Alignment: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>SaintNicster (historical)
(→‎Praetorian Alignment: clarification post-nda)
imported>Garielle (historical)
No edit summary
Line 18: Line 18:


===Praetorian Alignment===
===Praetorian Alignment===
A character may start at [[Level]] 1 in [[Praetoria]]. During the course of its career, they will choose to assist [[The Resistance]] or the [[Loyalists (Praetoria)|Loyalists]]. At level 20, the character will then be given the choice of becoming either hero or a villain, regardless of their previous Praetorian alignment.
A character may start at [[Level]] 1 in [[Praetoria]]. During the course of its career, they will choose to assist [[The Resistance]] or the [[Loyalists (Praetoria)|Loyalists]]. Neither the Resistance, nor the Loyalists equate to "good" or "evil", but are more a matter of "us" versus "them" than the "hero" versus "villain" which is typical through-out Paragon City and the Rogue Isles.  The character will be presented with the opportunity to switch which side they fight for at key points in the story.  They even have the opportunity to go "undercover".
 
===The Value of Life===
 
[[The Resistance]] and [[Loyalists (Praetoria)|Loyalists]] each have two factions within them.
 
====The Resistance====
 
=====The Wardens=====
 
The Wardens, while opposed to Cole, hold life to be valuable.  They make every attempt to reach their goals with as little loss of life as possible.  This is not to say that the will not kill, but for the Wardens it is more of a last resort. 
 
=====The Crusaders=====
 
The Crusaders are more extreme than the Wardens.  They believe in winning the fight at any cost, regardless of how many lives it costs.  Many of The Crusaders are motivated by revenge, others simply see killing as a means to an end.  Most of them believe that they are fighting for a good cause and do not view themselves as evil, but some of them care little about the true cause of the Resistance, and use it merely as an excuse to wreck havoc.
 
====The Loyalists====
 
=====Responsibility=====
 
Those Loyalists who follow the path of Responsibility support Cole, but do everything they can to protect the citizens of Praetoria in the process.  They believe in maintaining law and order within the city, but they do not abuse their power.  They tend to be selfless for the most part and represent the idea that not everyone with The Loyalists is bad.
 
=====Power=====
 
Those Loyalists who follow the path of Power support Cole and all that he stands for, however they use their positions to gain more power, prestige, fame, and fortune for themselves.  Much like The Crusaders, they hold life to be of little value, especially the lives of members of The Resistance.  If there is something to gained from it, they will not hesitate to kill, and will not lose any sleep over "collateral damage".
 
===Life After Praetoria===
 
The moral choices made up to this point will have no impact on the character's final choice of alignment after leaving Praetoria.  Regardless of whether the player followed the Wardens, Crusaders, Power, Responsibility or a combination of these, he or she will be able to choose to be either a Hero or a Villain.




{{Alignment NavBox}}
{{Alignment NavBox}}
[[Category:Alignment| ]]
[[Category:Alignment| ]]

Revision as of 17:23, 15 August 2010

Template:GoingRogue

This article is a stub. You can help the Wiki by expanding it.

Overview

Alignment is the way the game distinguishes between hero, villain, and everything in between. It will be introduced by the Going Rogue expansion. It has been described as an involved process, not a "switch" that can be "flipped". Alignment Tip missions will somehow factor into this process of players falling or redeeming themselves.

Alignment Types

True Alignment

Heroes and villains that do not fall or redeem themselves have access only to their original sides and their alignment's Praetorian content. They also get a badge that is revoked if they ever fall or are redeemed.

Falling and Redeeming

  • A villain becomes a rogue before becoming a hero.
    • Access to both Paragon City and Rogue Isles zones, including badges

Praetorian Alignment

A character may start at Level 1 in Praetoria. During the course of its career, they will choose to assist The Resistance or the Loyalists. Neither the Resistance, nor the Loyalists equate to "good" or "evil", but are more a matter of "us" versus "them" than the "hero" versus "villain" which is typical through-out Paragon City and the Rogue Isles. The character will be presented with the opportunity to switch which side they fight for at key points in the story. They even have the opportunity to go "undercover".

The Value of Life

The Resistance and Loyalists each have two factions within them.

The Resistance

The Wardens

The Wardens, while opposed to Cole, hold life to be valuable. They make every attempt to reach their goals with as little loss of life as possible. This is not to say that the will not kill, but for the Wardens it is more of a last resort.

The Crusaders

The Crusaders are more extreme than the Wardens. They believe in winning the fight at any cost, regardless of how many lives it costs. Many of The Crusaders are motivated by revenge, others simply see killing as a means to an end. Most of them believe that they are fighting for a good cause and do not view themselves as evil, but some of them care little about the true cause of the Resistance, and use it merely as an excuse to wreck havoc.

The Loyalists

Responsibility

Those Loyalists who follow the path of Responsibility support Cole, but do everything they can to protect the citizens of Praetoria in the process. They believe in maintaining law and order within the city, but they do not abuse their power. They tend to be selfless for the most part and represent the idea that not everyone with The Loyalists is bad.

Power

Those Loyalists who follow the path of Power support Cole and all that he stands for, however they use their positions to gain more power, prestige, fame, and fortune for themselves. Much like The Crusaders, they hold life to be of little value, especially the lives of members of The Resistance. If there is something to gained from it, they will not hesitate to kill, and will not lose any sleep over "collateral damage".

Life After Praetoria

The moral choices made up to this point will have no impact on the character's final choice of alignment after leaving Praetoria. Regardless of whether the player followed the Wardens, Crusaders, Power, Responsibility or a combination of these, he or she will be able to choose to be either a Hero or a Villain.


Template:Alignment NavBox