Shockwave that knocks back foes and deals Smashing damage in a wide cone area.
Shout Ranged, Superior DMG(Energy/Smash), Foe -Resist(All)
You blast your foe with a tremendous Shout, damaging them. This power applies Extended Sonic Vibrations that lower resistance for 12s.
Howl Ranged (Cone), Light DMG(Energy/Smash), Foe -Resist(All)
A short range, but powerful sonic attack.
Dreadful Wail (Only Level 30 and up) PBAoE, Extreme DMG(Energy/Smash), Foe Disorient, -Resist(All)
Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary.
No Melee attacks No Hand to Hand
Maestro doesn´t have any Melee attacks at all
Sonic Shield Toggle: Self +Res( S30 L30 E30 )
This Shield Protects Maestro from all Lethal, Smashing and Energy damage.
Resistance Res( S20 E20 )
Archvillain Resistance
Nosferatu
Main Article: Nosferatu
Few truly appreciate the genius of Nosferatu's super soldier program, and none more so than himself. Nosferatu was so entranced by his ability to create the super strong Vampyri that he became one of them. He has since improved upon his original design by granting himself several new abilities. He can mesmerize his opponents, leaving them helpless. Some say he can even siphon off the life force of his foes.
Levels: 30-54
Powers
Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time.
Smite Melee, Heavy DMG(Negative/Smash), Foe -ToHit
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a Smite that deals more damage than Shadow Punch, but has a longer recharge time. Smite clouds the target's vision, lowering their chance to hit for a short time.
Siphon Life Melee, Superior DMG(Negative), Foe -ToHit, Self Heal
You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their chance to hit reduced.
Dark Consumption PBAoE Melee, Moderate DMG(Negative), Self +End
The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.
Gloom Ranged, High DoT(Negative), Foe -ToHit
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.
Tenebrous Tentacles Ranged (Cone), Moderate DoT(Negative), Foe Immobilize, -ToHit
You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily Tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the Tentacles drain their life and reduce their chance to hit.
Life Drain Ranged (Targeted AoE), Moderate DMG(Negative), Foe -ToHit, Self Heal
You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points.
Mesmerize Ranged, Moderate DMG(Psionic), Foe Sleep
Mesmerize painfully assails a target with psychic energy, rendering them unconscious. The target will remain asleep for some time, but will awaken if attacked.
Total Domination Low-Accuracy: Ranged (Targeted AoE), Foe Hold
ears at the mind of a target foe and those near them. Dominate renders all affected foes helpless, lost in their own minds and unable to defend themselves.
Chill of the Night Toggle: PBAoE, Minor DoT(Negative), Foe -ToHit
The Chill of the Night is chilling you for damage over time and reducing your Accuracy.
Reconstruction Self Heal, +Res(Toxic)
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to Toxic damage for a while.
Dull Pain Self Heal, +MaxHP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.
Fast Healing Auto: Self +Regen, +Res(Regen Debuff)
You heal Hit Points at a faster rate than normal. This power is always on.
Resistance Res( E-20 N20 P20 T20 )
Archvillain resistance.
Requiem
Main Article: Requiem
Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle. Before the Center arrived to spoil his fun, Requiem ruled over the massive military organization that was subsumed by the Council. His closest attendents suspect that Requiem is still smarting from his loss of power, and plotting his revenge.
Levels: 48-54
Powers
Shadow Blast Ranged, High DMG(Negative), Foe -Recharge, -SPD
A much more powerful, yet slower version of Shadow Bolt. Shadow Blast sends focused negative Nictus energy at a foe. This attack can knock down foes and will leave the target's attack rate and movement speed slowed.
Sunless Mire PBAoE, Moderate DMG(Negative), Foe -Recharge, -SPD, Self +DMG, +ToHit
Sunless Mire can drain the essence of all nearby foes, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit.
Dark Detonation Ranged (Targeted AoE), Moderate DMG(Negative), Foe Knockback, -Recharge, -SPD
You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets' have their attack rate and movement speed slowed. Some foes may be knocked down.
Gravitic Emanation Ranged (Cone), Moderate DMG(Negative), Foe Knockback, Disorient, -Recharge, -SPD
Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed.
Umbral Shield Toggle: Self +Res( S30 L30 F30 C30 E30 N30 T20 )
When you toggle on Umbral Shield, you become highly resistant to all damage but Psionics.
Resistance Res( F20 C-20 E-20 N20 )
Archvillain resistance.
Vandal
Main Article: Vandal
The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930s, the villain Requiem recognized Doul's usefulness and recruited him to produce the fabulous machinery that powers the Council's arsenal. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the Council by pushing his terrible technology ever farther.
Levels: 28-54
Powers
Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can Disorient your opponent.
Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
This melee attack deals a good amount of damage and has a good chance to Disorient the target.
Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back.
Missile Launch Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Vandal can launch small missiles at long range.
Resistance Res( S20 L20 P-20 )
Archvillain Resistance
Levels 30-54, Vandal gains the following
Whirling Hands PBAoE, Smash/Energy, Foe Disorient
A Whirling Hands attack from the Hero has Disoriented you.
Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. Damage: Extreme
Power Shot Ranged, Energy/Smash, Foe Knockback
Zenith Mech's Blast sends a focused beam of energy that can knock foes back.
Power Thrust Melee, Minor DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. Damage: Minor
EM Pulse PBAoE, Foe Hold, -Regen
You are Held by the EMP Pulse and your Regeneration Rate is reduced.
Drill Strike PBAoE, Moderate DMG(Smashing), Foe Knockup
PBAoE Moderate DMG(Smashing). Vandal has been working on refitting his abilities to be able to crack open the ground in the hunt for rare earth elements. Note that Drill Strike is unaffected by Recharge Time or Arc changes
Overload Self +DEF(All but Psionics), +Recovery, +Max HP, Res(DeBuff DEF), +Special
You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Resistance Res( S20 L20 E-20 P30 )
Archvillain Resistance
Objects
Transformation Capsule (Lieutenant)
Main Article: Transformation Capsule
The Vampyri are the very pinnacle of the Council's super soldier program. The final stages of the process are carried out within these crypt-like chambers, where a complex cocktail of hormones and mutagens are fed to the prospective vampyri intravenously. Though some fatalities inevitably occur, the resulting super soldiers are more than enough to make up for the loss.
Powers
No Ranged attacks No Ranged Attacks
Council's Transformation Capsules don´t have any Ranged attacks at all
No Melee attacks No Hand to Hand
Council's Transformation Capsules don´t have any Melee attacks at all
Immobile Self Immobilize
Council's Transformation Capsules are Immobile
Chamber Summon
Vampyri will continue to be generated from this chamber until it is destroyed.
Reinforced Door (Boss)
This reinforced door stands between you and freedom! The door seems to be vibrate and hum, as though it is coursing with energy.
Powers
No Ranged attacks No Ranged Attacks
Council's Reinforced Doors don´t have any Ranged attacks at all
No Melee attacks No Hand to Hand
Council's Reinforced Doors don´t have any Melee attacks at all
Immobile Self Immobilize
Council's Reinforced Doors are Immobile
Dampening Field -Teleport
You are being affected by a Dampening Field. It seems unlikely you could teleport out of this prison cell.
Explode Post death special (Point Blank Area of Effect, Lethal/Fire), Foe Knockback
When the door is destroyed, it tends to explode.
Named Bosses
- Archon Alberto (Galaxy Archon, Warwolf)
- Archon Assunta (Mk II Zenith Warcry)
- Archon Belaggi (Vampyri Archon, Vortex Cor Leonis Archon, Nebula Elite Archon) (Found on New Research Shows MMOs Are Good for You from the Rogue Isle Protector.)
- Archon Carissa (Mk II Zenith Warcry, Eclipse Warwolf)
- Archon Dekker (Galaxy Archon)
- Archon Fontaine (Galaxy Archon) (Help Moonfire end the Kheldian War mission from Moonfire)
- Archon Foss (Galaxy Archon, Warwolf)
- Archon Landy (Vortex Cor Leonis Archon) (Infiltrate mission from Lars Hansen))
- Archon Lucretia (Galaxy Archon, Vampyri Archon)
- Archon Ippolita (Vortex Cor Leonis Archon)
- Archon Manuela (Galaxy Archon, Eclipse Warwolf)
- Archon Maurillo (Mk II Zenith Warcry, Vortex Cor Leonis Archon)
- Archon Morena (Vampyri Archon)
- Archon Parson (Penumbra Archon)
- Archon Roget (Galaxy Archon, Eclipse Nightwolf Champion)
- Archon Romano (Mk II Zenith Warcry, Eclipse Warwolf)
- Archon Rossi (Galaxy Archon, Vortex Cor Leonis Archon, Mk II Zenith Warcry)
- Archon Salvatore (Penumbra Archon)
- Archon Snyder (Equinox Archon)
- Archon Sylver (Council Equinox Archon) Found on the Arrest the vampyr candidates mission from Merisel Valenzuela or Jose Escalante.
- Archon Tiger (Ascendant Archon)
- Archon Todesco (Vortex Cor Leonis Archon) Found on the Go to Archon Todesco's base and get the data mission from Merisel Valenzuela or Jose Escalante.
- Archon Turney
- Archon Volder
- Archon Vyper (Equinox Archon) Found on the Go to Alderwise Genetics and see if you can find evidence that the Council is involved with them? mission from Merisel Valenzuela or Jose Escalante.
- Archon Walmer (Vortex Elite Archon)
- Archon Wilder (Vortex Cor Leonis Archon) Found on the Investigate base 80-05 mission from Merisel Valenzuela or Jose Escalante.
- Archon Worthing (Galaxy Archon) (Interrogate Arakn's soldiers mission from Moonfire)
- Archon Wylde (Equinox Archon)
- Archon Zane (Vortex Cor Leonis Archon) Found on the Take out the Council's supplies to cripple their plan mission from Merisel Valenzuela or Jose Escalante.
- Archon Zyver (Equinox Archon)
- Carl Anderson (Vortex Archon)
- Council Spymaster (Penumbra Archon)
- Giermann (Galaxy Archon, Penumbra Cor Leonis Archon, Equinox Archon, Eclipse Warwolf or Mark II Warcry) (Find Aphrodite's Girdle mission from Ganymede)
- Henry Wallens (Vortex Archon)
- Matthew (Vortex Cor Leonis) Found on the Arrest the vampyr candidates mission from Merisel Valenzuela or Jose Escalante.
- Nictus Bearer (Galaxy Archon) (Retrieve_Nictus_from_Council mission from Dr. Shelly Percey))
- Professor Romano (Penumbra Cor Leonis Archon)
- Tom (Vortex Cor Leonis) Found on the Arrest the vampyr candidates mission from Merisel Valenzuela or Jose Escalante.
- Vampyr Guardian (Equinox Adjutant) Found on the Take the vampyr Progenitor into custody mission from Merisel Valenzuela or Jose Escalante.
- Vampyr Progenitor (Equinox Adjutant) Found on the Take the vampyr Progenitor into custody mission from Merisel Valenzuela or Jose Escalante.
Related Badges
These Council will make good gladiators.
This beast is yours in the Arena.
You've beat down the Council and now they fear you.
The Warwolves have a nickname for you: The Silver Bullet.
You are a slayer of the darkest of Vampyri.
Gladiator program initiated.